Enumerating the Parallel Multiverses

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Re: Enumerating the Parallel Multiverses

Theory on Parallel LXV (Blossoms in the Aftermath)

What if Parallel LXV isn't exactly a place but a crossing point? A sort of ordinal wheel for the Metaverse's mythologies.

I mean, it might have been a Wheel like any other before the Death-Rebirth, Ragnarok/Revelation Singularity but now it is a canvas transitive with all kinds of ideas on destruction and creation bleeding together:

"Izzi: This is an actual Mayan book. It explains the Creation myth. You see that's first father. He's the very first human.
Tom Creo: Hum. Is he dead?
Izzi: He sacrificed himself to make the world.
[pause]
Izzi: That's the tree of life bursting out of his stomach.
Tom Creo: Hey come.
Izzi: Listen. His body became the trees' roots. They spread and formed the earth. His soul became the branches rising up forming the sky. All the remained is first father's head. His children hung in in the heavens creating Xibalba.
Tom Creo: Xibalba. The star, eh,
[corrects himself]
Tom Creo: nebula
Izzi: So what do you think?
Izzi: About?
Izzi: That idea. Death as an act of creation.
Tom Creo: [looks away, withdrawing] I'll pull out the car and meet you out front."
-IMDB, The Fountain

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Digressions from Parallel LXV (Blossoms in the Aftermath)

"Biforst fragments raining down across the worlds and planes, gateways opening like the jaws of smiling wolves, and the iron boot heel of Hell on the march. Worlds upon worlds taken, broken, assimilated.

We'd drown them all in blood for the treaty we got from Heaven.

He came to us, you see, Zaphkiel. Let us nail him to Yggdrasil's roots, let us bleed him out with a wound from the side.

We laughed when he died....and now, look at us. I'm soddin' crying, fighting, clenching my teeth so hard my fangs are threatening to crack.

Where the Hell is his corpse? And why am I being redeemed?"

=-=-=

"Of course I felt it. Every Sinker did. A Cadence of our own, a drumbeat in the darkness, made from the footsteps of the many handed Destroyer.

Blacklight pours out, floods the quasi, even our Citadels turn to dust.

Somewhere I hear Skall is screaming in triumph, that the bag of bones is celebrating his nearness to freedom. Maybe he's right, all the dead seem caught up in the beat, in the dance, in the performance art of entropic disintegration that seems so utterly imminent.

Me, I'm just going to take it all in stride, sip my drink here and let the End come to me - and the Beginning too, if the rumors of Brahma in the Positive have any basis. Oh yeah, they say he's sitting in a silver lotus, whose argent stem stretches beyond the Astral, a silver cord that slides into someplace mysterious and golden...

But hey, if it's a new beginning, that's somebody else's problem.

Whatever comes, we Sinkers won. We beat them all in this Eternal Round we played.

And for whatever time is left to you, don't you ever forget it."

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Digressions from Parallel LXV (Blossoms in the Aftermath)

It is said that Indra himself wept as his proxies deployed round after round of violent magic at a massive forking branch of Yggdrasil. Father Llymic and his horde were nearly upon the exhausted spellcatsers when the limb tore loose and tumbled into the planar beyond. Life celebrated a small victory as the doomsday army was quickly torn to pieces, but like the fingers of an angry wooden god even the smallest terminal twigs of the great tree tore prime and planar landscapes in two as it fell. It finally came to a thundering rest on Avernus, obliterating virtually all civilization, diabolic and otherwise, to be found there. With Bel gone, the remaining eight Lords greedily deployed forces to Avernus - they arrived to find the layer overtaken a forest of epic trees that grew as quickly as they could chop them down. Units sent into the wilderness were lost virtually instantly. Like its parent, the Avernus Wood connects with forests across the Great Wheel - the ratatosks that held tight to their home as it careened across the multiverse are its caretakers. Baator has twisted them into more menacing, malevolent forms, though they reserve most of their savage ire for the incursions of their diabolic neighbors. With the forest slowly expanding, creeping into Dis and beyond, the devils appear to have a squirrel problem.

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Re: Enumerating the Parallel Multiverses

sciborg2 wrote:
Theory on Parallel LXV (Blossoms in the Aftermath)

What if Parallel LXV isn't exactly a place but a crossing point? A sort of ordinal wheel for the Metaverse's mythologies.

I mean, it might have been a Wheel like any other before the Death-Rebirth, Ragnarok/Revelation Singularity but now it is a canvas transitive with all kinds of ideas on destruction and creation bleeding together:

Yes. I didn't quite get it on first reading, but this is great. It seems like the endgame of Mike Carey's Lucifer dips into a similar well, right?

