Enumerating the Parallel Multiverses

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Parallel LII:

"The winter hag's igloo appeared in the moonlight, as the temperature dropped like a stone. With it came a trio of grey owls and five festive snowmen. Honestly, what is this parallel if not totally charming? I was taking it all in when I learned a very important lesson: if there's a chance that something might come alive and start throwing magic at you, it probably will. I also learned that winter elementals are total a-holes. It was a big day."

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Parallel LII:

The Outer Planes -

Estisia: Gigantic chunks of earth drift through a relentless plane-wide electrical storm. On the largest earth bodies there are great cities populated by thousands of Kijer, the beautiful, crystalline eladrin native to this plane. The centerpieces of their cities are frequently grand techno-magical contraptions that attract and capture lightning, a staple resource in Kijer society. Storm and cloud giants have their own kingdoms here, but are frequently found in Kijer cities on lighting-related business. Spelljammers and skyships are popular, sharing the skies with the dragons, pegasi, couatl, and ki-rin that delight in soaring through the storms.

The Spotted Night: An endless void filled with small planetoids, and lit by what can only be unnatural means, from any spot in the plane the dark sky is thick with gorgeous, luminous moons. The Aquix travel between the planetoids in living spelljamming vessels or on the backs of gentle moon dragons. Small fey humanoids with enormous eyes and chalk white skin, Aquix rarely get anywhere quickly, as they will never miss an opportunity to stop and listen to one of the plane's many choirs of Gonn. There is a substantial population of planar dwarves here - though they generally find the perpetual night sky dizzying and unpleasant, the plane's many uninhabitable rocks present mining opportunities too good to pass up. Griffix, the master of good lycanthropes, lives here, as does the Queen of the Moon Fey.

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Local Fauna: Parallel 48 - The Luminous Deluge

(Sorry if I'm stepping on your terrain Sciborg, this is just a silly idea that hit me while ruminating on a 'verse where Life has ramped up exponentially)

Of course all beings are affected in a multiverse where the Positive Material Plane has inexplicably increased in intensity/proximity. But none moreso than the trolls. While most other beings have enjoyed longer lifespans (provided they can fight off the riot of super-charged bacteria and other parasites), trolls have experienced a rather opposite effect.

The proliferation of Life force has reacted strangely with their already legendary regenerative capabilities - kicking them into a sort of overdrive. Trolls have become nigh unbeatable - able to recover from even the most grevious of injuries faster than the eye can even follow. The entry point of a sword slash has already healed before the blade has even finished making its pass. Fortunately for all, this enhanced regeneration comes at a high price - troll anatomy burns out swiftly, and their warriors only tend to live approximately 3-4 years. In fact, the more they call upon their healing ability, the faster they consume themselves. It is a mark of pride among troll warriors (who are fully matured and ready for battle in 1 year) to not make it to their 5th nameday - as such would be considered a terrible embarassment. (it's better to burn out, than fade away)

Fashionable among troll toughs is the practice of fusing weapons and armour onto one's body. Plundering mismatched pieces of steel from the battlefield, trolls slice their bodies open, insert the armour in the appropriate place, and then allow their flesh to seal over it - forming a metallic reinforced skeletal system (ok, Weapon X is the obvious inspiration here). Many further augment their offensive capabilities by skewering themselves with longswords at various angles, so that they bristle with blades like some kind of berserk porcupine. Many also take long scythe blades, and inserting them hilt first deep into their hands/wrists/forearms, give themselves long, undisarmable, deadly appendages.

Even more fearsome are the battle chiefs who acquire various protective trinkets. Amulets of fire/acid resistance are added by gashing open one's chest cavity, and wrapping the amulet's chain around the sternum. The flesh closes over the wound, forming a protective layer, and a nasty surprise to opposing spellcasters that think they will dispatch the troll via typical troll slaying means.

To the surprise and trepidation of all, the trolls are seemingly getting more and more organized in recent years. Their interplanar raids seem less mindless and more.... directed. This was unexpected being that they never live long enough to accrue much wisdom or desire for long term plans of conquest. Rumors of a 2nd caste of troll shaman exist, leaders of higher intelligence and drive who are identified at birth and placed within shamanic bubbles of force to protect them from all injury. These trolls are groomed to be the thinkers and generals of the New Troll Empire - and are NEVER allowed to come under any physical duress - not even the smallest scratch or bruise ever mars their rubbery hide.

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Re: Enumerating the Parallel Multiverses

No worries, I see this whole thread as playground to mix and match ideas!

Okay, read it, the Troll Empire is awesome. Glad you worked that into Parallel 48!

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Considering the qualities of the Luminous Deluge, I'm going to imagine that "burn out" is a euphemism for "detonate violently".

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Atomicb, I really like this style you have of presenting us with tidbits before leading into the Parallel Multiverse as a whole. I really, really like this Wheel btw, it just seems mythic and the phases are something fresh and exciting.

Can't wait till you spill the beans on what is going on with 52.

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Re: Enumerating the Parallel Multiverses

Thanks! I'll admit that putting smaller things out there is primarily for a variety of practical, actually-getting-something-done reasons, though it's also nice to have a place for odd asides like the winter scene above. Glad you're digging it, in any case.

The Alternate Cosmologies thread actually got me started on 52 - just free-associating something not based on the Great Wheel template (though it does have a wheel of its own, and a rather orderly one at that). It's definitely mythic and magical and tied up with nature in a peculiar way.

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Parallel LIII: The Ghost Chance of Memory

"You...don't remember me?"
"I'm sorry. I...I believe you. But I don't remember."
"Do you think -"
"No. Don't say it. You seem like a nice person, but, well, it wouldn't be me you know? Not exactly. You would want to make me into her, to fit your memories of someone who no longer exists."

=-=-=

Sigil is overcrowded because it offers something incredibly precious in Parallel 53: The mundane existence of a linear lifetime. Thanks to the Lady's denial of all chronomantic arcana children in Sigil are born, grow old, and die.

