A "speculative fiction" convention. It will have LARPs and tabletops RPGs.
I'll be running a Planescape game, using Fudge as the rules system. It's set on Acheron, and the PCs are orcs who are dispatched to obtain something important found by a party of goblins before the goblins can get an army to secury it.
Indeed, with Fudge, you can define your own skills if you want to, so I gave each of the characters a skill that sounded good but I didn't know what it did. The leader of the group had a "Brown Nosing" skill. The archer had "Bullshit". The big bruiser had "Battle Cry." When the bruiser's player showed up (she was a bit late to the session), she asked what that skill did. I said, "I dunno. Try it in battle, and we'll find out." (I had in my head it was a sort of intimidation sort of thing, and/or morale for your own side, a la Bards from AD&D/1e. But I wanted to be ready for the player to come up with a creative use I hadn't thought of that made sense.)
Sweet! I'm looking forward to seeing some reviews of how it went!
How much conversion work was it to move to the new system? Would you ever think about writing up your plot as a module for some of our sections?
And lastly, would you like some of the planewalker flyers to pass around at the con?