Though concerning what you mention above about it once being a wheel like any other, perhaps it's always been a crossing point like this? From a swirling, multi-faceted creation to an age of epic Joseph Campbell heroics and finally this medley of end times?

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Parallel LXVI

The City On the Edge of Creation and Destruction

Gone is the line between Inner and Outer, between Law and Chaos, between Good and Evil. In their place lies Creation and Destruction. And in an endless, ever changing circle lies the City, caught in Balance and its bladed Queen is the Keeper and Decider of what and who passes from below to above, and what and who passes from above to below.

Creation is a place where the Pious find relief in the Lower Planes. At its Heart lies the Eversource, from which all Creation bubbles into existence. The Powers of Creation revel in the Eversource, drawing from it and spinning out worlds of their own, to grow as they please.

Destruction is the Higher Plane where the Wicked continually fight against losing themselves. It is a tumbling and Falling place, raining down endlessly on the City. The jealous Powers of Destruction rail against the endless Creation, seeking peace through the Destruction of all.

In the Balance of the City, the common people find a safe haven. The place is the knife's edge where Creation and Destruction meet. It is a mixing pot, where one can find the many races from across all worlds and across all Planes. A grand City, evoking echoes of oft talked about legends of cities called Sigil and Glass and Brass, of places called Asgard and Utopia, Shangri-La and Purgatory. It is a waiting place, it is a place of endless commerce, of bitter rivalries and secret dalliances. It is secluded, it is wide open and free, it is hidden from all prying eyes.

And its Queen, the City's ever faithful, ever vigilant Queen, and her eyes and ears in the form of floating Sentinals, keep the peace between all Existence.

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Parallel LXVII

The leprachaunagons uneasily clambered back aboard their raft. Slaughtering a wandering alu-fey should have been a positive bonding exercise - instead they were down to six of their original nine, and behind schedule at that. Discussion of how to salvage the situation was barely underway before the Styx began to churn around them. Bodies tumbled into the dark river as the boat ripped apart underneath their feet. Their memories immediately wiped clean, the fiends barely had a moment to consider how they had ended up in this damp predicament before the ravenous nixieloths descended upon them.

You want to meet my parents? No. We're not going to be doing that.

- O

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Re: Enumerating the Parallel Multiverses

atomicb wrote:
Parallel LXVII

The leprachaunagons uneasily clambered back aboard their raft. Slaughtering a wandering alu-fey should have been a positive bonding exercise - instead they were down to six of their original nine, and behind schedule at that. Discussion of how to salvage the situation was barely underway before the Styx began to churn around them. Bodies tumbled into the dark river as the boat ripped apart underneath their feet. Their memories immediately wiped clean, the fiends barely had a moment to consider how they had ended up in this damp predicament before the ravenous nixieloths descended upon them.

You want to meet my parents? No. We're not going to be doing that.

- O

Ok, this one is really creepy.

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Re: Enumerating the Parallel Multiverses

Looking forward to more atomicb, and I liked Parallel LXVI as well Wicke!

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Personality: Olmina H'hhhhhhadrafax

Olmina the Pixie's first flit across the parallels was to a delightful paper world, where she chased flocks of origami birds and crash-landed in a yielding mountain of ribbon, laughing hysterically all the while. Imagine her surprise upon returning to her verdant prime material home to find a miniature, elfin balor that remained unmistakably her father, now with a remarkable taste for slaughtering and havoc-wreaking, his esteem on those matters seemingly only emboldened by his small size.

--

Long ago on Parallel LXVII, the Queen of Air and Darkness stole away a part of her sister Titania. It may have been pure madness that found her burying bits of it across the lower planes, but doing so served to powerfully tie together the fey and fiendish races.

As many as a quarter of all fey here find their lives unexpectedly interrupted. Perhaps on a first birthday, perhaps hundreds of years into a life, a fey may find his path taking a violent biological detour towards one of the three great fiendish races. Doing so with little rhyme or reason, this has produced a wild variety of uniformly evil creatures (to say nothing of the fey-fiends that excel in fiendish society and are promoted into heretofore unseen forms). Fey-fiends on the prime are relatively seldom and powerful ones tend to take on dragon-like roles, lording over or terrorizing the populations around them. Planar fey-fiends are drawn to the lower planes; some join the ranks of the fiends while others maintain small, lower profile communities, preying on Blood War stragglers and other travelers.

