Chapters 8 and 9

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nick's picture
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Chapters 8 and 9

do you mean artwork or ideas?

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Chapters 8 and 9

Yes. (Just very slowly due to real life constraints.) Is there something you want to toss into the mix for them? If so - let me know and I'll see if I can work it in. Eye-wink

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Chapters 8 and 9

Both, I'm handling primary work for those chapters right now.

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Chapters 8 and 9

In that case, I suggest you add stats for these.

Much like the true elemental planes, the para-elementals have border planes between themselves and the Energy planes. For a reason as yet unknown to myself, it is virtually impossible to travel to these border planes; perhaps simply because no one expects them to exist, perhaps because the links between them and the other Inner Planes are weaker than is usual. Whatever the reason, the other eight quasi-elemental planes are as follows:

Ice + Positive Energy ==> Crystal

Ice + Negative Energy ==> Frost

Ooze + Positive Energy ==> Clay

Ooze + Negative Energy ==> Silt

Magma + Positive Energy ==> Obsidian

Magma + Negative Energy ==> Pumice

Smoke + Positive Energy ==> Spark

Smoke + Negative Energy ==> Fumes

CLAY

I am a little ashamed to admit that I spent little time on the plane of Clay, as compared to the other positive planes. Being made up of thick, wet clay in a multitude of colours and shades, the place is not terribly appealing -- unless you prefer to live in a riverbank. While riddled by pockets of other elements (I encountered pockets of Mineral, Salt, Water, and Air -- the last only stable where the clay is especially stiff), and bored through with tunnels of varying sizes, the plane simply did not seem very attractive.

Occasionally I saw small burrowing creatures zipping through the tunnels or digging new ones. About the same size as a compact halfling or a rather chunky mephit, the glimpses I had of them revealed their thick, slick hide, long, flat tails (as if someone had taken the tail of a Prime beaver and stretched it), and huge spade-like digging claws. They didn't respond to any queries, and I decided not to press the issue for now; if I was pursued I would certainly break my neck by slipping in the slick clay tunnels.

Other than an encounter with a huge mudman-like creature, accompanied by actual mudmen, there was little to see on this particular plane. Then again, some of the clay samples I brought back with me detected as magical...perhaps I shouldn't dismiss the place too quickly.

But the main reason I didn't wish to dally on Clay was not the living creatures, but something rather more troublesome. If you're a blood with a mythological mind like myself, you've doubtless heard the countless Prime Creation Myths of how the Planes Were Made and How the Mortals Were Born. Well, a large number of these reckon that mortal types were made from clay that was moulded by the powers and fired. The longer the clay people were fanned by the flames, the darker their skin turned. That's the Prime explanation for skin colour, presumably. Don't call 'em Clueless for nothing. Or so I was thinking smugly to myself...

On the Clay Plane I came across a cavern or ten, connected by huge funnel-like passages. Gouged from the walls, ceiling and floor were great blobs of clay, from the size of your head to the size of a storm giant. And want to know the really spooky thing? The hollows they left behind were exactly the same shape as humanoids. Down to the fingers. Every last one of 'em.

The only other time I saw anything like this was during a foray through the swamps of Belerin, on Elysium. That time I was nearly slain by a band of guardinals who chased me halfway to infinity across the plane. Better figure that I didn't fancy sticking around here to find out who'd gouged the holes. But what I found's surely a feather in the cap for the Prime Philosophers, eh? Maybe I should tell Magnum Opus about this...I'm sure she'd be most curious...

CRYSTAL

Superficially the quasi-elemental plane of Crystal resembles the plane of Mineral, as it is also a near-solid mass of sharp, bladelike edges. However, after I regained my bearings I was awestruck by the sheer beauty of the place.

The plane -- or at least those parts of it which I was able to chart -- is composed almost entirely of a crystalline substance (real surprise, right blood?) resembling quartz. In some parts of the plane the crystals are opaque and whitish, in others softly translucent, and in yet other patches entirely transparent. Scattered throughout the plane are the usual pockets of foreign elemental matter; in my travels I discovered Air pockets (lined with fiendishly sharp crystals like monstrous geodes), Water pockets (only one, from which I escaped death only though the use of a no breath spell), and Radiance pockets (which reflect and refract through the crystals, lighting the plane and often blinding any encountering them). The native inhabitants(of whom I'll speak of later) informed me of the existence of other types, including Magma pockets which create deadly flows of crystal, like molten glass.

