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'Azure' wrote:
Re Benyamin: Spellcraft checks to do special effects are O.K., but the DC is set by what you want to do, and if you roll a 1 your spell might fizzle. Putting a face on a fireball might be DC 15, your prancing fawns are like DC 30.

Alrighty, thanks!

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Quick couple of questions:

-How much do our characters know about Illithids and Githzerai? Obviously teachings would be very slanted but are general abilities known? What about the information in Lords of Madness, do characters know about the illithid life cycle (obviously they don't know the secrets of the elder brains)? What about habitats and philosophies?

-Are there any known and agreed upon teachings of gith? Can I carry copies of these scriptures with me and if so how much did they cost?

-How different have Githyanki and Githzerai become? Could they (kind of) understand each others language? Could they (potentially) breed?

-Would charaters refer to each other by their class? I was under the impression that Githyanki made no more distinction between martial and magical warriors than a human would between a fighter with a sword and a fighter with a spear. I'm not against calling others by different titles, obviously warlock is a part of common parlance, but I don't think that the difference would matter that much to the Githyanki.

Naturally none of these questions are urgent but they may help to define some of our characters beliefs.

__________________

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I agree with Azriael, as I'm trying to synch away how to think like a Githyanki. I cannot wait to drop into the fray with y'all; it'll be interesting to see where this goes.

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i'm here and not dead, just writing research papers for finals and joyful stuff like that.

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Cool, thanks for checkin' in Wei. So, we're almost ready to start! Expect Post #1 by this weekend.

Oh, and good luck everybody with finals and such, if you've got 'em.

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'Azriael' wrote:
Quick couple of questions:

-How much do our characters know about Illithids and Githzerai? Obviously teachings would be very slanted but are general abilities known? What about the information in Lords of Madness, do characters know about the illithid life cycle (obviously they don't know the secrets of the elder brains)? What about habitats and philosophies?

-Are there any known and agreed upon teachings of gith? Can I carry copies of these scriptures with me and if so how much did they cost?

-How different have Githyanki and Githzerai become? Could they (kind of) understand each others language? Could they (potentially) breed?

-Would charaters refer to each other by their class? I was under the impression that Githyanki made no more distinction between martial and magical warriors than a human would between a fighter with a sword and a fighter with a spear. I'm not against calling others by different titles, obviously warlock is a part of common parlance, but I don't think that the difference would matter that much to the Githyanki.

Naturally none of these questions are urgent but they may help to define some of our characters beliefs.

The githyanki and githzerai should know as much about the Illithid as anyone in the multiverse. Most of the lore on the githyanki side would be steeped in hatred, brought to a rolling boil, and poared scalding hot onto their foes. The illithid, do retain quite a few secrets. The fact that the ilithid are from the future is probably known to only a few of the most dedicated seekers. What exactly Ilsensene is and where it came from remains a mistery even to the illithid themselves, though perhaps not to the elder brains.

The teachings of Gith herself are supposedly kept alive by the gish caste. As part of their training, gish learn more about their founder and her words than any other githyanki. They keep spellbooks individually known as "Gith's Sharp-edged Codex" which include both notable and subtle lessons. Of course, Gith's sayings and more famous lessons are ingrained into githyanki society. If you want some of her teachings, you'll have to be more specific. Wall hangings of quotes written in artisic caligraphy are available, as are entire volumes filled with sayings, biographies, histories, interpretations of crypic utterances, etc.

I figure Gith is a comman language, that has been broken up and picked up influences as the gith races separated. Basicly everyone speaks Gith, but has a 50/50 chance of misinterpreting or missing foreign words and phrases if eavesdroping on another gith race. Githyanki all seak draconic as well as gith, as it is part of their language training. Most githzerai speak Slaadi and/or Planar Trade. As you may realize from my willingness to give everybody an Amulet of Tounges, language is a bit of a hang-up for me. I strive for a more realistic fantasy experience, if you will, but I know too much about geography and lingustics. I use the 50/50 rule (even you understand, odd you don't) for related languages. Comman and Planar Trade (or the Clueless would never understand a blamin' thing), Elvin and Drow, Ogrish and Giant, etc. Even within a "language" will be nuances. Comman from Oerth and Comman from Krynn sound different, and a trained ear could recognize the origin of either. I use subsets of Planar Trade known as "Sigilspeak" and "Outlandish" that Sigilans would recognize on the spot, many even being able to distinguish between Bedlamites and Ribcagers by their accents.

