Do you play pre or post Faction War?

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Xjel's picture
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Do you play pre or post Faction War?

Just trying to find out if most people play or run their PS games as if the Faction War never happened. If you run/play it set after the Faction War do you place a greater emphasis on the guilds as they rise to power or the Factions?

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sciborg2's picture
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Do you play pre or post Faction War?

Not that I've had a chance to play PS in a long time, but while I loved reading FW I never felt the factions had enough exposure to warrant such massive changes.

To me the factions are incredibly powerful organizations, their influence changing the history of worlds if only be inspiring other sects.

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Jem
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Joined: 2006-05-10
Do you play pre or post Faction War?

Both -- I'm currently in one game as a Ring-Giver and another game as a Guvner. :^D

(The game with the Ring-Giver is undead -- mostly dead, gets up and shambles around for a few days every now and then -- but you get the idea.)

Felenthir Enthelion's picture
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Do you play pre or post Faction War?

With my 2 groups we are playing three years before the Faction War and 1 year before the Time of troubles (that is still before)

HeavenShallBurn's picture
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Do you play pre or post Faction War?

Always pre Faction War. The post Faction War era isn't any less usable and has many great ways to take things. All one has to do is see Shemmy's storyhour to know what can be done with it. But my group tends to prefer the earlier part of most published settings timelines.

My personal favorite time is back before the Lady's Decree when there were about 50 major factions running around.

Azure's picture
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Joined: 2006-05-17
Do you play pre or post Faction War?

Both ... Sort of ...

Post FW, but the Factions have returned to Sigil. They have returned to (or rebuilt) their old faction headquarters but are no longer in total control of the mechanics of government. Sigilans in my campaigns never mention the faction war, and it is considered bad taste (and stirring up trouble) to mention it, factioneer or not.

For Example:
-I use Sects, and some like the Ring-givers (and their Natterer) are quite powerful.
-About two-thirds of the workers in the Courts and The Prison are Guvners and Mercykillers, respectively, but many other groups have moved into those civic positions.
-Only about half of the clerks in the Hall of Records are Fated, and almost as many are Guvners.
-Sigil is patroled by Harmonium, Sons of Mercy, and the Minders' Guild (in addition to neighborhood gangs, of course)

Eldan's picture
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Joined: 2006-12-04
Do you play pre or post Faction War?

Pre-faction War, mostly. For a simple reasons:
I never had the chance to play faction war with my current group, we only played Desire and the Dead, a short adventure I wrote myself (half a day realtime) and half of Harbinger House (campaign stopped.)
So, well, if we get around to play faction war sometime, we will probably continue afterwards. But first I want to show them what the multiverse was like before.

BruisedOoze's picture
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Do you play pre or post Faction War?

Pre-faction war much for the same reasons as Eldan. Never had the chance to really run much in the way of a campaign in pre-Faction War and it's too much material for me not to use.

I have nothing against the occurrence of the war and in fact like the shake up that occurs. I just want to build up a campaign to such events first before moving on.

Quale's picture
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Joined: 2008-01-11
Do you play pre or post Faction War?

played both, in the current campaign Faction war and the Time of Troubles on Toril happen simultaneously

Clueless's picture
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Webmonkey
Joined: 2008-06-30
Do you play pre or post Faction War?

Both, post FW there's more on the guilds and the added later of intrigue as the factions have to work at arms length from 'official' power, or work on the planes as a whole. There's also a lot more economic and class warfare post-FW in my versions.

Shemeska the Marauder's picture
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Do you play pre or post Faction War?

Always post-FW. I never picked up Planescape (or D&D as a whole) till after Faction War was printed, and so with the whole shebang in my hands, I just started that way.

Jigger's picture
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Do you play pre or post Faction War?

Pre-Faction War.

Not that I don't like the post setting, its just that I haven't had a group move that far forward yet.

In fact, I'm just starting to set the seeds for the Faction War, in my campaign this weekend.

Githyankee's picture
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Do you play pre or post Faction War?

Has anyone ever tried running a *Pre* Pre-Faction War campaign? I.e. a generation or more before the start of the setting?

I think it'd be interesting to do something during the Great Upheaval or something...you'd have to create a lot of your own details for that time, but it'd still be interesting.

HeavenShallBurn's picture
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Do you play pre or post Faction War?

'Githyankee' wrote:
Has anyone ever tried running a *Pre* Pre-Faction War campaign? I.e. a generation or more before the start of the setting?

I think it'd be interesting to do something during the Great Upheaval or something...you'd have to create a lot of your own details for that time, but it'd still be interesting.


I once ran a campaign pre Lady's Decree back when there were still about 50 factions running around Sigil. And I had to create most of my material. I ended up following little one-off mentions in various sourcebooks for several atmosphere points. Like Sigil for example which was a totally different place, "once bejeweled Sigil" as the quote implied it had been in the distant past was a gaudy and strikingly beautiful place. Factions in open conflict, fiends and celestials making occasional forays to secure parts of the torus. Powers using it as a neutral meeting ground, etc. And the Lady known of but playing a much less important role.

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