Mostly harmless, but I was a bit miffed to see him butt into the IC thred. OoC is one thing, but he should stay out of our game.
BoG'r OOC.
thats exactly what i was hinting at...
eh, once I can mark down as a screw-up. It's no big deal unless it keeps happening.
"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer
He posted his little spam in my IC thread as well.
By the way, is anyone in this game interested in joining mine and joining a clueless but dashing gnomish bard as either a clueless, naive, sheltered young noblewoman or as a cager/planewalker of your own design at Level 5?
Possibly, looks fun and a bit of a change in pace from BoGR.
I'll post on the OOC thread
"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer
Yay, game's back!
Check out my watery headphones. It'll be the new fashion scream in Git'riban!
Azure -- possible to use Clairvoyance to attempt to find Mudshow? (Based on the power/spell description, it seems more like a "see what's in the next room in the dungeon" power rather than a "scout this entire level of the dungeon" ability.)
I'm also wondering whether using Telempathic Projection to cheer up our githwarriors would be effective against the bone-thriven music. (0-level powers have to be good for something, right?) Whether individual githyanki would consent to having their psyches altered in that way is, of course, another story...
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
1) Yes, clairvoyance could be used in the way you describe.
2) Yes, telempathic projection could be used to calm down those who've failed ther saves. Each would get a second save. You have a point about consent, though.
Of course, you can't do both clairvoyance and telempathic projection at the same time.
Du'minh would certainly give his consent, since we're talking about preventing malicious mental manipulation here (MMM TM).
That's just IC, though; mechanically the effect is far from incapacitation so since you're running low on psi-points I wouldn't ask you to burn any more if this one is a heavy drain.
Du'minh would certainly give his consent, since we're talking about preventing malicious mental manipulation here (MMM TM).
That's just IC, though; mechanically the effect is far from incapacitation so since you're running low on psi-points I wouldn't ask you to burn any more if this one is a heavy drain.
In 3.0, the power point pool for 0-level powers (which are essentially cantrips) is mostly separate from the main power point pool.
Edit: Speaking of the 0-level power pool, Azure, can I talk you into increasing the word-count limit for a single missive sometime? To 25, say? (It's 25 in 3.5...) I suppose one could tolerate a 10-word limit by using extremely abbreviated sword-speak, but it'd be pretty unintelligible.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
I'm flexible on the word limit. Short message, 1 or 2 sentences. Just don't get too verbose and abuse it, and it'll be OK.
We're talking about Ya'shenn, here.
OK, in that case, Ya'shenn probably still has a few points remaining in her "cantrip" pool.
If we count the communication with Bliss as having used a missive, I think I'm around 145 words in 4 missives. While trying to keep each one brief.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
lol, Zim, babble away
I don't know about the low, low BAB or the limitations of Vancian manifestation, but I do enjoy getting to use psionic abilities in creative ways.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
If we're in combat rounds (seems likely), Ya'shenn isn't using her actions just yet. Waiting to see what the rest of the party does.
I'm wondering if this might be a good time for at least some party members to dimension door and cut off Mudshow's retreat.
Remain complete
Incidentally, the Third Circle of Zerthimon is "Submerge the Will," where Zerthimon successfully deceives his illithid master into believing he was properly enthralled. (Of course, some interpret the Third Circle as meaning that Zerthimon was in fact re-enthralled and that his subsequent actions were those of a thrall.)
Interesting one for Mudshow to refer to...
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Remain complete
Incidentally, the Third Circle of Zerthimon is "Submerge the Will," where Zerthimon successfully deceives his illithid master into believing he was properly enthralled. (Of course, some interpret the Third Circle as meaning that Zerthimon was in fact re-enthralled and that his subsequent actions were those of a thrall.)
Interesting one for Mudshow to refer to...
Wheeeeeeee
Messing with PCs' minds...
Evil DM says "Funfunfun"
Just in case the IC PCs haven't figured it out: pay very close attention to everything Mudshow says.
