Pathfinder Game Mastery: Settlements In Play
The settlement stat block presented for Pathfinder accommodates such factors as Government types, Qualities, and Disadvantages, but the options presented in the GMG are very much geared for Prime settlements. I believe it would be interesting and a boon to the community to work on fleshing out Planar settlements -- how is a settlement different based on the plane that it is on?
Alignment is already taken into account, offering modifiers to the law, society, crime, corruption, and lore components, but I do not feel this is enough -- a city on Mechanus should be more lawful than any old lawful city on a prime.
I propose the following:
1. Additional Quality: Outer Planar. Does something to more dramatically effect the components of the settlement, perhaps doubling the alignment modifiers?
2. Additional Quality: Gate Town. Not necessarily reserved for the Outlander Gate Towns, but a town with a portal has more planewalkers and other folk passing through it Just For The Portal. Should have a pretty significant effect on things.
3. Additional Quality: In A Divine Realm? Being in a God's realm is definitely going to have some sort of impact.
4. Additional Quality: Faction Presence. A faction's presence in a burg is going to have some serious sway, though sway in what direction in particular is going to depend.
5. OTHER ADDITIONAL QUALITIES
6. ADDITIONAL GOVERNMENT TYPES? Perhaps a government type for a town that's actually run by a faction?
7. ADDITIONAL DISADVANTAGES. I can't think of any right now.
I have a couple of ideas for government types.
For lawful planes, you could have a settlement where there's no central authority whatsoever and the citizens all live according to some extensive set of written laws (let's call them "the Pillars"). No one is needed to enforce the laws because the citizens are all highly lawful and devoted to the Pillars, and no one is needed to write new laws because the citizens believe the Pillars are already perfect. Transgressions and outsiders are dealt with by the entire citizenry according to the Pillars.
You might also have some true democracies around the lawful and good planes, where all of the citizens have equal say and vote directly on major issues. (Maybe even on some of the lawful evil planes--- majority rule can be used to oppress and abuse minorities, after all.)
On the other side, for chaotic planes, you could have an "always changing" type of government, where every time the players visit (or every X days, or whatever), someone new is in charge (or a new group, or no one at all). You could have a table for this...
Roll a d6:
1-3 current government (or lack thereof) persists
4-5 new leader(s) take power
6 settlement collapses into anarchy