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EDITED
Any interest in a game based on Rrakkma? A game about Githyanki outcasts in Sigil after incursion and the fall of the Lich-Queen.

Rundown:

Based (initially, at least) in the Githyanki Ghetto of Git'riban.

A Kriegstantz exists among Githyanki Factions in the Wake of the Lich Queen's destruction -

The Ascendancy is seeking a new queen. They have the unquestioning support of the knighthood and many warbands, but there are three competing candidates. Collectively they are known as the Princesses of The Ascendancy. The 'Young Heir' has the most knightly support, but won't be of age to take the crown for 15 to 20 years. The 'White Lady' is a lich with the support of the 'Court of Vlaakith', the Lich Queen's former victims, now undead residing on the Neg-energy plane. The 'Singer of Fire' is a half-dragon, and though she has the least support she has ties to the Cult of Tiamat, the only Githyanki still benefiting from the Dragon Alliance.

The Heartforce is made up of several powerful Governors-Millitant in the largest Astral cities and fortresses. They reject The Ascendancy, but being career military are a cautious and pragmatic group. They control many color pools from their Astral holdings to hidden Varsh'isk on t Prime worlds.

The Silver Eyes are seekers across the planes. They look for magic and psionic items to use against the Illithid. They collect intelligence and train infiltrators. Some seek for signs of the return of Gith herself. Others believe they have found her, and seek her regalia: The Sword of Gith, Gith's Tiara, and The Dagger of Gith.

The Cult of Tiamat are half-dragons and supporters. They are the only Githyanki for whom the Dragon Alliance still holds. A very few have begun to wield priestly powers. The are a slippery group, supporting a Princess of the Acendancy, yet at the same time having close ties to The True. They are more concerned with their own grab for power than with the wars against the Githzerai and the Illithid.

The True believe that Gith's soul has returned, and resides in a young warrior known now by the name of Ar-Gish. Her own Warband are loyal believers, as many where on the battlefield when they say it happened. They do not support the Acendancy, yet are very close to the Cult of Tiamat. They are fervent belivers in The War of Two Skies, battling against their long-sundered kin, the Githzerai.

The Reconciliation opposes the continuation of The War of Two Skies. They consist of the most fanatic Illithid-hunters and Silver Eyes who believe in the wake of the Lich Queen's demise the mind flayers will gain power. They have little support in the Astral, since rumors linked them to Vlaakith CLVII's death. However, they do have a resource no other group has in their counterparts among the Githzerai.

The Apocalytes are reminants of the Incursion armies trapped on the Prime worlds (therefore reliant on planar hubs like Sigil). The True Apocalytes believe in Gith's return, and that it is a sign of the end, the last rrakkma. The Imperial Apocalytes believe they can forge a greater plane-spanning empire. So far there has not been a split between the two, with the Imperialists using the True Apocalytes' fervor to their benefit.

Between them all are the Warbands. The loyalty of the vast majority of Githyanki is to their warband's leaders and their own battle-brothers. Most are quiet about where their support lies. Then, they may support one faction for awhile before changing positions. They operate from astral forts connected to secret fortified hatcheries on prime worlds.

Then there are training centers for the Gish, Warlocks, Psi-warriors, Mlar, and other specialists. Most operate almost like universities, and have ties with several warbands at once. Within their halls may stalk Githyanki with greatly opposing views.

This factioning of the Githyanki and shifting Astral winds of alliance and betrayal has given rise to a name for the conflict;

The Quicksilver War.

Rarely do warbands battle each other openly, though there are many individual duels and blitzkeig engagements between them. The competition is one of shifting support, banding together for common goals, and riding the lines between the differing factions. Common modes of 'combat' include securing objectives and support before your rivals do, assassination, and aquisition of powerful artifacts (read: Adventuring!).

The Game:

The players would play Githyanki, Githzerai, Gith pirates, etc., living in Git'raban. The neighborhood lies between the Guildhall Ward and the Market Ward. Population: ~70% Githyanki outcasts (known as Emissaries), pseudo-outcasts, spies, and independants; ~20% Gith pirates, Athasian gith, and other sundered gith races from various primes; ~10% Githzerai of extremely ill repute among githzerai.

Directly across the ring of Sigil is the Queens Embassy. It guards a stable gate to the Astral that rotates between several major population centers there. The Queens Embassy's most famous inhabitant is known only as the Queens Knight, a powerful Githyanki Death-Knight who has resided there supposedly since the reign of Vlaakith CLIII. (Search Planewalker for 'Githyanki Embassy' for an article.)

Throughout Sigil, but concentrated mostly in the Hive, are small neighborhoods of Githzerai. Often as not, they exist to guard portals to Githzerai cities in Limbo.

Along with all of the internal maters of the Gith races, is the continuing War of Annihilation against the dreaded Illithid. The Illithid, of course, WILL take every advantage that arises from the current situation. Illithid do reside in Sigil, and have a secret network of safehouses known as ' Illithid House' to Sigilans.

