Ebberon Monsters and Planescape

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Law
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Ebberon Monsters and Planescape

Ok this post has a two resons im posting it.

1) I could try and help place any new monsters that could work in planescape.

2) Since im making ebberon monsters I can post them here and we can come up with how to make them more Planscape.

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factotums
Joined: 2004-05-11
Ebberon Monsters and Planescape

That "fallen idol" or whatever it was called from Sharn: City of Towers was (a) an extremely cool creature and (b) somewhat "Planescapey." I would also certainly use the daelkyr items as yugoloth bribes and gifts for foolish, greedy mortals. Their fleshcrafting is certainly lothish.

Law
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Ebberon Monsters and Planescape

Alot would work. The new undead I can see in the negetive energy plane. The new races would just blend in like nothing realy (there easy to fit in). The new class is also an easy fit.

Realy all of it will fit easy. Ill start posting my monsters then Smiling.

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factotums
Joined: 2004-06-29
Ebberon Monsters and Planescape

I found the artificer to be quite a Planescapey class.

Law
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Ebberon Monsters and Planescape

I have posted my monsters (well 7 of them) in the forum right below this one. Hope you like em.

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Ebberon Monsters and Planescape

Since we're discussing Eberron in regard to PS, I'd like to hear your thoughts Law, on the possible origins of the plane of Xoriat? It was discussed at length over at the Umbrasa Gravelands some time ago, and some rather interesting theories (not all of which attributed it's creation to the Far Realm) were suggested.

What do you think?

Law
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Ebberon Monsters and Planescape

To me I think it is the far realm. Its not connected (well the made it that way can you see why), its the realm who would go to in there right mind. I could go on a little. Mostly I think of it as another more scary way to move from one material world to the next (plus for some it might be the only way).

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