Threading through the crystals are veins of other types, mainly gemstones of unbelievable variety, richness and hue. Collecting these gems, however, means braving the wicked edges of the crystals and the ire of the inhabitants. And if that wasn't enough of a deterrent, some crystals, when severed or broken, release magical or elemental effects including fire, acid and cold (although I did encounter one which released healing energy). *

Ironically enough, some of the safest places to rest are to be found in the remnants of Magma pockets. As the molten crystal flows through the plane before finally cooling and solidifying, it leaves smooth tunnels and chambers behind it, free of the razorlike edges and points found elsewhere in the plane.

I had the pleasure -- and misfortune -- to encounter some of the natives of the plane as well. These included crysmals, strange crystalline xorn, amorphous masses of crystal (one of which took on a roughly humanoid shape as I passed), and a unique humanoid race who called themselves Rii'tilla. Resembling glassy humanoids with craggy crystal outcroppings, they made occasional reference to a place called Kiian-shii, the City of Silver, to which I eventually persuaded them to lead me. This city truly fabulous, situated in a huge Air pocket, its structures ornately constructed of dizzying spires of crystal of all types. I spent a number of months there, assembling my notes, recovering from my travels and enjoying the beauty of the place.

[* According to the Rii'tilla, there are certain special crystals scattered in remote parts of the plane. These gems, which continually swirl with colours and glow slightly, may have to powers of a gem of brightness, any other magical gem, or other special properties.]

FROST

This plane consists only of an infinite, eternal blizzard; no solid surface to stand on, no sky above you. Bitterly cold sleet, snow and hail are whipped around and cut through nearly all protective coverings one can devise. Just about the only means of protection from the cold is through magic.

The only things I could discover here were what I've termed wind-wolves; vaguely lupine creatures of ice and sleet with dark pits for eyes. What it was they chased so ardently, I am not certain; perhaps ice mephits also inhabit the plane.

I fully intend to return to the plane of Frost again on my second expedition -- this time more surely protected against the hazards.

FUMES

I would recommend travelling here about as much as I would a trip to Vacuum. There is nothing on the plane save toxic, stinking, acidic gases which eat away at everything they touch; skin, hair, clothing, the lot. I managed to escape the plane, and I have no intention of ever going back. I lost an eye to the ravenous fumes, and that's enough for me....

OBSIDIAN

In my own personal opinion, the plane of Obsidian is simply a gleaming black horror. While there is an actual "up" and "down", the craggy black plains -- only occasionally relieved by a bit of colour or a snowflake pattern -- are rough, sharper than any blade where the outcroppings reach for what passes for a sky, and crisscrossed with rivers of molten obsidian. The place is oppressively hot, and the "sky" is, in actuality, an all-encompassing dome of pure black obsidian which stretches off into infinity.

In some places the surface is riddled with fissures; exploration into one of these led to a series of irregular caverns which seemed to continue on forever. I discontinued my brief journey when an encounter with a fiend-like creature of molten obsidian (a magma beast, perhaps?) led to an attempt on its part to make me a part of its meals.

However, I had another, more interesting meeting while making my way back to the surface. In addition to encountering a few Ash and Earth pockets, I met briefly with a pair of rather interesting creatures. In appearance, they resembled huge horned serpents of glossy obsidian. A triple row of wicked spines ran down their backs, and one bore a set of snowflake markings scattered over its black skin. Upon spotting me, one serpent sprouted obsidian spines over its entire body; the other gave me a measuring look -- and suddenly took on a humanoid form, retaining its serpent's head, tail and dorsal ridge. Introducing itself as a surath, it gave me what I thought at the time was a cordial invitation to a city on the surface. Then the two surath departed again.

I had full intentions to travel to this city, if only to record it, but one further encounter prompted me to not only abandon that plan, but to leave the plane at once. As I was circumventing a large outcropping of rainbow obsidian, I saw a strange meeting of surath...and what could only be tanar'ri. The surath brought out two sledges of obsidian weapons, dragged along by huge reptilian beasts, and the tanar'ri shoved a string of slaves, human and demi-human, back towards them. A brief moment of heated discussion, and the respective groups parted company.