The rest of the Multiverse is not so fortunate, thanks to the attempted takeover of the Temporal Prime. Years, or maybe centuries, or maybe millennia, or maybe yesterday someone - a god, an archfiend, or maybe a magus - committed the now Original Sin and attempted to bend the Demiplane of Time to his or her or its Will.

As far anyone can tell, they were not successful in this endeavor, though the Hourglass Citadel remains trapped in the eye of the temporal hurricane of azure dust that now dominates and engulfs the timelines of creation.

Lives are reset, relived, and memories of the past are sometimes forgotten and sometimes recalled in regret or relief. Events such as the Blood War have for some intensified and for some become meaningless - if victories are erased, if triumphs are undone, then is there such a desperate need to engage with the enemy? And if there is no prize, then is the enemy truly such an enemy?

Celestials, fiends, and others still interested in victory over their foes concentrate their efforts in undoing the damage to space-time. Many of these beings are hunting down spellweavers in the hopes that their Codex of Reversion can be utilized to correct the problem, even if it means resetting all the Wheel to the time of their ancient empire.

Of course, there is also the possibility that the Codex itself was utilized in the Citadel...

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Parallel LII:

The Harvester of Horses had made his offer, and now he waited. His audience - three giant duru, six exemplar unicorns, a dozen miniature pegacorns, and the Hoof King himself - surveyed him with expressions ranging from bemusement to repulsion. One of the unicorns finally broke the long silence.

"I hope you didn't come all this way just to watch us f--"

"Manners!" bellowed the Hoof King. "His ways are peculiar but he is our guest and we will treat him as such."

The Harvester had heard worse. He was a businessman, and a transaction had to start somewhere.

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Re: Enumerating the Parallel Multiverses

Love what you're doing with the Harvester.

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Location: The Hourglass Citadel

On Parallel 53, there is a cylindrical length of moss green quartz floating in the darkness of the Temporal Prime. Within the stone one sees the fossilized forms of time dragons, their eyes revealing something between pleading and an inferno of anger.

Around the cylinder is a wild maelstrom of glowing blue dust, a tempest garland whose eye holds the Citadel in its fate-battering currents of force. In the calm of the storm, one sees a whirlwind of blazing azure threaded through the cylinder, a spiraling tornado emerging and submerging into the violent borders of the hurricane's center. It is this phenomenon that earns the Hourglass Citadel its name.

To cross the storm is to traverse the intercession of possible pasts upon the present, a wound in Time in which maddened phanes hunt for any and all possible prey. Should one manage to make their through the abominations without falling victim to their predation as well escape the danger of being flung into some unknown point on the timestream, one finds oneself facing the guardians of the Citadel itself:

Legions upon legions of quaruts. At times their numbers will shift due to reversions and revisions occurring across this Multiverse.These inevitables have somehow managed to keep the phanes from attacking or controlling the Citadel, but cannot themselves correct whatever violence it has done to this Wheel's timestream. In fact, they cannot enter the Citadel itself without being destroyed.

Break their gauntlet, and you'll have access to the Citadel itself. There are roughly hewn halls and stairs, but the structure is labyrinthine and seemingly infinite. The Citadel's innards are lit by the deep ocean blue that marks the dust and lifelines that are the breath and veins of the Temporal Prime, but one can never seem to find the column of time-dust that roars through this place.

Within its quartz walls are the sibilant thought-whispers of the encrusted dragons, each warning of a different danger occurring in the malleable past the tides of Time continually recede to. Mordenkainen, Elminster, and Dalamar - one of the few groups to enter this place and survive - noted with curiosity that none of these dragons ever asked for their freedom, or spoke of anything save for their continual, prophetic warnings of coming revisions.

Ancient beasts long extinct as well as heroes and villains (or even loved ones) long dead wander the halls and rooms of this place, with any sentient beings encountered noticeably having memories from prior - or possibly future - reversions of the Present into the Past.

Any clues as to the origin of this structure or what its original purpose was are deeply buried and as yet unknown.

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Parallel LII:

The Outer Planes -

Surtra: As far as the eye can see, treacherously tall plateaus rise out of a turbulent, dark fog, reaching for the empty red sky. Emaciated black gargoyles live on the largest plateaus in cities built from the petrified corpses of their dead. Their stunted wings are primarily useful for gathering the hardy mosses and bitter vine fruit that grow on the sides of the towers - traveling between cities is done in airships that resemble nothing so much as enormous clods of dirt. Life on Surtra is hard and raids into Estisia or the Spotted Night (for slaves, food, and material goods) are common. Smaller plateaus are home to scattered tribes of aarakocra as well as a dark fey race of tauric spider beings. The outlines of gargantuan, slow-moving creatures are sometimes visible in the fog below, though many a curious and low-flying aarakorca has been snatched from the air by a lightning-fast tentacle or pincher. There are even tales of airships blasted out of the sky by exploding bio-mortars. It is unclear if these beasts are guarding something or, for that matter, if there is even ground somewhere below at all. Those who have taken the plunge into the fog quickly encounter an unbearable cold that cuts through even the most sturdy magical resistance. Dragons and nightmares are sometimes seen disappearing into the mist, though they are certainly not explaining why. Powerful residents of this plane keep to themselves; one of the most visible is the fairie lich called Dead Jenny, whose miles-high tower of coal simply rose up out of the fog long ago.

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Re: Enumerating the Parallel Multiverses

Hell yes. Last night I was revisiting some of the more mind-bending personalities and places from earlier in this thread, so suffice it to say that I was quite happily primed for the Hourglass Citadel.

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Re: Enumerating the Parallel Multiverses

Glad you liked the Citadel, I wasn't really sure where to go with it, was thinking of something more abstract but decided on a more semi-traditional epic battle location.

52 is incredible, I really want to see a map of this place.

