Alright, since the original thread seems to have lost contact with the original idea ("Let's make the Upper Planes more interesting"), I'll start a new thread about what seemed to me to be the most relevant ideas in the thread.
The best idea for making the Upper Planes more interesting, in my opinion, is the Peace War, an Upper Planes counterpart to the Blood War, only less awful, and more, well, peaceful.
My line of reasoning follows:
In order to have the Peace War, we either need the fiends weakened or the Celestials strengthened, or else the fiends will exploit the division of the Upper Planes. If the fiends are less of a threat, the Lower Planes become less interesting; I personally caution against this. Thus, my recommendation of an upgrade. The best upgrade for the purposes of having the Peace War is one that doesn't change anything else; a backup plan (ideally, a somewhat undesirable one) against all Fiends suddenly becoming available would be desirable.
My suggestion for the power up is some magical researcher discovering three spells, all related:
One is a spell that burns away all that is Evil in a group of volunteers as an ongoing process. A surprising side effect is that a person effected by the spell becomes invulnerable.
The second is a spell that will kill anything Evil within line of sight. Oddly, if you can get to a high enough altitude, you can effect half a Prime world completely with this spell.
The third causes a easily notice, impossible to disguise symbol to appear upon all who are Evil. This last only works on a Prime, but it works on the entire Prime world you cast it on.
All three spells, being slight variations of the same spell, have a certain number of things in common:
1. They have a permanent duration. (Yes, including the second one.)
2. They require the primary caster to die in order to complete.
3. They define Evil in terms of the views of the primary caster, with a very peculiar twist (the caster's division of the world into Good and Evil are taken; and whichever side is more selfish is declared Evil for the purposes of the spell).
4. They are shockingly easy to set up, if you have the cooperation of a Celestial, who will also die in the process of casting the spell. (If you don't, well, you can't cast the spell.)
In other words, Ultimate Weapons that are really really really dangerous to use. And the
All this, and the short term consequences, can be dealt with in a single module.
The Peace War itself is somewhat more interesting. The various entities of the Upper Planes decide that since the Fiends can now be effectively countered in extremis, the alliance of the Upper Planes can afford to be loosened slightly; to wit, proselytizing that their version of Good is the Best amongst the other Upper Plane denizens. (That this division gives the Fiends a good reason for sitting back and waiting on the whole Ultimate Weapon situation is probably the reason the celestials decided to allow this in the first place.)
Things rapidly escalate from there.
Any further suggestions?
Thanks
Luc "Brain Hurricane" French
Although I like the idea, which reminds me of the plot in Сумеречный Дозор (Twilight Watch) by Cергей Лукьяненко (Sergey Lukyanenko), I must say that the new topic is really unnecessary. The original thread wasn't that off topic, and this would be just another fine idea to add to it. Splitting it apart into two seperate topics.. well, it'll just confuse people. I say move it over to the original, unless we plan on having seperate topics for each idea for the Peace War.