When I investigated the locale where the barter had taken place, I discovered a dagger which had fallen from a sledge. Upon study, it proved to be harder and much sharper than any metal I am familiar with. Perhaps there are other properties to the substance of the blade, but if so I haven't found them yet. In any case, I have no doubt -- had I travelled to the surath city -- that I would have been either put to work as a slave or traded away to the fiends.

PUMICE

The only negative plane of the four to have any kind of surface, the plane of Pumice is nonetheless extremely difficult to travel. Under the dusty grey sky, the equally dusty grey surface is bubbled through with uncountable tiny holes -- and is extremely friable. I can't recall how many times the surface beneath me crumbled away, sending me plummeting and forcing me to either attempt to climb out or use magic for the same ends. On one occasion I encountered a Water pocket under the surface; the liquid had been absorbed into the myriad of holes.

In all cases, the fragments of pumice grinding against me were very painful, and when they grated against bare skin they wore said skin right off of me. Most definitely not a pleasant experience.

Surprisingly enough, there are a few creatures living on the plane. I was able to observe two in particular; one was a small, rather amorphous thing, the other a flyer of sorts. The smaller creature resembled a mobile puddle of grainy jelly, crawling over the low crests of the plane and absorbing the substance of the plane directly into itself. Contact with one of the creatures explained their absorption ability in great clarity -- they secrete a very powerful acid which dissolves the pumice, which is subsequently absorbed by the creature. Months later, my leg still burns on occasion. The other creature is not bothered by the acid; in fact it hunts the jellies avidly. This creature, which I call a manta-drake, resembles a coarse-skinned manta with a long, ruddered tail and two equally long necks bearing small heads and maws like fine-toothed pinking shears. Their undersides have six pairs of multi jointed legs folded close against their belly; I have never seen one land, however.

SILT

This was nothing more than a horrible place to be. Surely this is the plane the inhabitants of that prime world, Athas, worship as a place of power..

Being immersed in an endless sinkhole of fine, silky particles, unable to see past your nose, is not an enjoyable experience. Only the occasional encounter with a pocket of Magma (quickly being encased in a shell of clinging silt), Earth, or Salt broke up the maddening sensation of being slowly smothered to death.

I did see some of the native inhabitants, which seem to correspond to descriptions of silt drakes and silt beasts. I avoided being attacked only by teleporting blindly to another part of the plane.

Some of the chunks drifting through the silt were, to my surprise, inhabited. I caught brief glimpses of small, slender creatures, some long and lizard-like, some possibly humanoid. Regardless, they scattered as I approached--perhaps fearing the larger beasts, or that I was also a hunter. There was little else of note during my explorations on the plane.

SPARKS

I must say, I am tempted to call the plane of Spark the Plane of Shooting Stars. As an offshoot of the para-elemental plane of Smoke, one would expect the plane of Spark to be rather dull -- an endless void, occasionally scattered through with small flickering lights. Nothing could be further from the truth.

In actuality, the plane is a deep, rich black, filled with pulsing, racing, exploding, glittering lights of all colours. Hanging suspended in the "air", watching the show, is like falling into a kaleidoscope crossed with a fireworks display.

Unfortunately, there is quite a hazard in travelling the plane unprotected. The sparks, while insubstantial, are quite hot and can deal out substantial injury to those who are unprotected -- as I discovered quite painfully when I was sideswiped by a passing starburst.

The plane is also inhabited by a type of energy creature. These entities resemble globes of light with great feathered 'wings', which are also made up of light. When they feel threatened (as a few seemed to be at my approach), they swoop down at their targets with talons that extend from the central globe. In addition, these creatures can solidify their forms and control their natural heat.

I succeeded in demonstrating my friendly intent, but failed to communicate with them successfully. Their means of communication is apparently based on subtle changes of the colour and tint of their wings, and I was unable to break their 'code' at the time.

Few pockets exist on the plane; at least, I saw very few of them. In the main they seem to consist of Earth, Fire and occasionally Crystal, and all pockets I encountered were spherical. I assume that any Water, Ice or Frost pockets are quickly evaporated by the passing sparks. One interesting quirk is that all of the foreign substances--including myself--are outlined in a soft glowing light, much like faerie fire.

I noted a few glowing towers drifting through the plane, all but one anchored to a chunk of Earth or Crystal; the other floated freeform through the plane. The native creatures I encountered did not seem to require buildings; I am still curious about who or what inhabit the towers, but as of yet I haven't had a chance to investigate further.

nick's picture
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Chapters 8 and 9

Also, since I have some free time now, I'll even help with the planes, and the chapter. If you send me what you've done so far and say what needs doing, then I can help.