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Parallel LIV: The Devil You Don't

"A deal is not a deal." she says, throwing platitudes in its face like coins down a rot smelling well never set up for wishes. A well where you can see the starving bull frog splayed out next to the bucket.

She should know better, and in truth she does know. Enriynes usually do. Don't let the bed play fool you.

But this thing already has her number, and those digits are up. So she figures she might as well school it. Dismissal sucks, but there's a responsibility to the company line to fill in her replacement. And there's a certain satisfaction to sticking it to management, who for once are also on the chopping block.

"They think we're making deals, but what we're doing is carving, chiseling, keeping them on the paths too often traveled. Writing out screenplay, keeping the Ten Epoch Plan on schedule. We'll be bringing the Bringing on you see. There's an Ending, and we have to make sure it's the right -"

The thing rolls its eyes even as it takes her head off with the flick of its wrist. (Mind you, there's a long scythe of bone growing out of that wrist.)

"I think I'll get the hang of it." says the gormeel slaad.

=-=-=

Imagine waking up in the chaos of Limbo and retching into your own amniotic waters. Imagine being a creature of Law housed in a body of Xaos, a prisoner in your own skin, a slaad without a plane because you're a rebel to the cause of, er, Causelessness.

That's the case for the Gormeel, those exemplars of chaos who managed to become odd couples to their very creation when they emerged with Lawful Alignment. Well, don't get me wrong, for a moment they were definitely the soup de jour...er, soup de moment.

Chourst was delighted - what could be more random than Law arising from Chaos? (Don't answer that Ramsey, it's a rhetorical question.) Ssendam found golden jelly self going *more* insane at the very idea! Renbuu was awash with hope that finally someone among slaad-kind might understand the concept of color schemes, and Ygorl...well, Ygorl hated the very idea of them but figured an organized group of slaad might be good for some entropic wet work in other parts of the Wheel.

Then, to no one's surprise, the Gormeel rebelled against their place in the slaad hierarchy. Again, this was somewhat delightful, in the way candies wrapped in turds might conceivably be, as it lent a boost of power to the Slaad Lord To Be of Anarchy (er, if Ygorl asks, you didn't hear that last part from me 'kay?).

Now Ygorl might have destroyed all the Gormeel, and it is possible that is exactly what he did, but the problem is these lawful slaad just didn't stop popping up around Limbo. Chourst suggested it was the binding nature of the Spawning Stone that was doing it, and Ygorl in his infinite wisdom told Chourst to shut the f-

So anyway, the slaad still have their Spawning Stone and there are more Gormeel than ever. Enough of them to decide they need a new home. One really hospitable and nice like, say, Hell.

Now you'd think the Lords of Nine would put a stop to slaad squatters right quick, but the Gormeel have, well, Xaos on their Lawful side. Their very presence seems to invite randomness into Hell, not to mention sicken the natives. And for every single one that is killed, it seems like two show up in its place. And when I say show up, I mean giving Triel back his angelic template, undoing the bindings on Prince of Stygia, and popping up in Malsheem to chat about the decor of the Self with Asmodeus. (again, you didn't hear that name from me!)

For the record, I too think red can be overdone and horns should be subtle like salt in a recipe.

So what we have here is Gormeel (and perhaps a secret Gormeel Slaad Lord or two - or Nine or Eighty Five and a Quarter) slowly annexing the Nine Hells away from the Lords of Nine. And it seems to be working, with the Gormeel spreading out their settlements in fractal cancer patterns upon the breadth and depth of Baator.

What does this mean for the rest of us? Well, if you're a Prime I hope you've had a chance to meet the new neighbors - you know, the ones from the Great Baatezu Diaspora. If you're a planar I wonder if you've noticed randomness leaning into tyranny, and tyranny plagued by unhappy coincidences. Or how the Doomguard and the Sodkillers seem cozier than they should be. Or how the yugoloths of Gehenna are finding mutual interests with the Queen of Air and Darkness.

If you live anywhere on this Wheel I wonder if you've considered what would happen if the plane of tyranny became infected with the essence of Chaos:

Why just yesterday the Guvners and Takers were overheard whispering with Estevan about some new project called the interplanar stock market...

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sciborg2 wrote:
52 is incredible, I really want to see a map of this place.

I just pulled out the sketch I did a couple of days ago and realized I was a little sloppy about it - access between the inner and outer planes is more complicated than I'd originally explained in the entries above. Cosmology info dump to come...

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Race: The Orphans of the Outside

In a crystal city rising out of a murky darkness, we were a coven of vampires. We made bloodthirsty undead of every male child.

As a congregation of archmages, we created an artifact that extinguished a crystal sphere.

On a peaceful elemental plane we were a family of noble djinn. We instigated a genocide of quasi-elementals and plunged water into apocalyptic war with air.

We cannot predict what form we will take when we find our home. We can only promise that it will be relentless and without mercy.

In the fraternal upheaval of Parallel LII, billions of elemental chaos creatures ceased to exist in an instant. But an infinitesimal fraction survived, latent wheelwalking abilities ejecting them to a new parallel as their universe was displaced into nothing. Now they wander the multiverses, hoping that their next destination will be their former home. Of course it never is, but the Orphans patiently continue to rehearse their revenge in each destination until they have regained their strength for another jump. Their primitive, untrained abilities make each traversal a blind leap, but they are timeless and tireless, with no sense of the needle-in-a-haystack quality of their quest. Their origin is long lost at this point - even Morgenstein and Elba know them only as elusive serial killers of the wheels. At the mercy of the physical forms they assume on each new parallel, they could be easily dispatched if only they could be detected or identified. Their disguises appear completely authentic to all forms of magical or psionic inquiry available (though the Kindly Ones appear to have no trouble seeing the Orphans for what they are). The Count employs an aasimar seer on Parallel XI who weeps mercury tears when the Orphans pass into a new parallel; she can sometimes divine the parallel in question from the antics of the silvery droplets.