--

Olmina's second trip across realities was not so much a graceful dance as a mad and desperate leap. She awoke in a humid pit deep in some version of Carceri. Emaciated figures called out to her from distant cells, identifying themselves as Zues, Hera, Apollo, and others. But Olmina did not know this place or these gods, and collapsed to the ground, weeping until she passed out from her wounds.

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Re: Enumerating the Parallel Multiverses

At last an origin for the wheelwalking courier - Great way to resurrect this thread!

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Re: Enumerating the Parallel Multiverses

Funny, I could have sworn I credited your paper world from the golden hells brainstorming, but apparently not. So I am doing that right now.

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Dispatch from Parallel XXI:

The rock candy golems had been digging graves all day, but as darkness fell their work remained barely half finished. They would continue toiling into the night without complaint, but it would have to be unsupervised. The Peppermint Butler had other dirty work to do.

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Re: Enumerating the Parallel Multiverses

What I meant when I wrote "paper world from golden hells brainstorming" above was, of course, The Land of Flight and Folding from Dark Roads and Golden Hells!

I didn't really have the chance to look at the drafts that circulated, so I'm just now discovering all the cool stuff that made it in there. A lot more than I anticipated, which is great (and I'll just be flattered that one thing of mine managed to sneak in there twice).

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Jem asked Wolfgang if we can use stuff that was left on the cutting room floor. There are a few locations of my own I'd like to be considered for our zine, I know Jem had some stuff he was wanting to put here.

Ideally we'll be able to post that stuff here.

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Dispatch from Parallel XXI:

Once a year – or decade, or century, it may all depend on your perspective – the reclusive demipower known simply as W calls down a storm of delicious treats from the black clouds of Carceri. The respite from the plane's punishing bitterness finds petitioners all but ripping each other apart over the rich chocolates, fruit-studded gummies, and perfectly sweet hard candies. For most this is only a road to further sadness and longing, as no petitioner will ever witness the storm more than once. But hidden in the colorful paper wrapping of five of the morsels are precious golden keys that gain holders access to W's strange realm, a simultaneously ominous and whimsical fortress that mysteriously appears in the wake of the delectable storm. Though the fortress is said to contain wonders and delights nearly unimaginable, the whole ritual may nevertheless be nothing more than some exercise in sadism, as most key-holders are soon enough ejected, weeping and grasping desperately at the memories rapidly fading from their minds. However, it is said that on very rare occasions W is inexplicably moved by the spirit of a petitioner and, marshaling all of his divine power, releases that soul from hell.

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Re: Enumerating the Parallel Multiverses

Glad to see the Candy-verse getting some love. Smiling

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Yeah, if you'd told me I was going to be spending happy bike rides thinking about vaguely sinister candy-themed characters to appropriate for a planescape forum … well, I would have probably said that sounds pretty cool.

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I'm sure there are worlds in the Candy-verse where the passage of the Marshmallow Man has left fluff-strewn havoc in his wake, all things reduced to featureless white fog. Prophecy says the only way he can be defeated is for the powers of Oceanus and the Styx to be combined against him, a riddle no one has yet solved.

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The most famous hunters of the Marshmallow Man are the raucous but noble Punch Golems, famous for their gleaming crystal armor, inveterate wall-smashing, and rousing battle cry of "OH YES, INDEED!"

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Elemental Lords of Parallel LII:

Eth the Burnt Child

Considering his title, many expect the evil lord of the sun to be a diminutive creature of some kind. Eth hates this – then again, he hates everything. A silent, cloaked giant with an enormous bleached cow skull for a head, Eth is an eternal wanderer, leaving behind him a trail of incineration courtesy of the punishing brightness that frequently pours out of (what passes for) his eyes and mouth. His “child” appellation refers not to his size, but the incoherency of his bottomless rage. Despite his undead appearance, Eth is very much alive and spends every moment in indescribable pain over his impossibly seared face. Most of the other elemental lords are genuinely fearful of Eth and grant him a wide berth – Shedra the Illuminator, Eth's good solar counterpart with immunity to his destructive powers, will occasionally attempt to comfort her brother or divert his path away from innocent lives, with extremely limited success thus far.

Rotknot the Creeping Marauder

The Dark Wood. The Nightmare Arbors. The Grove of Hell. Known by many names, this sinister forest from a thousand fairy tales is the slowly expanding domain of Rotknot, a monstrous treant devoted to the relentless expansion of his realm and the devouring of any in its path. The evil lord of summer delights in fear and, as his boundaries approach inhabited areas, will magically lure innocents into his wood to be tormented by hags, evil fey, and other monsters; he has been known to methodically depopulate entire villages in this manner. Ironically, it is another evil lord that keeps Rotknot the most in check. Eth the Burnt Child has destroyed portions of the forest many times and burned it entirely to the ground on at least one occasion.

