A while back I thought to myself "I want to run a Planescape game, but I don't like any of the current iterations of D&D for it." So I adapted Spirit of the Century (a game using the FATE engine) to be more D&D-like, and called it Fatescape.
In case you too are thinking something similar, allow me to present Fatescape!
It's still a bit of a work in progress; still in need of a lot of playtesting. That link should always point to the most recent version, though.
Enjoy!
Excellent!
I had just decided to work on a similar project (using "Strands of Fate" instead of SotC) and to develop a "fatescape" adventure for a coming convention!
I have always felt that Planescape could be freed by a system that would be both more narrative and less exclusively "fantasy oriented" (it's about the multiverse, after all, and there is much more to it than traditional fantasy). Still, I wanted to keep the d&disms that were part of Planescape's cosmogony (especially alignments that would easily become aspects and be used in favour or against the characters as they traveled through the Outer Planes).
I will look into your adaptation but am already impressed by the scope of it. Congratulations!
By the way, I see on the document that you did some playtest. How did it feel compared to "regular" planescape?
Cheers,
Griff
"The name of the game is roleplaying, not ruleplaying. Knowledge, logic, reason, and common sense serve better than a dozen rule books." Gary Gygax.