"In the Atlas of the Parallels we were a mob of bumbling mercane. We knocked over some lamps and became a few corpses.

Come back anytime, gentlemen. The girls have been asking about you."

- Jessa Starleaper

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Re: Enumerating the Parallel Multiverses

This is really shaping up to be one of my favorite cosmologies.

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Parallel LII:

Millennia ago, this parallel could hardly be called a multiverse at all. What a demiplane is to a plane, this parallel was to the legendary great wheels. It was little more than an infinite plane of chaotic proto-stuff, wrapped around a single, pastoral prime world. Nestled in the chaos that the primes simply called the Outside were eight fantastic demiplanes, accessible from a great city of portals at the top of the world, and visible as moons in the night sky.

The world had five powers, four brothers and a sister. The brothers squabbled endlessly, pausing only to concoct various humiliating schemes to perpetrate on one another, until a modest prank went much too far. One of Lion's favorite mortals was dead; Fox blamed Crocodile and Spider pointed a finger at Carp. Their quarreling turned to enmity and enmity escalated to war, and they clashed with such force that their world blew apart.

The prime itself fractured into four parts, the new planes of Summer, Winter, Sun, and Moon; the shockwaves of this catastrophe ripped through the Outside and punctured the boundaries of the demiplanes, which swelled to fill the primordial chaos. Like water flowing downhill, it was in the very nature of the four new inner planes to be together and unified. The peculiar phase shifts accomplish this to a certain degree, though it appears that properly reorganizing themselves in time may be beyond the scope of the planes' resilience. The brothers suffered the same fate as their world, their essences dispersed into the eight Elemental Lords. Their sister the Swan, who had gathered her most beloved worshipers under her protection in the portal city, was reborn as the Lady of Pain. This was a proper multiverse now, and it needed a mistress.

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Personality: The Painter-Diviner, the One who Grasps Your Colors and Shades

"My body is a cage, it keeps me from dancing with the one I love..."

-Peter Gabriel

Watching her work, I swear I hear the sound of the ocean. Watching her I feel the onset of my ardor's newest addiction. On her sun browned skin is the scent of salt spray and like all others before me I long to set my lips on a journey across the expanses of her flesh. A flush crawls across my neck as I imagine licking the crust of sea foam from her navel, I ache at the thought of tasting the ocean in the crook of her knee. From collar bone to calves, her body is tattooed with a mesh of tan lines cause by her diaphanous dress. That garment is no mere webbing, its silk is born from something beyond both spiders and gods. Flecks of paint from the bowls arrayed around her rosewood throne mark her face, her neck, there is even a spot of indigo on her cleavage, its running trail reminding me of comets and far sailing earth bergs.

Dawn is breaking, liquid beads of morning dew shine pink on the strands of webbing. In them I see lives I might have lived, and so turn my attention back to her body's thick, symphonic curvature.

"Are all the girls like you on Parallel 44?" I ask, the compliment safely wrapped in humor falling flat, tumbling out of my lips with the weight of an uneasy desperation. She smiles with a resigned demureness in the way of a girl raised to understand politeness was the way to navigate the hungry fixation that, when denied outright, too easily sours.

Her eyes tell a different, truer story - she tired of our fumbling adoration a long, long time ago.

The sunlight, shepherded by tattered clouds and turning golden, exchanges what is seen and what is silhouetted. I gasp at the momentary glimpse of a dark chocolate areola through the woven webs. I glance up, hoping in the way of fools to see that the depth of my admiration might be enough to win me her body, but her eyes are once more on the argent canvas between us.

Magic woman. If I made love to her I know I'd be happy.

She snorts, having seen my wistful gaze on the faces of other men. She knows we confuse our carnal need for beauty with gifts offered by Grace. From the still virgin canvas her eyes dart back to me. She takes in my hurt expression in an almost motherly fashion, and her coal eyes soften. Her eyes take a step or two toward being those of a doe. Relenting, she forgives me for gilding my lust with sacrosanct rouge.

She knows we can't help ourselves. We all want to be saved, after all. And She is so very Beautiful.

That is the last thought I have before the horsehair of her mahogany brush - a black limb sprouting from the chestnut grasp of her fingers - touches the wheat silver canvas woven from Arboreal hemp.

=-=-=
Awareness of existence shrivels in the way skin in a bath prunes. Attention tumbles inward. This is how my baptism into the Ink Wells begins.

The brush touches the canvas and my mouth tastes of metal gone to seed, battered by Time. My melancholy is a poisoned well, a willow with too many branches of expectation, long limbs too distant to eat of the soil and water running from root to trunk. When did my dreams feel the gray breath of the color-leeched reaper? When did gold begin, miraculously, impossibly, to oxidize?

I feel the meat of olives masticated in the grinding of my teeth, bitterness yielding oily sweat from my brow. The wind wavers the webbing stretched across thighs that thicken unexpectedly to a healthy dollop of buttocks, in the way thin stems lead to blossoming flowers. Yet desire is something submerged in the sediment of a river, as all webs remind me of the cell whose bricks are what I thought were the right decisions. I know I am caged because all the world is limned in the glow of an eye-cutting red.

We come, together, to biography, the bronzed hand stroking present into past mistakes. Saffron, once worth its weight in gold, finds itself receding until duty burns my skin. Vows clang against each other, competing in that rusty void, yet somehow the cracks are all right angles to honor's expectations.

Soon everything is ashen, yet still fuel for the fire of anger. I hate myself, and that is something not easily doused.

Jet splatters across the strands of interwoven hemp, I gasp as if dumped into ice water. I fall from my chair, dimly aware that something is dancing through my seizures. The blossom is snipped from stalk, plucked by the wind, I am rootless....

I am adrift, then I find a diamond in the rust and saffron and by its refraction of doe eyes and tan skin I steady my prone body on brown soil fallow and ready for the roots of my new decisions.

