Construct City

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nick's picture
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Construct City

I'm looking to place a city with all its inhabitants being constructs. Any idea's which plane it should reside on? I'm thinking the plane of vacuum, but is there a better plane for them to be on?

Iavas's picture
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Construct City

First thing I thought of when reading that is Acheron, especially the second layer. If you're dead set on it being in the Inner Planes, however, I can see it drawing power from the Plane of Lightning, or perhaps the slow motions of the Plane of Earth, with easy to find materials.

420
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Construct City

Inevitables from Mechanus?

-420

ripvanwormer's picture
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Construct City

The Plane of Vacuum would certainly be viable for constructs who want to be left alone.

Most constructs aren't intelligent, so you're looking at inevitables, warforged, nimblewrights, maugs, and clockwork horrors mainly.

Clockwork horrors would do well on the Plane of Vacuum, but seek out planets to destroy and strip of their raw materials so they wouldn't go there on purpose. They wouldn't have a city on that plane unless they were banished there by powerful magic. If they could go to any other plane, it would be the Quasielemental Plane of Mineral, where they would be at war with the natives.

Nimblewrights are animated by spirits from the Elemental Plane of Air, so they would be opposed to the Plane of Vacuum - but might seek it out anyway if they wanted to be left alone badly enough. The natives wouldn't like them any more than they would like the natives. Nimblewrights have at least one city on the Material Plane already.

Maugs are from Acheron, and probably have cities there.

Warforged can live just about anywhere. They don't have to breathe, so they'd do fine in vacuum.

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Construct City

New constructs mixed with old constructs. Each construct with specific purposes.

Mime Golem: (No, it isn't made of mimes but that's a good idea ) This golem can copy any move it sees, feats, skills, people, even spells to a small extent.

Fortification Golem: It can make walls and weapons. One day it enters a farm, the next it leaves a fortress.

Golem Smith: This inteligent golem's sole purpose is to make golems and other crafted items.

Rune Carved: covered with magic runes which give it spell-like abilities

self Repairing: When damaged hundreds of metal bugs creep out of the seems to mend the golem

And more.

And thanx for the suggestions. I did mean any plane, but an inner plane was indeed preferable.

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Construct City

I'm not sure but are constructs immune to the harmful effects of too much positive energy? If so the Positive energy plane could be a good place for them.

The plane of mineral would be an obvious choice if they're metallic golems since there's so much raw material to make others.

It'd be interesting to see how all this works on the inner planes since from memory (and this is quite possibly wrong) golems are powered by elemental spirits. I don't imagine the locals would be too happy with a group that is binding them into un-natural forms.

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Construct City

'ripvanwormer' wrote:
Most constructs aren't intelligent, so you're looking at inevitables, warforged, nimblewrights, maugs, and clockwork horrors mainly.

But I assume you also want to use 'normal' golems as well, nick? In that case the question becomes what has provided your colonists with intelligence - is it some exterior force, or are they all 'rogue' constructs whose creator never regained control of after they went berserk?

(Personally, I'd go with the latter as it sounds more interesting)

Since the elemental spirit seems maddened by imprisonment, hating all the 'free' elements around it (see the Beserk trait for golems), Vacuum would be a nicely empty place. Going beserk also seems to add the intelligence criteria you need, since in the Beserk description specifically states that a mage needs to reason and persuade the golem from its beserk state.

That does mean that even after they've calmed down enough to think intelligently, rogue golems will be bitter creatures, loathing their imprisonment and the entire physical world around them - it'll be an interesting society that develops from such a psychology....

... and their madness would also explain why they haven't immediately headed for their home plane to try and escape their prison/body. Other elementals would consider them sociopathic freaks!

'ripvanwormer' wrote:
Nimblewrights are animated by spirits from the Elemental Plane of Air, so they would be opposed to the Plane of Vacuum...

Nimblewrights might bring/create air pockets, to make their portion of the Construct City more 'pleasant' - which might coincidentally make it inhabitable for living travellers.

PS: Is the city new or old? I quite like the idea of it being made of the old, fused bodies of other (non-functional?) constructs.

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It won't be too new of a city, but it won't be THAT old either. The plan was that their foundations would be made of metal, as would their buildings, and it would continue expanding as would the number of golems. They would get materials they need to build by travelling to other planes to get them and then coming back to vacuum. The 'normal' golems could have all gone rogue, or they could have been awakened.

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'Armoury99' wrote:
'rogue' constructs whose creator never regained control of after they went berserk?

That's very good.

Quote:
PS: Is the city new or old? I quite like the idea of it being made of the old, fused bodies of other (non-functional?) constructs.

I like that idea, too. Very, uh, that Steven Spielberg movie. A.I. I liked the parts with the broken robots.

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