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Chapters 8 and 9

Seems... complex. I can see that making a good PW article, but I'm not sure it should be integrated into the canon. The Inner Planes are already pretty complicated, and I don't think increasing the number to 30 is a very good idea, especially since many of these planes strongly resemble ones that already exist and may restrict the use of other Inner Planes. Keep up the good work though.

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Chapters 8 and 9

That would also contradict The Inner Planes sourcebook, which describes different border regions between the paraelemental and energy plans.

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Factor
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Chapters 8 and 9

So, um, now that that idea has been shot down, is there anything else we should add? I mean, maybe we should make a list (just a thinking excercise, I'm sure you guys all know this stuff already):

Prime: All Prime worlds, the Phlogiston, Wildspace, and possibly alternate Primes.
Inner Planes: Elemental, para-Elemental, Quasi-Elemental, and Energy.
Transitive Planes: Ethereal, Astral, and (probably) Ordial.
Outer Planes: All Outer Planes and Layers, including defunct layers like Nemausus. May or may not include recent changes/contradictions to canon like those found in FCII.
Pseudo-planes: the Region of Dreams, the Temporal Plane (even though time travel is stupid), and the Plane of Shadow.
Others: The Macrocosm (Possibly the same as the Ordial), The Far Realm, and maybe a sidebar talking about alternate cosmologies.

There has already been canon material written about all of these (some better than others), so I guess the question is: what do we have to add?

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Chapters 8 and 9

Well - how about more material that doesn't contradict with already established material? (That being one of the requirements for consideration with the PSCS - stuff that contradicts does tend to make great planewalker articles though.) Perhaps we could get things like more details on places to adventure or modules?

I'm looking at starting up a project shortly on the Outlands including gatetown summaries (already done, they're sitting in a word doc on my desk) and other locations in the Outlands. I'd like to see more details on places like Tir Nan Og, which has received a spectacular 2 paragraphs on it and only one NPC really mentioned from there (Erin Montgomery). Some adventures in Dwarven Mountain, or some detailed sites out in the Hinterlands...?

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Chapters 8 and 9

Ok, so I could come up with these planes for an article? I would still need the layout of one of the planes in the PSCS to begin.

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Chapters 8 and 9

I know there has been some talk on it. But I think the decision to remove the Hag Countess was a good one. Just count this as my vote to have that change included in the PSCS (A Night Hag ruling in Hell just never sat well with me)

My two
B

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Chapters 8 and 9

'nick' wrote:
Ok, so I could come up with these planes for an article? I would still need the layout of one of the planes in the PSCS to begin.

The planar information in the PSCS is not extremely detailed (detailed planar coverage for a plane really deserves an entire book, not just a chapter in one as far as I'm concerned.) So the format for the PSCS, is about 2 to 3 pages, in character covering what information you would expect a tour guide to give. You want to convey the flavor of the natives to the planes there as much as the information there - it'll give it enough life for the DM to play off of. At the end of those 2 to 3 pages, include as a sidebar any mechanical information you need to re: save DCs against local hazards and other such things mentioned.

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Factor
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Chapters 8 and 9

I think I've got a good idea for a new city on the Outlands. I'd been planning to unleash it on my players as a surprise, but at the rate the game is going, they won't get that far for months, and I think they'll still get a kick out of it either way. I call it the Sandstone Citadel.

Less than a hundred miles Soupward of Rigus and only slightly farther from Ribcage and Torch lies an ancient cave-riddled mesa of red sandstone. At first, it looks like nothing more than an impressive rock formation but as you get closer you begin to see gates, roads, and fortifications of every type. Far from being a desolate mesa, it is a bustling city full of trade and intrigue. But it is more than just a city, it is the center of the Kobold Empire.

The Sandstone Citadel has changed owners many times, and each one has added to its extensive network of tunnels, ravines, and catacombs. The architecture the city, as well as stories told about it show that the Citadel has been home to Bladelings, Khaasta, Mercanes, dwarfs, and, most recently, gnomes and kobolds, and yet the city has always had something else lurking beneith the surface, some dark history that taints everything that comes after it. Visitors to the Citadel can't help but feel the desire to raise an army and take it for their own, and residents are often gripped by the desire to guard their homes from some unknown enemy. The reason for this might lie deep within the Citadel's tunnels, where, if the rumors are true, the corpse of a great lord of the Baatezu (or some say even an Ancient Baatorian) who for eons defended the Citadel against some against some unknown foe. It is said that the taint of battle still covers the citadel, and, until it is cleansed, will only cause more blood to be spilled.

