Brainstorming session, part 3: the upper planes

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Orroloth's picture
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Brainstorming session, part 3: the upper planes

The war of the holy? The heavenly conflict? The celestial rumble?

Yep, you heard right. We want conflict, and lots of it, in the Upper planes.

Let's face it - we use these planes a lot less than the other ones. Even veteran DMs need special effort in order to really involve them. And although we have a lot of brilliant ideas rolling around (we need links to Dave King's material, stat. Also, see pretty much everything in the Portal's section), what we really need is some easily accessible conflict to escalate and play with in order for the novices to become involved with the Upper planes.

The obvious thing is to push the existing cold war into open hostility and even skirmish warfare. This war should not be just an upper planar reflection of the Blood War, which is perfect as it is, but a war of words and behind-the-scenes struggle for the hearts and minds of the good aligned souls of the world. It *is*, in essence, a law/chaos conflict, but there is more to it. Heaven knows (if you pardon the pun) how much conflict we have between people who all consider themselves on the right side in the *real* world. What we need is to bring this sort of drama to the Upper planes.

As mentioned in another thread, it could be mortal-driven. Groups such as the Planes-Militant (perhaps with the more cynical Harmonium behind them), the Guardians (who are great, but we need a new sect for the neutral planes of good), the Verdant guild and the "good" chaotic sects (which are plentiful...Ring-Givers, Sensates, the Fated, to name a few. The last are probably particularly interested in distancing themselves from Sigil politics and showing that they really are good guys). The celestials might find it distasteful to fight each other directly, and in stead use those groups to fight their wars.

On the other hand, isn't it time to let the Eladrin and the Archons have at it a bit? I once wrote about how such a conflict might take place, here: here Discuss.

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Brainstorming session, part 3: the upper planes

I'm not sure if I'm just repeating what you said, but I hope there's something original in this:

Physical combat should probably be kept to a minimum, as this would not only be against the concept of good, but also an obvious mirror to the Blood War. Behind-the-scenes sabotage also seems a bit below the celestials. However, overt conversion is not. As you said, if you look at real world religions, mostly all of them consider themselves "good", but they are intent on converting everybody to their form of goodness. So perhaps instead of fighting with swords or words, the celestials fight each other with belief. They try to direct those they save toward law or chaos while releasing them from evil.

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Brainstorming session, part 3: the upper planes

I could also see methods of resolving the Blood War or attacking Evil moving onto the Prime itself. If they wanted to attack Evil they would need to gain numbers and converts. The lack of numbers is their current weakness after all... so. They'd go to the Prime - but if more than one is trying to convert or guide the same world...

As a side note - we're trying to make Good more interesting but while we're doing that we should be careful not to make the planes completely unstable and end up with one side winning over the other... One of the design needs fulfilled by the current setup is to explain why neither Good nor Evil has triumphed in thousands of years or an infintium of work. Our end situation should reflect the same design. Yes. I know that's all morbid and static and self-defeatist - but if we want people to *play* PCs - that's what it needs to be. A world where Evil has won completely, has no hope for PCs. A world where Good has won completely, has no need for PCs. We have to allow a conflict to remain for there to be a story - which means a different but same status quo.

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Brainstorming session, part 3: the upper planes

I agree completely, Clueless. The whole purpose of the Blood War, in an out of character way, is not only to create numerous plot threads in the lower planes and facilitate negotiations with fiends by playing them off of each other, but also to explain why the fiendish hordes haven't overrun all of the Great Wheel.

Before we weaken the already fragile celestials with a similar arrangement, we should probably empower them in some way. Allowing them to threaten the Blood War with a final conclusion (which has as much as, if not more, of a possibility of turning out badly for everybody as it does of ridding the planes of the fiends) would be a good reason to later deny them that by throwing them into a fight of their own.

Just a thought: Basing their conversion war in the Prime seems more fit for deities than it does for exemplars. Elysium hasn't seen much action lately, though, and the guardinals would make very good mediators. Sure, that echoes the Blood War and yugoloths again, but its really hard not too. Instead of scheming to continue the war (infact, starting it in the first place) and benefitting themselves like the loths, however, the guardinals would be trying to end the whole thing.

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Brainstorming session, part 3: the upper planes

I've had one of my gaming group suggesting using a strong and mystically potent/awe inspiring individual to trigger a division and debate over going after the fiends. He doesn't like 'weak and boring good' at *all*.

In my mind, that's been a plot something along the following lines:

Marvent Green, as one of the Illuminated sect, walking through the Upper planes finding converts, making converts, and generally positing that the Upper Planes need to *do* something about the fiends. Though personality, belief, and sheer persuasive power - manages to get them going. His proposed solution involves locating a seriously powerful weapon to assist the celestials on moving on the fiends (holy grail plotline anyone?)...

In the immediate, he causes the fallout of internal debate amongst the celestials, regarding the fiends, on redemption vs conversion vs destruction, on justice vs. mercy, etc etc. This leads to possible sects and factionalization of good...

And at least some of the celestials think, with a great deal of passion and not a lot of logic, that this is a wonderful and perfect thing to do. At which point, as designers we can send the PCs after a number of different McGuffins all throughout the planes. Perhaps even addressing the 7th layer of Mt. Celestia as plane hiding the ultimate anti-evil weapon itself, prompting a march on the Mount as a conclusion? Or marching on that 3rd layer of Elysium.

The Twist: Marvent Green, knowingly or not, was prompted to this by the yugoloth, to further weaken the celestials. It's possibly distracting the Upper Planes from... something (to be decided upon later)?

Of course, this perported weapon is either non-existant, or worse, not what it *should* be. The debate alone may be enough to weaken them - but you have to wonder what the celetials, in a sense of justice, would actually do with something that could remove all evil from existance...

What if the "removal of all evil" isn't too clearly defined? Would/should they use it if it destroys all fiends? What if it destroys all evil mortals everywhere as well? What happened to redemption and mercy? What if it destroys anyone who has ever at one point in their life commited an evil act? Or if it defines 'non-good' as evil? Or that in using it to commit mass genocide, you yourself become horrifically evil and become what you just destroyed or are destroyed along with it?