Different occupations in githyanki society are known as 'Castes' though unlike castes in human socity they are not arranged vertically, with one caste the clear superiors of another. Instead all the castes are more or less equal in githyanki society, though some, like the knights, are more prestigious simply because they are martial elites. The largest caste is sheer numbers would be the Mlar caste, followed closely by the Fighter caste. Githyanki that belong to a small or elithe caste, such as the Rish-i Chal, tend to be very proud of the fact, but then again all githyanki are proud, arrogent, well-trained, and violent.

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Just letting you all know that I'm still here and raring to go. Once the game starts I won't be phasing in and out so much.

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Nice insightful take on the githyanki, Azure. The Mlar caste outnumbering the Fighter caste was new to me, though.

'Azure' wrote:
Githyanki all seak draconic as well as gith, as it is part of their language training.

You’re saying Draconic is treated as an additional automatic language for githyanki in the game? (Not that it’s all that important, since we have the Amulets of Tongues)

Waiting eagerly to begin. Smiling

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Quote:
Nice insightful take on the githyanki, Azure. The Mlar caste outnumbering the Fighter caste was new to me, though

Why thank you. Of course, it's just my own take, and if I differ from cannon, all can say is I'm not Monte Cook.

It just makes sense to me that the Mlar would slightly outnumber the Fighters, just as pure economic sense. In a real military there are several soldiers in the rear supporting each one in the front line. Mlar should be the most comman caste ON THE ASTRAL.

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Rough Draft of first post in BoG'r : Quicksilver follows -->

A thick fog clung to the streets of Sigil well past Antipeak. There are only two streets in the 'Githyanki ghetto' of Git'riban worth the name, the rest being twisting alleys, stairs, ruins, and tunnels. The square where Gith Lane met Silver Void street, known as 'The Heart of The Void' to locals, was as crowded as it ever got. Half a dozen carts of wares, from the young Gith of wildspace pirate heritage selling newsrags to the brave old Night Hag who had a small tent filled with spell components and charms. Open doorways beckoned to those who knew which apartment to enter for other services, but no signs hung on the buildings. Overlooking The Heart of The Void, a balcony enclosed in a curtain of crystal and glass beads held by thin silver wires betrays some movement behind, as patrons of Haven Port Inn receive food and drink.

Fewer than a dozen patrons walk about the streets of The Heart. This, despite the recent increase in the population of the ghetto. Refugees from the prime world Incursions had filtered in, in increasing numbers as time went on. The last nine months were hard on The People.

Six months ago, Githzerai agents knew.

Three months ago, The King of The Crosstrade knew.

Two days ago the rumor started to hit the streets of Sigil.

Vlaakith CLVII had disappeared. Destroyed? Or just gone?

Nine months ago the survivors of the Incursions knew. The Gates to the Astral ripped open anew with the annihilating force of her ultimate weapon, the Void Bombs, wiping out whole cities where the Queen had sent her people through to conquer the Primes and search for the regalia and tomb of the great Gith herself. No word from Tuanarth, nor from the fortresses nearby. Every living being, and every item of magic power, blasted to ash, with the Psi/Arcane fallout preventing investigation of the area. Every Githyanki on the Incursion worlds, and all the Githyanki on the Astral, lost the power to shift between those planes. Entire armies of trapped Githyanki were forced to fight on, defending crippled empires. Many fled back to the Astral through hidden fortress-nurseries, many of which had color pools leading back to Astral forts. Still others fled to the planes however they might, such as through The City of Doors.

Yet despite this newest incursion, the streets of Git'riban were not crowded. The business of Git'riban went on behind closed doors and anonymous archways, in alleys and tunnels and vacant lots.

------

In a rubble-strewn lot yawns a dark hole. Out of the blackness of Undersigil emerges a lanky figure wrapped in a black cowl. Jank'kor is glad of the fog that enshrouds the alleyways and streets. Need has brought him forth, need of certain ... special ingredients for his latest potion. He heads through the maze of alleys towards The Heart of The Void.

