Con in Nashville, TN

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rknop's picture
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Joined: 2005-05-12
Con in Nashville, TN

http://www.hypericon.info

A "speculative fiction" convention. It will have LARPs and tabletops RPGs.

I'll be running a Planescape game, using Fudge as the rules system. It's set on Acheron, and the PCs are orcs who are dispatched to obtain something important found by a party of goblins before the goblins can get an army to secury it.

Clueless's picture
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Joined: 2008-06-30
Con in Nashville, TN

Sweet! I'm looking forward to seeing some reviews of how it went!

How much conversion work was it to move to the new system? Would you ever think about writing up your plot as a module for some of our sections?

And lastly, would you like some of the planewalker flyers to pass around at the con?

rknop's picture
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Joined: 2005-05-12
Con in Nashville, TN

"Clueless" wrote:
Sweet! I'm looking forward to seeing some reviews of how it went!

How much conversion work was it to move to the new system? Would you ever think about writing up your plot as a module for some of our sections?

Mens a mens. Part of the philosophy of Fudge is that you make it up as you go along Smiling Indeed, with Fudge, you can define your own skills if you want to, so I gave each of the characters a skill that sounded good but I didn't know what it did. The leader of the group had a "Brown Nosing" skill. The archer had "Bullshit". The big bruiser had "Battle Cry." When the bruiser's player showed up (she was a bit late to the session), she asked what that skill did. I said, "I dunno. Try it in battle, and we'll find out." (I had in my head it was a sort of intimidation sort of thing, and/or morale for your own side, a la Bards from AD&D/1e. But I wanted to be ready for the player to come up with a creative use I hadn't thought of that made sense.)

I haven't done the complete converison, *mostly* just what I need. And I plan to do a bit more before the con. I ran this adventure before with my regular gaming group (plus two people who aren't regularly there, but occasionally drop by). There it went well, and was fun. There, also, I didn't have to specify things as much, since we all game together and have a sense how we work. (Also, part of what I was testing when I used this with my gaming group was a s et of combat rules for Fudge that use miniatures and a hex grid. This, obviously, isn't Planescape specific; the PS-specific stuff is more roleplaying heavy, and converts more naturally.)

The most work left is the magic system. I'm using a flexible "syntactic" sort of magic system, but for a Con I'd like to have enough pre-defined spells to make it easier to just pick up and run.

You can read about the conversion at

http://www.sonic.net/~rknop/Omar/planescape/fudge/

Quote:
And lastly, would you like some of the planewalker flyers to pass around at the con?

Sure. Are these PDFs? I can print a small stack of them. If their B&W, I've got a laser printer, so it's even fairly cheap to print 50 or so. (Color printing is always more expensive, of course.)

-Rob

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Joined: 2008-06-30
Con in Nashville, TN

"rknop" wrote:
Mens a mens. Part of the philosophy of Fudge is that you make it up as you go along Smiling Indeed, with Fudge, you can define your own skills if you want to, so I gave each of the characters a skill that sounded good but I didn't know what it did. The leader of the group had a "Brown Nosing" skill. The archer had "Bullshit". The big bruiser had "Battle Cry." When the bruiser's player showed up (she was a bit late to the session), she asked what that skill did.

Sounds like a lot of fun actually. Smiling

Quote:
The most work left is the magic system. I'm using a flexible "syntactic" sort of magic system, but for a Con I'd like to have enough pre-defined spells to make it easier to just pick up and run.
I really really like flexible magic systems - so I'd adore getting a real run down on this once yer set up.

Have you ever seen Ars Magica's system? (original edition) It used a combination of noun and verb to define a spell. You would use your score in both to determine how successful you were. For example, the noun Body, and the verb Change - would define most any transmutation spell targeted on a human. With 5 verbs, and 10 nouns that comes out to 50 different 'types' of spells, of varying strength.

Quote:
You can read about the conversion at http://www.sonic.net/~rknop/Omar/planescape/fudge/
*bookmarks*!

Quote:
Sure. Are these PDFs? I can print a small stack of them. If their B&W, I've got a laser printer, so it's even fairly cheap to print 50 or so. (Color printing is always more expensive, of course.)
We have yet to put together a full series of ads (we really should) - and this one is in color but I belive it converts well to BnW.

/products/files/parchment_planewalker_300dpi.jpg

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