Clearly if we're going to use the yugoloth to prompt this we need to give them a reason to do it. Alternatively, Green could be doing it on his own out of personal inspiration.

The conclusion: Well, the smart conclusion would probably be *don't use it*. Alternatively, you could have someone from the 7th layer reach down and say "No. Let he who is without sin..." (heavy handed, I know). But in the end, destroying it to resolve the issue... Oh! That there's a reason for the yugoloth to go for it, they want the weapon destroyed whereas up till then it had been kept around for emergency's sake...

Ok - I think I've had enough caffine as my posts have devolved into sheer babble... Eye-wink

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Brainstorming session, part 3: the upper planes

My last post for tonight:

That's a great premise, Clueless, but it still poses the problem that it weakens the celestials without empowering them first. In essence, they begin squabbling before even finding the weapon, which may or may not be found/exist in the first place. They need a definate boon before they can be weakened as such, I think.

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Brainstorming session, part 3: the upper planes

Aye. The 'successful' situation here would leave them where they started. Well - corrrection. The most successful conclusion would leave the rest of them aware of this emergency weapon without having actually destroyed it, so they know they have an emergency reset but are still at square one without having fallen for the lothy plot.

Perhaps the alternative weapons, the other McGuffins might be good to strength them?

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Brainstorming session, part 3: the upper planes

“Willing or unwilling, you’re a part of this all. Fate and I don’t choose at whimsy. You see, things happen not because we choose for them to happen, but because they must. Well, most times anyways…” - Green Marvent, sectol of The Illuminated and arch-lector of Plague Mort near the latter half of my last campaign.

I adore Marvent as a character, my PCs hated his guts.

He's great as a Jim Jones 'Halleluea and pass the cool-aid' type guy, a dangerous cult of personality figure, or perhaps just a well meaning ideologue gone terribly wrong. Depending on what take you pull with him, he's got great potential.

But outside of Marvent, the idea has merit as something to make the upper planes interesting places in the minds of players who just see it as peaceful and well... boring. Boring is bad.

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Brainstorming session, part 3: the upper planes

Maybe we're doing things the wrong way 'round.

Some poor sodadventurer/scholar discovers the Ultimate Weapon, and then all this conflict comes about.

Maybe he discovers an old book that discusses three of 'em, one each in Arborea, Celestia, and Elysium. And how to find them. And he does, indeed, find them, and he finds that they are, indeed, in working order.

And publishes his results.

Thanks
Luc "Small contribution" French

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Brainstorming session, part 3: the upper planes

Hm.
Possible but that could turn into a very short module that way. Once the celestials actually have the weapon in their hands, that's sort of the moment of crisis as far as I can see it - right? How do we complicate it enough to give PCs something to do and be able to have it as a back plot for some time?

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Brainstorming session, part 3: the upper planes

Perhaps the celestials have not found all three, but have found one or two and are looking for the rest? That way it could remain in the background for a while, as the celestials search (race?) for the third. Or they could have found all three, but not all of them are in working order, and thus need to be repaired (somewhat mirroring the three yugoloth towers... the third is still incomplete, correct?).

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Brainstorming session, part 3: the upper planes

... ohhhhh - I *like* that idea. Of mirroring the Towers.

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Brainstorming session, part 3: the upper planes

Why not have a renegade group of celestials/aasimar that has become fed up with the lack of action against evil (obviously leaning toward the chaotic end of the spectrum and perhaps being that spark that starts the fire). They set out to perform guerrilla attacks on key fiend outposts throughout the planes, and it was in one of these outposts that they discovered information about the deadly-mystical-weapon-of-whoop-tee-doo that could banish eeveel forever! Being the practical sort, they immediately started recruiting a larger army so as to be prepared when their special forces strike team brings together the three parts. With two of the three parts found, and the group's mettle (reflecting the celestial's newfound strength) unremittingly proven, the celestials now have something to lose. They also have something more than law/chaos to be split apart at - the debate over whether or not to use the weapon in a final attempt to destroy the fiends.

Thing is, if the weapons are found without the fiends feeling some major headaches from the celestials, then the 'good' guys haven't really established their newfound power - they just got a new toy.

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Brainstorming session, part 3: the upper planes

Quote:
They also have something more than law/chaos to be split apart at - the debate over whether or not to use the weapon in a final attempt to destroy the fiends.
I like this one, it further differentiates the celestial conflict from the Blood War by not necessarily splitting the feuding parties along law/chaos lines but also remains similar in the "My way is the true path of good (/evil)" way. It questions the application of philosophies and where the ends vs means "line" is rather than challenging the underlying philosophy. This seems to fit better with celestials given that if we are to assume that tolerance is a virtue then they should be fairly tolerant of each others "eccentricities" so long as the greater good is served. I mean think about it from a party level - the Paladin is far more likely to show an amused exasperation or fatherly disapproval to the CG rogue's antics than he is to crack it and storm off to find another party or challenge the rogue to a duel. This plot would allow for more complex politicking/espionage between the involved parties than in what is essentially boiling down to a war of "racial hate" in the lower planes, I mean really how often do a Tanar’ri and a Baatezu sit down and try and nut out what each other actually believe.

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Brainstorming session, part 3: the upper planes

I can also see the division falling along lines that are *not* alignment. That sort of debate is deeper than mere alignment.

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Brainstorming session, part 3: the upper planes

I see a lot of law on one side and chaos on the other, and while these are a lot of cool ideas, I think that mirroring the conflict of the blood war too much might seem kind of forced.

Heres an alternative idea. If memory serves, the Guardinals have always been the more 'active' of the celestials against the fiends.

The Guardinals have decided that since neither side of the blood war looks like its going to bleed the other dry (and the yugoloths using it to advance their own plans with each new day) its time to get a bit more aggressive. What if, after a long period of patiently waiting for the other celestials to stop puttering around and commit to something, The guardinals finally commit their full strength to attacking the fiends. And using the blood war as a distraction. After all, with all the armies of fiends out there, if one doesn't report back, all you know is it was destroyed. Maybe a bit of subterfuge on the Guardinals part to make the opposite side of the blood war look responsible.
Anyway, they want to provoke attacks by the fiends against the upper planes. Then the other celestials will have to fight back. Right now, the upper planes have been docile long enough that they have lost alot of believers. Its when faced by destruction at the hands of true evil that people really start pumping that belief to the side of good. We can take out the forces of evil, but we have to do it before they decide to come after us on their terms.