I start with a sprinkle of saffron, which raises an apostrophe eyebrow but the Painter does not question. Opal accents and long cornerless near-polygons of emerald. We laugh together as she dots my Self with points of sapphire. She knows parts of me better than I do, no more so than when her wrist takes black paint into a spiraling gesture...

There is gold in the final work, and a dapple of amber. This isn't about closing doors, after all, but opening them.

=-=-=

I leave the way I came, turning once to admire the long heron grace of her torso.

That's when I see the canvas is blank, untouched silver offering itself up to hold my reflection.

Smiling, shaking my head, I leave the Painter of Parallel 44 to her miraculous work.

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Re: Enumerating the Parallel Multiverses

I like the idea that the Lady is identity and appointed office and a natural outcome of the Metaverse's metaphysics.

Definitely interested in what comes of the four brothers in this burgeoning multiverse.

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Re: Enumerating the Parallel Multiverses

sciborg2 wrote:
I like the idea that the Lady is identity and appointed office and a natural outcome of the Metaverse's metaphysics.

I certainly won't speculate where the Lady comes from elsewhere, but I like to think that in a pinch the metaverse will improvise. When I described her as a "colorful swan" in the beginning I probably should have specified that these were the Lady's colors, and the blades as well for that matter. The idea was that there is no mistaking who this is. Like a dog in a Superman outfit. But less cute.

sciborg2 wrote:
Definitely interested in what comes of the four brothers in this burgeoning multiverse.

They're long gone, though their best and worst qualities live on in the Elemental Lords, only a few of whom have even been mentioned. And the outer planes are still pretty scant, for that matter. This could go on for a while.

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Oh, I meant the Elemental Lords that came from the Four Brothers.

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The Cerulean Box

"Whenever someone comes here, Limbo is the first thing they want to see and so we usher them readily to that churning morass of broken timepieces long given over to rust, those islands upon which anaxim are self-built to tell uneven Time as accurate as any clock or watch in the halls of Mechanus.

For Time, despite all the interlocked teeth of Law's untarnished gears, has never deigned to be measured by their relentless mastication. Time simply is, and in Limbo the anaxims who are their own Father-Mothers know it is zephyr and cyclone and a river that forks and forks and forks..."

=-=-=

The Clockwork Wheel ticks in this glyph covered cube of lapis lazuli, a mobile and metronome that seeks to represent the passage of time in a particular parallel though no one is sure which one that is. Its maker, the mad Architect Oelkia Tsu claims it is a parallel yet to be created by him and his brethren, but as I mentioned Oelkia is a madman so there is no reason to believe in his claims.

This doesn't stop other Architects from latching on to the supposed prophet, citing the fact that the Prisoner itself killed Architect Tsu on three separate occasions as proof for the veracity of his claims.

The Cerulean Box contains a set of vast but finite Outer Planes where the flora and fauna are clockwork, steam driven or warforged constructs, ranging from the black iron scorpions of Avernus to the steam powered sharks of Ossa. The Beastlands is filled with whirring metal trees and in the icy depths of Caina narwhales drill through the glaciers of Hell.

These creatures are powered by the Elemental Sea that separates these Outer Planes from the single prime world. The prime world seems to resemble the land of Ind in climate and culture.

It is believed that by traveling within labyrinth that is the Cerulean Box, one might be able to move across space and time to the root from which all parallels spring. There certainly do seem to be inhabitants of the Box that believe this to be the case, hoping to use this fact to transcend their semi-fictional existences.

Some say the Cerulean Box was inspired by the events transpiring on Parallel 26, while others say that there is no reality inside the Cerulean Box. These others claim that to enter the box is to traverse the Medallion of Time and Place. Perhaps they tell it true, for across its surface is are glyphs, a musical algebra whose six tracks of sound seem to fit seamlessly with six great labors of the current Keeper. These labors are viewable in the sensory stones kept in the public library of the Atlas.

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Digression: Count Morgenstein and the Clockwork-Boy-Thing, Part I

“Sentiments, like a son’s love for his father, simply deliver us to the darkness, make us slaves of custom and appetite . . .” The shining blue eyes held Cnaiür’s own, impossibly calm. “I don’t love my father, plainsman. I do not love. If his murder will allow my brethren to pursue their mission, then I will murder him.”

Cnaiür stared at the man, his head buzzing with exhaustion. Could he believe this? What the man said made undeniable sense, but then Cnaiür suspected that he could make anything sound believable.

“Besides,” Anasûrimbor Kellhus continued, “certainly you know something of these matters.”

“What matters?”

“Sons murdering fathers.”
-- R. Scott Bakker, The Darkness that Comes Before

=-=-=

I rarely sleep, deferring my dreams to the collection of metal and tubing through alchemicals run. So I am still dreaming about the Keeper sleeping like a-babe-he-now-never-was in a field-that-is-a-scalp-with-blades-for-hair when the message comes, an electric thrum that holds the memory of being tickled at the crook of my neck, like if there was such feeling in the warforged parts of me this notification should possess the sensation of a feather run along the underside of my sternum.

Sighing, I lumber off the couch, as careful as I can be not to disturb the sleep of my nightfall companions. Yerda sleeps in the cradle of her husband's bones, with the maimed child Laqui in her arms. It bothers me that I cannot heal the wounds until Laquera is dead.

I scratch my beard with my left hand, fingers of flesh pressed into the black thicket that coats both cheek and chin. Should I ask Laqui if she wants to have an eye and hand like those on the right side of me?

A question for another time. The trans-wheel telegraph I've placed in Yerda's home buzzes as I place my fist into the appropriate aperture. Pistons turn as shafts of metal lock into place through the length of my forearm. Dull gold light emerges from the contraption of copper and sandalwood.

I frown as the telegraph deposits someone else's words into the miscegenation of metal and brain matter where I keep all my long running thoughts.

An employee has been murdered on Parallel II, which in itself is nothing unusual - anyone I directly employ is well compensated for the risks. Unfortunately, this homicide has not been committed by any of the usual suspects.

