Well, not that this really belongs in this thred buuuuuut ...
My favorite adventure was a fairly recent one, where the PCs revisited the Storm Realm (Beyond Countless Doorways by M. Cook, W. Baur, C. McComb and R. Vallese). They'd befriended some (surprisingly competant, if a bit barmy) Tinker Gnomes on their first visit, and Alec (PC) had time to wander around their floating island town. He had the good idea of asking one of the locals what there was to see.
"You should go see the Water Clock."
"Where's the Waterclock?"
"Down by the Reservoir, of course."
"Of course..."
The Water Clock turned out to be a clock make of water (... of course), but when he acted impressed a random local tells him,
"You think that's impessive, you should see the Sundial."
"Where's the Sundial?"
"Up at the Solar Observatoy, of course."
"Of course."
Of course the Sun Dial ended up being a huge collection of lenses and filters (controled with a dial, one setting simply labeled "NO!") that modified the rays of the suns (yes, plural on this world).
And so it went, with visits to the Firehouse (museum dedicated to fires that won't go out), the Hanging Gardens (reverse gravity field), The Munitions Factory (where they reserch "facts" about munitions and explosions), The Bell Tower (tower made of bells), and finally the Planetarium (where they can open gates to various planes).
Those are just the ones I remember well, all the players were coming up with these plays on words, and we were in stiches the whole adventure.
Sweet! I love it!! Definitely something I'll keep in mind when I DM again...cause plenty of inspiration lies within that segment!
Superior blood? That would be debatable, half-breed.
And peasant is only an assumption off an hour's worth of IC action.
Ah...the beauties of random encounter parties!