BoG'r OOC.
It's possible for Ya'shenn to charm/dominate key NPCs before the battle begins, if the party wants that. I don't know whether the rest of you would want to spend that much time, though.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Of course, the githyanki don't really know how the graith ARE prepared. What they do when the general alarm of "githyanki" is raised might throw certain well-laid plans out the window. Remember, too, this is a pretty small strikeforce. A few high-level cutters [6 PCs & 6 NPCs], but in total there are no more than fifty ready blades, and half that number is needed to pilot the ships, although some ships, including the damaged skiffs, can be set to hover high in the air be aboned for a time. Such a tactic is a bit risky, but it could include the hospital brig to guard them, at least to issue a warning if anything tried to engage them. One other tactic used during the Incursion was to order some number of skiffs to orbit a particular spot on the ground. The graith would still think the moving (but abandoned) skiff was a threat, especially if other skiffs doing the same were actually manned and firing.
Sounds good, then.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
I am fine with a charmed Graith, and to Azure, i dont remember
You guys are getting a little too ambitious. You do not have sufficient forces to attack the tower or other strongpoints in town. In fact the temple of Helm might be problematic too, but it would be about the maximum the group can handle. I really didn't expect the raid to balloon like this, it was just supposed to be a side-job for flavor more than an adventure in itself, which is why attacking farms and merchants was an option. Still, I like the planning/RPing going on. So, the PCs should choose which temple to attack, and plan on dealing with the master wizard or his lower mages when/if they respond rather than trying to attack the tower (which would likely be suicide, EvilDM would be let out of the cage if you persist).
It's not so much that I wanted to take the tower -- I just wanted to make sure the tower doesn't destroy the party from long range, since we don't really know for sure how they plan to defend the city. No problem, though. I suppose we could fireball the ballistae IF we have to, but not try to take the tower itself.
I'm thinking either the temple of Chauntea (first choice) or Tymora (second choice), but any (except Talos) would be fine from Ya'shenn's point of view.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
I would love to go for Talos or Helm.. Talos being my first choice...
Temple Attacked / Message sent.
Chauntea : You berks are gonna starve.
Tymora : Your luck has run out.
Helm : Be as vigilant as you want, you'll just see us coming to kill you.
Talos: It doesn't matter who you berks pray to, we'll even kill the folks worshiping your troubles.
Attacking the Talos-worshipers would confuse and frighten the graith most, I think. It is the least expected target in town.
Attacking the temple of Helm, well lets just say they are going to be 110% ready.
Tymora would be the richest target, likely. Most temples of the luck goddess also serve as the local gambling den. The citizens of Assam have also likely tithed an awful lot to this goddess recently.
Chauntea's temple would probably be a somewhat soft target, and hurt the graith the most in the long run.
Ya'shenn suggests: Chauntea (or Tymora)
Ii: Talos (or Helm)
Ar'dru: ??
Kirath: ??
NPCs: ??
In-game, of course, I believe Kirath's opinion matters most
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
1st choice Talos, 2nd choice Tymora
Kirath's 1st choice would personally would be Helm for the challenge of it. Tactically he would choose Chauntea or Tymora. With Chauntea being the #1 choice.
If possible, Ii'Jyka will do a solo raid on the Temple of Talos, but only if it has sufficient chance of "surviving" and being an interesting encounter for her.. lol.
Question to DM Azure:
how many priests reside in the temple of Talos, and what details are currently known about this temple?...
All the temples, the two civic buildings in the main square, and the tower, are all protected from scrying, so Ya'shenn was not able to obtain details on them in the short observation time.
However; Helm seems to be popular, and there were clerics of Helm among the street patrols seen. It can be presumed that this would be the toughest nut to crack, as Helm's clerics are very martial.
Tymora's temple had the most layfolk coming and going, especially in the early evening when the scouts were observing. Chauntea's temple seemed well attended too. Talos' was avoided except by a few priests in black and yellow robes, who were similarly avoided by other graith on the streets.
Tymora's temple had the most layfolk coming and going, especially in the early evening when the scouts were observing. Chauntea's temple seemed well attended too. Talos' was avoided except by a few priests in black and yellow robes, who were similarly avoided by other graith on the streets.
Then Talos's priests will not have much back up and will be easier prey imo.
(More posts soon?)
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Zimmy, you have ideas about my thoughts?
While she's aware that Ii is a powerful warrior, Ya'shenn would recommend against attempting to solo any of the temples.
She doesn't really care which temple the group decides to attack, though Talos would be her last choice (based mostly on the psychological effect on the populace -- she figures Chauntea/Tymora would be most effective overall).
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
And for Ii'Jyka it is more a point of having a decent challenge, and not some weak farmer's-priest...as an opponent
Ar'dru would have Chauntea as first preference, Tymora as second. This is a chore to him not a battle as he forsees no worth opponants and would rather cause the most effect for the least effort.
