Zimmy - I love pirates. Add giths to the mix and I will geek over it majorly. I really enjoy the idea of the 'captain's skull'....very piratical.
BoG'r OOC.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss. If you only know yourself, but not your opponent, you may win or may lose. If you know neither yourself nor your enemy, you will always endanger yourself. - Sun Tzu, The Art of War
Lol, how cute
#4:
A very intemperate duthka'gith. (I'm thinking gish with a lot of fire spells, but I can't remember if half-dragons take up the gish role often.) While fierce, courageous, and bloodthirsty, this duthka'gith was kicked out of her unit for serious discpline problems. Problems including insubordination, getting in fights, being drunk or otherwise intoxicated on duty... oh, and she's a pervert. She likes barbarians, a lot. Not that carrying on with a barbarian is unheard of among gith peoples, but the carrying on was happening to an excessive degree.
After getting kicked out, she eventually joined a Blood War mercenary company. She actually managed to acquire some kind of discipline as a result, and has some gory, colorful stories of the Blood War to tell. She is rumored to have carried on with some kind of fiendish being and supposedly has a half-fiendish hatchling stashed away somewhere (extremely scandalous!). She is also said to have a barbarian in every port.
She's one of the bravest members of the crew, but it's questionable whether she'll actually be sober enough to fight at any given time.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
#5:
Groth, a male half-orc, grew up on the mean streets of Skullport. When he was little, his older brother was kidnapped by a gang and sold to hungry illithids. (Groth saw him get decerebrated.) Groth first made it his mission in life to get even with that gang, then to mess with the illithid as much as he possibly could.
He knows his way around Toril's Underdark quite well and is able to act as a guide if the party ends up there. During the Incursion, he helped out a githyanki rrakkma that was having a hard time, and has been working with githyanki ever since. He's a pretty taciturn guy. He doesn't speak very often, but when he does, what he says is important. Groth is an accomplished illithid hunter and is on the "not-foe" list for this world. He is unusually intelligent for a half-orc and has a high Will save.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
#?
Tsaik'jin is a gith sailor who built up a reputation as an exceptionally skilled Incursion recruiter in Git'riban, though he is a native of Tu'narath. Once a simple farmer who supplied warbands with quick travel rations, he managed to get a position on his first rrakkma as the group cook. He hilariously managed to deck a thrall with a frying pan, though the resulting carnage as the thralls swarmed the camp quickly made him realize that he did not want to live and die as a mere farmer anymore.
Several years later he managed to attract the notice of a recruitment officer in need of adventurous and patriotic gith willing to serve aboard his ship and the rest is history. During the wake of the fall of Vlaakith, Tsaik'jin was swept up in a full-scale mutiny and the farmer-turned-sailor along with the rest of the crew aligned themselves under the banners of the Pirates of Gith.
A side note: he is the artist who inked all of Azthri's tattoos.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss. If you only know yourself, but not your opponent, you may win or may lose. If you know neither yourself nor your enemy, you will always endanger yourself. - Sun Tzu, The Art of War
I'm having so much fun writing these.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Ohhh man I've got more, too! We should collaborate, Zim!
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss. If you only know yourself, but not your opponent, you may win or may lose. If you know neither yourself nor your enemy, you will always endanger yourself. - Sun Tzu, The Art of War
So keep writing
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
There are githyanki - then there is Xailen. He is a tireless hunter of Illithid and he keeps a rack of all the skulls he has accumulated in the trophy room of his usual haunt in a githyanki astral port town. Interestingly, his pride and joy lays in the teahouse he built from a converted warehouse, which is currently being managed by his best friend. In true githyanki fashion, the teahouse serves the popular gith pirate drink - jukklar* and has a permanent healer on staff should brawls erupt.
* A blend of distilled roots grown in Tu'narath which is mixed with gunpowder and blood. Where the blood is acquired is best left unsaid.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss. If you only know yourself, but not your opponent, you may win or may lose. If you know neither yourself nor your enemy, you will always endanger yourself. - Sun Tzu, The Art of War
#8 - This handsome male githyanki is a varsh-caste bard, and Styrrn's favorite lover. He is currently furious that Styrrn disappeared without letting him know where he was going. Before the fall of the Queen, he composed some moderately (politically) offensive songs that got him into a LOT of trouble; he ended up fleeing the same purge that #3 did. He fled to Git'riban, and his lyrics grew progressively more political, and more offensive. Said lyrics are very popular in Git'riban these days. At some point, while drunk in Sigil, he got robbed by graith (very much to his shame) and hipped through a one-way portal to Toril.
