FC2 and a ramble about Baatezu numbers

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Azriael's picture
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FC2 and a ramble about Baatezu numbers

Just had a look on the WOTC website Previews section and spotted this -

Quote:
The diabolical forces in the Blood War are headed by Bel, Archduke of Avernus. Demonic invasions into Baator have never gotten farther than this layer, primarily because powerful magic inherent in the plane prevents demons from teleporting to any layer lower than one that they currently control.
and this
Quote:
Reporting directly to Bel are the formidable pit fiend generals known as the Dark Eight. Each of these generals commands the forces contributed by one layer of the Nine Hells.
Without looking at my books I'm pretty sure this is messing around with the old canon material and really seems to over-simplify the Baatorian power structure.

Don't get me wrong, I'm really glad that WOTC's still paying attention to the Planes but I'm a little worried about the direction they might be running with this.

While I'm at it, what's with the old, and seemingly universally accepted argument that the Tanar'ri outnumber the Baatezu? They both seem to pretty much cover their respective infinite planes so shouldn't that mean that they both have more or less infinite numbers? There's probably an answer to this which I haven't thought of but I just thought I'd put it out there for you guys to discuss

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FC2 and a ramble about Baatezu numbers

Yeah, they reversed the relationship between Bel and the Dark Eight - Bel reports to them (specifically, to Dagos), not the other way around.

The Dark Nine (as they were once called) were the generals of the various layers back during the Reckoning, but it's been thousands of years since that was true. Now only Dagos is anything like a general.

Also, they forgot that Stygia is exposed to the other lower planes via the River Styx. Surely, tanar'ri have successfully invaded there before.

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They both seem to pretty much cover their respective infinite planes so shouldn't that mean that they both have more or less infinite numbers?

Yes, if they both covered their respective planes, but I don't see why that would necessarily be the case.

There are more tanar'ri because tanar'ri have lower standards for promotion, and because they also reproduce sexually. Baatezu rely almost entirely on mortal souls to replenish their numbers and they have very strict standards they enforce.

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FC2 and a ramble about Baatezu numbers

Azriael,

Good call.

I think relative to the Dark Ministry and Bel, I'll wait till I actually get my hands on FC II. They may explain themselves a bit better, and so I'd rather not get my blood pressure up for nothing (but if they screw it up...)

As for the numerical comparison:

Baator may be infinite, but it has not been asserted that any layer has an infinite amount of Baatezu.

Therefore, it may be possible for there to exist a finite number of devils on the infinite plnae of Baator.

Going along with this line of thinking (which I recall is espoused in Faces of Evil and some other sources), such a finite number would be lesser than the oft used experssion that if there are an infinity of layers of the Abyss and if even if not all of those layers have demons, then there is still an inifnity of demons -and hence the numerical superiority of demons versus devils.

However, I know a lot of people cringe and rant whenever they either hear expressions of finite numbers of devils. (and I am not saying that I am for or against such a position).

To that end, consider this: not all infinities are equal.

For instance, there is an infinity fo numbers from the integer 1 to the integer 2, but such an infinity is less than the infinity of all the real numbers.

Thus, the inifinity of both the layers of Hell and/or the numbers of Baatezu could be less than the infinity of the layers of the Abyss and its demonic forces.

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FC2 and a ramble about Baatezu numbers

One would have to assume that the baatorian hierarchy has had some great upheavel lately then. What could have made Bel so powerful? Would anyone care to speculate?

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FC2 and a ramble about Baatezu numbers

'taotad' wrote:
One would have to assume that the baatorian hierarchy has had some great upheavel lately then. What could have made Bel so powerful? Would anyone care to speculate?

Perhaps he's just being given more rope to hang himself with by the higher ups, you know the ones you DON'T know about. (There is always another level isn't there?)

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Yeah, I just read that preview before heading here. It made me cringe. WotC yet again reexplains the planes from the perspective of a powerful but utterly clueless prime wizard. Unless they explain the 'sudden' change in canon with a story that makes sense, planescape-wise, then I'm just going to ignore it. I accept all the new stuff they add (like Obyriths) as long as it fits into earlier Planescape lore with little or no modification. But if they go back and say that Bel is suddenly the powerhouse of the Blood War... well I'm just going to assume they didn't read up on what they're rewriting. I know I'm a nerd for it, but I hold to the opinion that lore/canon is what makes or breaks a setting. It's there for a sense of realism and even a small blurb usually has ties to other things. If you cut one strand of the web, the rest could tumble.