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i'm interested maybe. what books, rules, etc. do you use. also if i were to join, you'd have to forgive me for a bit of a lack of knowledge of the setting

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Ww would use D&D 3rd ed. I have core books, Psionics Handbook, and Lords of Madness. I've been a fan of Planescape since the 2nd ed. box set, and a fan of the Githyanki since 1st ed. Fiend Folio!

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I'd be interested, I've always liked the Gith but never played one. A few questions first-

-What would be the starting ECL for the party?

-Is this a play by post game? If so how often?

-Are there any sides of the conflict you would like us to align with/avoid? Ditto for alignments.

-I'm assuming we're playing Post-Faction War but what are the faction rules/requirements.

Cheers

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Yes, Play-by-post. I can post a couple times per week. I'm thinking an ECL of 8-9. Focus will be on githyanki after the Lich Queen's fall, but playing other gith races caught up in the action is OK too. Post Faction War Sigil, in the "Githyanki Ghetto" of Git'raban. As for which power blocs (a better term, maybe, so as not to confuse them with the planar factions) the characters support, that's entirely up to the players. Alignment is up to players too, except for one stipulation - No Good Guys. Alignments may be neutral or evil (NE is best!), and except for githzerai should shy away from chaotic.

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I might also be interested. I would particularly be interested in playing a classic LE githyanki warrior.

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i don't have any 3e rulebooks, only 3.5 (i do know 3rd ed. rules though), is the githyanki the same as it is in 3.5?

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Not sure, weishan. Probably.

Now is probably also a good time to warn all potential players; I favor creativity and adaptability over rote rules. If you have 3.5, roll up a 3.5 character and we'll use it, or modify it. As for 'rolling up' characters, you can roll your own dice at your own house, I trust everybody not to have a character who's awesome in EVERYthing, (where's the fun in that?). My method has always been "4d6, throw out the little one, assign to taste".

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alright, where do you want the character posted
also, what do we have to spend on gear?

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Let me do a little background reading... then count me in (if you'll have me). I'm very excited - Git'raban sounds like a nice location and it'll be interesting to explore the Gith mind (possibly literally). Also this will be my first play-by-post game.

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Cool!

PM me characters, I will look them over, tweek if neccissary. ECL 9 (or so, I'm flexible if you want to do something cool, like a half-dragon)

Gear will be as such:
--Each Githyanki starts off with ornate magical +3 splint mail and a magical blade (or blades) not to exceed +3 total enchantments. Additional gear; fighters and Psi-Warriors get another +1 enchantment on a secondary blade, Sorcerers, Rogues, and Psions get one miscellaneous magic item. Multi-class characters get one or the other. This is in addition to basic gear and wealth not to exceed 10,000 gold. I know this is low for a 9th level PC, but you have magic weapons already taken care of, and nobody's going to need a warhorse. I figure the rest of the characters' wealth is tied up in their apartment in Git'raban.
--Githzerai start with a blade or blades of up to +3 total as well, and two misc. magic items.
--Gith pirates or Athasian gith start off with a single +1 blade and 3 magic items.

Also, one thing that always nagged me, and a solution. One of the most comman magic items in Sigil has to be an amulet with a permanant TOUNGES spell. That way, language is not a barrier. Assume every character has one, whether she wears it or not (which she might not, if carrying other magic).

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silver sword is a equivilant to a +2 weapon already, right?

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Just popping in to suggest you guys take a look at my guide to PBP games. I suspect some of the tips I have in there will prove useful

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Azure, do you prefer sheets as in the format I gave you for my character Mimo in the Musical campaign, or as a living sheet, like from Myth Weavers?

And how does an Occult Slayer githyanki (from Complete Warrior) sound?

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Quote:
Azure, do you prefer sheets as in the format I gave you for my character Mimo in the Musical campaign, or as a living sheet, like from Myth Weavers?

And how does an Occult Slayer githyanki (from Complete Warrior) sound?

Like you gave me before is fine, never heard of Myth Weavers, actually.

Occult slayer? Uh, sure I guess. I don't have Complete Warrior, you'll have to give me the run-down on occult slayers. Prestige classes are fine, so long as they make sense in context. For instance: A githyanki knight would be multi-classed warrior or even Psi-warrior with blackguard levels. A Gish would be muticlassed warrior & sorcerer. Githyanki don't have monks like githzerai do, and neither race traditionaly has priests.

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I was thinking about holding off until I hear more about what the party needs but I'll tentatively ask for a fiend blooded Githyanki sorceror (Heroes of horror).

Think Dragon Disciple but aiming for for half-fiend rather than half-dragon.

I was also considering giving him/her the draconic/half-dragon template but the LA might be getting a bit crazy by that time.

Having said all that I'd be fine with a Githyanki samurai or even just a plain fighter/psychic warrior.

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Occult Slayer (Complete Warrior, page 66)

Occult Slayers are specialized in defeating spellcasters.

Requirements: BAB +5; Knowledge (arcana) 4, Spellcraft 3; Improved Initiative, Weapon Focus (any).

