This thought has been rumbling around in my head for a while now. And when I say cross-planar wars, I mean something other than the Blood War. Given that each plane on the Great Wheel has an opposite, it seems natural that such diametrically opposed planes would come to blows on occasion. As I see it, the general oppositional conflicts are as follows:
Mechanus (Law) vs Limbo (Chaos)
Arcadia (Cohesiveness) vs Pandemonium (Insanity)
Mount Celestia (Righteousness) vs The Abyss (Depravity)
Bytopia (Honesty) vs Carceri (Treachery)
Elysium (Good) vs The Grey Wastes (Evil)
Beastlands (Nature) vs Gehenna (Industry)
Arborea (Beauty) vs Baator (Ugliness? drawing a blank for this one)
Ysgard (Individuality) vs Acheron (Conformity)
There are others that lend themselves to natural conflicts - Arcadia vs Acheron, for instance - and it would be interesting to explore those as well, but I'm only going to start off with the planes in opposition.
What's interesting about oppositional conflicts is that any battles fought would naturally find themselves somewhere out on the Outlands. An army from Acheron isn't going to trek the long way around the Great Wheel to reach Ysgard. In fact, I could very easily see how the Outlands might make such ventures come into quick conflict. When travelling between opposite planes with the intent of making war, distances between said opposite planes might be lessened considerably, perhaps only when there is an opposing army also on the march.
Anyway, I'm wanting to explore the idea of non-Blood War wars between the planes. It seems like such things should happen, but don't for whatever reason. Maybe the Blood War itself is to blame.
It's funny that you bring this up as I redesigned my Great Wheel by adding 10 new planes and created a Great Sphere of 27 (Rule of 3s 3x3x3) so that I had more symmetry (sp?) for the conflict of ideas.
I won't go into all those details but I found that by opposing ideas it helped define a lot of formerly vaguely conceived planes for me.
Back in the traditional sense, you might find it useful to define Arborea (focusing on the Olympus theme) as a plane of freedom. Think of the Greek gods as embodying the freedom to indulge their passions and gusto to the fullest. Think of the elfin and fey beings as Trickster gods who try to shake people out of the ruts of routine unquestioned thought.
Contrast this with the totalitarian control of Baator. Those who wish to create a 1984-type dystopia where one is unable to even consider their own freedom
I thought the parallels between Ysgard and Acheron were strong. Both planes consist of floating islands that crash against each other populated with combative petitioners.
For me, the difference between the two was that Acheron is a plane of futile pointless warfare. I changed that plane so that any petitioner who died there would rise the next day; and would then be magically compelled to join the nearest army, even if that army was the one that he had previously opposed. Thus making the goals of the warfare extremely pointless.
Ysgard, by contrast, is combat for individual glory and distinction
I also made the difference between Elysium and the Grey Wastes to be more of a focus between the forces of life-bestowing power and the powers of death.
I don't know if you can use any of this but these were my tweaks