Du'minh does not like to wait. Yet, waiting was just what he was doing. The warrior loitered in the open archway of a sharpener's shop, watching the square for his captain, K'dar.

From the open doorway of the Haven Port Inn emerges a tall, armored Githyanki warrior with a great sword strapped to his back. Xar'Sauken looks up and down the square, smiling in self-satisfaction. Free from hunger. Free from thirst. A free being in the city they called The Cage. Sigil greeted him with a thick mist that remained on the very cusp of drizzle.

Ar'dru glides out of the fog to a landing among the sellers' carts. He glances around, but does not see the one he has come for. Something, however, catches his eye. A young Gith of wildspace pirate heritage is selling newsrags and periodicals. Many of the papers bear the same headline: "Editor-In-Chief of The Tempus Sigilan Found Murdered."

This was bad. This was great! This was unbelievable! This was going to be more trouble than inviting a Death Slaad over for tea. The whispers of the Sharpshadows were of a Rrakkma, successful beyond belief. Someone managed to kill the Ulitharid 'Knowledge', one of the three Uber-Illithid that ran Illithid House in Sigil. The nine-foot monstrosity was a prominent figure in Sigilan society, the editor-in-chief of the largest, oldest, most expensive, and most important (to planar nobility, golden lords, factols, and other 'important people' anyway) weekly publication in the City of Doors. So, not only did the Rrakkma bypass every Hamonium patrol, Son of Mercy, private guard, and watch-beast in the Lady's Ward, but also every magical trap, Psionic precaution, and minion. Then to take out a Ulitharid and leave its head impaled on an iron fence several blocks away! What's more, there were no witnesses. None! Of course, everyone in Sigil knew it was Githzerai, despite the lack of any concrete evidence. The courts were treating it as a high profile murder, and Githzerai were being snatched up for questioning throughout Sigil. Daraz walked towards the Heart of The Void in the guise of Ech'Tev, a Githyanki Emissary. He was looking for Grazz. If anyone knew the real dark of what was going on, it would be Grazz.

------

A tight knot of grey cloaks walk down Gith Lane, surrounding a Githzerai that stands head and shoulders above the next tallest of his companions. Just as the group reaches the Heart of The Void, the subtle pop-fizzle of an opening portal causes the rear guard to turn. Out of an archway charges a horde of Hobgoblins and Bugbears, armed with rusty blades and mining tools. Out of the mist, dozens of Orcs and Grimlocks fill the square, attacking everything they can find with savage fury. The mob of humanoids is dressed in filthy, tattered rags. The look in their eyes, both feral and vacant at once, is quickly recognized by every veteran of a Rrakkma.

Thralls!

The paper boy tries to flee, but does not get far. The Hag dives into her tent which disappears in a puff of smoke. Every Gith on the street draws a weapon and charges into the fray. The Githyanki have a system of short orders and communication for use in battle. The Githyanki forced to fight in proximity quickly shout their names and battle skills to each other.

Daraz (who in the spur of the moment shouts his real name, not his alias) fights back-to back with Psion Xar'Sauken and Du'minh of the Rish-i Chal. Warlock Jank'Kor, seeing a clearing in the horde of hostiles, quickly joins the warriors. Duthka'gith Ar'dru fights close at hand. One thought occurs to each of these combatants; these are obviously thralls, but where are their Ilithid masters?

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Ooo...I like. Cannot wait to see where events are headed! Smiling

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So, rough draft is up. You have a little time to make suggestions for modificaton, comments, etc. before I post it as the start of the new game.

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Looks excellent!
No need for modifying anything regarding Du’minh – he’ll be one of the first who charged into the fray with a furious warcry! And he definitely has tons of speculation on what’s going on flying through his head at the moment, given his reasons for being here…

Of course, I’ll describe my actions thoroughly in-game, but one of his primary concerns at the start of the battle will be to identify the puppetmasters behind the horde, and thus his Auravision should currently be active to discern magic auras.

You say Xar’Sauken shouted his role as a psion, yet he fights armoured and with great sword? Interesting… Du’minh would likely suspect him to be a gish, in that case. What role did Daraz shout for himself?

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I'm fine with this. Daraz would probably shout swordsman or sorcerer for lack of a better choice.

