Another character to be flesh out later; again, I'm trying to get a feel for the crunch.
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Deep Athelas, Sigil Tout, Chantmaster Extraordinaire
(planar / male human / rogue 3 / Indep / NG)
Male humanoid (human) Rogue 3: CR 3; med humanoid (extraplanar); HD 3d6; hp 10; Init +2; Spd 30ft; AC 15 (+2 Dex, +3 mwk studded leather); BAB: +2; Grp +2; Atk +3 (1d4 /19-20 mwk dagger) melee or +5 (1d4 mwk sling) ranged; SA none; SQ: evasion, trap sense +1; AL NG; SV Fort +1 Ref +5 Will +3; Str 11, Dex 15 (+2), Con 10, Int 16 (+3), Wis 15 (+2), Cha 17 (+3).
Skills and Feats: Appraise +7, Bluff +11, Decipher Script +9, Diplomacy +13, Forgery +7, Gather Information +12 (+14 in Sigil), Hide +4, Intimidate +11, Knowledge (local/Sigil) +9, Listen +8, Profession (tout) +12, Sense Motive +8, Sleight of Hand +9, Spot +8; Bardic Knowledge, Evasion, Persuasive [included above] Rumormonger (Sigil) (see below), Skill Focus: Gather Information [included above], Skill Focus: Profession (tout) [included above], Trap Sense +1. Speaks: Planar Trade, Undercommon, Celestial, Fiendish, Rhebus.
Rumormonger (Ex): You may add half of your ranks in Gather Information [here 6, so half is 3] for your bard level when making a bardic knowledge check; that is, your bonus is your bard level + half the number of ranks in Gather Information + your Intelligence modifier [here, a total of +6]. The DC of any check should be made relative to the rarity of information in the given location [here Sigil]. Furthermore, an additional bonus is granted to common information: A check at DC 10 gets a bonus of +3, a check at DC 15 gets a bonus of +2 while a check at DC 20 gets a bonus of +1.
When using rumormonger, the bardic knowledge check is made secretly. If it fails, the DM will provide false or inaccurate information; how false or inaccurate is entirely at the DM's discretion. There is absolutely no way for you to distinguish between true and false information gleaned by using this feat.
[Note: Deep Athelas has foresworn any ability in sneak attack or in trapfinding to attain bardic knowledge and this feat.]
Possessions: Masterwork sling, 30 bullets, masterwork dagger, masterwork studded leather, elixir of truth, bag of tricks (gray), cure light wounds (x2), 400gp.
Rumormonger isn't bad, although I'd like to see an ability to actually spread rumors included.
Also, the false info provided by the GM on a failed check should be prepared beforehand. since the PCs would realize the GM is making stuff up ad hoc... and how do you prepare for a bardic knowledge check? It can be attempted regarding just about anything.
Ranks in Profession (tout) are essentially pointless, just like all Profession skills related to IC interaction. I mean OK, he's an NPC, but I'd say Knowledge (local) + Diplomacy covers it...
BTW, why the ability modifiers in parentheses?