Place: One of Karagoth's Empires
Karagoth, for all his eccentricities, creates stunning bureaucracies when he finally takes over. He knows he can only give his attention to five or six empires at a time, and leaves the others in what he believes to be capable hands. Those he leaves in charge to rule alone or as a cabal he turns into deathknights magically sworn to his service.
The deathknights are cruel to their subjects, but are surprisingly amicable neighbors when circumstances allow. They know they cannot count on the intervention of their lord, and as such do not expand their borders if they believe they can keep the realm intact without a great show of aggression. It is paramount, the servants of Karagoth know, not to break his playthings if one can help it.
The empires maintain a system of magically enforced feudalism, where oaths are forcibly binding from the death knights to the guards walking the rounds on some noble's estate. Any noble who breaks their oath to the kingdom either dies or turns into a miserable, suffering shade buffeted across the land by ethereal winds. The punishment attached to knights and other servants of a particular house depend on that house's whims.
There are a great deal of gladiatorial games as Karagoth imports and exports flora and fauna between parallels to ensure the arena is constantly packed with bloodthirsty citizens. The ability to bring in high demand, low supply goods also helps keep the empires intact, as no one likes to topple an economic powerhouse without provocation.
The capital city always has one of the rune wells, chained prisoners living on landings that run the length of each well. The prisoners are always kept healthy, a prisoner that sickens or is injured is replaced as quickly as possible. No one can be sure when Karagoth will draw on the life in a well, but their lord knows when he is drawing on a less than a top-shelf set of specimens.
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Notes: The idea of the wind buffeted shade relates to something J.K. Rowling once wrote. To say more is to spoil the Harry Potter series.
Personality: Lord Karagoth
"And oh, he must be up to something / What are the chances? Sure it's more than likely / I've got a feeling in my stomach / You start to wonder what his story might be / What his story might be, yeah what his story might be..." -Arctic Monkeys, 'When the Sun Goes Down'
Given the shifting nature of metaphysics it can be quite difficult to maintain empires stretching across parallel worlds, and for most parallel walkers this hardly seems worth the trouble. Better to set up some bank accounts and estates in varied Multiverses and take advantage of one's ability to overcome scarcity in any localized market. Some lesser royalty might enter into alternate Wheels to aid their kingdoms, but the joy of parallel walking means few of our number would ever deign to sit on a throne and actually govern.
Lord Karagoth, however, has a severe addiction to the corruption of wise empires, the scents of the battlefield, and perhaps more than anything the groveling of others begging for the lives of their loved ones. The blackguard and his cadre of aides travel the parallels toppling the empires of Good and setting up tyrannies that are nothing less than obscenities upon the land.
One of Karagoth's favorite tricks is to vanish from a parallel where it seems his empire is about to lose and then return with some artifact or monster or disease from another Wheel and use it to turn the tide. Or sometimes he'll use his superior prowess to magically appear in the council of his enemies and slaughter them all. (Note that Karagoth cannot simply bring whole armies across parallels - the artificing required for that kind of massive traversal is lost to modern parallel walkers)
At other times despite his efforts his empire on a particular world will fall or even be destroyed by divine intervention if he gets too out of hand. At this point he enjoys visiting the heroes and good aligned priests of that particular world and explaining who he is and how he has dozens more empires run by various lackeys he's promoted to deathknight status. Just in case they were under the illusion they'd really taken anything of note from him - he even offers to shake their hands and tell them what a fun game it was. He might also, if possible, show them a parallel exceedingly similar to their own and occasionally send them dreams of his slow corruption and conquest in that other Multiverse. (I assure you that it hurts to watch even parallel versions of your loved ones break or be killed...or betray you.)
Karagoth is under no illusion that he can keep this up indefinitely, that at some point other parallel walkers will come in force to aid all the worlds suffering from the blight of his labors, thus putting an end to his game. Or perhaps he won't make it out in time before a god throws a mountain at one of his decadent caliphates. Recently while slowly corrupting empires he's been sounded out - once by Count Morgenstein and once by Old Elba - and forced to flee. But to Karagoth the threat of losing everything is part of the fun.
Karagoth has a sword and plate armor made from some kind of red ochre metal. His helm is the face of a grinning toddler with eight black opal eyes like a spider and the multi-toothed jaws of a shark. The man looking through those jaws has the well weathered face of a tan half-elf who sees the world with dull grey eyes. The armor connects the blackguard to tens of thousands of prisoners kept in expansive rune-scored wells across the Multiverses - giving him access to an incredible amount of life force to draw upon for regeneration. (Though chained and naked the prisoners are well fed and allowed limited exercise - Karagoth even finds it amusing to let them order from menus.) The armor also allows him to use necromancy to increase his speed and strength, and can be summoned over his form with a thought though this latter magic only works one hundred miles from him and in the same Multiverse. (This wouldn't work, for example, if Karagoth was in the Crossroads House.)
Karagoth's playful insanity is likely the worst thing about him. He seems like some cheerful hale grandfather enjoying the chance to travel and spar. He never takes losing personally, though perhaps if he were ever to be imprisoned and reality-locked into one Multiverse he might quickly grow sour and ornery...
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