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Parallel LII:

“Yes, I'm late. Do you think I was expecting to follow that dumb cowboy down into the Shadow Ocean? Again with that face. The Shadow Ocean is the ocean. I suppose it used to be the shadow reflection of the Ocean Ocean, which is gone now. Gone where? Nowhere! I don't know! The world was literally blown apart and the dumb laws of physics and magic did an admirable but not exactly bang-up job putting it back together again, so you have to roll with some of this stuff. On the upside, the ocean is free from those weird phase shifts, which were turning my head into some kind of gladiatorial arena for various flavors of seasonal affective disorder. On the downside, everything else. Plenty of impenetrable weirdness and ways to die and the first language I actually understood was a wayang respectfully directing me to the 'porcelain whore district'. So let's not talk about late, ok?”

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Parallel LXIV: Lore of the Inversed Moral Wheeel (1)

The Eternal Game

In many wheels we have an endless war; In this one, the so called celestials are the evil ones, but they do not fight among themselves; Theyr ways are more subdolous;

The fiends are the force of good; They do collaborate, but somehow they need to decide the direction the good must head; So evry day, the Champions of Good compete in a number of trials; whowin more dictate the direction of good in that day;

They compete in the Holy Underworld of Hades, on the first layer of the infinite Abyss of Life, in the first Nine Descendants Paradises of Baator, on the Peacks of Pure Majesty of Gehenna, in the Eternal Celebration of Pandemonium, on the Tartareous Refuge of the Rebels and on the Eternal Checkboard of Acheronte.

While only three Champions may play to determine the fate of Good, myriads of fiends and petitioners challenge one with thee other to gain the right to play as a Champion;

The Current Champions are Bel, Lord Archangel of the First Paradise of Baator; Graazt, The Demon Prince of Beauty and Love and The Oinoloth of Rightful Causes, Szuriel;

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The lady is dead, the wheel is mine, bow down to the Planes Lord!

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Special Credit to Weirmoken of the Kobold Boards who came up with the idea that a group of proxies simulates the actions of a god & Grant Morrison's Hexus the Living Corporation for the following:

Parallel LXVIII: The Coporate-verse

The Spire rises up, an infinite round skyscraper that serves as the home office to the power the planes call the Invisible Hand, the corporation turned deity that refers to itself as the Greater Known Power.

The Spire rules over the Outlands, burning through any opposition with weapons of light fired from its infinitude of windows. It was in this way that the Rilmani were driven first into near extinction and then into diaspora.

Lightning rail trains extend out from the infinite pillar, tentacles of this organization winding through the realms of the powers and into the gate towns. Agents of the Greater Known ensure even the gods of this plane bow before the profitable business practice that interweaves conflict and cooperation, a strategy marketing refers to as the Concordant Opposition.

The remaining Outer Planes are not wholly controlled by the Invisible Hand, but their influence has resulted in the exemplars of these planes also acting in manners akin to a corporation. Conquering the Caverns of Thought and enslaving the illithid powers has only allowed them to better bombard the planes with subconscious advertising, or so the conspiracy theorists claim. The only Upper plane that has almost completely resisted this is the Beastlands, yet even in its wilds there are a growing number of colonial insect species of sentient and non-sentient varieties. (Even Limbo is a mess of slaad start ups offering ever varied, novel services born from the depths of chaotic matter.)

Each of the Elemental Planes is filled with various forms of magitech used to draw on their essences and combine them into a profitable alchemy. Refrigeration thanks to Ice, heating thanks to Fire and Magma, metals and gems thanks to Mineral, waste disposal thanks to Ooze, etc.

As a true example of the Greater Known's consolidation of the Multiverse, the Negative and Positive have become resources used by the Invisible Hand, providing low cost healing for both undead and living works in accordance with their positions in the company's subsidiaries and the appropriate regional health plan.

Perhaps the places most free from the Invisible Hand's influence are Sigil and the Prime. The latter simply has too many worlds for the Hand to colonize, and the deities of the Multiverse are better able to retain their assets via their churches in the varied crystal spheres of the flow.

In Sigil the commerce of the city has largely slowed as Sinkers, Anarchists, and Xaositects disrupt most planar business activity in an effort to deny the Invisible Hand it's power. However, for whatever reason, the Lady has not allowed the chaotic factions to overturn what passes for the order and peace. Perhaps this willingness to entertain at least some of the Greater Known's agents is a sign from the Lady that she is not one to be cowed by the corporate god that seethes under the torus that is her domain.