Until eight years before the Faction War, the Sandstone Citadel was ruled by the Knights of the Gem, a band of Gnomish petitioners who had been too opressive and millitant for Bytopia and had been exiled to the Outlands. The Knights sought to redeem themselves by fighting evil on behalf of the gnomes in Bytopia (proving once and for all that they didn't really understand why they'd been kicked out). With that in mind, the Knights defeated the Citadels previous masters, whoever that may be, (the kobolds say it was them, and no Knights are left to dispute their claims) and resolved to wait for evil to come to them. It took three centuries, but they got their wish.

Thirteen years ago, for reasons known only to himself, a kobold warlord known only as "the High One" lead a massive army of Prime kobolds and planar mercenaries, not to mention a good number of the Knights of the Gem's enemies (IE, all their neighbors) on a massive attack on the Citadel. All but a handful of Knights were killed during the assault, and those few that survived finally learned the error of their ways and headed off to Bytopia to merge with the plane. In the wake of the battle, the High One claimed the Sandstone Citadel as his capital, and his former allies as his subjects.

The Kobold Empire isn't really much of an empire by planar standards, but compared to what so called "kobold-kings" usually achieve, it is beyond belief. Over the last decade, the kobolds have taken control of a sizable piece of land between Torch, Ribcage, and Rigus and have established outposts near Guknulak's realm in Gehenna, Kurtulmak's and Tiamat's realms in Avernus, and a millitary training camp in Acheron, along with who-knows-what-else on the Prime. It's a pretty sizable dominion, but so far most planars don't even know it exists. After all, it's just a bunch of kobolds

The High One's empire boasts perhaps the most complex system of government outside of Mechanus, but basically, the citizens elect representatives who elect and serve regional prefects who in turn elect and serve provincial governors, who then do whatever the High One tells them to. Except it's much, much more complicated than that (think Imperial Rome on crack). The High One's court is full of intrigue and scheming, most of it directed at the High One himself, but so far he has demonstrated an almost Rhys-like abillity to survive anything his lessers throw at him unscathed. Unfortunately, the High One is currently over a hundred years old and has no direct heirs or appointed sucessor, so it is possible the empire will not last much longer.

---------------

I thought it would be good to finally give kobolds a real presence on the planes, and this fit my DMing needs as well. I hope you guys liked it, and if you desire a full write-up, I would be happy to provide one.

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Chapters 8 and 9

While these are all great ideas, I feel they're a bit too much to include in the core rulebook.

From what I understand while Chapter 8 is an "in-depth look at the cosmology of the multiverse,", it should still be kept to a manageable scope. Scope creep (as we call it in computer programming) can make a project drag on much longer than originally intended. From what I remember, the core box set of PS didn't really get in to too many specifics about the planes - that's what the expansions were for. There should be enough content to fill the chapter with a brief (1 page or so) section on each plane, including a rundown of known layers (1 to a few paragraphs) and well known sites (1 sentence to a paragraph) in each layer.

I hope this can help provide some direction and help get this thing done. Laughing out loud

Edit: I just re-read some of the thread and just realized I am pretty much saying the same thing as Clueless above. Here's a good example of a planar overview for PS Modern: [url]/forum], though any "printed" material like the new PSCS book would be trimmed up a bit more.

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Chapters 8 and 9

At this point I'm encouraging people to get ideas together for an Outlands specific sourcebook (and then from there we can go round the rest of the planes). Chapters 8 and 9 specifically have been sitting at 95% done for awhile now - I recently took back over the project from the previous manager (it was taking too long) so I'm hoping to get that final push *done* to get those blasted chapters *out* so we can get on to the other stuff... Eye-wink

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Chapters 8 and 9

95%?

That's pretty good news. I guess the Planescape Campaign Setting is finally done in the short scope of a few percentages.

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Chapters 8 and 9

It hovered there long enough that I finally went over and picked it up from it's long lingering wait - cause well - *I* want that sucker done too. Eye-wink

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Chapters 8 and 9

So what's the missing 5% ? Maybe we can help.

