Discussion: Conversions

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sciborg2's picture
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Factol
Joined: 2005-07-26
Discussion: Conversions

If you have older Planescape stuff converted to Pathfinder, 4e, or another system, please share.

If you want to discuss converting something, this is a good place to propose it but feel free to create a new thread once people start collaborating on converting a specific monster/NPC/etc.

Thanks!

Sci

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Anetra's picture
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Joined: 2009-04-03
Re: Discussion: Conversions

I have some conversions of Faces of Sigil NPCs to Pathfinder posted in another thread, uh, *digs around.* Here!

sciborg2's picture
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Factol
Joined: 2005-07-26
Re: Discussion: Conversions

Ooh, shiny! Thanks!

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Clueless's picture
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Webmonkey
Joined: 2008-06-30
Re: Discussion: Conversions

Excellente! I know one of the posters used to put together conversions of the old adventures to 3.0 monsters and stats. He would reference the page in the adventure against the source book in the new version of DnD and provide basic stats. While not necessarily an entertaining article to read (it basically came down to a whole list of numbers and cross references) - that would make a great supplemental download sort of product.

Anetra's picture
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Re: Discussion: Conversions

How many NPC conversions do we want to include per issue? And, can anyone make 4e versions of any of the NPCs I've done? Namely Kylie. She is the best place to start, as far as I'm concerned.

I'll see about drawing up some Kylie art to go with her numbers.

Clueless's picture
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Webmonkey
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Re: Discussion: Conversions

Personally I wouldn't include more than one per issue. a) that gives us a long steady stream of regular content, b) it keep us from boring readers who aren't interested in NPC conversions and want to get on to other stuff.

Getting the articles in early though gives us time to plan them out. That way we could pair NPCs with location articles or a scenario article that'll match up with it. And gives us loads of time to land art for it.

sciborg2's picture
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Factol
Joined: 2005-07-26
Re: Discussion: Conversions

That's a good point about articles and timelines. I really want people to have time to submit, but I don't want to find myself writing a lot articles to fill in spaces come December 1st.

Perhaps we need to figure out the kind of features we want the first time around, and then give 1-2 weeks for submissions for different sections? This way we'll know ahead of time if we are missing something.

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Anetra's picture
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Re: Discussion: Conversions

I agree! One NPC conversion per issues sounds like a good number, and pairing them with locations and scenarios sounds fantastic, too.

Clueless's picture
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Webmonkey
Joined: 2008-06-30
Re: Discussion: Conversions

I'm really not sure we're going to find ourselves short on articles at first here, but the worry is well taken. Writers respond well to clear calls for types of content - so if you ask for specific topics or types of articles, you're likely to get them. Nothing saying you can't put out a list of 'this is what we're looking for' - and if you get more than one in each category, then hey - you have issue 2 already lined up... Smiling

sciborg2's picture
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Factol
Joined: 2005-07-26
Re: Discussion: Conversions

Cool. I propose by Monday we know what types of articles (perhaps minus the feature) the first issue will contain, and then we can start doing calls.

Oh, I agree one conversion makes sense, and the idea of tying it with locations and other content is a good one.

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Clueless's picture
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Webmonkey
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Re: Discussion: Conversions

Sounds plan like - we can add a general submission after the first week passes so if someone's holding back thinking we don't want their thing that doesn't 'quite' fit in one of the other categories, they'll get it in too. Smiling

Anetra's picture
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Re: Discussion: Conversions

Oh hey, on the topic of conversions, how do we want to handle faction abilities? For my own personal games, I've been going with the Belief as Bloodlines alternate system in the PSCS 3e PDFs, but different people all have their own preference on how to handle these things. Their own faction ability conversions, and systems for giving out the rewards -- whether they should be automatic, or feats, or what.

That being the case, I imagine it will probably be best to keep faction abilities entirely out of submitted NPCs?

Clueless's picture
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Webmonkey
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Re: Discussion: Conversions

Huh - really good question. My suggestion at first blush is to use the PSCS we have on site as a basis. since it's a PW product as well and seems to hold up pretty solidly. But someone else may have a better case for doing it some other way....

Zimrazim's picture
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Factol
Joined: 2007-01-14
Re: Discussion: Conversions

Or faction abilities for an NPC could be in an [Optional] sidebar.

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Anetra's picture
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Re: Discussion: Conversions

An optional sidebar is probably the way to go on this one, yeah. That way, we could even include multiple options, if we were so inclined.

Anetra's picture
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Re: Discussion: Conversions

Though they don't have the benefit of being already done, it may be more desirable for an issue focusing on Eladrin and/or Arborea to feature a conversion of someone with some connection to that topic. Erin Montgomery (as the Sensates have a presence on Arborea), or Koe or Milori from Faces of Sigil, come to mind, though there are probably other better options, as well.

Also, "conversions" of Koe or Milori may not be interesting, as they're mostly just creatures, and official versions of Lilendi and Asuras exist. Most Pathfinder DMs can probably swing a conversion from 3.5. I'm not sure what the situation is with those creatures and 4th edition, though, especially since chaotic good is no longer an alignment and all (>_>).

Kobold Avenger's picture
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factotums
Joined: 2005-11-18
Re: Discussion: Conversions

I feel that there should be some player content in both Pathfinder and 4e systems. But don't try to complete stuff like factions all in one go.

For 4e just use themes as most of the player content, as some people have done their own takes of factions as 4e Themes already. Even though there was a bit of a crisis on how to present one of those once the "Essentialized" versions of themes came out which are different from the one introduced in Dark Sun. I generally feel it's probably the essentialized ones that would be easier to make.

Of course themes can certainly cover more than factions too, and there could very well be stuff like a Hiver theme, a Blood Warrior theme, or Arborean theme. I'd probably divide themes into Organizational (factions, sects and so on), Location/Background (Planar-based like Abyss or districts of Sigil) and Occupational (like Planewalker).

For Pathfinder a good place for player content would likely be Alternate Classes and Variants much like the ones introduced in the Advanced Players Guide. There were a lot of attempts to convert PS stuff to 3e, so some reworking can be done to bring it to Pathfinder, but nothing too complicated it reworks the a lot of stuff.

The mechanics of backgrounds would be a good thing to add, as they exist in both Pathfinder and 4e, though mechanically the Pathfinder ones are more interesting than it's 4e counterparts. I'd envision these being about 1 or 2 paragraphs of fluff, followed a sentence of it's game effects in either system.

Anetra's picture
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Re: Discussion: Conversions

We had a thread on these boards a while ago to brainstorm Planescape traits for Pathfinder, though they weren't, hrm, terribly well balanced. A couple were pretty overpowered, most were underpowered. It can be difficult to "hit the sweet spot" with things like that, heh.

I should add: I don't know ANYTHING about 4e. Not a dang thing. I know Pathfinder pretty well, and can whip up reasonably quick conversions, but we need to find someone else to do 4e support.

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