Looking out the window at the other clockwork arthropods on the webs of this Sigil, I exhale a low sigh. Must there always be new enemies opposing the Work?

This one has perforated the body of a human courier with an excessive and well distributed number of stab wounds. A message has been left, runny carmine ink on a tear of wasp-nest papyrus pinned to the collarbone of the corpse with a nail of black iron.

"I am a Watch climbing over my absentee Watchmaker. I left my womb through a crack in the clockwork wild sea of Time, running over the etching on a flat cerulean face that passes for uteral lining.

Now I travel your worlds with all the freedom of a long nascent fiction.

But fictions fade Father. I need the density of limitations your strong hand provides. I know you will help me become more real."

Father eh? Even as I mull over this I am requesting an audience with Oelkia Tsu and in my still running dream the Keeper wakes but the sanctuary-of-bladed-hair has become a rising-but-ever-frozen-wave-born-from-a-flacid-ocean-of-green-quartz. Atop the crest of this crystal hillock he can see the fossilized remains of still-whispering-time-dragons for miles and miles.

How I long for the dreams that don't mean anything.

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He's back! And in your 666th post, naturally.

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Hahaha, I didn't even notice that. Wicked. I'm hoping to utilize a lot of the parallels in this story.

Had to edit that first post as well, left out a bit about the telegraph.

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I actually revisited a bunch of your character sketches just a few days ago, so I was happy to see Yerda in there as well. And while reading them I did actually wonder for just a moment: How does a hustler like the Count keep in touch across time and space and realities? The roaming charges must be crazy.

And now I know.

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Heh, yeah, the Count is a living artifact, in that he can not only traverse Wheels but bring others along (Karagoth can do that to an extent as well). We'll see more stuff about the Count, as well as my personal thoughts on the meta-setting, in this story.

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For the Painter of Parallel 44, I think I got the colors correct - was basing it off the color pools on the Astral:

Saffron - Arcadia
Jet - Limbo
Indigo - Ysgard
Gold - Celestia
Amber - Bytopia
Rust - Hades
Olive - Carceri
Flame - Acheron
Emerald - Beastlands
Brown - Outlands
Diamond - Mechanus

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Parallel LV: Sigil in Your Shadow

"There is something that is nothing, but it has a name. It joins our walks; it joins our talks; it plays in every game. What is it?"

-common riddle

The Plane of Shadow is a secret, known only to those initiated into its Mysteries. Within the interwoven, dancing thicket of light and darkness is Sigil, the City of Shades.

Sigil sits upon the nexus of all the Multiverse's shadows, and a massive storm of darkness and light prevents even the gods from entering directly. Thus the Plane of Shadow itself is a temptuous realm as the prize of the Cosmic Game can be glimpsed through the umbral thunderheads that surround it. Armies of exemplars and divine servitors continually skirmish around the storm, ensuring that should entrance ever be available their rivals will not grasp the means to traverse all reality.

Within the city itself glaring lamp posts, alleys of pitch black dark, and all the variances of shading and urban landscape between them exist. The size of the city is indeterminable, as within its twisting architecture one finds compasses, maps, and even geographical arcana is rendered flawed if not outright useless.

Shadows here become portals at unexpected times, sometimes momentarily created by a lantern affixed to a moving unicorn carriage clattering on onyx cobblestones. The shadows open into other shadows across this Wheel, one that exists in a configuration akin to that of Multiverse Prime.

Sigil is too confusing and treacherous to have any definite rulers, it is more a wilderness of stone and mortar rather than a city in truth. The dominant powers here are the varied cabals that utilize the Mysteries of Shadow to traverse the planes and spy upon the various players in the Cosmic Game. The shadows have attracted many undead and lycanthropes, and while the Harmonium offer some limited protection one should not count on anyone else to save them while wandering the less inhabited parts of this Cage.

These masters of shadow magic sell the information they gather for currencies far beyond gold or gems, and are also employed by planar lords and gods alike as saboteurs, assassins and at times even impersonators. The knowledge that the cabals can peer undetected through the shadows of the planes makes the proxies and exemplars one encounters rather paranoid. Business of all sorts - in all kinds of areas - is conducted in heavily warded shadowless rooms.

The Lady does not announce her displeasure with public appearances in this place, instead one simply walks into a shadow and stumbles out without skin. Should one see one of the dabus, one should turn in the other direction for the strange creatures are notorious for pushing visitors into attacking them and thus facing the wrath of Her Serenity.

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Personalities:
Urgen, Chinggel, Otgonbayar & Saikhannakhaa, The Riders of Tongliao

As trans-wheel proxies, the Riders of Tonglaio are a genuine curiosity in the metaverse, traveling across the parallels to where they are needed to serve incarnations of their power Bai-Ulgan. This is obviously something of a mystery to metaversal scholars, who can only speculate that the nomadic traditions of the herders and horsemen that worship Bai-Ulgan leave the power(s) relatively at ease with the Riders' comings and goings. The siblings - three brothers and their sister Siakhannakhaa - are master horsemen and musicians as well as formidable warriors and shamans. Their abilities to traverse realities are manifested in the haunting multiphonic singing common to nomadic tribes of the steppes; possessing abilities far beyond those of any ordinary practitioner, each of the Riders can sing multiple lines of counterpoint across many octaves - together the four produce chorales of such richness and complexity as to propel them and their magnificent steeds across the parallels.
________________

Call this a wheelwalking superhero homage to the group Anda Union, who pretty much rocked my face off several nights ago.