At least, this is the Guardinal's plan. But the other celestials found out first. Now, its the Archons and the Eladrin trying to hold back the Guardinals, resulting to violence more and more often as a last result. And the Guardinals are doing their best to get the fiends attention. After all, if the fiends start attacking, the other upper planes would have to stop attacking them and band together, right?

So it becomes NG vs LG and CG, with the Archons and Eladrin trying not to commit genocide to protect themselves before the Guardinals bring the wrath of the lower planes down on them. It could be that some of the Archons and Eladrin actually support the Guardinals.

Just an idea. There are probably a bunch of holes in it.
And now... sleep.

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Brainstorming session, part 3: the upper planes

That fits in well with the previous ideas of finding some ultimate weapon (which is only cheesy if presented in a generic fashion). However, if the Guardinals (all of them) are the 'renegade group' that I was talking about in my previous post, then it poses a few problems and inconsistencies:

First of all, with the exception of lupinals and equinals, directly attacking the fiends would be against Guardinal nature. They protect 'good' but they don't necessarily attack 'evil'. Also, directly attacking the fiends without having a major ace to back them up is very obviously imprudent. Fiends are numerous and deadly. The only thing keeping them from cutting a scar across the entire great ring is the fact that they are busy fighting each other. Sure, the yugoloths are benefiting from it, but if the celestials started a war against the lower planes, then the fiends would most likely put the Blood War on pause and focus their attention on the heavens. There are plenty of innocent and defenseless cutters between the two, and the celestials know it. That's not a risk they are willing to take (Nor, in an out of character sort of way, should we. Stopping the Blood War is a change equivalent to rearranging the multiverse as we know it, and that's just not a change the setting is ready for, in my opinion.).

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Brainstorming session, part 3: the upper planes

'Iavas' wrote:
Sure, the yugoloths are benefiting from it, but if the celestials started a war against the lower planes, then the fiends would most likely put the Blood War on pause and focus their attention on the heavens.

And in canon, that is exactly what they did last time the celestials (much less just one race of the celestials) tried that. The Blood War stopped immediately and all the fiends turned and attacked. The results were devestating. :-/ That's why the current situation is the way it is.

Plus, I personally find myself much more intriguing if the debate doesn't split along alignment or racial lines. If you find yourself with factions within the races - or factions that comprise of part of two or more of the races. Most importantly, where the opinion on what to do is *not* restricted to the usual three way LNC view. (And really - this isn't a debate that resides on any law vs. chaos basis.)

For example, and this is with the simpliest of situations in which the celestials know *exactly* what the weapon will do to the fiends:

You may have some archons all for using it b/c the fiends should be punished for their crimes.

Some archons, guardinals and eladrin, that want it used to protect those the fiends are harming or will harm.

Others, including archons and guardianals, that want it *not* used because fiends rise and therefore are redeemable and should be given the opportunity.

Whereas another group, of eladrin and asura, think that with using the weapon they will only allow for another 'evil' to exist by comparison. If then the rilmani, or the sladdi or madron become 'evil'... What's next? The archons turning it upon the chaotic races like... the asura and eladrin?

And still another group, also of eladrin and asura and probably younger guardianals as well, don't think we should be bothering with all this debate while people are out getting killed!

And all of that would be in the case where the weapons is a known thing. If there's any doubt about the scope of the weapon's actions - if it will take out mortal evil as well, or non-good, or what have you... there could be many more poitns of view.

I could go on - but I think you see the depths of what I'm looking at here. We should be able to break the factions out in a much m ore considered fashion - and I *want* to see cross species boundaries broken. That's what makes it different from the Blood War. That's what gives it depth.

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Brainstorming session, part 3: the upper planes

Another potential conflict concerns the asuras. They're sort of the unwanted stepchildren of the celestials--archons fallen from Law (an interesting Buddhist myth about it can be found on Wikipedia [url=http://en.wikipedia.org/wiki/Asura_(Buddhism)#Myths_of_the_Asuras]here[/url]), with only one documented 'species'.

What if other celestials (aasimon in particular) decided to do a little housecleaning in the Uppers? The asuras, without Power sponsorship or multiple ranks offering security in equivalent strength, are the first ones they want out. The aasimon would champion the cause, archons would be embarrassed that any of their number fell from perfect Lawfulness, the eladrin don't like the competition (or the image infringement) and the guardinals see them as a wild card that is just too unproven to keep around.

Would the asuras go quietly? Unlikely, but how do you fight the might of the gods' most powerful servants without .. well, fighting them?

In this case, the war of words mentioned before wouldn't be effective soon enough to make a difference. The asuras are outnumbered, out'gunned' and lack critical support. Do they migrate, or do they hole up and start fighting a bizarre guerilla war? Such a war would force their enemies into situations where they must either hold to their animosity or do the right thing--hopefully making them re-evaluate their stand, but at the least making them look bad. The asuras could also orchestrate events where the aasimon had to cooperate with the asuras.

Now, strengthening the heavenly host before this isn't really an issue. With the four major celestial types (aasimon, archons, eladrin and guardinals) in agreement about this course of action, they garner more strength from the alliance than they lose by ousting the asuras.

The asuras have to prove their right to be part of the celestial host. Is it only a matter of making the celestials see past their own ignorance? Do the asuras have a hereto-unknown birthright waiting to be uncovered? In the shadows of these bigger questions, asuras need protection, provision, supplies, and backup. Is there a sort of Underground Railroad for Upper Planars on the run? What do the celestials do with the asuras once they have them in custody? Work camps? Prisons? Do they sell them off as slaves or try to re-educate them? Do they make them mortal?

And what if the asuras don't want to be reintegrated into the celestial ranks? Might they fall, becoming a new kind of fiend? Might they try to disappear, melt away into the Planes forever? Might they seek divinity of a sort by trying to establish a universal consciousness or stealing enough divine spark from the Astral or what have you? Might they seek mortality themselves? How would their attempts affect the Upper Planes and the Great Ring as a whole?