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Oh yeah, Jhank'kor will be running toward the middle of the fray...plenty of fury rising inside him at the moment. Smiling

And Chal will be the only thing he adds to the cacophony of shouts. Eye-wink

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Indeed, I do identify myself as "Gish" and throw myself into the fight with great enthusiasm! Laughing out loud

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Excellent! I will start the game with this post. Everyone roll on this post what will be one round's worth of full attack, and by your to-hits describe the early stage of the battle.

Then it will go up a notch. When it does, that's the cue to come in as characters.

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'Armoury99' wrote:
Indeed, I do identify myself as "Gish" and throw myself into the fight with great enthusiasm! Laughing out loud

Gish, or some other word? you are a psion and a warrior (of sorts), I use a variation on "Gish" for those with Psi instead of arcane powers, "Giph"

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Full attack sequence with heavy flail for Du'minh:
First attack +17
Second attack +12

0 Bonus for to do
I rolled 1d20+0, the result is 5.
I rolled 1d20+0, the result is 1.
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Doh!
The rolls thus resulted in the first one hitting AC 22, and the second one automatically failing as I rolled a natural 1.

Since our foes are only wearing tattered rags I assume the first one hit and will go ahead and roll damage

12 Bonus for damage to do
I rolled 1d10+12, the result is 20.
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OOC: the inertial armor psionic power dosen't stack with armor bonuses, but the normal magical ability is a deflection bonus (just whining, which should be used) Also, is it too late to switch feats to get combat reflexes, i kind of forgot that. Puzzled

Daraz activates his inertial armor (if it stacks with armor bonus) daraz will move to carefully to flank a tougher looking enemy and make a sneak attack (i've not included a flanking bonus in the attack
(edited for spelling)

8 Bonus for to do
I rolled 1d20+8, the result is 17.
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I'll asume i also hit as well
OOC: i suppouse i'll need to put sneak attack damage in a different post

(edited for spelling)

4 Bonus for to do
I rolled 1d6+4, the result is 10.
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sneak attack damage
OOC: there has to be a better way or else we will *know* overcrowded threads

(edited for spelling)

0 Bonus for to do
I rolled 3d6+0, the result is 6.
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'weishan' wrote:
OOC: the inertial armor psionic power dosen't stack with armor bonuses, but the normal magical ability is a deflection bonus (just whining, which should be used) Also, is it too late to switch feats to get combat reflexes, i kind of forgot that. Puzzled

Daraz activates his inertial armor (if it stacks with armor bonus) daraz will move to carefully to flank a tougher looking enemy and make a sneak attack (i've not included a flanking bonus in the attack
(edited for spelling)


Where have you’ve seen inertial armor to be treated as a deflection bonus? Both the Monster Manual and the Planescape Campaign Setting present it as an armor bonus, regardless of whether its treated as magical or psionic.

'weishan' wrote:
there has to be a better way or else we will *know* overcrowded threads
You can roll multiple rolls of varying nature, all at the same time, at Invisible Castle. I’m not sure what prevents people from abusing it by rolling multiple times and simply linking to a desirable result, though, so I use the dice roller integrated in the Planewalker forum to be on the safe side.

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OOC: wow, i imagined a bonus type. oops :oops:

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'Azure' wrote:
Excellent! I will start the game with this post. Everyone roll on this post what will be one round's worth of full attack, and by your to-hits describe the early stage of the battle.

Then it will go up a notch. When it does, that's the cue to come in as characters.

Alrighty, just a quick question: Is the gate still open, allowing for thralls to dump out??

If so...Jhank'kor's hatred seethes to the brim. The pulse of hatred threatens to sear his veins and scorch his bones. As the boiling point of mortality crests, an infinite release like an astral wind blows the inferno down through the warlock's eldritch boots...to erupt in a wall of ravenous flames at the portal's mouth, greeting any recent thrall with the embrace of ire. (wall of fire)

If not...the synaps of the chal ignite with bitter excitement, the compliment of hate and apprehension. The exhilirating sense of tempestuous potential surges toward Jhank'kor's outstretched fingers as he finishes the arcane gestures so intuitive they don't even register in his raging mind. The scale tips and incarnate glory of a maelstrom--pure electric energy leaps from his palm, hungry to enlighten these pawns to the might of conscious ire. (Lightning bolt)

OOC: Didn't know if you were going to incorporate our actions into the thread with the rising action, so I wanted to bleed some of the warlock's personality into the round.

