EDITED
Any interest in a game based on Rrakkma? A game about Githyanki outcasts in Sigil after incursion and the fall of the Lich-Queen.
Rundown:
Based (initially, at least) in the Githyanki Ghetto of Git'riban.
A Kriegstantz exists among Githyanki Factions in the Wake of the Lich Queen's destruction -
The Ascendancy is seeking a new queen. They have the unquestioning support of the knighthood and many warbands, but there are three competing candidates. Collectively they are known as the Princesses of The Ascendancy. The 'Young Heir' has the most knightly support, but won't be of age to take the crown for 15 to 20 years. The 'White Lady' is a lich with the support of the 'Court of Vlaakith', the Lich Queen's former victims, now undead residing on the Neg-energy plane. The 'Singer of Fire' is a half-dragon, and though she has the least support she has ties to the Cult of Tiamat, the only Githyanki still benefiting from the Dragon Alliance.
The Heartforce is made up of several powerful Governors-Millitant in the largest Astral cities and fortresses. They reject The Ascendancy, but being career military are a cautious and pragmatic group. They control many color pools from their Astral holdings to hidden Varsh'isk on t Prime worlds.
The Silver Eyes are seekers across the planes. They look for magic and psionic items to use against the Illithid. They collect intelligence and train infiltrators. Some seek for signs of the return of Gith herself. Others believe they have found her, and seek her regalia: The Sword of Gith, Gith's Tiara, and The Dagger of Gith.
The Cult of Tiamat are half-dragons and supporters. They are the only Githyanki for whom the Dragon Alliance still holds. A very few have begun to wield priestly powers. The are a slippery group, supporting a Princess of the Acendancy, yet at the same time having close ties to The True. They are more concerned with their own grab for power than with the wars against the Githzerai and the Illithid.
The True believe that Gith's soul has returned, and resides in a young warrior known now by the name of Ar-Gish. Her own Warband are loyal believers, as many where on the battlefield when they say it happened. They do not support the Acendancy, yet are very close to the Cult of Tiamat. They are fervent belivers in The War of Two Skies, battling against their long-sundered kin, the Githzerai.
The Reconciliation opposes the continuation of The War of Two Skies. They consist of the most fanatic Illithid-hunters and Silver Eyes who believe in the wake of the Lich Queen's demise the mind flayers will gain power. They have little support in the Astral, since rumors linked them to Vlaakith CLVII's death. However, they do have a resource no other group has in their counterparts among the Githzerai.
The Apocalytes are reminants of the Incursion armies trapped on the Prime worlds (therefore reliant on planar hubs like Sigil). The True Apocalytes believe in Gith's return, and that it is a sign of the end, the last rrakkma. The Imperial Apocalytes believe they can forge a greater plane-spanning empire. So far there has not been a split between the two, with the Imperialists using the True Apocalytes' fervor to their benefit.
Between them all are the Warbands. The loyalty of the vast majority of Githyanki is to their warband's leaders and their own battle-brothers. Most are quiet about where their support lies. Then, they may support one faction for awhile before changing positions. They operate from astral forts connected to secret fortified hatcheries on prime worlds.
Then there are training centers for the Gish, Warlocks, Psi-warriors, Mlar, and other specialists. Most operate almost like universities, and have ties with several warbands at once. Within their halls may stalk Githyanki with greatly opposing views.
This factioning of the Githyanki and shifting Astral winds of alliance and betrayal has given rise to a name for the conflict;
The Quicksilver War.
Rarely do warbands battle each other openly, though there are many individual duels and blitzkeig engagements between them. The competition is one of shifting support, banding together for common goals, and riding the lines between the differing factions. Common modes of 'combat' include securing objectives and support before your rivals do, assassination, and aquisition of powerful artifacts (read: Adventuring!).
The Game:
The players would play Githyanki, Githzerai, Gith pirates, etc., living in Git'raban. The neighborhood lies between the Guildhall Ward and the Market Ward. Population: ~70% Githyanki outcasts (known as Emissaries), pseudo-outcasts, spies, and independants; ~20% Gith pirates, Athasian gith, and other sundered gith races from various primes; ~10% Githzerai of extremely ill repute among githzerai.
Directly across the ring of Sigil is the Queens Embassy. It guards a stable gate to the Astral that rotates between several major population centers there. The Queens Embassy's most famous inhabitant is known only as the Queens Knight, a powerful Githyanki Death-Knight who has resided there supposedly since the reign of Vlaakith CLIII. (Search Planewalker for 'Githyanki Embassy' for an article.)
Throughout Sigil, but concentrated mostly in the Hive, are small neighborhoods of Githzerai. Often as not, they exist to guard portals to Githzerai cities in Limbo.
Along with all of the internal maters of the Gith races, is the continuing War of Annihilation against the dreaded Illithid. The Illithid, of course, WILL take every advantage that arises from the current situation. Illithid do reside in Sigil, and have a secret network of safehouses known as ' Illithid House' to Sigilans.
i'm interested maybe. what books, rules, etc. do you use. also if i were to join, you'd have to forgive me for a bit of a lack of knowledge of the setting