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Brainstorming session, part 3: the upper planes

Don't Azura's have backing from the Indian Pantheon? I have a feeling the got covered in a Raksasha thread over on WotC. I remember Rip featured heavily so he might have some insights.

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Brainstorming session, part 3: the upper planes

I would think assimon would be the ones with godly backing, but I'd have to check my sources on it. If Rip or anyone else knows where to look? I could use some light reading. Eye-wink

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Brainstorming session, part 3: the upper planes

Now, I haven't found that thread, but I have found that in the (non-PS) Vedic mythology, asuras started out in good standing as their own rank of divine beings, but over time the idea mutated somewhat, turning them into demon-like direct adversaries of the devas--which is now their chief identifier. "Asura" is said to mean "power-hungry" or "power-seeking", interestingly, so that could be a spin on things.

I'd be interested in a bit of that reading, myself.

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Brainstorming session, part 3: the upper planes

Actually, if you look at the word origin, Aesir and Asura are related, which offers an 'out', as the Norse gods might be willing to back the Asuras in such a conflict. This offers some inter/intrapantheonic conflict as well.

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Brainstorming session, part 3: the upper planes

I actually thought up of a bit of a Creation Story for the Upper Planes while doing some brainstorming for UPS.

There is great danger in the Upper Planes, the Realms Above.

The danger goes beyond the idiosyncricies of one exemplar or the other. And it is not a product of any bias towards law or chaos either, for this danger is greatest on the Plane of Holistic Good, Elysium. You feel it right now-that soothing sense that your soul yearns for. It is conforting, but you know that it can trap you here as easily as the despair of the Grey Wastes can.

I see that you are confused. You'd expect my words from a fiend, or mabye even a Rimilari. Perhaps offering to answer any question of yours was a mistake. However, you had the wisdom to pose the question; I believe that same wisdom will help you to understand the answer.

Why does Elysium trap visitors? That is beyond even my knowledge. I have looked into that puzzle, though, by studying the annals collected by Lady Bharri. What I found led me to long periods of meditation, and still it troubles me.

When the Outer Planes began to form, the first forms of sentience were divided between those that sought order, and those who wanted to eliminate it. The precusors of Law created a bulwark that would corral the precusors of Chaos. in response the Chaos precusors reached through the lost Ordinal and drew forth connections to the Positive and Negative Energy Planes. These vortecies were drawn through the prism of belief. The Law precusors were divided by this new force, and so their bulwark was sundered. But as Law was divided, so too was Chaos demarcated, forced into groupings it couldn't shake off. The result was cataclysmic-the Ordinal Plane disappears from the annals, perhaps because it was destroyed. But the Prisms remained. Drawn to opposite ends of the nascent Great Wheel, they served as founts of morality, lending substance to the forces now defined as Good and Evil.

The Rule of Three defined that there should be three layers covering each Prism. As the Prisms leaked bits of energy into the Outer Planes, motes of belief began to cling to them. Here, however, the paths of Good and Evil diverge. In the Wastes, when the beliefs clinging to the dark energy reached the critical amount for sentience, they became jealous of their own identity. The stronger ones were able to overwhelm the ones that were weaker, but ultimately a stalemate was reached between these surviving proto-fiends. For centuries they hunted and eluded each other, defining the different aspects of Evil as they did so.

On Elysium, the beliefs clinging to Light energy eventually formed into the first race of Celestials-the Ehadim. The Ehadim lacked the impulse to swallow up their bretheren. Individually, they were not as strong as the surviving proto-fiends of the Wastes. They were great in number, though, and were free to explore the Plane. Eventually, one of them discovered the Source of the holy energy that created her species. This one became a beacon of holy Power on the Great Wheel. The other Ehadim were enraptured by the energy, and were drawn to the kin that released it. The entire race coallesed into a single entity more powerful than any since the formation of the Great Wheel: Elohim, the Unified Light. As power flowed freely from the Holy Prism, the Outer Planes buckled from the excess energy. The beings that carried the mark of Chaos and Law were still too weak to halt the encroaching Light. And the precusors of Balance were inactive at this time. The only power that could stop this Holy Armageddon were the proto-fiends of the Wastes.

The proto-fiends at first waited to see if one their bretheren might resolve it for them. As the light grew in strength, their sloth was replaced with fear-what if the light was too strong for them to turn back? It was amid this indicision that one proto-fiend decided to challenge Elohim. The name of this fiend is lost, but we know that it embodied the selfish will to survive. Such a force is at once empty and consuming, which gave this fiend great power amongst its peers. Against the Holy Armageddon, the basic drive this fiend had tapped into only grew stronger, and it became a Nether Fiend of the Wastes. In his presence, the other proto-fiends felt their fear of the Light be replace by an unfulfilling yet all-consuming drive to not only survive, but destroy that which threatened them.

As the Nether Fiend and its host marched towards Elysium, the Unified Light, according to my research, looked into the Realms of Possibility. What Elohim saw, my researched did not reveal-only that it looked into the Time-Stream, presumably to decide how to respond to the coming invasion. Elohim somehow passed through the Prism of Light, difusing the Unified Light into four entities, each independent yet part of a greater whole-Mikhail, the Penetrating Light; Raphael, the Healing Light; Uriel, the Revealing Light; and Jibrael, the Guiding Light. And it was unto Jibrael that the vision of Elohim was given, and she told the others of what the Unified Light had intended.

Mikhail gathered the remaining light of Elohim that had passed through the Prism, and from this light he created the Aasimon. For it was unto Mikhail that the strength and presence of Elohim was passed. When the invading proto-fiends reached the Holy Plane, they were engaged by Mikhail's army. As fiend and celestial clashed for the first time, Mikhail drew the Nether Fiend away from his horde and deeper into Elysium. Upon bringing the beast to the boundary between Eronia and Thalassia, Uriel sprung his trap. Uriel was given the Word of Elohim, and he used the Word to bind the Nether Fiend right on the border of the two layers. Raphael, who inherited the Wisdom of Elohim, then moved to seal the trap by creating a new layer of Elysium: Belierin.