"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer
OK guys, everyone's druthers have been said, I leave it up to Battledancer to have Kirath decide. However, my plans have changed a bit. Not giving up the plot, but this campaign needs a shot in the arm, so ... whatever decision Kirath makes, it won't really matter. Just make something in-character knowing the primary target will be attacked by only himself, the Git'ribani, eight Duthka'gith, and a dozen or so regular (ftr3) githwarriors. The rest of the strikeforce will be raiding livestock or piloting the flying skiffs.
Not trying to be nasty or something:
for any signs if discontent, should be: of discontent , just helping out here, not meaning to be sarcastic or anything
testing something
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
whats up with the resting?
I've gotten a lot of doubled results on dice rolls (i.e., 22 and 22) recently. Looks like coincidence rather than a bug, though.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Does being mind blasted affect one's Reflex saves? (Duthka'gith breath weapon = Reflex save.)
I know that it makes you sneak-attackable. (So if any PCs, or NPCs such as Sark/Kitiir/the bard have the sneak attack ability...)
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Yay! Lots of humanoids with 0 power resistance and low to moderate Will saves!
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
[IF Ya'shenn can move to a location within 30' that offers a good number of not-yet-mind-blasted barbarian targets for a second mind blast, without drawing AoO or being in an enemy's melee range when she manifests, and can mind blast without stunning Ar'dru or other githyanki/duthka'giths, she will move and mind blast again. Note that since stunned creatures drop their weapons, the 8 that were mind blasted don't threaten AoO. Maybe the north or south end of the temple would work, making an L shape relative to her most recent mind blast. If the current layout of the battlefield is such that she can't get off a good mind blast, let me know and Ya'shenn will take a different action this round.]
Only 1 problem, which is duid-ox charging at the doors.
Considering asking for reflex save before next round.....
Want me to change the post? (I don't mind. In a PbP game, it's just harder to tell where a ranged character can move and which squares are threatened.)
Just to clarify, the druid-ox is blocking all entrance into the temple, free AoO for anyone who tries to enter that way? (Unless someone wants to get creative and disintegrate a wall, teleport, enter through the opposite doors, etc.)
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Incidentally, Azure, why is my character eating an AoO when I specificially stated that if her move would trigger an AoO, she does not take that action?
This isn't a tabletop game and I can't tell which squares are threatened.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
[No AoO, but the enemy gets some actions for their turn, yes?]
OK.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
O c'mon people *COUGH*, get a fracking move on!
O c'mon people *COUGH*, get a fracking move on!
Okay
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
O c'mon people *COUGH*, get a fracking move on!
Okay
There there, now.. good girl, pat pat pat (on the head)
O c'mon people *COUGH*, get a fracking move on!
To Battledancer: Kirath is either 40' above the ground outside or in a position to fireball the druid-priests inside the temple, not both. Since you already said you were doing the later, and since I already accounted for that action, Kirath needs to make a reflex save vs the ox too. If he makes it, he can just levitate out of the way. If not, he's knocked down.
Ah ok I thought the druids were in a grove not a temple my mistake
O c'mon people *COUGH*, get a fracking move on!
True , just trying to kick some ass in to gear, thats all, not just you, but mainly the others, as i have seen u pop online often enough
To BS; I'm wrestling with how to handle your swoop, since you were over the town messing with Talos-worshipers, then back to the harvest temple. You certainly could have done all your "1st round" actions before the rest of the party's boots were on the ground, but do you really want to join the battle vs. Chauntea's followers, or do you want to continue your own lone-wolf (lone wyvern?) mission?
Ah ok I thought the druids were in a grove not a temple my mistake
Ah. I see. The grove is the grounds, but there is a small wooden temple within. It is really more like a square barn, with doors in each of the walls facing the cardinal directions. Kirath's fireball just about fills the middle, stopping short of the doors and corners.
To BS; I'm wrestling with how to handle your swoop, since you were over the town messing with Talos-worshipers, then back to the harvest temple. You certainly could have done all your "1st round" actions before the rest of the party's boots were on the ground, but do you really want to join the battle vs. Chauntea's followers, or do you want to continue your own lone-wolf (lone wyvern?) mission?
Well, once the main threat of the temple is done, they can mill about a bit, this will give me time to talk with my captive priest...., so after the actual battle i guess.. me during the battle swooping past a few times with flyby attacks will be good i guess and then talk with that priest.
Should I assume that the suggestion didn't work?
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Should I assume that the suggestion didn't work?
But it was worded in such a way that there is no real reason for the ox to stop fighting.
Did the stomp effect anyone else?
"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer
testing the new die roller...
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Azure, if you want to roll a non-electronic d20 on Ya'shenn's behalf and use that result, I won't mind.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
I meant to change the 'dodge Ar'dru' to DC 12, but my internet went out! I've been down for a few days. Today I'm breaking down and posting BoG'r from an internet cafe.
Might work, if we can find an NPC who can open the postern gate (or equivalent).
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!