I was curious about how forceful you saw pursuit of criminals in Sigil. My players got into an altercation with the Harmonium over the "Indep" slaying scandal.
One of the Hardhats was killed and I'm RPGing a pretty massive dragnet ala most Cop-Killers in the Real World.
However, I'm curious about how effective and important you run THE LAW in Sigil.
It's easy to stay ahead of the law in Sigil, you just need to know the right places and right people, and it will be difficult for the hardheads or mercykillers to get you. Though they'll be very persistent and in a lot of force, at least for a while depending on the magnitude, until something else bigger comes along, as is the nature of Sigil, and you're forgotten by most of them.