In binding the greatest scion of the Dark Prism so close to the Fount of Light, the power of Unbiased Good and Untainted Evil were diminished. The proto-fiends retreated back to the Wastes, but with the Will to Survive trapped in Elysium, Despair settled over the Plane and color leached away. The proto-fiends who were drawn too close to the Nether Fiend went mad, transforming into Hordlings. Others sought to recreate another Cosmic Entity that would unite the fiends of the Wastes, and became Night Hags. A third group discovered the potency of deception, and would later call themselves Baernaloths.

As for Elysium, the power of the Fount of Light has been turned inward, in part to contain the Nether Fiend trapped beneath Belierin. But there is a deeper reason, one that goes back to the force that almost seared away the Outer Planes. It is this that I continue to meditate on. Perhaps this conundrum that I am only beginning to understand was the reason the Guardinals were created later. But that is a discussion for another time...

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Brainstorming session, part 3: the upper planes

'Clueless' wrote:
I would think assimon would be the ones with godly backing, but I'd have to check my sources on it. If Rip or anyone else knows where to look? I could use some light reading. Eye-wink

From what I've read, Aasimon fulfill both roles on the Upper Planes-they can serve individual deities/pantheons, or they can work as part of the overall structure of a particular Plane. The portal connecting Joviar (6th layer of Mt. Celestia) to Chronais (7th layer) is guarded by a Solar, IIRC.

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Brainstorming session, part 3: the upper planes

Ooh. Neat premise, Ulden. I love how there are almost as many theories on the origins of the planes as there are on Her Serenity. So, this time, it seems, the planes started out as law against chaos. I like that particular outlook more, since good and evil require conscience, thus sentience, whereas primeval chaos that's trying to prevent the encroaching order (the balance of the two eventually providing a habitable environment for the planes) can occur even before planar life. As toward your particular story, here are my opinions:

Pros:

¤ Tying in the rules of the multiverse into the formation of it's current structure.
¤ Explaining the distinctly out of place feeling of Belierin and what exactly Guardinals are guarding.
¤ Explaining the origin of hordelings, night hags, and baernaloths.
¤ Explaining why Elysium entraps sods by blaming it on the entrapped protofiend (though that doesn't explain why the protofiend makes everything so pretty that you just 'have' to stay, but I guess if you're trapped under an infinite planar layer, you work with what you can get).

Cons:

¤ The whole positive vs negative energies being equivalents of good vs evil. There's a discussion about that here.
¤ Although I know the 2e stats for Baernaloth make them out to be just a medium-powered outcast yugoloth caste, I always envisioned them to be protofiends of near deity level power (I blame Shemeshka's series). Making them equals of Night Hags and Hordelings doesn't seem to do them justice, although I see it working.
¤ It doesn't explain where the ancient Baatorians and ancient demons (which I'll refer to as Obyriths just to make it easy) came from.
¤ And finally, and this is just a pet peeve, I think the outer planes should have formed after the material (which formed from the inner planes) because they are formed from belief, which wouldn't exist without somebody to believe in it, even if that somebody is sentient crystal spheres or other 'alien' beings.

Overall, however, I like the premise. It doesn't really give specific reasons for a new war in the heavens, but it gives plent of possibilities. Kudos.

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Brainstorming session, part 3: the upper planes

Thank you for the feedback, Iavas.

Let me make a few points of clarification:

-While the entrapping effect is a consequence of the Nether Fiend trapped in Belierin, it's not because that is the will of the Nether Fiend. Instead, the scions of Elohim, in particular Raphael, turned the energy of the Holy Prism back onto the Plane.

-The 'positive=good' paradign was accepted an empirical trait-whether or not it makes sense is less important than the fact that it is consistently featured in the Planescape Cosmology. The logical consequence is that the Upper Planes are potentially just as hostile as the Lower Planes.

-Although I descrbed the Baerns as having a common origin as Hordlings and Night Hags, I didn't intend to imply that they were of equivalent power in the Lower Planes of Conflict. How the Baerns got to be more powerful, though, is for another story.

-The proto-fiends described here are limited to the Neutral Evil precursor race. To make this more clear, a better name might have been "Proto-Daemons" or "Protoloths". Baatorians and Obyriths are beyond the story's scope.

-I left out when the Outer Planes were formed in relation to the rest of the Multiverse, so I don't see how I implied the Outer Planes were created before the Prime.

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Brainstorming session, part 3: the upper planes

Very good answers! I misunderstood the whole Fount of Light being turned inward deal, containing not only the fiend but anyone else unlucky enough to fall under its sway. That's what I get for rushing. You explained my other concerns quite well, and my only remaining gripe is not with any part of your story but rather with the idea of linking elemental/energy planes with outer planar concepts of good and evil. I blame that newfangled transitive plane linking the two. Sticking out tongue

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Brainstorming session, part 3: the upper planes

Glad I helped clarify things for you.

I'm going to clean it up and submit it as an article. Ideas for a title?

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Brainstorming session, part 3: the upper planes

'Ulden Throatbane' wrote:
The 'positive=good' paradign was accepted an empirical trait-whether or not it makes sense is less important than the fact that it is consistently featured in the Planescape Cosmology.

It is? Where? I've got Guide to the Inner Planes in hand right now and I'm not seeing it. As far as I know that was added aka "attached with chewing gum and duct tape" late in 3.5, and even then was a bit of a clunker that was inconsitantly handled. Do you have any page numbers I can look at to confirm/deny this?

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Brainstorming session, part 3: the upper planes

Er, uh, yeah...I, ah do have a reference, uh, somewh-LOOKOUTTHELADYOFPAINISSNEAKINGUPONYOU!

[runs away very quickly]

Seriously, I honestly can't point to any single page in PS 2e and give you a connection. It does, however, make some sense given the overall trend (read: my subjective interpretation) in D&D that relates healing with the Upper Planes and the undead with the Lower Planes. Sure, there would be exceptions, but I wouldn't be surprised if such exception recieved extra scrutiny from their peers ("You say that you're a mummy from Heliopolis? Hmm...would you mind stepping here for a moment?")

