Simple question, how do you handle distances on the planes?
most planar descriptions lack any sort of fixed distance between locations, and with planes changing, is there any point to describing fixed distances? The only distance that comes easily to mind is the outlands - 1000 miles (iirc) between the spire and the gate towns, other than that, not much. An example would be the description for Arborea, between Mount Olympus and the Elven Mountain, I cant find any info on the actual distance separating these two realms? How do GMs handle distances in their PS games, do players care about distances in PS?
Cheers
Kal
i once told my players distances on the planes had something to do with 'spiritual journeys', but you could also tell them noone has a real idea how distances funtion on infinite planes.
that's a fairly simple and practical way
i usually don't talk much about distance in games. usually, the characters have a specific destination on the plane they're on.
someone or something tells them which way to go, and i just put
the places, encounters and/or environment hazards i want them to pass in their way.
some places (planes/layers/realms) have normal daylight and night, others eternal or only slightly changing night/dusk/dawn/day or a constant eerie glow
time measurement - as sigil is the group's home base, i just state how much days have passed in sigil after each session (thats also when i write down what happend into the campaign's own log)
as for your example, i would just make it a few days of travel from mount olympus to arvandor, except you have an idea for some (side-)quest/story of a conflict between those realms. I'd certainly make the characters meet guardians when entering and/or leaving the realms or put in some kind of greek/elven mesh-up place (theater?)
hope i could help you