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Long ago on Parallel LXIX:

The teapot guardinals looked at each other uncomfortably as the pixie thrashed about in the middle of the air, throwing off sparks of magic and blinking in and out of visibility. No one knew quite what to do. Demons on this parallel were monstropomorphic horrors of clockwork and magic and what happened next was fairly alarming for all assembled. Gears and widgets tore through flesh as ever-larger mechanical components unfolded seemingly from nowhere. By the time the horrendous transformation appeared mercifully finished, the pixie had been replaced by a lumbering clockwork ungulate the size of an adult dragon, billowing black exhaust and crackling electricity from two prominent antennae. The beast crushed the slack-jawed guardinal crockery underneath its feet and turned its vile attention towards the pumpkin village of halflings just over the hill.

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Man, I really need to catch up with this thread and Log X. Too much great stuff!

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Personality: Olmina H'hhhhhhadrafax

Following her father's infernal metamorphasis, Olmina could think of nothing other than if and when. Her answer came in a tavern in some backwater Sigil – pain wracked her body as eyes across the bar widened in horror. In a mirror she saw a sinister thing that was less herself with each passing second. As had happened before in a moment of panic, Olmina flung herself into a distant reality like a rag doll and discovered the oddest thing. For no conceivable reason, in what could only have been a fluke in the plumbing of the metaverse, new parallels restarted the timer on her demonic deadline.

Sometimes it is only hours. Sometimes years. In Olmina's mind she has always escaped in the nick of time, but recently she has become suspicious of lost hours or days. She doesn't dare return to one of these lost time parallels, so reconstructing events is difficult. Unbeknownst to her, she possesses a remarkable failsafe for these situations. Parallel-walking done right is fundamentally a finesse activity - even the wheelwalking joyboys out there possess a certain brand of mental composure. For natural parallel walkers, not-parallel-walking can be an issue as well. Even the slowest transformation into a demonic creature is a traumatic event, causing exactly the kind of psychic demolition that is liable to set off metawalking during intense dreams or emotional outbursts.

Her best calculations put the lost time at no more than days, but time elapsed across parallels can be impossibly tricky business. Or perhaps she's simply fooling herself.

Across the metaverse, civilizations have trembled before demonic scourges such as Skyrix the Butcher, Rat-Eater Jane, the Blight Maiden, and Linda the Punctual Widowmaker. All have fallen to their knees in thanks when these horrors simply vanished.

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Re: Enumerating the Parallel Multiverses

There's a comic about parallel realities by the way, can't recall if I've mentioned it:

http://www.imagecomics.com/comics/236/Infinite-Vacation-1

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Re: Enumerating the Parallel Multiverses

edit: put Filth quote in wrong place.

So, instead, here's a link to a listing of Moorcock's Multiverse spanning Eternal Champion series:

http://www.multiverse.org/fora/showthread.php?t=6303

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Funny, the Filth quote actually seemed completely appropriate.

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Heh. I like the biography were getting on our favorite pixie courier btw as well as the prime worlds in Log X.

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Parallel LII:

“Well, I think she's telling the truth and she's not. She clearly doesn't remember a lot of it. That's true. But there are also things she leaves out of what story she does have. Why does she never talk about the ioun stones?”

The pixie began to acquire ioun stones upon arriving on this parallel. Some sought her out from very far away. Each appeared to be a crude miniature knickknack from the stone through iron ages. Some but not all of the stones, in order of acquisition:

Iron Butterfly – Allowed the pixie to cough up a cloud of razor-sharp, metallic butterflies.

Clay Top – This conjured an oversized spinning top that could rapidly tunnel through stone.

Chunk of Wood – The pixie began to permanently bend trees with her will, sometimes to the point of their splintering apart.

Bronze Sphere – This allowed the pixie to travel through the shadow ocean at the eye of a small but violent underwater storm. Non-shadow uses unknown.

Cube of Ice – With this she was able to freeze time and even manipulate it backwards in small increments.

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Thanks. I'm certainly eager to find out what kind of corner I'm painting myself into here.