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Caladors's picture
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Chapters 8 and 9

I have had downloads like that they SAY 95% but in reality it is very different!

Anywho I would be glad to help anyway I can, I don't have a massive ammount of books but I do have books perhaps a compacting of certain sections maybe you need?

Anywho would be glad to help the project along.

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Chapters 8 and 9

I'd like to help as well, if possible. I've got most of the Planescape source books from RPGnow, and could also write new content, filler, or flavor text if you need it. Art...not so much. But if you need editors or proofreaders, I'd be happy to lend a hand at that as well.

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Chapters 8 and 9

Ok - for Chapter 8 - the one sitting on *almost* done - we need some final in character writeups for some of the elemental planes.

These are in character, so they need to be with cant and all, and can have speaker bias - I need to know what sort of speaker you've chosen to use as well if it's not obvious in the writeup. You should try to make it obvious if you can. You're aiming for about 1 to 2 pages in length (Word, font size 10, aka about 1200 words give or take), touching on the high points of the plane. Things any tourist should know as they walk in basically.

In order of priority. I'm working from the bottom of the list so I figure volunteers can work from the top Eye-wink...

Three positive touched quasi-elemental planes - these are intended to be written up in the character of a Sensate tour guide. Think Rachel Ray on pixie sticks. Lightning is already done in this format. 1 - 2 pgs each.

Steam - positive touched water
Mineral - positive touched earth
Radiance - positive touched fire

These two para-elemental planes have no guiding ideas for speakers, so you're free to act as you wish. Again - 1 to 2 pgs.

Magma - fire and earth meet
Ice - water and air meet

This one is the one I'm currently working on, though I won't object if someone spins something off faster than I can. Current idea for a speaker is a dao giving the 'orientation' lecture to his new slave property before throwing them into the mines. Again - 1 to 2 pgs.

Earth - pure elemental earth

If you'll be doing these, please *email* these to me so I can insert them into our document. Make sure to include what name you want credit under.

If we can get the final materials in then that'll free me up to go in with the red pen of doom and edit. Eye-wink That usually runs much faster than anything else.

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Chapters 8 and 9

For Chapter 9 - this one is actually *at* the editing stage. It's just had a lower priority than Chapter 8. Chapter 9 is a 'how to run this game well' sort of chapter and awhile back I threw up threads here, on Realms of Evil, the planescape lists, and WotC to gather advice for the experienced DM to the newbie DM on how to play. We got a lot of responses which I'm editing into something coherant and non-repetitive.

Anything you want to sound off on for DM advice please start up a new thread to do so or email it to me and I'll make sure to go through and pull out the advice to get into the chapter. Smiling

Advice for a DM would include such things as 'how to handle low level/mid level/high level parties', 'how to handle Faction War', 'variations on the planar theme such as urban planescape or steampunk', etc etc

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Chapters 8 and 9

I'd be happy to handle Ice and Magma (although I might not have time until the weekend). The real question is: what angle should it be from? I have plenty of planar characters who could serve as mouthpieces (Duckluck the Gnome being the most likely), but it may be better to have a native do the talking. Maybe a pair of Mephits? Hmm, I'll have to think on this.

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Chapters 8 and 9

For Ice and Magma it is up to you for the angle. Just aim for someone/thing that can provide some information and flavour. Smiling

I will keep an ear out for those submissions, obviously the sooner the better - but I'm not exactly one to complain about time constraints. Eye-wink

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Chapters 8 and 9

I'll get to work on Steam and Mineral then. I should have them finished by the end of this coming weekend. Although I'm not entirely sure who this Rachael Ray is, other than what Wikipedia has to say about her. Should the persona be something like a perky, energetic Sensate who can't say enough about the natural vistas and sights to see, for example?

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Chapters 8 and 9

w00p! Smiling

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Chapters 8 and 9

The Quasielemental Plane of Steam is submitted, and Mineral should be along in a few days. Feel free to PM or email me any comments/criticism you may have Laughing out loud

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Chapters 8 and 9

Up goes Mineral! I should have some free time after Monday, shall I get to work on Radiance?

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Chapters 8 and 9

Okay Clueless, I've sent you my write-up on Magma. Let me know if you don't get it. I'll be getting to work on Ice tonight or tomorrow.

