22 posts / 0 new
Last post
Terra Nova's picture
Offline
Namer
Joined: 2006-03-11
Demiplanes

I was just wondering, what would the demiplanes in UP be like? How would they be made, what would be there uses, who would live in them? That sort of thing.

nick012000's picture
Offline
factotums
Joined: 2004-05-19
Demiplanes

The same way as in normal PS, though it might be possible to use incantations to lower the level you'd have to be to do it.

Terra Nova's picture
Offline
Namer
Joined: 2006-03-11
Demiplanes

Actually, I wouldn't know. I was kind of hoping you guys would tell me. And give me some idea what modern demiplanes would be like. Because I was thinking of creating a demiplane city called Nexus for the UP Project.

Almighty Watashi's picture
Offline
Namer
Joined: 2004-11-22
Demiplanes

That sounds possible. But who would populate it?

Terra Nova's picture
Offline
Namer
Joined: 2006-03-11
Demiplanes

People from over the Multiverse. As the name suggessts, Nexus is a cosmopolitan city, one to rival Sigil itself. You got Celestails, Fiends, Mortals, Elementals and other races living in one giant modern megacity.

Ulden Throatbane's picture
Offline
Namer
Joined: 2006-02-02
Demiplanes

'Terra Nova' wrote:
People from over the Multiverse. As the name suggessts, Nexus is a cosmopolitan city, one to rival Sigil itself. You got Celestails, Fiends, Mortals, Elementals and other races living in one giant modern megacity.

What does it have that distinguishes it from Sigil?

Terra Nova's picture
Offline
Namer
Joined: 2006-03-11
Demiplanes

Well, for starters, it dosn't have the Lady of Pain. And it wouldn't be shaped like a donut. Also it's a megacity, meaning that it's size and population would be larger then Sigil's. It conducts its trade with other planes and prime worlds through stable portals. Of course it would also have "devine" influence from the gods, but not a lot.

Clueless's picture
Offline
Webmonkey
Joined: 2008-06-30
Demiplanes

The personality of the city would be radically different. Take New York vs. San Francisco - both are *large* cities, both are port cities, both do massive amounts of trade, both have famous bridges... but if you were dropped off in the middle of them without being told which you were in - you could tell almost immediately couldn't you?

Now the big thing for you - assuming that you're hoping for this city to have as many useful portals as Sigil - is that you'll have to figure out *how* a city with stable portals out to the primes and all is not under seiege as a useful trade and trafficking point from about half a dozen powerhungry folks. The LoP serves that purpose in Sigil, you'll need to find something for Nexus the same.

A god, a cabal of dracolichs, a trick of the plane itself where it blocks out those with a bad intent(*cough*ripoff alert), yugoloth quietly securing the place in the background - something has to keep the place from becoming the next big goal in Blood War troop movement or other such thing. You've gotta find something there or the place will make as much sense in the context of the planes as Union does. That is assuming you want it to be as heavily portal populated as Sigil though. You can certainly dodge around that by not trying to.

Bob the Efreet's picture
Offline
factotums
Joined: 2004-05-11
Demiplanes

'Clueless' wrote:
Now the big thing for you - assuming that you're hoping for this city to have as many useful portals as Sigil - is that you'll have to figure out *how* a city with stable portals out to the primes and all is not under seiege as a useful trade and trafficking point from about half a dozen powerhungry folks.

Crazy idea - what if nothing protects it? There's very rarely open warfare, because that would compromise the parts of the city that make it useful, but every few weeks/months, some new force takes over the city. Constant politics and behind-the-scenes manoeuvring would be the way the city is fought over, and it actually does keep changing hands.

__________________

Pants of the North!

Terra Nova's picture
Offline
Namer
Joined: 2006-03-11
Demiplanes

I was thinking that a group of good and neutral algined gods might help out, and the city would pay fiends (in money) to help keep it safe from (compleate) fiendish take over. Also, it would mostly deal with the Upper Planes and/or it would have some sort of multiplanar treaty. I'm open to ideas.

BTW, what's Union and how is it protected?

Clueless's picture
Offline
Webmonkey
Joined: 2008-06-30
Demiplanes

Union is the 'I wish I was Sigil' city in the ELH. The attempt to 'replace' Sigil with something non-Planescape but still have a major planar city with portals all over the place. But which never had any problem with power struggles or invasions... why? Uh. Because its [booming voice]EPIC[/booming voice].