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Parallel LII:

The Harvester's visit with the Hoof King has been for naught, but thankfully the errand that had financed that lark was going, pardon the pun, swimmingly. Despite his prowess as a breeder he wasn't above heading straight to the source when a client inquired about something as esoteric and specific as an aquatic steed suitable to the shadow plane. Which found him in a cramped clockwork submersible, gazing out a porthole and waiting for the black ocean to flicker alight as it did periodically. He swore that he saw them for a second, a cloud of black creatures emerging from a trench at impossible speed. This set the wayang crew off chattering amongst themselves in their strange, impenetrable language. It had been dark and quiet again for several moments when their vessel began to shake. The ocean lit up again and they were surrounding by the things – a stamped of enormous shadowtouched creatures, nightmares in hippocampi naval fatigues. The Harvester couldn't help but light up with equinologist wonder as he considered his next move.

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Parallel LIX: Where Echoes Terraform the Worlds

It is unclear whether Parallel 59 is in its infancy, or whether the primordial conflicts of Multiverse Prime have dragged on from the Time before Time into the present. Historians are of little help, for in this place even time is beholden to the ever evolving Word.

Planar Common has yet to emerge, though the Rilmani are said to be hard at work creating a language that negates the transformative power of language, a tongue they will then spread across creation.

Instead, what one ends up speaking are derivations and combinations of the Wheel's parent tongues: Dark Speech, the Words of Creation, The Tongue of Law (an attempt at signifying all things through the use of binary strings), Deep Hagunemnon, High Aquan, High Ignan, High Auran, and High Terran.

Each of these languages, when spoken, alters the environment around them not just at the physical level but also the metaphysical - even the true names in the surrounding area are affected. (Wheel Walkers are encouraged to come with an incredible amount of magical protection.)

The Prime Material Plane is a war zone, as exemplars of alignments and elements battle to create Paradise and Perdition. The elemental beings, through the work of the genie empires, have been more willing to grant each other territory, but even they participate in conflicts that leave crystal spheres destroyed or birthed in the iridescent phlogiston.

The power of language in this place has resulted in this Wheel being of high interest to parallel walking spellweavers, who have also noted with curiosity that their species is apparently absent from Parallel 59.

In Sigil the power of the Lady provides some respite for mortals and war weary planar incarnations - the entirety of the city exists under a blanket of perpetual silence.

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Re: Enumerating the Parallel Multiverses

sciborg2 wrote:
Parallel LIX: Where Echoes Terraform the Worlds /snip

The power of language in this place has resulted in this Wheel being of high interest to parallel walking spellweavers, who have also noted with curiosity that their species is apparently absent from Parallel 59.

In Sigil the power of the Lady provides some respite for mortals and war weary planar incarnations - the entirety of the city exists under a blanket of perpetual silence.

Wow... this one is going to have my wheels turning all day, so much cool stuff to ruminate on - particularly the part about Sigil being an utterly quiet refuge in what I imagine to be an otherwise cacophonous storm of creation. Perhaps this is a precursor to why the Dabus communicate non-verbally, it's a holdover from previous times when language was much more transformative?

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Re: Enumerating the Parallel Multiverses

Heh, have to give credit to Hal Duncan's Book of All Hours, which has the Cant as a language that sculpts/carves/butchers reality. He also has one of the cooler theories I've seen for the Metaverse:

"You think I'm talking in metaphors. I am, I suppose. I'm trying to put this in a way you'll understand. A story doesn't just start at the beginning and trundle onward in a straight line to the end. The same story can be - and is - told in different ways by different writers, each one taking their own path, branching the story out from one dimension to two. The same story can be - and is - retold in different ways by different generations.

Revising the earlier drafts of those who came before, building our stories on the remnants of the pat, those retellings give tales a third dimension. Then as we read, following the trail of ink, we move in those three dimensions, skimming onward and skipping back, diverted to the side here and there as we consider the invisible lateralities of what might have been digging down into the strata of residual tales, the dead truths palimpested by this new text.

This is a metaphor for time - This is the nature of the Vellum. Time has three dimensions, just like space."
-Ink

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Here's some stuff on the Cant:

– What does it feel like to you, she says, the Cant, I mean? – It’s like a million tiny wires firing charges through my flesh, he says, down into my bones. Sometimes it’s just a low buzz, other times feels like I’m burning in the fucking electric chair. It’s like a [freaking] magnetic force and every cell in my body is just a little piece of iron being shaped by . . . interfering fields.

– With me it’s like a song, like something calling me . . . from I don’t know where. It’s like everything is resonating around me, inside me.

– ‘Everything is broken up, and dances’, he says.

– That’s it exactly.

Duncan, Hal (2011-08-11). Vellum (The Book of All Hours) (p. 76). Macmillan Publishers UK. Kindle Edition.