420
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FC2 and a ramble about Baatezu numbers

I love this quote:

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Still, the devils win only about half their engagements. Brilliance and pluck doesn't count for too much when their forces are outnumbered twenty to one.

I guess that answers the question of whether there are an infinite number of demons or not. We could get an exact number if we only new the number of devils.

Silly WotC.

-420

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FC2 and a ramble about Baatezu numbers

I think the alteration regarding Bel's standing in the Blood War is just part of the larger trend of Wizards of the Coast simplifying DnD in an attempt to return it to its basics as a game centered as dungeon crawling.
Note the quote: "Rather than send the characters into another dungeon or untamed wilderness, the very depths of Hell itself are now open to adventure." Baator has just been reduced to a super dungeon of sorts. Putting Bel in charge of the Dark Eight makes sense from a simplistic perspecitve; after all he is one of the Lords of the Nine, "of course" he outranks some Pit Fiends. But in the process the Baatezu lose some of their character; their lawful nature becomes a power based strict hierarchy as opposed to the twisted labyrinth of corruption it used to be. Considering that the writers overlooked the fact that the Styx flows into Stygia, I doubt we'll get any explaination for this change in power or even an acknowledgement that one occured.

What irritates me the most is this line regarding Asmodeus: "When his final plans fall into place, Asmodeus intends to punish his former masters of the celestial sphere for daring to look down upon the foot soldiers who did all the dirty work." It would appear that they are making the Dark Lord of Nessus a fallen angel. Again fits with Wizards' oversimplification of everything, but in doing so makes everything so cliche.

But ultimately I'll still get the book (at least I'll download it off of a usenet). I respect Wizard's rights to change the canon, and of course all of us who DM can ignore any changes that we dislike.

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FC2 and a ramble about Baatezu numbers

'420' wrote:
I guess that answers the question of whether there are an infinite number of demons or not.

No, it doesn't. That quote only refers to the size of Blood War armies, not the races as a whole. We already knew the tanar'ri armies weren't infinite.

Tanar'ri are able to herd armies into the Gray Waste that are twenty times the size of baatezu legions. Considering how chaotic and individualistic the Abyss is, and how much it's at war with itself, it's not surprising they can't muster any more than that, even though there are many more tanar'ri in existence.

I think the numbers in the Fiendish Codex II excerpt are about the same as those in Hellbound.

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I agree, Mak. When 3e first came out, it was based simply on dungeon-crawling. Then they started complicating it with this book and that, until they finally figured out that you can't have the D&D cosmology without going back to what was established before - aka Planescape. But rather then rebooting the setting, they took the major elements and, as you said, turned it into a series of epic dungeons. They seem to think that nobody would want to read an entire book on the hierarchy of Baatezu politics without any stats to figure out how to destroy them with sword and spell (like the 2e Guide to Hell). They could be right of course, at least concerning the majority of their modern audience. Sad, in a way. I always saw D&D as more of a storytelling tool than anything else, while they're trying to turn it into a tabletop shooter video game. But now that we know how many hit points Asmodeus has and can pop open Deities & Demigods to count just how many more dragons you need to kill until you can take out Tiamat herself, I remain happy that they haven't, at least, nailed down the Lady herself.

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FC2 and a ramble about Baatezu numbers

I think the addle-coves down at WoTC may have to turn in their pentacles because of this one. Of course, if this Fiendish Codex is like the last, then probably it will give tons of different theories and regularly contradict itself. The problem is, we're getting just a small excerpt without the caveats and alternate theoies that may well litter the rest of the book.

As for the Stygia problem, we should note that there's a contradiction (or perhaps just an ambiguity) within the excerpt itself. At one point, it says that most of the combat in Baatezu territory takes place on Avernus, while later on, it says that Demons can't teleport to layers below Avernus. I don't think it says anything about not being able to use naturally occuring planar pathways like the Styx. Of course, most Tanar'ri footsoldiers can't teleport anyway, so I'm not even sure it makes much of a difference.