The fire wall's area would be whatever encompasses the gate, with a five foot extension to light up a few thralls on each flank of the portal.

Damage for the lightning bolt enclosed (if applicable). [Edit: this line would be heading straight toward the gate's former area. He's looking to roast as many thralls as possible]

Either way, looking to light up some combustibles--preferably squidy toys. Laughing out loud

7 Bonus for Warmage Edge to do
I rolled 8d6+7, the result is 41.
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Ar'dru breathes deep and exhales fire over the largest concentration of nearby thralls before lashing out with his greatsword at any who avoided his flames.

breath weapon (30' cone) - 6d8 to any caught, reflex save vs 15 for half

Greatsword - 1d20+14=31
damage - 1d10+10=15

if this drops an opponent Ar'dru cleaves through with the sword-
1d20+14=33
damage-1d10+10=11

(edit-forgot to factor in weapon focus but I don't think it matters)

__________________

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Pardon my confusion, but I thought Azure wanted to describe our opening round?:

'Azure' wrote:
I start the first post, then I'll ask everyone to roll ( here, not on the actual game post ) a full attack sequence. From these rolls I will describe, in the second post, the early stage of the opening fight scene where the characters meet.

Should I do as the others and describe my opening full-round attack? Sorry about the bewilderment. :oops:

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Quote:
Pardon my confusion, but I thought Azure wanted to describe our opening round?: Azure wrote: I start the first post, then I'll ask everyone to roll ( here, not on the actual game post ) a full attack sequence. From these rolls I will describe, in the second post, the early stage of the opening fight scene where the characters meet.

Should I do as the others and describe my opening full-round attack? Sorry about the bewilderment.

Well, screw it. Based on the first declared actions, I'll post the first few rounds of combat. But then the shit will hit the fan, and we'll take it from there. This will remain the OOC post, the IC will be "Blades of Git'riban : Quicksilver Wars"

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Since there's no exact phrase to describe the insanity that is Xar'Sauken, I'll settle for calling myself "Gish'giph!"at present.

I'll stride into the melee, using Enlarge Person to grow to an unmissable 12+ feet tall (with now 'huge' sized greatsword), also looking around from my new vantage point and bellowing for more warriors to fight the thralls and locate the hated Illithid.

Xar'Sauken likes to make a good entrance Smiling and also accompanies each thrall death with an exclamation of "sk'kza!" ('in the name of freedom')

12 Bonus for to do
I rolled 1d20+12, the result is 28.
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'Azure' wrote:
Quote:
Pardon my confusion, but I thought Azure wanted to describe our opening round?: Azure wrote: I start the first post, then I'll ask everyone to roll ( here, not on the actual game post ) a full attack sequence. From these rolls I will describe, in the second post, the early stage of the opening fight scene where the characters meet.

Should I do as the others and describe my opening full-round attack? Sorry about the bewilderment.

Well, screw it. Based on the first declared actions, I'll post the first few rounds of combat. But then the shit will hit the fan, and we'll take it from there. This will remain the OOC post, the IC will be "Blades of Git'riban : Quicksilver Wars"

Ah well, I’ll just provide my introduction of Du’minh and his actions for the first few moments of combat, and you can use any parts of it as you please in the second post of the campaign:

An intimidating male githyanki in ornate heavy armor lunges forward, swirling an imposing flail that lesser men would barely be able to lift, his pure black eyes seeming to burn with fury. His skin is much more grey than the typical pale yellow colour of his kin, and although giths generally appear gaunt and lanky, this one has a significantly more powerful build, and toned muscles bulge beneath his armor.
He is donned in an ornately designed splint mail, the many narrow vertical metallic strips forming a twisting pattern and displaying spikes, interspersed by rare red gems. Huge shoulder plates are engraved with githyanki symbols that greybeards know only may be displayed by those who have proven themselves as great warriors, and a peculiar contraption by his lower back seem specially designed to hold the head of the flail so as to disturb the wearer as little as possible.
The heavy flail is of superb craftsmanship and looks mighty and menacing, its head having a sinister look to it, and the chain links resembling interlocking snake-like red dragons curled into circles.
He is also carrying a sturdy bow on his back, with slim quivers strapped to his legs and back, and small bands and straps holding a variety of devices. Numerous gem-encrusted decorations adorn the entire length of his body and exotically braided long black hair.