=-=-=

Any statement carries its context, implicit in the space between the words. But in the Cant graved on the screen there are no spaces, and the meaning blossoms outward from the central glyph, around it and back in, the context as explicit as the text. It’s the machine code of reality. It has to be precise.

Duncan, Hal (2011-08-11). Vellum (The Book of All Hours) (p. 138). Macmillan Publishers UK. Kindle Edition.

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Re: Enumerating the Parallel Multiverses

Parallel LIX: Where Echoes Terraform the Worlds Continued

(Wicke, I'd love to hear more about dabus evolving rebus speak!)

A lover's sigh can water Eden, a dying gasp can birth a sun. In this place, celestials and fiends attack each other with war cry accusations shot through with undercurrents of missionary whispers. An exemplar can fall and rise in the span of an hour, its core Self battered by the lingual cacophony that makes every breath a battlefield contested by thousands.

Words, symbols, signs, all signifiers are intimately tied to signified concepts of alignment and element, but the words of power must be spoken to enable their effect. Because of this, there are many prisoners who are found with their tongues cut out. This silencing in turn has led to advancements in glyph and rune magic, as the sudden handicap, the inability to chisel reality, is too much for most exemplars to bear.

In Sigil, telepaths are highly prized as go betweens. Those willing to be placed under geas spells to ensure good behavior can find lucrative work in the Cage. Truenamers are pariahs here, in the same way chronomancers are in Multiverse Prime.

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Re: Enumerating the Parallel Multiverses

Also, I suspect these languages influence each other, which likely led to the birth of the Archomentals of Good & Evil...

FATM goes good with this Parallel:

"....Louder than sirens
Louder than bells
Sweeter than heaven
And hotter than hell

As I move my feet towards your body
I can hear this beat it fills my head up
And gets louder and louder
It fills my head up and gets louder and louder

I run to the river and dive straight in
I pray that the water will drown out the din
But as the water fills my mouth
It couldn't wash the echoes out
But as the water fills my mouth
It couldn't wash the echoes out

I swallow the sound and it swallows me whole
Till there's nothing left inside my soul
As empty as that beating drum
But the sound has just begun..."
-Drumming Song: http://www.youtube.com/watch?v=boo2Zm69fhY

=-=-=

Also, for Sigil, Depeche Mode's Enjoy the Silence:

http://www.youtube.com/watch?v=diT3FvDHMyo

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Parallel LX: The Kiddie-verse (Did we already do something like this? Let me know!)

Parallel 60 is a Wheel that is difficult to get to, and even more difficult for visitors to remain within. The Wheel continuously pushes to banish parallel walkers to their Wheel of *origin* rather than the last Multiverse they came to Parallel 60 from.

Illithid tadpoles skitter in the pools for the perpetually adolescent "elder brains". Dragons take eons to grow beyond their hatchling stage. Tome Archons are elders in that they are teenagers, as are the Companions along with Morwel and her consorts.

Only the Baern are old enough to take on a mentality of incoming college freshmen. Their evil, the deepest in this Multiverse, is akin to that of bullies and cruel siblings. All other beings fall into younger age groups psychologically, with only non-sentient animals possessing the lifecycles one would expect on Multiverse Prime.

Beings don't bear wounds but developed an increasingly red aura until they finally go to sleep or stasis where they fall. The more wounded you are, the longer it takes for this aura to fade.

Sigil is a city turned play pen with filled with enormous toys that the dabus are continuously making. Visitors who try to interfere with the various moral dramas going on in this Wheel (think after school specials) find there is one adult, and her shadow leaves you with an aura so deep and red that you won't awaken for a thousand years.

There are no undead on this Wheel.

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Parallel LX: The Alignment War in the Kiddie-verse

Since there is no strong representation of Evil here, beyond the bullying nature of the Baern and then fiends they domineer over, the Alignment War is much more muted. In fact, there are playgrounds on the Outlands where slaad, modrons, celestials and fiends all enjoy each others company. Exemplars "rise" and "fall" frequently, but the statistical tendency of angels to be good (tattletales, good two-shoes, show offs) and fiends to be meanies does hold overall in this Wheel.

Beyond that, there are no souls to contest, because no one is dying and almost no one is aging. Only dragon hatchlings are born from eggs, watched over by mortal and exemplar children. There is a belief that the dragons do age into adulthood, and somehow control this entire Wheel at the behest of Io, but this is all conspiracy theory at this point.

Right now eggs are simply found, occasionally in the company of wish empowered fairy dragons of indeterminate age category.