That said, WotC has a long history, of getting most of the stuff it adopts from Planescape right, but screwing up the details. This includes, renaming/misnaming Caina, Juiblex, and Nemausus, replacing Modrons with Inevitables for no good reason, altenatively ignoring and oversimplifying the Factions (and Sigil in general), and, particularly egregiously, giving Demagorgon hyena heads for no good reason. Really, we shouldn't be too surprised that they can't get a simple thing like "who's running the Blood War on Averus?" right.

What's odd though, is this seems to totally contradict what it says in the Manual of the Planes about Bel being a relatively minor player in Baatezu politics (he's there because he overthrew the old Lord of the First, and no one has bothered to replace him yet). I could see him being the one who is supposed to be in charge of the Dark Eight, but nevertheless having no actual power over them. The idea of a leader and his servants twisting their contracts until it isn't really clear who is actually calling the shots seems very Baatezu to me.

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FC2 and a ramble about Baatezu numbers

'Dialexis' wrote:
To that end, consider this: not all infinities are equal.

Correct.

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For instance, there is an infinity fo numbers from the integer 1 to the integer 2, but such an infinity is less than the infinity of all the real numbers.

However, this is not. Those infinities are the same size. Transfinite numbers.

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FC2 and a ramble about Baatezu numbers

'MakThuumNgatha' wrote:
What irritates me the most is this line regarding Asmodeus: "When his final plans fall into place, Asmodeus intends to punish his former masters of the celestial sphere for daring to look down upon the foot soldiers who did all the dirty work."

It would appear that they are making the Dark Lord of Nessus a fallen angel.

Just noticed this one myself. Demystification is one thing, but this is simply... no. Is that supposed to tie into the Warriors of Heaven thing, or what?

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FC2 and a ramble about Baatezu numbers

'Nemui' wrote:
Just noticed this one myself. Demystification is one thing, but this is simply... no. Is that supposed to tie into the Warriors of Heaven thing, or what?

To the best of my recollection, Asmodeus was never mentioned in Warriors of Heaven. You are probably thinking of the horrible Guide to Hell; but even that book's explaination is at the very least far more original than modeling the Overlord of Hell off of the biblical Satan.

420
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FC2 and a ramble about Baatezu numbers

'Nemui' wrote:
'MakThuumNgatha' wrote:
What irritates me the most is this line regarding Asmodeus: "When his final plans fall into place, Asmodeus intends to punish his former masters of the celestial sphere for daring to look down upon the foot soldiers who did all the dirty work."

It would appear that they are making the Dark Lord of Nessus a fallen angel.

Just noticed this one myself. Demystification is one thing, but this is simply... no. Is that supposed to tie into the Warriors of Heaven thing, or what?


The first time I heard about this being hinted at in 3rd edition was in the Manual of the Planes page 123 under Serpent's Coil.

Here is an excerpt:

Quote:

From where fell Asmodeus? Was he once a greater deity cast down from Elysium or Celestia, or is he older yet, as the rumor hints? Perhapse he represents some fundamental entity whose mere existence pulls the multiverse into its current configuration.

-420

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FC2 and a ramble about Baatezu numbers

What's wrong with Guide to Hell? I liked Guide to Hell. I mean, sure, it suggested a the possibility that Asmodeus was one of the two co-creators of the multiverse, but it was well explained and not exactly given away as the final answer. Anyway, reducing the Lord of the Ninth to a fallen celestial ala Triel is boring. Yes, he fell, as evidenced by the big long hole in Nessus, but what he is should remain a mystery. Is he a deity, an aspect, a unique creature, or after all some sort of powerful celestial paragon (upper planar equivalent of the Baern). Some things should not be known. Jack and Jill went up the Mount. He is Jack's broken crown. He is Jack's inflamed sense of rejection.

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FC2 and a ramble about Baatezu numbers

Actually, I think the idea of Asmodeus as one of the two Serpents of Law is a good one; though it is not true in my campaign world. What I disliked about the Guide to Hell was most of the rest of it; if I recall correctly (it has been years since I've read it) most of the information on Baator apart from what pertained to Hell's nobility was simply taken from the Planes of Law boxed set. The writing was not of as good quality as was typical Planescape books. The selection of Jazirian as Asmodeus's good counterpart was definitely surprising but just doesn't sit well with me. And Asmodeus's connection to the Athar was infuriating in that it essentially amounts to saying that atheists worship Satan.