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Brainstorming session, part 3: the upper planes

As far as I know the main reason that healing and harmful energies are associated with Positive and Negative energy planes is because they are the sources of the energies that are tapped for those spells. The spells themselves are fairly nuetral on morality, they just tend to be more useful or less harmful than others from the point of view of a prime mortal.

Alternatively - to a paraelemental of ice, fire is *evil* - utterly, totally, and horrifically useless and harmful with no good reason to exist... it's a bias based on perspective only. And in this case - perspective from the point of view of the Prime mortals - which are the beings whose belief create the Outer planes and their entities - hence, the likelyhood that their angelic beings will heal and not harm is pretty high. Descration of the dead tends from a prime point of view to be pretty bad so... there's your Upper/Lower trend there - caused by belief - not by actual quality of the energies involved.

If the use of Postive and Negative energies in these spells were a solid arguement then by comparison: One could make the logical argument that fire or magma which are commonly harmful and often used in combat spells, because they are used to harm others their respective elemental planes must *also* be planes of evil. Or that the knife a warrior wields is innately evil, while the knife a surgeon wields is innately good.

The trend you notice icomes from two things:
1) Clueless readers - and I'm not meaning this as slang, I mean the newbs - who don't know a lick about the planes or their interactions and are making some pretty base assumptions.

2) Recent books which have tied negative energy undead to evil and positive energy undead to good. Which is in direct and *utter* contradiction to 2nd ed material and frankly poorly researched. Look up the elven undead guardians, the baelnor - a great example of 2nd ed undead, negative energy critter that's L-to-the-G. It's been widely assumed that animated objects are defined as items having a link forged to the positive energy plane in the same way undead do to the negative. (I'll include a reference for this as soon as I can find one.)

In short - the only reason negative energy is deemed 'evil' is really more because it's 'icky'. And positive is deemed 'good' is because it's... I dunno - 'fuzzy puppies'? It comes down to the logical flaw of correlation implies causation.

... and now. I'm going to put on my mod hat...
[mod] Bad Clueless. Bad. Go sit in the corner, wench. You have thread-jacked on your own forum! You oughta know better! Go to your room for thirty minutes and then when you come out post in the proper thread: here. [/mod]
*ahem* Eye-wink

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Brainstorming session, part 3: the upper planes

I read your reply, and I think the important point as it relates to my story came through.

I did a bit of self-review, and concluded that the positive/negative element is not really an essential element of the story, only that Chaos defeated Law's Bulwark by creating a new component in the Outer Planes: morality. In other words, the positive=good/negative=evil isn't a necessary assumption for the rest of the creation myth.

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Brainstorming session, part 3: the upper planes

Anyway, let's get back to making the Upper Planes more interesting.

We have the Peace War (Celestials trying to get the others to convert) and the Great Arguement (Whether to use the Ultimate Weapons or not).

We still need some dangers, I'd say. Maybe some of the fiends are trying to attack the Ultimate Weapons? Maybe more subtle strikes? Maybe the Ultimate Weapons are innately dangerious, and since being uncovered, many odd things have been seen (bandits in Bytopia, for example) that need dealing with.

Thanks
Luc "Threadkiller" French

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Brainstorming session, part 3: the upper planes

'Lubaf' wrote:
We have the Peace War (Celestials trying to get the others to convert) and the Great Argument (Whether to use the Ultimate Weapons or not).

And the asuras. Rule of Threes, cutter. Eye-wink

Well, so far, anyway (Ulden's is a bit grander in scale, so it gets its own category--good work, that).

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Brainstorming session, part 3: the upper planes

As for the Peace War, as you so aptly named it, I think the misinformation concerning the ultimate weapon (we need a better name for that, really) should be the inherant danger surrounding it. I also like the last idea Lubaf mentioned - the weapon corrupting the planes around it. That could also be tied into the whole Asura plot (they are, after all, chaos-corrupted archons). Asuras have a lot of potential, but we need to look back on what was already written about them so as not to contradict that.

On a side note, I have come up with a short story (hopefully to be put in the Chronicles section) involving many of the major players found in the Faces of Sigil book but after Faction War. I'll write it up sometime this weekend when I have a spare moment. The reason I am mentioning this, is I might tie it in loosely with the plot we are disucussing here, but without influencing this plot too much. We'll see how it works out.

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Brainstorming session, part 3: the upper planes

Ok - I think we have a decent basis for what the background for this module or series of module will be. Now to get into the hard part of this...

1) How long will this series of modules be?

2) How many and which locations will we use?

3) How many and which NPCs will we use along the way?

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Brainstorming session, part 3: the upper planes

'Clueless' wrote:
Ok - I think we have a decent basis for what the background for this module or series of module will be. Now to get into the hard part of this...

1) How long will this series of modules be?

2) How many and which locations will we use?

3) How many and which NPCs will we use along the way?

I can't answer 2 & 3, as that's more plot related, but I can see 5 modules:

1.) The uncovery of the Ultimate Weapons (whatever we decide them to be; I suggest one (the most lawful) be a production device for creating an unbeatable army).
2.) The Great Arguement.
3.) The Peace War.
4.) The Disruption of the Upper Planes.
5.) The climax, triggered by an arguement over the Asuras, wherein we see that the Ultimate Weapons should be reburied, but the warnings on the tombs should definately be clearer, and the existance (and flaws) thereof should be advertised.

#2 and 3 can be smooshed together, but #4 needs to come right before #5.

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Brainstorming session, part 3: the upper planes

I always preferred the out of the way approach. ( нормальные герое всегда идут в обход )
My suggestion (or one of them, as I have many Smiling ) would be the following:

Prologue
In which an unexpected, unintended, and wholly unusual arrival in Bytopia encounters a group of dissident seperatists and sparks the formation of a new sect.
Act I: Calm
In which the Heroes are hired as minders to a PTC caravan headed for Tradegate only to find the burg occupied by a mustering army.
Act II: Downdraft
In which the Heroes assist the the new sect in raiding a key fiend outpost on Gehenna and tumble to a shocking dark.
Intermission
In which a celestial council is convened to decide a course of action concerning the new information.
Act III: Updraft
In which the Heroes help fend of fiendish retribution that shatters the council into differing opinions.
Act IV: Lightning
In which the Heroes help uncover a dangerous new ally and smuggle it out of Pandemonium.
Act V: Thunder
In which the arrival of possibility agitates the Upper Planes toward a civil war that the Heroes must restrain.
Act VI: Precipitation
In which the Heroes are forced to interrupt a imprudent attack that could end one war and start a bigger one.
Act VII: Dissipation
In which a decision is reached and must be carried out by the Heroes in the face of physical and moral adversity.
Epilogue
In which the original spark returns to its cage.