He is of the Band of Turquoise, and is more materialistic than many githyanki (not too unusual for a githyanki from Githmir), definitely enjoying luxuries. He is likely to be motivated by the prospect of plunder, but also by a really interesting tale. He can be quite manipulative and guileful, but like many members of the crew, drinks too much and too often. He is very tired of Abeir-Toril and would like to leave, but is dubious about how safe he would be on the Astral. Git'riban might do, though.
(Note that he actually has the bard class's musical special abilties, unlike many githyanki bards.)
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
"Sell the story" might be a way Gith phrase for trading information to outsiders (here even meaning one outside of your warband/order/party) or to graith. As in, "Don't sell the story of the Queen to those pathetic graith. That's blasphemy!" Or, "don't sell the story of your rrakkma too low, brother. It is far more valuable than their services."
Sell-The-Story is also the name of a Gith pirate on board the Dirk. He found that he could make a fortune in selling information, especially lurid or strategic insights on both the Gith and barbarians. He is even rumored to have done deals with the ghaik, but that may be an accusation brought on because the Githyanki despise him as a traitor. He escaped the Astral when his notoriety caught up with in a trade city, running to Git'riban. He, however, came into competition with Grazz and the sharpshadows. The had taken him in as a fellow informant until they realized he turned stag on them as often as their targets. He got an offer he couldn't refuse from the 'zerth triple agent. Either go through the skipping portal or be sent to the Lower Planes with dagger holes. The 'yanki rogue considered his options and chose to dive into the portal, which happened to be bound for Toril.
Diving is what saved the unfortunate informant, as the portal exited high over the ocean. He was picked up by a Githyanki raiding crew a few days later. The Gith proved his worth as a spy and infiltrator, but quickly found selling crew members' secrets to one another too addicting. As such, they marooned him on an isle half-dead with a single vial of poison (They weren't going to give him a quick way to die). A band of half-orc pirates landed on the isle due to its isolation and found the half-starved gith fending for himself against the vicious animals that live there. They were impressed that he had survived so long and became intrigued when he claimed to have information valuable to their cause (whichever it may be). The captain saw the worth of a Gith informant with the 'yanki Incursion underway, though he made the poor sod know who was boss. Sell-The-Story lost his real name that day, given a new one that reflected a phrase he kept using, and had a scar torn into his chest that claimed him as a member of the Dirk.
Sell-The-Story wasn't glad when Styrrn's fleet caught the half-orc sloop, but he found that the captain wasn't eager to lose his prized informant to appease Gith sensibilities. Sell-The-Story made himself valuable to the Gith pirates, who learned to tolerate his past. He still keeps tabs on the others, picking up their secrets when he can, in the hope of making a few stingers off of some dirty secret.
#10 - Even before the Incursion, the male githyanki Shar'shau had been a smuggler around various Astral cities and Git'riban. He has sometimes helped githyanki renegades get to safer places, though more to increase his own wealth than for any ideological reason. He is just honorable enough that he won't kill or abandon the githyanki he occasionally smuggles. Much more often, he trades in intoxicating substances or other banned items. He won't knowingly do anything that would make him a collaborator with the ghaik, i.e., no brain trading, and he won't have anything to do with slavery.
He was loyal enough to join the Incursion, and managed to make a profit for himself wherever he traveled. He has a lot of local graith contacts in various parts of Faerun (as well as in Git'riban and several Astral cities). He nearly got himself killed, however, after selling a lot of war materiel that belonged to his warband and lining his own pockets. (His warband suffered significantly after their expected resupply did not occur...) Shar'shau fled his own warband after that, eventually joining up with Styrrn.
Shar'shau is not the bravest of githyanki out there. He might not be an out-and-out coward, but he's cautious, for sure.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
# 11 - Human female cleric of Umberlee. Apparently she was a Sembian noblewoman or aristocrat at one point, and at was at the losing end of some intrigue or other; she is quite happy to take actions that make Sembians miserable, even if it means helping the Incursion. Styrrn contemplated killing the human god-slave several times, but never got around to it. At one point, the duthka'gith (#4) hurled #11 overboard during an argument late at night, in bad weather. The priestess showed up on the main deck the next morning, soaking wet and more piked-off than ever, but otherwise none the worse for wear.