I had strongly considered that, but didn't for reasons mentioned in my latest game post - Mudshow might have underwater passages. That would be a very smart feature, in my opinion: Trespasser can't spot them while wading through the tunnels and are likely not as depraved as Mudshow to swim around in it.
Incidentally, the Third Circle of Zerthimon is "Submerge the Will," where Zerthimon successfully deceives his illithid master into believing he was properly enthralled. (Of course, some interpret the Third Circle as meaning that Zerthimon was in fact re-enthralled and that his subsequent actions were those of a thrall.)
Interesting one for Mudshow to refer to...
I thought the Unbroken Circle wasn't Planescape canon (particularly since The Nameless One gave it to Dak'kon), but if it is...
He may be referring to Zur Khaan with the Third Circle. You know, the guy who likely killed Knowledge and claims to be Zerthimon reborn, the guy who was center stage when the attack in Git'riban started, the guy whose posse gave Du'minh the eye at Haven Port, and the guy who Gy-Nath described as an immensely persuasive speaker. Just as Zerthimon succeeded by deception in the Third Circle, so too may Zur Khaan be doing it somehow in all this...
The part of Mudshow's words I'm most concerned with right now is: "The Razor has already fled".
Who is the Razor? And if it is an illithid who's just been here, is it on its way to warn the Palace of our approach?
If you remember, the name Zur Khaan translates literally to 'Razor of Tyrants'
I thought the Unbroken Circle wasn't Planescape canon (particularly since The Nameless One gave it to Dak'kon), but if it is...
He may be referring to Zur Khaan with the Third Circle. You know, the guy who likely killed Knowledge and claims to be Zerthimon reborn, the guy who was center stage when the attack in Git'riban started, the guy whose posse gave Du'minh the eye at Haven Port, and the guy who Gy-Nath described as an immensely persuasive speaker. Just as Zerthimon succeeded by deception in the Third Circle, so too may Zur Khaan be doing it somehow in all this...
The part of Mudshow's words I'm most concerned with right now is: "The Razor has already fled".
Who is the Razor? And if it is an illithid who's just been here, is it on its way to warn the Palace of our approach?
Zur Khaan is the Razor of Tyrants. Ya'shenn was fairly sure he's either a pawn or an outright thrall. Ya'shenn's interpretation of the lyrics is something like this: Zur Khaan is being used by the illithid to initiate a particularly vicious chapter of the War of Two Skies, probably right here in Git'riban. The fact that Will scouted out Git'riban so thoroughly via thralls, plus the sharpener's dreams, makes it seem likely that Git'riban will be attacked again.
It's also very typical for an illithid to fight via proxies whenever possible. If Will can get the 'yanki and the 'zerai to kill off each other, It can get rid of two hated enemies at once.
I'm less sure about how our little warband fits into Will's plans. Will might actually be ruthless enough to use githyanki to kill other mind flayers Will wants to get rid of (and so far they've all been aberrants), and the fighting the party is doing would weaken the PCs for, say, a githyanki-githzerai war in Git'riban, which might await them once they're done in the Palace.
Edit:
Simultaneous posts are fun. :P
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Good point. Azure, is there an alternate route? Would Ya'shenn have to spend another round scrying for one?
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Not sure what you mean about "alternate route". This area is pretty open, and you can circle around in any direction. Do you mean "alternate route to the Palace"? Because if so, then yes, but it would involve taking the same route as K'tch's group.
I thought Du'minh meant an alternate route to Mudshow's last location (to bypass possible traps), but I'm not really sure. Sword-speech has its limitations, I suppose.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
I thought Du'minh meant an alternate route to Mudshow's last location (to bypass possible traps), but I'm not really sure. Sword-speech has its limitations, I suppose.
That's it. For some reason I had imagined we were walking through tunnels, like in a sewer - my bad.