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FC2 and a ramble about Baatezu numbers

I can see your point about the book repeating a lot, but you can't really describe an entire Plane without going back and covering the basics first. The Jazirian thing was weird, I agree. As for the Athar... they're not really Atheists, or at least not all of them. If anything, most of them are monotheists. They worship a supereme but utterly distant creator of everything rather than the numerous, very tough, but occasionally mortal deities that call kip on the Outer Planes. And even then, those that don't worship a deity at all don't necessarily fall into Asmodeus' maw (they just wind up in a plane of their alignment). The ones that do are those that don't believe in anything. That is, they do not contribute to the Outer Planes so the planes won't have them.

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FC2 and a ramble about Baatezu numbers

I know the Athar are not true atheists but they are certainly the Planescape equivalent of atheists, since the closest you can come to denying the existence of gods in a multiverse in which they undeniably exist is to deny their divinity. What does the lack of belief in anything actually amount to? If it amounts to the lack of belief in meaning and purpose we are talking about the Bleakers not the Athar; though it is the Athar that are mentioned in the Guide to Hell. If it is the rejection of the existence of the external world the book would have mentioned the Sign of One. But none of these factions are mentioned and since no faction actually entails the rejection of all belief none actually should be listed if Asmodeus gets the souls of those who don't believe in anything. But it is the rejection of the divinity of the Gods that is connected with Asmodeus. Thematically this amounts to a connection between atheists and Satan. All of the negative beliefs I listed are beliefs all the same and thus should have the potential to contribute to the Outer Planes. And if the Outer Planes reject the souls of individuals with entirely negative beliefs, why does a being of belief who lives in the Outer Planes get them? This just doesn't work for me.

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Not believing in anything = not having a philosophy to life. Just living from day to day without considering and deciding on the crucial questions of "why am I here", "what is my purpose", and "why fourty-two!?"

And I know the book specifically states the Athar, but that's kind of self-contradictory. I think, if anything, the Athar have more of a chance to not develop a system of beliefs because they're too busy trying not to believe in the gods, or personified concepts... if that makes any sense. It makes sense in my head. Sticking out tongue

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FC2 and a ramble about Baatezu numbers

It makes sense for Wizards to try to explain things like Asmodeus in a way that ruins their sense of mystery, but provides more concrete answers to unimaginative DM's. After all, in their eyes, Planescape has been downgradedfrom a setting to a supplemental part of a larger (and somewhat generic) setting. If you ignore the Book of Vile Darkness and Book of Exalted Deeds (and, let's face it, they are excedingly ignorable), this will be only the fourth 3E book about the Great Wheel. Unless and until Planescape is revived as a real setting, they will have a huge incentive to simplify things in order to attract new players. After all, one of the biggest reasons Planescape ran aground is it wasn't very acessible to new players. I blame the cant, personally.

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The cant was, along with the artwork, one of the primary sources of flavor. Yes, Planescape is defined by its emphasis on belief and all that, but when you see a spindly little tiefer grinning as her imp bobs an addle-coved looking clueless prime staring at the city curving away above him... well, you know you're not in Kansas anymore. Third edition has more realistic/serious art (in that there are no longer three different types of almost identical looking bipedal toad exemplars in a quarter of the Great Ring), but it's not as expressive. Maybe because it's not an actual setting but rather a general overview of possibilities relating to D&D, but it lacks that special something that sets it apart. So, as I've stated numerous times, I prefer to use 3e for stats and rules, but I use the more in-depth and complicated plotlines and descriptions of 2e Planescape for setting. After all, it's much more fun see players realize they were just used as puppets by that civil sounding Arcanaloth than have him hit them for 2d4 points of damage the first time he sees them. That's another great difference. The Planescape setting had a sense of mystery, even for the DM. Sure, the DM could decide what to believe concerning Asmodeus' or the Lady's natures, but he/she wouldn't be any more right than if they player's made a guess. It's makes the planes seem that much more grand. 3e just rushes to put stats to everything and powerlevel you up until you can kill it. I guess it's a matter of preference. That's why I'm glad PlaneWalker is trying to keep them seperate. Update the stats, but ignore all the retcons. Nothing wrong with evolving the setting and progressing the storyline, but it's something else to go back and make the planes one big dungeon where you go and kill what you can until you can kill what you couldn't before and then go and kill that.