For far too long have Du’minh wandered idly about, holding his flail from the taste of blood. No more. Combat has sought him out, and he answers the call. With rage and fury he strikes at the foes surrounding him, swinging a spiked mass of metal at their skulls.
He appears to be consumed with the thirst of battle, but cold calculation shimmers in his eyes, as he surveys his surroundings for strategic points to work towards, while his trained sight pierce the veils of the supernatural to sense the taint of magic.

Du’minh will fight his way towards any foes displaying magic auras, while pointing them out for his fellow combatants. If any enemy warriors he encounters appear to be a serious threat to Du’minh, he will attempt to disarm them first, before attacking them directly.

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'Azure' wrote:
Quote:
Pardon my confusion, but I thought Azure wanted to describe our opening round?: Azure wrote: I start the first post, then I'll ask everyone to roll ( here, not on the actual game post ) a full attack sequence. From these rolls I will describe, in the second post, the early stage of the opening fight scene where the characters meet.

Should I do as the others and describe my opening full-round attack? Sorry about the bewilderment.

Well, screw it. Based on the first declared actions, I'll post the first few rounds of combat. But then the shit will hit the fan, and we'll take it from there. This will remain the OOC post, the IC will be "Blades of Git'riban : Quicksilver Wars"

Ah...I think I may have caused this confusion. I based my first round on one contingency--if the gate was still there or not--and then posted two alternatives. a)wall of fire to block the gate b)lightning bolt if it wasn't there.

Forgive that I somehow made it seem like two rounds worth of action... :oops:

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Holy crap! Two natural ones in his first four d20 rolls of the game! Du’minh is cursed! Shocked

By the way, Ben, how did you roll different dice in the same post?

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'Dunamin' wrote:
Holy crap! Two natural ones in his first four d20 rolls of the game! Du’minh is cursed! Shocked

By the way, Ben, how did you roll different dice in the same post?

Erp! Let's hope ye don't suffer direly for the efforts. :shock: (Who has a resurrection spell handy... Sticking out tongue )

Edit allows you to roll each time, so I kept clicking edit and put in the dice I needed. Eye-wink

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'Benyamin' wrote:
Erp! Let's hope ye don't suffer direly for the efforts. :shock: (Who has a resurrection spell handy... Sticking out tongue )
Let's not hope it comes to that, would be sort of anti-climatic to kick off the campaign by dieing in the opening combat... Puzzled

'Benyamin' wrote:
Edit allows you to roll each time, so I kept clicking edit and put in the dice I needed. Eye-wink
Ah, good thought.

Oh, and not to get all rules-lawyery but that lightning bolt you’re intending to cast next round shouldn’t involve a ranged touch, but rather a Ref save from the target(s).

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Hope everyoneis enjoying themselves so far. I also hope you don't mind my style of DMing. I don't want to force anything on the players, but I thought it imoprtant, for example, to show the party working well together. I also wanted to take the opportunity (though I assure you it was based on the dice) to have Daraz save Du'minh's arse, partially because those two characters have the most potential for inter-party conflict.

A couple of other things ... Du'minh did see a very strong magical aura coming from the Ulitharid. The other illithid have magic auras on various amulets and items, but no spell-casters as you can see. As for the rest of the party...

Daraz radiates strong magic, from his gear as well as from himself.

Ar'dru, as a half-dragon radiates faint magic. Otherwise only his gear seems magical. He carries a silver sword, a fact not lost on any of the party members.

Xar'Sauken (still a 12' Gith) radiates strong magic from his body and his gear.

Jank'kor the Dark's aura screams of sorcery. Very strong magic in every fibre of his being.