Du'minh does suggest that rather than head directly for Mudshow's last known position, we should approach from altenate angle(s) and with caution. Perhaps circling out in groups of two and surround, preferably sending perceptive and/or trap-capable giths ahead (Daraz?).
.
Du'minh does suggest that rather than head directly for Mudshow's last known position, we should approach from altenate angle(s) and with caution. Perhaps circling out in groups of two and surround, preferably sending perceptive and/or trap-capable giths ahead (Daraz?).
Ya'shenn might be able to continue tracking Mudshow underwater, though that's up to Azure (and she wouldn't be able to do much else while doing so, in addition to being more vulnerable).
Azure, if we assume that Mudshow's lyrics are accurate and that the bard is referring to Zur Khaan -- based on their knowledge of the layout, what are the possible exits that Zur Khaan might have taken? There's (the Palace) and (the Slaughterhouse), but which others?
Edit: The strategy you suggest sounds OK, though I think the party also has an incendiary or two that work on water.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Oh man, Mudshow reminded me of Planescape: The Musical.
( http://planewalker.com/forum/planescape-the-musical-sequal )
I miss it...
Oh yeah, I forgot about those. Let's see what our fearless captain says before making our next move...
Az, what's the status on remaining bombs by the way?
Azure, if we assume that Mudshow's lyrics are accurate and that the bard is referring to Zur Khaan -- based on their knowledge of the layout, what are the possible exits that Zur Khaan might have taken? There's (the Palace) and (the Slaughterhouse), but which others?
You're taking that lyric too literally. Zur Khaan wasn't just here, in person, a few minutes ago, but rather Mudshow knows of him (and in fact knows more, in an addle-coved way, than any other illithid does). The hint has been dropped, however, that Zur Khaan might in fact be an illithid agent with the purpose of keeping the War of Two Skies alive and well. Remember that Git'riban is perhaps the Reconciliation's strongest place in all the planes.
As for tracking Mudshow underwater, sure, clairvoyance can be used that way no problem. Or rather it could if the water was clear enough to see through, which it isn't. Ya'shenn would have to keep her clairvoyant focus point pretty much right on Mudshow's skin. She could do it, but I'd require a roll of some sort to succeed, like maybe a spot roll with a high DC .... 20 (but if you get something high like 18 I'll think about it).
i feel useless , i cant do anything and all tactical sound things have been said , i cant play the sergeant i want to be, hmmz...
At least i have some interesting item ideas that i need now that i see myself in action, lol... big wishlist..
Ok, current incendiary inventory is - 13 flasks of oil, 2 regular alchemists fire, 2 Black Smokers, 2 Wet fires, and 4 Burning Dust.
Oh, and 2d6 worth of breath weapon and some dust of dryness I was hoping to use as a torture device on an Illithid.
That's by my count anyway.
"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer
My life is currently refusing to cooperate with me. I think I'll have to bow out. As it is, I think I'm too far behind to properly catch up, and I'm making a nuisance of myself by staying in. Again, sorry.
What? But weishan, you can't leave! Who will keep having horrible things happen to him now?
Hm... Azure I really like your DMing style, adding so many small details to everything to give it character and all that, so I'd offer to be a replacement if you need one, but I don't enjoy playing a cold blooded killer, which seems like it's nearly essential to enjoy this game.
Oh yeah, hey Az, don't forget that severed prostitute head you've got in a bag.
Oh yeah, hey Az, don't forget that severed prostitute head you've got in a bag.
Because of the mind-mark that counts as 'reading material'
"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer
Well, such it is. Sorry to see you go, but so long as I don't kill yor PC to prove a point about danger, you're welcome to come back anytime. Of course, I might just do that....
Anyway, this being the start of a new school year, I'm really busy right now myself. I'll try to get in a post when I can.
See you Wei, hope life settles down a bit soon.
"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer
Good luck with R.L. Weishan..
Sorry to see you go Wei.
I definitely feel you on battling studies - mine are killing me with my current course. Hope you manage to overcome things enough to return.