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Hey, I agree with you. I love Planescape. I'm just saying that there is a fine line between having a rich and compelling setting and having a setting be so complex that it alienates new players. The impression I've always gotten is that Wizards decided the setting was on the wrong side of that line, so they dropped the setting and started culling things from what they kept.

Now they've realized that they can't have a good setting without the planes and they have an entire player base clamoring for more details. On the other hand, they are determined to not repeat the decision that made Planescape a "failure." I think somewhere along the line they've decided that Planescape had too many elaborate Meta-plots (hence the aborted decision that it all took place "thousands of years ago"), had too many goofy or "unrealistic" characters (Poor Modrons), and that the whole thing was far too abstract (hence the chronic stating out of everything in site). I'm inclined to disagree with them on most counts, but I have gotten the impression that this is how they think.

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Yeah, that makes sense. But still, we were all first-timers once, right? I mean, considering that people couldn't get enough of the Manual of the Planes means that they want a more detailed setting. Granted, Planescape is pretty dang detailed, but then so is Forgotten Realms and that's doing pretty well. The reason I rant against WotC so much is not because it's Planescape or nothing for me. It's just that they're going half in half, diluting a great setting and adding incomplete details to their own default D&D setting. I know they have no reason to care what I or any of us think, but I say that they should keep them seperate.

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I agree with Duckluck.

Iavas, the difference between Planescape and Forgotten Realms is not in detail (I'd say that Forgotten Realms probably has more detail anyways) but in level of abstractness and intuitiveness. Forgotten Realms is classic fantasy in the vein of Tolkien and almost the quintessential DnD setting. New players can be dropped in the Forgotten Realms and find their way around with little difficulty. This is far from the case with Planescape. The campaign I'm running starts uses the Forgotten Realms as a starting point and from there it will eventually expand into Planescape; this simultaneously allows my players (who are new to DnD) to gain their bearings in an easily understandable world and allows for greater amazement by the contrast between the Outer Planes and the material plane.
Wizards of the Coast is not going half and half with Planescape. They are largely ignoring it. The plane were conceived long before the Planescape setting was and it was originally used in much the same manner as it is now. Only later was the Planescape setting created that centered campaigns in the Outer Planes; and as much as we love this setting, most people apparently do not. I don't want to say that we should look down on the people who dislike Planescape, but...

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There's an interview with the writers of FC II up on WotC. At least they're saying that it could all be lies and propaganda so we can ignore whatever we don't like.
I'll probably pick up a copy over the weekend if it's avaliable where I am.

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Through the magic of the internet, it's going to be available just about anywhere... if you know what I mean. Amazon works too.

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Yeah, but it'd take longer to get shipped here that way than it will for me to just wait for it to come out in shops - they placed their orders months ago. Plus, then I'd have to pay postage.

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Re: Asmodeus the Fallen Angel
Unless my sources are totally screed last I'd heard was that that was being offered as a possible interpretation (along with a few others) - *not* as a hard bound fact. At least I'm hoping as such.

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From the interview I gathered that the 'fallen angel' theory is in a story at the start of the book which could be viewed as Baatezu propaganda if DM's like. I don't think that it's in the core text and thus wouldn't necessarily be canon.

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'Azriael' wrote:
From the interview I gathered that the 'fallen angel' theory is in a story at the start of the book which could be viewed as Baatezu propaganda if DM's like. I don't think that it's in the core text and thus wouldn't necessarily be canon.
I always assumed the origins of the "devil" (Asmodeus) would be shrouded in layers of lies, hidden deep in a maze of deceit and buried under infinite ISO 9000 forms.

As far as canon is concerned I think Wikipedia said it best:

Quote:

There is no single "official" canon for D&D. From the very beginnings of the game in the 1970s through to the present, the issue of canon has been left up to each individual Dungeon Master, who runs the game session for the other players. The Dungeon Master is free to determine which published materials (adventure modules, novels, sourcebooks, video games, comic books, etc.) are canonical in his or her own campaign, and how the various D&D rules apply to that campaign.

-420

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Good, there is a canonical source, wikipedia (it is, in a sense, a peer reviewed journal after all), that supports my views on canon.

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