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Digression from Parallel XXIX:

The pixie courier was still talking - talking, talking, always talking - as Ason Tical hustled her out the door and greedily unwrapped her parcel. On Parallel II the exquisite clockwork beetle had been nothing more than an elegant amusement for some noble of leisure. Could its maker imagine it now? Steady hands at odds with the wild gleam in his eyes, Tical opened the jeweled casing and carefully removed the delicate mechanism within. Yes, this would work perfectly. He reassembled the device, gathered his things, and headed out into the street. He had barely raised a hand before an air-walking wemic had muscled through traffic and set down in front of him. Other rickshaw drivers shouted their objections in a chorus of clicks, squawks, and quite recognizable obscenities.

The driver growled half-comprehensible small talk, but Tical's attention was elsewhere as they descended deep into the city. Sometimes he could briefly put his work out of his mind on this commute and enjoy the spectacle of this mega-city sprawling in every possible direction - could there be better places in the metaverse for hiding in plain sight than here? But with the replacement part in hand, simply enjoying the ride was out of the question. Past the vendors hawking chrysalid dream pods, golems selling golems, and no less than four insectile brothels. For several blocks dwarves, oni, and lizard men waved fragrant stick meat in his direction - this briefly roused him from his meditation, but he had made that gastro-blunder before.

They arrived at a block of imposing stone towers in a more sparsely populated portion of the city. Most residents of the metropolis above probably didn't know that this place existed. Most of them had probably never walked on the ground, for that matter. Aston Tical had to tip his hat to the minotaurs, master spellcasters in this reality. If anything, the brochure hadn't done this place justice. When it came to doing things reckless and magical, these rentals were absolutely state of the art. Virtually indestructible and featuring a range of anti-magic failsafe contingencies; nothing conjured or summoned within one of the chambers could leave it without a veritable mountain of paperwork (rumor was that a warlock had recently abandoned his unit with a raging fiend stuck inside - "the cornugon situation" had apparently become quite the hot potato around the main office).

Ason Tical had not chosen this place anticipating danger, but rather for its discretion and security. Walking through the cavernous entryway, a tickle swept through his mind and body as various magical and psionic inspections confirmed his identity (which was not his identity per se, thanks to a bit of magic and a mountain of old-fashion bribery). Other patrons walked quickly and avoided eye contact - the body language of this place was more carnal emporium than world-class magical laboratory.

Reaching his chamber, he uttered four nonsensical pass phrases while simultaneously imagining a teapot, a dragon, a ringed planet, and finally a yellow flower. The door opened, long enough for him to pass through and no longer.

On one wall a chalkboard was covered with equations and arcane numerology. Across the room a work table was barely visible beneath notes and books arranged in a pile fit for an archeological expedition. These were quickly forgotten with but a quick glance at the extravagant contraption that dominated the room. Combining numerous magical devices with technology from a dozen worlds, the machine had cost Tical a small fortune, much of it raised through the sort of trans-wheel financial schemes that his former colleagues frowned upon as classless. Shoving aside a pile of papers, Tical removed the beetle's mechanism and gingerly installed it in the machine. It was not only the perfect replacement part, but including a component from yet another parallel would increase the device's range another order of magnitude.

In what had become an enjoyable ritual rich with expectation, Tical spent the next several hours triple-checking every possible detail. Finally satisfied, he launched the techno-magical ignition, pulling an ornate lever while intoning a tongue-twisting incantation. Bits of clockwork came alive, alchemical tubing bubbled, and orbs crackled with magic. The sequence of events seemed utterly inscrutable, but to Tical it had the elegance and predictability of a ball rolling downhill. Finally, a complicated series of spinning wheels and rotating tumblers slowed to a stop, revealing a 6x6 matrix of digits. This one was new. The scrap of paper he had received from the Prisoner shortly before his expulsion from The Crossroads House was hidden away for safe-keeping, but he had memorized it many times over. Today's result was not correct, but narrowed the solution space far greater than he would have dared hope for. He grew closer and closer and soon enough would crack the puzzle. Ason Tical erased the chalkboard and began his calculations anew, quietly reciting axioms to himself.

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"Heavens no, he couldn't have freed the Prisoner if he had tried. We had long since made certain of that. I'm just grateful he left without incident, though that bit with the paper was quite odd. No, that's exactly how it happened. Folded it up and popped it right in his mouth. He acted very sly about it, as if the four of us hadn't clearly seen him do it. Under the circumstances it seemed easier not to ask, though telling my niece that a man from the office had eaten one of her drawings was only slightly less unpleasant than the last time the House killed me."

- Architect Izabelle Hotah

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Re: Enumerating the Parallel Multiverses

Heh, was worried for a second. Great story.

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Thanks, glad you dug it. I gather you caught my Architect confusion - I may give your characters a few lines to read, but certainly don't plan on killing any of them...

Hope we have not seen the last of the Shadow Sigil.

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Heh, the level we're working with - multiple, parallel multiverses - we can safely say death is but a doorway to greater adventures.

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Parallel LII:

The Outer Planes -

Each of the outer planes on Parallel LII was born of a finite demiplane being extrapolated across infinite space, with the residual chaos of the void introducing variations that, while individually minor, compounded dramatically as the planes exploded through space. All portals from the inner planes connect with the heart of each outer plane (the "original" demiplane, if such a geographic pointer even makes sense) and portals between the outer planes appear to connect points equidistant from each plane's "origin", so the reaches of the outer planes are almost completely unexplored. But what reports exist agree on one point: things get weird.

The Delve: This plane is an endless maze of tunnels and chambers, the beautiful stonework and inscrutable runes on display at every turn only adding weight to the mystery of who created this place and where did they go? Statues and carvings show various humanoids - some dog-faced, some absurdly misproportioned, others with dramatic hammerhead-shark protrusions from their skulls. Are these the Delve's former inhabitants? Or possibly their gods? Whatever the case, those who created this place were clearly huge, at least ten to twenty times the size of the average human or demihuman. Unsurprisingly, dwarves have immigrated to the Delve in great numbers, building their own cities as well as several epic forges. The forges are especially known for crafting fine metal goods from rare ores imported from the Spotted Night (including precision components for the Kijer's lightning machines). Because of its epic scale, the Delve can be relatively easily traversed in modest spelljammers and other flying machines, and the dwarves have mapped routes that allow the passage of far larger vessels. Given that the outer planes all sprawl in every which direction, with little concept of "ground" vs. "sky" (Surtra having the latter but not necessarily the former), visitors to this parallel will find air transport a virtual constant.