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No hurry on the "give back, jack"

I just want to recall all the cool NPC contacts I made up. Cool

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You hear that Wei, our characters are destined for conflict! :twisted:
Seriously though, I’ll do my part metagame-wise to not let Du’minh follow up on any possible hints on Daraz’ true nature, unless the evidence is smacked straight in his face.
It sure could become a great dilemma for Du’minh, however, if he comes to realize that his life was saved by a githzerai! Might turn into one of those “life for a life” situations, where he restrains himself from attacking Daraz and gives him the chance of parting ways without violence – I know this is a horrible example, but my first thought was actually Mulan (gotta stop those Far Realm holidays) Laughing out loud

While I appreciate figuring out the breakdown of magic auras from the party, Azure, the Auravision ability doesn’t allow for sensing the strength or school of those.
However, if he had sensed magic from the ulitharid he might have chosen to go for that one instead, likely Dimension Door’ing ahead of it if he couldn’t charge it in the first round. No biggie, though, all those flayers are going to end up dead, one way or another. :twisted:

Oh, and game’s looking good, boss, even if it has been littered with a few filler posts Eye-wink
So, our game plan seems to be Du’minh, Xar’ and Daraz dancing with the illithids, while Jhank’kor and Ar’dru wrap it up with the biggie squidie… Wei, might I suggest tumbling in between the illithids? That way they can’t mind blast without catching each other in the crossfire, and you’ll be in excellent position to flank with Du’minh and Xar’.

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I don't think that I've ever posted what Ar'dru looks like. In case you were wondering here's a quick run-down

Ar’dru, unlike some of his Duthka'gith kin, clearly shows his draconic heritage in his features. His face is slightly elongated but stops short of what could truly be called a muzzle and he bears what appears to be a small goatee of horn under his chin. His eyes appear to be orbs of liquid gold slashed by his slitted black pupils. Perhaps most noticeable are his twisted, black tipped horns which project up from his hairline at the same angle as his long, many notched ears. His head is topped with a crest of long, bright red hair which is gathered into an intricate braid between the nape of Ar’dru’s neck and it’s end near the centre of his back.

A recent change to Ar’drus visage are the four circular scars across his forehead. He bears these wounds like a trophy taken from an Illithid he slew with his own breath and teeth after being disarmed in battle.

In terms of physique Ar’dru appears to be an incredibly powerfully built Githyanki warrior with large crimson wings gathered up behind his back. Red scales run down the length of his spine as well as covering his forearms, legs and portions of his torso. He is rarely seen out of his ornate, black splint-mail and is never without his prized silver sword on hand as well as a number of side arms strapped to his belt and his pack tucked beneath his wings. Ar’dru most often carries his wealth in the form of jewellery, generally of the heavy gold type which takes the form of rings, bracelets and small earrings.

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'Dunamin' wrote:
Let's not hope it comes to that, would be sort of anti-climatic to kick off the campaign by dieing in the opening combat... Puzzled
LOL! Aye, but I once had a character (a Ibixian Barbarian Bard) who died at the opening...and, due to circumstances, my second character (a thrikreen) got to eat him--so some interesting role play options abound for the rerolling of characters. Laughing out loud

'Dunamin' wrote:
Ah, good thought.

Oh, and not to get all rules-lawyery but that lightning bolt you’re intending to cast next round shouldn’t involve a ranged touch, but rather a Ref save from the target(s).

Ah, thanks. For some reason I deduced it as a ray effect, but that's why there's more than one person in a party--ironic for the mage slayer to advise the warlock. Cool Laughing out loud

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'Benyamin' wrote:
'Dunamin' wrote:
Let's not hope it comes to that, would be sort of anti-climatic to kick off the campaign by dieing in the opening combat... Puzzled
LOL! Aye, but I once had a character (a Ibixian Barbarian Bard) who died at the opening...and, due to circumstances, my second character (a thrikreen) got to eat him--so some interesting role play options abound for the rerolling of characters. Laughing out loud
Well, I once had a cleric of Fharlanghn named Hopli who turned into the most jinxed character ever, rolling nothing higher than 12 throughout an entire session! On the other hand, his sorcerer companion rolled amazingly and saved their asses in the end. We were just two level 1 shmucks doing our first quest and eventually faced a BBEG who were supposed to get away and become a reoccurring villain (the DM later revealed he was a level 3 fighter). The sorcerer, depleted of spells, managed to intercept and defeat him in melee, while Du’minh was getting slapped around by a mook!