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Chapters 8 and 9

w00p! Ok, I've got them all - and will be reviewing and putting them into the main doc assuming no changes are needed today. Smiling Y'guys are awesome. Smiling

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Chapters 8 and 9

'Alitis' wrote:
Up goes Mineral! I should have some free time after Monday, shall I get to work on Radiance?

Yes please Smiling

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Chapters 8 and 9

'Alitis' wrote:
Should the persona be something like a perky, energetic Sensate who can't say enough about the natural vistas and sights to see, for example?
Yep. Smiling

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Chapters 8 and 9

Righto, I'm on it. This bloody university project is taking a bit longer than I had hoped, but I should be able to finish off Radiance by some time Friday (or Saturday at the latest).

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Chapters 8 and 9

'Alitis' wrote:
Righto, I'm on it. This bloody university project is taking a bit longer than I had hoped, but I should be able to finish off Radiance by some time Friday (or Saturday at the latest).

Don't worry - I understand. Smiling What major are you getting?

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Chapters 8 and 9

Sorry I haven't finished Ice yet, I had a bit of writer's block, and then, you know, homework. I'll work in it tonight.

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Chapters 8 and 9

'Clueless' wrote:
Don't worry - I understand. Smiling What major are you getting?

I'm double-majoring in Philosophy and Computer Science. This is the capstone project for the latter, but come 4PM today it's all over! Laughing out loud

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Chapters 8 and 9

I finished the write-up on Ice for your reading pleasure. Sorry it's late. It's a bit embarrasing the realize I spent a week putting off something I wound up writing in less than two hours.

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Chapters 8 and 9

'Duckluck' wrote:
It's a bit embarrasing the realize I spent a week putting off something I wound up writing in less than two hours.

That's how I work Laughing out loud

__________________

Pants of the North!

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Chapters 8 and 9

Got it! And don't worry - as much as this particular project has lagged I'm not gonna be blaming anyone. Eye-wink

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Chapters 8 and 9

The worst part is, later that day, I spent three or four hours writing something on Ortho's govenment just on a whim. Go figure.

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Chapters 8 and 9

Radiance is finished and submitted. Does this mean Chapter 8 is ready for editing and publishing? *hopeful grin*

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Chapters 8 and 9

Ok, new update on how chapter 8 is going... as we were going through it we noticed the writeup on Acheron is really... not up to snuff. To the point where it needs a total and complete rewrite, and the editors can't salvage it.

Anyone want to jot one of those off for us? Again - aiming for 2 pages thereabouts (single spaced), in character.

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Chapters 8 and 9

'Duckluck' wrote:
The worst part is, later that day, I spent three or four hours writing something on Ortho's govenment just on a whim. Go figure.

Honestly - inspiration works that way. :-/

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Chapters 8 and 9

Sure! I have a 12-hour plane flight on Wednesday, and it will give me something to do. Laughing out loud

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Chapters 8 and 9

I'm sort of curious how bad the old Acheron write-up must have been to be completely unsalvagable. I imagine it must have been pretty painful to read.

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Chapters 8 and 9

Not so much painful as... too short and Utterly dry. Not in character whatsoever.

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Chapters 8 and 9

Just a quick status update. I haven't been able to work on Acheron due to jet lag and a bit of writer's block, but I'll have it by Monday at the latest. Sorry its taking so long Sad

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Chapters 8 and 9

Ok, Acheron is submitted. Best of luck editing!

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Chapters 8 and 9

How's the editing going on Chapters 8 and 9? If you need a hand with anything I'd be happy to help, or if you prefer I'll be quiet and let you work. Sticking out tongue

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Chapters 8 and 9

I just signed up, because I have to tell you guys how great a job you are doing with the 3rd ed conversion. Although there have been some valiant efforts from the official fan sites for the other discontinued settings, I feel that Planewalker is the only one that has really fulfilled its mandate for a complete 3rd edition conversion of its setting.

As someone who never had the old Planescape material (I was familiar with D&D planes through the 1st ed Manual of the Planes and other sources I can't recall, and I was introduced to Planescape by the Planescape: Torment computer game), I can actually use what you've produced, along with 3rd edition rulebooks, to implement the Planescape setting.

Thanks for all your hard work and dedication in making the 3rd edition Planescape Campaign Setting a reality. I'm sure there are others out there like me, who haven't participated in this site but really appreciate what you have done in converting the setting. I eagerly but patiently await the final chapters. Laughing out loud

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