The priestess is usually decent at not aggravating the githyanki crew too much, but some friction and tension is definitely present. A good percentage of the barbarian crew pray to Umberlee at least occasionally. She doesn't especially like githyanki, especially given their distaste for Powers, but will put up with them if doing so helps her own goals.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
#12 and #13: A pair of blond-haired male human barbarians from a far-off place called Vaasa. Both of them throw themselves into battle with enthusiasm and drink to excess. They have adventured over much of Faerun and are content to travel anywhere that they can find battle, treasure, and an epic tale to tell their buddies back home. Both eventually intend to return to Vaasa some day, preferably with enough loot to live very comfortably back home. They don't really care about githyanki one way or another, but respect githyanki for their ferocity and bravery.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
#14 and #15: These twenty-something humans are brother and sister, both unfortunate enough to be captives of the githyanki. They haven't been here long but both are already in bad shape. They are the children and heirs of some big shot Sembian who was slain in the Incursion. Styrrn kept them as captives because he believes (correctly) that they know either the location of a significant treasure or information of military value to the Incursion.
Apparently their family is one that the priestess of Umberlee really, really doesn't like. She frequently gloats over their suffering and wouldn't mind feeding them to the Kraken, as it were.
Both captives would be willing to make a deal that would allow them to get out of githyanki captivity alive. Prior to the Queen's fall, they would have been sacrificed to Her Majesty. What to do with them now is less clear. It might be possible to ransom them, if a party can be found to ransom them to.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
I like no. 11
I like all of Zimrazim's contributions.
Chaotic Goth; not bad but the cook sounds more graith than gith. I like him as such, and if we make him a human (or maybe even a halfling or something) he's in.
Benyamin; Sell-the-Story sounds interesting, but he'd likely be assigned to one of the smaller ships, instead of being able to rumor-monger aboard the flagship.
It is considered ideal if the "captain's skull" is the skull of the first illithid he slew during his first rrakkma.
I love it.
Instead of Styrrn's own kill, tho, I'm thinking it could be a control skull salvaged from a wrecked astral ship. It is potentially an extra if the controls on the skiff are damaged.
Is the Dirk the flagship? I thought the Pride was. I intended him to be on a small ship.
Ah well, I can work that. He'll be a half-elf farmer from Kara-Tur. His father was an elf and his planeswalker mother was a very racially mixed individual who died when he was three. All he really recalls of her was that she was almost a foot taller than his 5'6 father, had claws, pointed ears and lots of tattooing. Tsaik'jin's real name is Cherenjin Gansükh but the crew kept stumbling over the pronunciation. Tsaik'jin followed in his mother's planeswalking footsteps to live in Sigil, hoping to find adventure and recipes. He wound up as cook for an adventuring group - thus following the original thrall incident I mentioned in the write-up. He will have been captured by the githyanki after being abandoned by his party who were more concerned with saving their own skins.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss. If you only know yourself, but not your opponent, you may win or may lose. If you know neither yourself nor your enemy, you will always endanger yourself. - Sun Tzu, The Art of War
How many of Lahar's forces are still in Pale's possession at the moment? The two scouts still are (I think) as well as their vessel, but are any others also?
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Happy birthday to me ~, happy birthday to meeee ~ happy birthday, dear "Burning Spear", happy birthday to meee.. ~..
(someone has to sing it to me, might as well be myself, lol.
Happy Birthday!
Happy birthday, Burning Spear! Enjoy the new year.
Hopefully it is a new year of killing squiddies.
Happy Birthday, Burning Spear!!!
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss. If you only know yourself, but not your opponent, you may win or may lose. If you know neither yourself nor your enemy, you will always endanger yourself. - Sun Tzu, The Art of War
Happy birthday
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Happy Birthday hope you had a really great day.
Thanks guys and gals for the best wishes..
Day wasn't that special, but ok-ish, had some nice food (steak) and watched a couple o movies with 2 friends (a family), basically just another day, lol.
Groth, a male half-orc, grew up on the mean streets of Skullport. When he was little, his older brother was kidnapped by a gang and sold to hungry illithids. (Groth saw him get decerebrated.) Groth first made it his mission in life to get even with that gang, then to mess with the illithid as much as he possibly could.
He knows his way around Toril's Underdark quite well and is able to act as a guide if the party ends up there. During the Incursion, he helped out a githyanki rrakkma that was having a hard time, and has been working with githyanki ever since. He's a pretty taciturn guy. He doesn't speak very often, but when he does, what he says is important. Groth is an accomplished illithid hunter and is on the "not-foe" list for this world. He is unusually intelligent for a half-orc and has a high Will save.
Graith Captain of the Dirk
I'm assuming Pale would return them to Lahar's command. Of course, Mist has probably probed them and knows somewhat of Lahar's plans.