It was just a one-time thing for a couple of hours, but after that quest I told the DM that the epilogue for Hopli would be to retire from adventuring before having really started, settle down in the local village, and henceforth be known as Hopli the Cursed. Laughing out loud

'Benyamin' wrote:
'Dunamin' wrote:
Ah, good thought.

Oh, and not to get all rules-lawyery but that lightning bolt you’re intending to cast next round shouldn’t involve a ranged touch, but rather a Ref save from the target(s).

Ah, thanks. For some reason I deduced it as a ray effect, but that's why there's more than one person in a party--ironic for the mage slayer to advise the warlock. Cool Laughing out loud


You gotta know your prey, you know? :twisted:

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Quote:
While I appreciate figuring out the breakdown of magic auras from the party, Azure, the Auravision ability doesn’t allow for sensing the strength or school of those.

OK, but you should still be able to tell who's a spellcaster, and who has magical gear. I also think you should be able to tell a true spellcaster from a being with spell-like abilities, but hey, whatever. Smiling

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'Azure' wrote:
OK, but you should still be able to tell who's a spellcaster, and who has magical gear. I also think you should be able to tell a true spellcaster from a being with spell-like abilities, but hey, whatever. Smiling
Sure thing, it's a nice flavourful twist.

By the way, anything in particular we're waiting for? The game is great, so I'm eager to keep it moving Smiling
Seems it’s the illithids' turn – I guess we’re currently waiting to see what the saves were for (I have a guess regarding the Will saves Eye-wink )
The only other actions we’re missing for this round is for A99 to roll attack and damage, right?

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That's right. I'll give him another half a day to respond, thenI will roll for him in the interest of moving along.

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Sadly, I clearly don't have enough time to take part at the moment, so I'll have to bow out. Many apols all round and have a good game. Azure, I'll PM you the list of contacts you originally gave me.

Sorry again, but better I go now than once we're in the thick of things... :cry:

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Quote:
Sadly, I clearly don't have enough time to take part at the moment, so I'll have to bow out. Many apols all round and have a good game. Azure, I'll PM you the list of contacts you originally gave me.

Sorry again, but better I go now than once we're in the thick of things...

:cry:

Well that sucks. I liked your character alot too. Tell you what, he'll stay with the party and become an NPC for the time being. If you find the time to come back in , he'll be waiting for you (unless he dies). Alternately, he could leave the party but still be around Git'riban as an NPC contact.

In any case, best of luck in all your real-world endevors, and we'll catch you on the flip-side!

-Azure

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A99, sorry to see you go, hope you come back in the game when you have time. Sad

Azure, not that I’m complaining about the damage Xar’Sauken just dealt, but I noticed you rolled 2d6 for damage for him - as he is currently enlarged shouldn’t his greatsword deal 3d6? (plus 1.5 Strength mod)

Also, how close are the remaining two illithid to Du’minh? Is he currently threatening any of them?

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Quote:
Azure, not that I’m complaining about the damage Xar’Sauken just dealt, but I noticed you rolled 2d6 for damage for him - as he is currently enlarged shouldn’t his greatsword deal 3d6? (plus 1.5 Strength mod)

Also, how close are the remaining two illithid to Du’minh? Is he currently threatening any of them?

O.K. 3d6 then ... the illithid is still dead. Laughing out loud

Yes, currently threatening the undamaged illithid.

What I think I will do with Xar'Sauken is have him "guard the rear" as the others pursue the ulitharid. You guys will meet up with him later (maybe). I don't really want him to leave the party, as he is the only healer, but I'm not sure I feel comfortable playing someone else's character. Of course if A99 really isn't coming back and I have his OK, I might be able to ...

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Quote:
Sadly, I clearly don't have enough time to take part at the moment, so I'll have to bow out. Many apols all round and have a good game. Azure, I'll PM you the list of contacts you originally gave me.

Sorry again, but better I go now than once we're in the thick of things...

Argh! Sorry to hear it!! Ye'll be surely missed Armoury! May the road eventually lead you back to the Cage, where your fellow berks will gladly welcome you. Smiling

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Sorry to see you go Armoury! Hope this doesn't mean you won't be posting on the other threads, I for one love the work you've done on 'Desire and the Dead' and the Ortho project.

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