I know that it all seems a bit vague, but I base it on some ideas I currently have floating around my head. The identity of the 'spark' will be revealed in the short story I'm writing (in addition to the prologue). The story, however, is taking longer than I planned because I'm still trying to figure out if any of the main characters have been penned in the dead book since the Faction War according to any official or on-site material.
Also, I figured that to make the 'ultimate weapon' less hokey, we can make it a living being, of a sort. Finally, you can obviously tell that I based the whole "act" system on a 2e adventure index system and with a tempestal theme. Suggestions and opinions welcome.

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Brainstorming session, part 3: the upper planes

Hmmm, who says that the ultimate weapons have to be from a long time ago? Its a re-occuring idea in fantasy settings that items of great power only come from the distant past.

I can easily see a situation where you have a weapon of incredible power being built in the present. After all, what do you think the Doomguard have been doing all these years? It wouldn't surprise me one bit to discover that the Doomguard have been building a weapon capable of destroying entire planes. Or if thats a little more power then we want this weapon weilding, simply killing the inhabitants of a very large area and busting up the landscape.

The moment that even the rumor of such of weapon reaches the ears of the exemplars (maybe some secret information is discovered/ revealed by the PCs), everyone is going to make a grab for it. We'll say that its not complete yet, so the Doomguard can't use it to defend themselves.

You can base an entire module around the quick and feirce battle to take control of it. But it ends with the Celestials managing to grab it and take it to the upper planes. Some of the Doomguard working on the project are taken by the fiends, some are taken by the Celestials. Most die in the battle, either caught in the crossfire or killed when it looked like the enemy might get them.

But you end up with the Celestials having a near-complete weapon. Their first objective was simply to keep the fiends from having it, and now that they have it, they arn't sure what to do with it. But one things for sure: the fiends may have lost control of it to the celestials, but they haven't given up. The Yugoloths are setting the stage to play the Tan'ari and the Bataazue off each other as each side abandons the traditional Blood War battlefields and rushes to the upper planes, and then steal the Weapon for themselves while the Bataazue and Tan'ari duke it out.

Now you have the celestials who are rushing to complete the weapon before the fiends overrun them, and they arn't exactly sure if they can risk using it even if they do get it up and running in time.

The way I see this ending is the Celestials completing the weapon, but not before the fiends have already invaded the Upper Planes. Then, the Celestials have no choice but to use it on the fiends, on their own soil. (Come on, pick an upper planar layer that wasn't that interesting, and blow it up. That will make it interesting!). The fiends retreat, and wait to see if the Celestials are willing to use it as an offensive weapon. The weapon promptly breaks down after one use, but with time can be repaired, and made to be fired multiple times. (You have to assume the Celestails wern't exactly worried about product quality as they raced to finish it in time.) This is when the Celestials finally get a chance to get into a real ethics debate. Probably keeping it as a last resort weapon.

Meanwhile, the lower planes are working with the Doomguard they captured to build a similar weapon. And now the Celestials have to either destroy it, or find a defense against it. They try the first, and fail. Then they manage to create some spell or another that keeps the weapon from locking on the planes that it is not itself on. This spell quickly falls into fiendish hands via Yugoloth spies.

As the dust settles, you have fiends and Celestials with Doomguard Weapons, neaither of which is useful except as a last resort defense. After all, you don't want to blow up your own plane if you can help it, right?
Now your back to a similar stalemate. Sure, they could sneak their weapons onto the planes they want to destroy and then use it, but they will probably blow up their weapon in the process, and that leaves them vulnerable.

So, is this a plausible idea?

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Brainstorming session, part 3: the upper planes

Interesting. Here are some problems I see with that:

1) The Doomguard are a split faction right now as it is. Their major secret turned out to be the semi-sentient and way too large Sphere of Annihialation that escaped from their fortress on the Plane of Ash when it was attacked. Considering there are at least four different sect[ion]s of Doomguard with radically different ideologies, it seems surprising that they're able to build anything of multiversal proportions in their spare time.
2) It seems to me that you are suggesting wiping out the Doomguard during this adventure/module. Would that be wise? They still have plenty of potential, especially with their four-way split.
3) This is a personal thing, but I really tend to approach the destruction of infinite planar layers a bit hesitantly.

I guess, what I'm trying to say is that, in my opinion, this battle/adventure/module should not be as dramatic or grand as the Blood War or even the Faction War, but just have the potential to be unless stopped by the PC's.

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Brainstorming session, part 3: the upper planes

I wasn't think the Doomguard as a whole, just on of the 'faction 'sects.' If I remember correctly, one of them wants to seriously speed up Entropy anyway, right? This would be them.

And I doubt the entire pro-Entropy sect would be wiped out, just the ones who were in the fortress where the weapon was being built, and even then a fair number of them coulkd have escaped via portal. And even then some where captured by the fiends and the Celestials. The ones with the fiends we probably wont see again, but the ones the celestials have will probably be released after everything settles back into a stalemate at the end.

And, in response to #3:

Quote:
Or if thats a little more power then we want this weapon weilding, simply killing the inhabitants of a very large area and busting up the landscape.

But it has to be impressive enough to cause this sort of arms race scramble. If its not enough of a threat, then it loses its importance.

And this is hardly more dangerous then the 'destroy all evil in the multiverse' ultimate weapon. The only differance is that this can effect anyone.

Dont get hung up on details, its the general concept that I'm putting forward. (The concept being that rather then a long lost artifact weapon, its something built by a presently existing group. I only chose the doomguard because the Entropic fanboy groupseemed like the ones most likely to build it.)

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Brainstorming session, part 3: the upper planes

That makes sense. And it'll make it doubly interesting if one of the PC's happen to be a Doomguard (of one sect or another). There could definately be more thought along those lines.