It's just not very well thought out. The running joke is that you have to be "this tall" to walk in the city gates - aka, we're talking 30th level *fish monger experts* live here. 40th level *guards*. (I dunno about you but any fellow who's a 40th's level fighter and pulling guard duty - *really* needs to look into career counciling.) Union really just didn't make sense as an operational city, and made even *less* sense in a Planescape context.

Clueless's picture
Offline
Webmonkey
Joined: 2008-06-30
Demiplanes

The idea of having the city constantly changing hands isn't a bad one actually. Esp. if the selection of portals involved is limited to some of the more lawful upp and lower planes. The reason I say that is those are the folks more likely to understand / respect the idea that if you fight a war, you don't want to destroy the infrastructure you fight over if you plan to use it afterwards.

Isn't there a Gatetown in the Outlands with a simular political turnover rate?

ripvanwormer's picture
Offline
Factol
Joined: 2004-10-05
Demiplanes

'Clueless' wrote:
Isn't there a Gatetown in the Outlands with a simular political turnover rate?

Xaos's politics change by the second.

Ulden Throatbane's picture
Offline
Namer
Joined: 2006-02-02
Demiplanes

'ripvanwormer' wrote:
'Clueless' wrote:
Isn't there a Gatetown in the Outlands with a simular political turnover rate?

Xaos's politics change by the second.

Is oaXs even stable enough to have politics?

I think a better match would be Plaguemort.

Terra Nova's picture
Offline
Namer
Joined: 2006-03-11
Demiplanes

Anyway, getting back to the topic, how are demiplanes created?

Clueless's picture
Offline
Webmonkey
Joined: 2008-06-30
Created?

Often naturally.
Sometimes created naturally and shaped by spell (usually by someone who's heavily invested themselves into it *cough*xp cost.
Very sometimes by spell.

The Etherial (where demi-planes form) is the plane of Potential after all.

Terra Nova's picture
Offline
Namer
Joined: 2006-03-11
Demiplanes

How big can a demiplane be?

Can scientists create a demiplane with technology?

What would their uses be in Urban Planescape?

Kestral's picture
Offline
Namer
Joined: 2006-03-27
Demiplanes

I imagine demiplanes would serve similar purposes in UP that they do in normal PS. Mages and deities would still want retreats, and there would still be a need to throw prisoners somewhere where they can't get away easily, and demiplanes serve those purposes incredibly well.

As for demiplanes created by technology, the idea of the Demiplane of Cyberspace by necessity makes that a given in campaigns where cyberspace is likely to be used.

Also, demiplanes CAN be infinite in size, just like regular planes. In essence, demiplanes can pretty well take on almost any of the properties of a regular plane.

Clueless's picture
Offline
Webmonkey
Joined: 2008-06-30
Demiplanes

Demi planes can eventually *become* planes. (Once they hit that infinate mark is usually about the transition point)

Up to that point they can be of any size really. If you're looking for a rate of growth for one that you *make* look at the rules for demiplane creation in the ELH.

Terra Nova's picture
Offline
Namer
Joined: 2006-03-11
Demiplanes

How can a do a day/night cycle if the demiplane isn't large enoguh to support its own solar system (like a city-demiplane)?

Unski's picture
Offline
Namer
Joined: 2006-05-11
Demiplanes

'Terra Nova' wrote:
How can a do a day/night cycle if the demiplane isn't large enoguh to support its own solar system (like a city-demiplane)?

I'd suppose that it's not even necessary for such to exist. Depends on how important the demiplane is. If it's just the size of a few rooms then surely there ain't no need for such. The creator instead just creates a few lightsources and voil√°.
Or day and night just happen, as does the light, without a greater explanation. It after all IS magic.

But I ain't no expert on planecrafting, so who knows. But that's how I'd do it.

Clueless's picture
Offline
Webmonkey
Joined: 2008-06-30
Demiplanes

He's right. There's no need to do one. In fact - *much* of the planes doesn't have a 'proper' sun at all. The light is ambiant, and possibly dims and brightens on a pattern (Sigil for example does this).

Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.