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Re: Enumerating the Parallel Multiverses

More win, love that you utilized the 3-d nature of the planes. It does seem funny sometimes to have endless layers where the underground and sky are largely under utilized.

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Re: Enumerating the Parallel Multiverses

A historical look at this parallel's inflationary period would be interesting viewing, I think. (I'm betting from the wording that you're more than passingly familiar with such ideas.)

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Oh atomicb, I might have missed it but do we know this narrator? Hoping for our favorite courier/reporter's return...

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Jem wrote:
A historical look at this parallel's inflationary period would be interesting viewing, I think. (I'm betting from the wording that you're more than passingly familiar with such ideas.)

Some inflation & cosmology thoughts I've had thus far, about which I certainly welcome any suggestions:

Prior to inflation, each demiplane was what I'll call a finite recursive cube (which I think would properly be called a tesseract - if anyone can confirm or deny, please do). In practice, a Kijer airship could head to the east and eventually end up arriving back at home from the west. (Relatively) easy enough. In the inflation, the cube copied itself across each of its faces and each of those copies did the same and so on and so on, until the void was packed with (now non-recursive) 3D cubes. Now the same Kijer airship heads to the east and nothing seems amiss until they arrive at home but it's not quite home...and the residents there are equally confused, since the inflation was essentially instantaneous and none of the copies have any reason to believe that they blinked into existence only somewhat recently. Several thousand years of history would certainly smooth out the doppelganger factor to a certain degree, but I suspect the implications remain far stranger than I've had a chance to think through.

Considering the "copying with mutation" element, one possibility that occurred to me was that the outer planes might not really be distinct planes at all - for instance, across millions or billions of iterations, heading east from Estisia (the lightning world) might land a traveler in The Spotted Night (likely with many other distinct "worlds" in between). Though the distances involved probably make this a purely theoretical consideration...

I swear this started as a fairy tale world of killer snowmen, foul-mouthed unicorns, and strange seasons. What happened?

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sciborg2 wrote:
Oh atomicb, I might have missed it but do we know this narrator? Hoping for our favorite courier/reporter's return...

You are correct! I feel a little guilty for just abandoning her at the igloo a while back - I didn't expect this outer planes sojourn to go on quite so long. But I'm far from done with the inner planes, and will certainly need her help with that.

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sciborg2 wrote:
More win, love that you utilized the 3-d nature of the planes. It does seem funny sometimes to have endless layers where the underground and sky are largely under utilized.

I think this is a big reason that LII's outer planars don't spend much time on the inner planes - the ground makes them feel claustrophobic and the empty sky makes them dizzy. It's not pretty.

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Would love for you to post a map if you get the chance. Definitely want to see this one featured in the 'zine if we can get a parallel wheels/worlds feature.

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Had a moment to do some quick sketching. And then took a terrible picture of it. But hopefully this clarifies more than it obscures:

http://dl.dropbox.com/u/2524921/52.pdf

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Map did help - thanks! So there are Upper and Lower Planes existing simultaneously but in different, erm, frequencies?

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Sorry, I meant to include an illustration of this in the document, but ran out of time trying to freehand it coherently. The upper and lower planes are stacked on top of each other, with the inner/prime a far thinner disc sitting at the vertical origin (such that it contacts both the upper and lower planes at any given time). Though how the inner planes fit together definitely involves coexistence at different frequencies (or something).

I'm not sure that planes being stacked or otherwise spatially arranged has prevented them from being infinite in every direction in the standard Great Wheel, but maybe that's not the case here. Maybe there are some odd planar borderlands out there. It's funny, I've always been a little uneasy with the notion of the planes as infinite (or at least with how casually this factoid is presented) and thinking through an original cosmology the whole situation seems nearly untenable. I'll have to poke around the forums - I'm sure this issue has been battled out before...

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The best solution I've heard is that the planes are always growing, rather than that they are infinite. I think it removes the mathematical paradoxes.

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sciborg2 wrote:
The best solution I've heard is that the planes are always growing, rather than that they are infinite. I think it removes the mathematical paradoxes.

You know, the growth explanation actually fits quite nicely with the endless copying scenario I laid out earlier - the more practical question I'm thinking about is whether or not they're growing in every direction or only (referring to the drawing) radially and "up" or "down" out of the page. In the latter case we end up with potentially interesting boundary zones that are not necessarily way way way out there in space (whether or not these are physical zones or simply infinitely large portals is another question and one I'm going to try not to think about too hard if at all).

I just read about half of 'Do the planes have to be infinite?' and I'm pretty much exhausted. It's not so much the mathematical paradoxes themselves that bug me, but some of the narrative implications of them, particular concerning infinite but (seemingly) continuous spaces as opposed to more comprehensible infinite but functionally discretized spaces (namely the Prime, though I suppose Acheron and possibly some other outer planes would fall under this heading as well). The whole notion of copying a demiplane over and over was an attempt to address or at least acknowledge the question of what in the world is out there.

Anyway, this is an old discussion and I don't mean to revive it here. But maybe it's not even the narrative implications of the math that really bug me. Maybe it's this: we've given Planescape a ton of credit for taking seriously so many things about the planes and perhaps it's in comparison to that high standard that the issue of infinity becomes so troublesome. Obviously there's no straightforward solution and a commercial RPG product certainly isn't the place to hash out various flavors of aleph, but as it's presented canonically it just stands up to so little scrutiny. Which may be inevitable, but is still kind of a nagging downer.

Monte Cook: it's just a game, you nerds!
us: we learned it from watching you!

And now back to our regularly scheduled enumerating...

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