Note to self: Keep the party's projective telepath *AWAY* from spooky stone designed to be used against a ulitharid.
BoG'r OOC.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Seems like Ben last posted the 21st of Oct, so 10 days ago. Hope he’s ok.
In the Githyanki entry in the Psionics Handbook, it's not mentioned. Probably an oversight on the part of Bruce Cordell.
Darkvision is also listed in the Expanded Psionics Handbook. However, it seems to me that the XPH’s rendition of githyanki is crap, and contradicts the Monster Manual, Planescape Campaign Setting, and other sources on numerous counts:
It says githyankis are devoted slavetakers, that they are disloyal, that their language is identical to that of the githzerais, that very few are Lawful aligned, and their suggested names sound nothing at all like those from other sources.
I suspect Cordell simply didn’t do his homework well enough when it came to this classic psi-race, and perhaps just figured they were evil and attributed random evil traits to them.
Hmm, I've been using the 3.0 Psionics Handbook this entire time. Though, if what I've heard of the XPH is true, Ya'shenn would lose half her class skills, not to mention that her base attributes might change (since a 3.0 telepath is heavily Charisma-based). I'm picky about class skills, and I'm not sure if a 3.5 psion can have Sense Motive, Diplomacy, etc. as class skills.
Most of the awesomeness about githyanki, in my opinion, is that while they're highly evil... they are NOT the boring, cliche kind of evil. If you go by the 2e Guide to the Astral Plane, githyanki have actually done a better job of managing their society, in some ways, than most humans (no hereditary social classes, equality of opportunity for all, etc.).
Githyanki are evil because of their extreme xenophobia and violence toward other races... not their own. (In a period of anarchy like the Git'riban setting, I can see such violence becoming more common, but it's coming from a cultural context that finds that sort of thing abhorrent.)
I think there's a school of thought that thinks that every evil character has to resemble Lolth-worshipping drow, which simply isn't the case.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
True, true.
Anyway, about that Psychic Reformation power, what do you think?
Dunno if its in the 3.0 Psionics Handbook, but it can be found in the SRD right here.
Anyway, about that Psychic Reformation power, what do you think?
Dunno if its in the 3.0 Psionics Handbook, but it can be found in the SRD right here.
Thanks for the info. That is a useful power, though with power stones it's 700g a shot.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
700g is just meh, really. We can go out and mug some random people to get 700g each without any real effort if money was an issue.
I think you mean "Slaughter some worthless graith enemies of the People" there.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Fair enough. Mugging sounds so much nicer though .
Perhaps we'd have enough cash for doing so after dropping the 3 spies. I'd be pretty willing to trade Du'imnh's Improved Initiative for Quick Recovery.
"My, was that ever a nice mugging!"
As to where the party should meet next time, I wouldn't mind doing so at Du'minh's home. However, for the sake of letting everybody have the option of introducing their kip, I'd suggest another character making this offer in-game.
Hmm... I don't think Ya'shenn would invite the group over to her place just yet. We could try Ar'dru... and I'm not sure if Daraz and 'Vivec' even have kips in Git'riban.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Vivec does, but it's near the edge of githriban and the guildhall ward
ps. Zim, did you get my PM?
ps. Zim, did you get my PM?
I'll go see.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Daraz does too, but he's a bit paranoid.
Ar'dru's is an option but it's not nearly as secure as some of the others I'm sure.
"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer
Hmm. We could draw straws maybe...
*Slight of Hand check to make sure Du'minh gets the short straw*
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Ahahahhahaha
Doh!
Seriously though, if no one else wants I’ll make the offer in-game, just thought it could be fun to explore another PC’s home since Du’minh has already had that moment in the game.
I figure likely options would be Ar’dru and Gy-Nath, since the ‘zerais wouldn’t want to attract attention, the telepath is a bit new, and the warmage player is MIA.
Yea, I'm worried about Ben. If he doesn't show soon, I'll put Jhank'kor on hiatus. So, Why don't we go to Gy's. Basicly, he's not goint to come on the raid, because he'll be watching after Jhank'kor, though he may be vague on the reasons he and the warlock are suddenly attached at the hip.
We'll just do our own speculation as to their sudden need for private quality time...
Just kidding, hope Ben eventually gets back.
Azure, do you think you could have Gy post something...?
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
sorry if you havn't been getting your BoG'r fix. Rest assured I'm strategizing, expect something by the weekend.
Yay!
Wait, wait...
I think our DM is about to do something terrible to the PCs. *nervous*
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Looking forward to what you've been brewing, Azure.
I for one am eager to see our plans through, it would be awesome to actually meaningfully take down illithid operations in Sigil.
it would be awesome to actually meaningfully take down illithid, as well as yanki operations in Sigil
Its not enough you take our Queen, is it now? Yes, I know you're responsible, accursed Limbo-swimmers!
Incorrect. That would be us. (Brainnnsssessss!)
I am easily distracted, but I'll do my best to post something soonish. Sorry for the slowness.
Edit: Took a few to get back into character after being in "mmmm eat brainsss" mode for the other one.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Sounds a bit more zombie than illithid to me. :mrgreen:
Anyway, I guess it benefits that the player has insight into both sides of the struggle.
My guess is that, out of the entire group, Gy believes that Du'minh and OO are the most likely to be able to take out one of these guys solo. In Ya'shenn's case, she's running low on power points, so I'm not surprised she was put in the largest group.