Is the Dirk the flagship? I thought the Pride was. I intended him to be on a small ship.
Yes, of course. Interesting if he was not allowed on the flagship by Styrrn's orders, but of course Styrrn is gone along with his most loyal followers.
#16: Very talented mlar-caste ship's carpenter who is additionally a skilled alchemist. (At the request of multiple pirates, she is also something of a brewer.) She has been told more than once that she's too good to be hanging out among the scum and riff-raff who make up Styrrn's crew, and several gith commanders on this world would be happy if she were working for them instead of Styrrn.
She knows vessels ranging from githyanki Astral ships to graith seafaring vessels to craft that can handle Underdark rivers and seas, and more. At some point during the Incursion, most of her warband were killed in a massive battle, and the forces Styrrn was leading at the time helped turn that near-defeat into a victory. (While most of her warband came to Abeir-Toril for the Incursion, a small core still exists on the Astral, so her warband might recover.)
While she usually has a pleasant disposition (well, for a githyanki), her sho-dai was slain in the battle that took out most of her warband, and she is morose at times. She would be particularly interested in returning to the Astral to make contact with her warband there, but is willing to consider other destinations. She feels that she owes Styrrn, but with his disappearance she may need some kind of persuasion/inducement to stay with this crew.
(Character class wise, she might be a wizard or at least something mage-y, but maybe not. I'm hoping for an alchemist to keep the party supplied in alchemical items as well as 'random piece of equipment that would be really useful just now.')
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Ebberron might not be accepted by our vaunted dm but #14 sounds like they could be an artificer or maybe a magewright.
All PCs can now fully interact again. I may have another post before anybody else, but then again I may not.
Ben can bring his character in. Xer'mun may have already talked briefly to the Git'ribani who were watching the commanders' meeting from the bottom of the Custom House steps, if you like.
Weirdly i am getting an update email, of a new IC post, but when I check the thread, no new posts at all...
Benyamin, if you haven't noticed (whether on purpose or not..),
I am a separate part of the group, in the sense that;
I am working with them, but officially I am not part of them, and thus I have as a Githees (Knight) and Githyanki the right to be separately addressed..
Your ignoring this, does not make friends..
Eh, I'm pretty sure Ben's character is within the bounds of githyanki etiquette. In fact I think he's trying pretty hard to be polite. (Ya'shenn initially introduced herself to Gy-Nath when she joined the party.)
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
My character got mentioned several times during the exchange in the captains meeting, separately from the Githribani group, and now suddenly I am not..
Not within my accepted bounds of Gith etiquette
Not within my accepted bounds of Gith etiquette
To Xermun, he would be working with the command structure of Gy and Na'rai as head leaders and need their permission to work both aboard the fleet and with the rrakkma. Kirath and Ij are, in this regard, first officers, even if she happens to be a Githees. No offense intended, but the knight is fine to take it as an insult if that suits the character.
Edit: Going by your initial post, didn't Ij move to organize her followers upon leaving the Council? I think that would also contribute to her not being initially addressed.
Yea, but that post never got addressed, by the Dm.. so, meh..
I "understand" , but she will take it as an offence, being the sociopath that she is..
Also, edit: a 36 woot~!
Congrats on the killer roll. She'll have the inside scoop on the Black Fleet, which will be interesting to see played out.
Thanks, although I do wonder, what use is it introducing a character at a moment when
half the "group participants" ate not there?!
Bit weird imo
echo// double post
No problem.
Does Ya'shenn recognize his Order?
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
No problem.
Does Ya'shenn recognize his Order?
Recocnize as in "identify"?,or accept that some buggers created and called it that? lol, I hope not
Simple, story. Lish has his own commanders, so Xermun stood outside. It made sense to meet the active players outside before meeting your characters.
Btw, system wise I keep getting emails saying new posts (or edited old ones),but when I go to check, nothing new at all... what's up with that?
Simple, story. Lish has his own commanders, so Xermun stood outside. It made sense to meet the active players outside before meeting your characters.
active players? I think I am fairly active, thankyouverymuch
Idea for a flavor note: Styrrn had a "captain's skull," an illithid skull that he would use for public piratical ceremonies (examples: if two pirates were to swear an agreement to settle their differences, making a sworn agreement about distribution of loot, etc.). This is actually a Gith Pirate thing (probably goes back to the First Captain...) that is popular among many githyanki sailors. You won't see a "captain's skull" among the very orthodox, but you won't be deemed a heretic for having one, either.
It is considered ideal if the "captain's skull" is the skull of the first illithid he slew during his first rrakkma.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!