And just as a forewarning (that's probably way overdue), don't take my criticisms personally. The reason I start naming away thing that wouldn't work from the beginning is not because I don't like the idea. I'm just trying to help streamline it so that minor scratches don't become unsightly ditches as it grows/evolves. I'd actually love for somebody to do the same thing to my ideas. It's the way I plan ahead (when I do). So again, no hard feelings, ok?

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No hard feelings here at all. Its a brainstorming session, if there wasn't some sort of criticism, I'd be a bit dissapointed.

Edit: In a previous post, you mentioned:

Quote:
Their major secret turned out to be the semi-sentient and way too large Sphere of Annihialation that escaped from their fortress on the Plane of Ash when it was attacked.

What adventure was this? This interests me.

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The huge Sphere of Annihilation incident occurred Post Faction War. It was mentioned in Chapter 3 of the downloadable PDFs currently available on this site (under Doomguard - History), which is where I learned about it. However, I'm relatively certain that the entire incident was either described in or evolved from "In the Abyss" 2e adventure. Which, now that I mention it, involves Doomguard constructing weapons of mass destruction for the Tanar'ri in a plan that eventually backfires. Considering the similarities, it should dfeinately be used as a source.

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Brainstorming session, part 3: the upper planes

'Fidrikon' wrote:
Meanwhile, the lower planes are working with the Doomguard they captured to build a similar weapon. And now the Celestials have to either destroy it, or find a defense against it.

Hmm... and finding a defence might require some degree of testing, yes?

Quote:
As the dust settles, you have fiends and Celestials with Doomguard Weapons, neaither of which is useful except as a last resort defense. After all, you don't want to blow up your own plane if you can help it, right? Now your back to a similar stalemate. Sure, they could sneak their weapons onto the planes they want to destroy and then use it, but they will probably blow up their weapon in the process, and that leaves them vulnerable.

I'd suggest at least one group of fiends trying to sneak in and use the celestial weapon against the celestials.

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Quote:
I'd suggest at least one group of fiends trying to sneak in and use the celestial weapon against the celestials.

Yeah, I can see that. However, you have to assume that (considering its range, even if it can only target something on the same infinate area of existance that it is on) its going to be far from the front lines, and very well defended.

Also, since details in the original post can be changed real easy, it could be that the celestial army sent to destroy the Doomguard weapon that the fiends are building succeeds, but while a large number of Celestials are away from the Upper Planes, a bunch of fiends try to steal the Weapon that the celestials have. After all, it may be broken now, but repairing a weapon has to be cheaper then building one from scratch. Especially if you deprive the enemy of that weapon.

The fiends get close, and get to the weapon, but can't get it out of the Upper Planes in time. So, they destroy it.

This leaves both sides without a weapon, and with all the fighting going on, we might be able to say that enough of the doomguard working on the project have been killed that there is no one left capable of building one.
However, even if the Doomguard cant build a new Plane-buster weapon, Both the Upper and Lower Planes probably can build some lesser (which doesn't mean weak, just less devastating then the Ultimate Weapon) weapons with the information the remaining Doomguard have.

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Brainstorming session, part 3: the upper planes

My suggestion for the Ultimate Weapons:

1.) A machine for producing an unbeatable army, each member of which is powered by its innate Goodness.
2.) A device for exterminating all evil beings.
3.) A spell that will cause all sentient beings in a given world to be able to know if a person is evil just by looking at them.

Each of these devices, unfortunately, leaves "Good" and "Evil" dangeriously undefined; suspicions that they use whatever the collective belief of the Upper Planes defines these words leads to the Peace War.

I'm inclined against having the Ultimate Weapon being a Doomguard device, if for no other reason, than because the result would be something usable by anybody, which greatly lowers the degree of the power up given to the Celestials by the weapons.

Thanks
Luc "Trinity" French

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Brainstorming session, part 3: the upper planes

I'm all for pop-culture inspiration but the "machine for producing an unbeatable army" idea which seems to be popping up here and there seems a little too much like Knights of the old Republic 1 although I guess it could be spun in a new way.

Also, the upper planes already tried something similar with the Quesar (please excuse spelling) and decided it was immoral to force these beings into servitude.

Come to think of it the abilities of the Quesar and their position in the upper planes could be a good trigger point for an upper planar conflict/ the Quesar could be a component or early generation of the 'ultimate weapon'.

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“Oh, if only we could wipe all larvae from the Lower
Plane! Many fiends and fiendish races would suffer then,
that’s for sure! Hordlings, imps, quasits, baatezu, and
tanar’ri all rise from the ranks of the larvae though, admittedly,
the baatezu and tanar’ri do emerge from other sources
as well.”
Rezzik Tam – Faces of Evil

Could the ultimate weapon destroy all larvae?
Major blow to fiends – yes
Destroying evil beings – yes
Upending the order of the planes – yes
Destroying souls which may not yet be beyond redemption – ?

__________________

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Brainstorming session, part 3: the upper planes

While killing off a vast number of larvea would deal a blow to the fiends, you run into a couple of big problems.

The Larvea are petitioners. Even if you make it so new petitioners don't form as larvea (which would have to be a side effect of the weapon, otherwise new larvea would replace the ones you killed) the fiends will find a way around that change. After all, it isn't the fact that they are in the form of larvea that makes them capable of becoming fiends, its the fact that they are petitioners.

Granted, the current forms of the petitioner to fiend transformation take the larvea form for granted, but I dont think its a requirment for the process.

And I dont see how the ability to effect petitioners would be, specifically, an anti evil weapon. I can see such a weapon being used against the Upper Planes as well. Granted, I dont know as much about the Upper Planar petitioner system as I do the Lower, but I'm having trouble envisioning a weapon that effects petitioners on such a fundemental level that can't possibly, under any circumstances, go both ways.

Unless we suddenly see the Upper planes employing some sort of biological weapon that kills off larvea, but that hardly seems the style of Good Aligned beings. And its a big tactical error as well. Because down that path lies a bio-weapons war against the Oinioloth, and you have to assume he has a bit more practice at this whole 'plague' thing.

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