Edit: Just clarifying that a mindlink normally works like this:
Establish mindlink with X number of beings in range
It lasts for (at Ya'shenn's level) 80 minutes, and after being established works at any range.
In other words, there's no delay between establishment and duration; it works for 80 minutes, then stops. I'm almost certain Gy would know this. Though if Azure wants the ability to work differently for the sake of the story, that works for me, too.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
My guess is that, out of the entire group, Gy believes that Du'minh and OO are the most likely to be able to take out one of these guys solo. In Ya'shenn's case, she's running low on power points, so I'm not surprised she was put in the largest group.
Oh yeah, had forgotten a bit that Ya'shenn was low on psi. I just figured off-hand that Du'minh should be slightly suspicious about the uneven division, as befits his nature.
OO has the backing power of an entire Athasian gith tribe after all (not that she needs it), and it could be that Gy had other reasons for isolating the Rish from the rest of the gang. Sorry, didn't intend to sound all conspiracy-theorist.
I'm not worried, though: Du'minh may lack the stealth of the other team, but he should still be able to get the drop on his mark through Dimension Door in a pinch.
Remember, you're taking out a business man. D-door is OK, but you can just walk into the shop, and solicit his services. Then, as he's sharpening your dagger ... BAM. Of course there are bound to be a few complications, like ... well, why don't we wait and see. (muuuahaha)
Yeah, like [covers EvilDM's ears] other local residents...
Edit: Azure, it would just be awesome if you would join our budding little flayer-campaign. Just saying. Although I suppose you're already running lots of flayers already...
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Needs more posts... *mutter mutter* I need my BoG'r fix!
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
*begins to experience BoGr withdrawal symptoms*
Ouch!
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
OK, here's the situation.
Ben is ... ? So Jhank'kor is in PC limbo. If he comes back, he'll have a new tatoo and more power at his command (yummie cookie....)
The Party is split again (fun fun for DM), so I'll be making a few separate posts as I think up something for each (fun fun for Evil DM).
All righty. Thanks, Azure.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
http://www.d20srd.org/srd/spells/owlsWisdom.htm
http://www.d20srd.org/srd/spells/freedomOfMovement.htm
Just pointing out the existence of these spells to fellow party members. I'm not sure that Freedom of Movement applies to the stunned condition, but I'll note what it does to grapple checks.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Oh my!
BTW, all: Sorry Ya'shenn isn't actually doing more right now. She's processing a fairly overwhelming amount of sensory input (and severely freaked out by some of it) and waiting for Du'minh and OO to take care of errands.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Head Tracker ...
Get it?
Oh my!
Yea, well, BoG'r is a bit more 'adult' of a campaign. First of all, how can I do the brain-eaters any justice without being disturbing, unsettling, gory (from time to tome), and generally giving the players the heebie-jeebies to the best of my abilities? Combat should be brutal and well described (I still love re-reading the part about the life-draining bone clan gith who met his end via; shot, chopped, caught on fire, thrown off a bulding into a pile of razorvine, burned worse ...
The Rrakkma project boards might be a better place to open a discussion of githyanki sexuality. Still, the way their society shapes up (in my mind at least), sex and the body (and mind) in general lack the hang-ups we have in our modern western society. They are more akin to the ancient greek and japaneese feudal ideals of sexuality. Martial comradery giving rise to sexual mores that encourage homosexuality. Of course, in githyanki society, the women fight beside the men. Additionally, when sex results in pregnancy, their eggs are taken away and raised communally.
I'll let you start that thread.
Agreed. I figure their taboos would be githzerai (obviously) and to a lesser extent barbarians, but really not all that much else. I would say, though, that 'love' is expected to be less important than one's duties to the People and the state. Not only did Telas-Niah take a githzerai lover (!!!), she walked away from the People for the sake of that affection (which might be viewed by some as selfish or perverse). Some githyanki probably do all sorts of crazy things for the sake of love, but they're not supposed to.
I've been wondering how the whole egg thing is handled in a place like Git'riban. Some githyanki would still have friends in the Astral cities, but that wouldn't be true for all of them. On the other hand, even most renegade githyanki would probably consider it barbaric to have only one or two people raise a hatchling (only animals and barbarians do that!). Then, with so many competing factions, there'd be a question of what hatchlings ought to be taught. Maybe the largest major factions are maintaining their own egg clutches. (Actually, that's probably the single best way to figure out how badly githyanki society is divided along political lines -- where the eggs end up.)
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Y'know Evil DM was planning on having a plot point revolve around ... ack! ... (sounds of struggle) ... No! What're you doing with that coat hanger!?! ... gluk! ... ... ...
Please resume normal, non-foreshadowed gameplay. That is all.
Y'know Evil DM was planning on having a plot point revolve around ... ack! ... (sounds of struggle) ... No! What're you doing with that coat hanger!?! ... gluk! ... ... ...
Please resume normal, non-foreshadowed gameplay. That is all.
Azure has successfully creeped me out now. Congrats.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Oh crap that wasn't what I really meant. I was just thinking of Evil DM attacking me from the closet.
Nice choice of words, Azure berk. Still...
F@#&ing Froyd. (Love/) Hate that guy.
Nice choice of words, Azure berk. Still...
F@#&ing Froyd. (Love/) Hate that guy.
It's ok.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Thanks guys, now I have a mental picture of Du'minh pushing a pram down Silver Void Street with a big egg in. 8|
"No honey, don't play with daddy's flail!"
Ah yes, those Haven Port one-nights stands are dangerous business.
I've not heard from him either.