[Threw that last bit in as a tribute to Shemmy's excellent story hour. :)]

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I actually can see the demons of the kidverse as the ultimate pranksters, from almost harmless Quasits to world-wide cruel-praksters Demon-Lords. Devils, instead seems more like teacher's-pet, a race of nerds and schemers, always engaged in elaborate form of strategy games, who play by the rules, but manage to chat the same; The yougoloths, finally, are sly and craven bullyes who always try to be on the winner side; On the Celestial side, we have Archons, the responsable ones, clean, tidy and hard-working; The Guardinals, happy and generous, if a bit naive; finally we have the Eladrins, the clowns of the class, the funny ones. Modrons are patient guys who like to fix things and build new ones, Slaad are hyperactve rascals, and Rilmani are the big brothers which play refree.

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I like how you broke down alignment in the kidverse Planeslord. I wonder how much pain a person feels, given they don't have wounds but rather only the redness aura.

Eliminating pain altogether makes it a bit too cheesy (it's cheesy enough haha!), but I distinctly want to this to be a very unusual Wheel. It's possible exemplars have to commit a great deal of energy to even think in this place - kinda like how everything is kidde-fied in Erfworld....but maybe moreso than there.

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Well to be kid don't means to not think!

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whoops - I meant exemplars from other Wheels!

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Parallel LXI: The Negaverse

A pall of darkness tints the daylight across this Wheel, and even in the noonday desert sun unless you're on a lucky Positive touched Prime world it's more than likely you'll find yourself shivering.

Those who are genuinely alive should be doubly wary in this Multiverse, for in this place even in Heaven the dead easily outnumber the living. Sigil is a grand necropolis, a city where only the Lady and the dabus offer haphazard protection from the numerous undead citizens who rule over the factions and guilds. Of course, the Dustmen and Doomguard are stronger than their rivals, and the Harmonium has been ousted from the city.

The Negative Material plane and the corresponding quasi-elemental planes are "larger" here, which has apparently affected even the Outer Planes. Most structures are dilapidated and even the realms of the creator gods show subtle signs of decay. All the living here, save those immune to negative energy damage, tire more easily without continual infusions of positive energy.

No one is sure what caused this overflow of negative energy, and the fact that the Negative Energy Plane is even more destructive in this place means few dare enter this plane to uncover what has transpired there. Even undead who enter are rarely heard from again, and those who do return whole in mind and form refuse to speak of what they discovered.

Some suggest that Skall has found a way to kill off this entire Wheel and gain True Death, while others believe one of the primordial destroyer deities has begun the scheduled termination of this Wheel.

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Re: Enumerating the Parallel Multiverses

Well, in a negaverse, it is likeley that good deities have given at least a try to have good undead in theyr followers number; After all, only good undead can effectivly protect the living in a world of this kind.

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Yeah, I suspect Osiris is one of the most powerful Good deities here. Which would, in itself, make for interesting planar politics both within and without the Egyptian (Called Pharoahnic in the 3.x DDG right?) pantheon.

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All the good sun gods need to think a bit more on it from now on. Because when Sun set theyr followers became living targets; I can see an order of good Mummies Paladin of Osiris plane-spreaded to bring peace beetwen living and unliving. And the God of Death and of the dead? they probably are on a coflictual situation; They probably do not lean so much on neutrality or evil, because in an universe inhabited only by undead who needs a god of death or of the dead, anymore? So they have to protect the living to preserve the cycle.

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Re: Enumerating the Parallel Multiverses

Parallel LXII: Sixteen Tons

The drow captain stood on the deck of his magnificent vessel, looking out across wildspace at the tiny blue orb that said vessel was no longer approaching. Cursing to himself, he turned on his heel and headed below decks, bound for the lifejammer at the heart of the ship. Interruptions like this one were not unheard of and the captain was very proficient in the art of motivation, but he feared this was not going to be another amusing contest of wills.

The chamber was a vast half sphere, every surface decorated with sigils and runes and ancient arcane text. Upon the captain's entrance, the attending warlocks all set off on ridiculously circuitous routes to meet him at the door - the densely decorated floor had to be navigated very carefully. None were even close before he correctly ascertained the fairly obvious situation. The center of the room had once held a mighty pit fiend, a fearsome beast compelled to keep this ship in motion through a combination of manipulation, flattery, and pain. Mostly pain. Now it only held a crumpled husk of a foul-smelling thing, still seemingly alive but only barely.

How quickly it had happened. Only a month ago the vessel was decimating an enemy blockade like a battering ram and now this. Something for the warlocks to figure out. In the meantime, they were going to need a new fiend.

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