Hi,
Do we have 3.x canon on how magic and such works at the base of the Spire? For the moment I'm basically just assuming that it's a more-or-less permanent Antimagic Field - blocks all spells and supernatural abilities, nullifies magical items, but doesn't prevent the use of extraordinary abilities or the movement of golems. Thought I'd ask first, though. Thanks!
As far as I remember it goes even beyond Antimagic Field. Poisons stop working in one of the rings, Psionics are affected just as magic, magical creatures like shadows would necessarily blink out, I'm pretty sure magically animated golems would crap out since wandering castles do, and in the innermost ring even the power of the Gods is nil.