Hello all, I've lurked a while but just joined.
I was hoping someone here could help me out. I'm wondering if anyone might be able to refer me to any information on what the thinking was behind the Faction War adventure? I've heard a lot of rumors on various sites regarding the intensions behind that adventure, such as:
-Faction War was rushed out on deadline and the published product was very different from what the project was originally planned to be
-that FW was supposed to be the first part of a series of adventures which were never actually made
-that the original intention had been to have the factions thrown out of Sigil but then brought back in a different form, after some political re-structuring
-that the intention was simply to "conclude" the Planescape campaign, since the campaign was about to be discontinued
-that some of the other developers in TSR didn't like the Factions and wanted to get rid of them for future projects
I have long been baffled by this adventure, since it seems a bit out of character with the rest of the PS material, and rather out of character for Monte Cook's writing. Was it simply a requirement that every TSR campaign setting had to have some sort of grand apocalypse thrown in at some point?
If anyone has any inside information, or can refer me to an interview where Monte Cook explains what he was thinking, or can confirm or deny any of these rumors, I would be much obliged; my google-fu seems to be weak in this department.
Thanks!
""-that the intention was simply to "conclude" the Planescape campaign, since the campaign was about to be discontinued""
That's my understanding.