Hey Azure, just wanted to check with you if it's ok to use the names of the Reconciliation and Ar'Gith for other projects.
I'm doing a campaign backdrop for the giths and illithids' place in Enworld's Living 4th Edition project, and those two names just have a nice ring to them. (link)
Hey Azure, just wanted to check with you if it's ok to use the names of the Reconciliation and Ar'Gith for other projects.
I'm doing a campaign backdrop for the giths and illithids' place in Enworld's Living 4th Edition project, and those two names just have a nice ring to them. (link)
I wonder how much githzerai are into mass conquest. Based on their 2e expansion into most of the Outer Planes (aside from the Astral), I wonder if they're more likely to simply mass immigrate into an area that interests them, or choose to inhabit marginal lands that aren't already heavily inhabited by barbarians.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
I wonder how much githzerai are into mass conquest. Based on their 2e expansion into most of the Outer Planes (aside from the Astral), I wonder if they're more likely to simply mass immigrate into an area that interests them, or choose to inhabit marginal lands that aren't already heavily inhabited by barbarians.
The stakes of the war are driving these githzerais to conquering land, though its also due to a different take on the race for L4W than "the norm". The Zeabutar crusaders are not supposed to represent the entire race's disposition, and not all their members fully approve of what they're doing - more of a necessary evil thing.
Hey Azure, just wanted to check with you if it's ok to use the names of the Reconciliation and Ar'Gith for other projects.
I'm doing a campaign backdrop for the giths and illithids' place in Enworld's Living 4th Edition project, and those two names just have a nice ring to them. (link)
Sorry I've been out of it for awhile....
But anyway, yes, by all means, I hereby give permission to use those names (and thanks for asking by the way), in fact any BoG'r member can use the names I came up with for other projects and campaigns, just give me some credit if you use any NPCs, places, or cool names.
P.S. - I might as well give you some background into the name Ar'Gith. In Tolkein's Middle-Earth (of which I am a huge and long-time fan, at least since age 8 ) "Ar-" was a Numenorian word meaning "great" which was added as a title to the names of certain kings. I use it in the same way in Githee. Thus the name Ar'Gith means, litteraly, "Great Gith". A little pretentious, true, especially if she is in fact a fraud, but it's her followers that call her that, she didn't choose the name herself. Similarly, there are other NPCs, Ar-Fossch ("Great Flame") and Ar-T'kra ("Great Talon"), Ar'dru's duthka'gith clutch-mates. As for Ar'dru, I'll let Azrael decide what "dru" signifies.
Thanks.
I use the Reconciliation basically still as based on the Sha’sal Khou from the Incursion campaign, though Ar'Gith is here part of the name on a githyanki armada - "Neth Ar'Gith". It's intended to mean something like "return of Gith" or with your elaboration, "return of Great Gith". Which strongly hints at one of the setting's main themes in this locale.
Heh, neat. I'll have a think about it.
"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer
DC 35 Decipher Lyrics check?
Nex' time, this time, I just might
Be ill, sense scene, potent all
Will sight, know ledge, answer the call
Nex' time, this time, I just might
Be Ilsensine, potent all
Will, Sight, Knowledge, answer the call
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
"potent all" - 'potential'
A Godsman?
"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer
Possible. Being the lone overseer of such a big place might give it some vivid ideas of divine grandeur.
Will is left to "answer the call", perhaps Mudshow wants to summon reinforcements?
Euhm, it all sounds very fancy but i havent got a clue what i could contribute in this way.... hmmz... useless feeling is creeping up again
Anything you can do to lock down or trace Mudshow would be greatly helpful. I don't know if my "conductivity trick" will work, but if it does we might get a glimpse of Mudshow's position so we could "tighten the net" more.
As to interpreting Mudshow's poetry, your guess is as good as mine.
i tried to get into the eerieness
Why is Yemeth polluting our threads? crap. he should be kicked...