Hit Die: d8
Base attack bonus: Full.
Base saves: Poor Fort, Poor Ref, Good Will.
Skill points: 2 + Int modifier
Class Skills: Bluff, Craft, Gather Information, Knowledge (arcana), Profession, Sense Motive, Spellcraft.

Level 1: Magical defense +1, weapon bond.
Level 2: Vicious strike, mind over magic 1/day.
Level 3: Auravision, magical defense +2.
Level 4: Mind over magic 2/day, nondetection cloak.
Level 5: Blank thoughts, magical defense +3.

Weapon and Armor Proficiency: Proficient with all simple and martial weapons and all armor and shields.
Magical Defense (Ex): Bonus vs spells and spell-like abilities. +1 at level 1, +2 at level 3, +3 at level 5.
Weapon Bond (Su): Must choose a weapon of at least masterwork quality. Any successful attack with that weapon against a spellcaster or creature with spell-like abilities deals an extra 1d6 damage. If the weapon is lost, the occult slayer must spend one day per character level practising with a new weapon to make a new bond, doing little else.
Mind over Magic (Su): Once per day can cause spell or spell-like ability to rebound on source as a free action, as spell turning (caster level = occult slayer level +5). Twice per day at level 4.
Vicious Strike (Ex): Readied attacks to disrupt spellcasters deal double damage.
Auravision (Su): Can see magic auras up to 60 ft as a free action as with detect magic, but can only determine the number of magic auras present.
Nondetection Cloak (Su): Occult slayer and gear protected as with nondetection (caster level = occult slayer level).
Blank Thoughts (Ex): Immune to mind-affecting effects. Can be suppressed or resumed as a free action.

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I'm done with the stats for my character Du'mihn (githyanki Ftr 5 / Occult Slayer 2), and have PMed them to you, Azure. Working on the story.

'Azriael' wrote:
I was thinking about holding off until I hear more about what the party needs but I'll tentatively ask for a fiend blooded Githyanki sorceror (Heroes of horror).

Think Dragon Disciple but aiming for for half-fiend rather than half-dragon.

I was also considering giving him/her the draconic/half-dragon template but the LA might be getting a bit crazy by that time.

Having said all that I'd be fine with a Githyanki samurai or even just a plain fighter/psychic warrior.


Of course, Azure is the boss, but I think your character sounds fine. Mine is a warrior, and if yours is a mage, I was thinking we might be needing someone with a bit of healing skill.
... Which made me consider how that might generally be a weakness in githyanki warfare. Seems like all the base classes that can heal would be rare in 'yanki society (clerics, druids, paladins, bards)... Ah, I suppose that would be via psionics then (of which, I'm unfamiliar).

Also thought I'd note that my character isn't exactly the "tank" type (AC 21), in case anybody wanted to cover that role.

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Az, I'm sorry but I'll have to say no to a half-fiend, but a resounding yes to a half-(red) dragon. A half-dragon can even have priest (of Tiamat) levels, or remain a warrior or Psi-warrior.

Oh, and Weishan, a silver sword is a +3 weapon.

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No probs, I might hold off deciding for another day or so until I see what others are going if that's cool. Maybe inspiration will strike.

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the silver sword is moot now, but i'd like to play a rog 3, ftr 4 githyanki scout--a bit of a sneakier character, maybe too much so.

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'Azriael' wrote:
I might hold off deciding for another day or so until I see what others are going if that's cool. Maybe inspiration will strike.

I'm basically doing the same, but will PM the boss by the end of the weekend one way or another. Although I'm still deciding what exactly to play, I'm tempted by the idea of a cleric of 'Incarnate Freedom' (mentioned in the Rrakkma project), or maybe one of the other Git'raban races for a bit of variety - not that I wanna be the only 'zerai in a group of yankis... Laughing out loud

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I don't think that's too sneaky, Wei. Consider making him a gith from Athas (are you familiar with Dark Sun?), or if githyanki pehaps an infiltrator. Some githyanki could pass for githzerai to act as spies, and vice-versa.

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O.K. folks, time for a mention of a few 'house rules' and a primer on how I view githyanki society.

I use the "Psionics are different" rules. This means that Psi does not equal Magic. Psi powers will work in magic-dead areas. Psi powers are Psi powers, not 'spell-like abilities'. Spells with specific effects, will effect Psi powers. For instance, blocking teleportation blocks ALL teleportation, protection from scrying protects from clairvoyance as well. A dispel magic will not have any effect on Psi powers, however. Because they are so different, it is very rare to find one highlty skilled in both crafts at once.

I see githyanki society as being like ancient Japan mixed with ancient Sparta. Every githyanki is a battle-brother (unlike Japan with it's rigid caste structure). While remaining equals in a basic sense, leadership in githyanki society is a meritocracy, where deeds, conquests, experience, and the respect of your peers allow one to move up the chain of command.

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'Azure' wrote:
I see githyanki society as being like ancient Japan mixed with ancient Sparta. Every githyanki is a battle-brother (unlike Japan with it's rigid caste structure). While remaining equals in a basic sense, leadership in githyanki society is a meritocracy, where deeds, conquests, experience, and the respect of your peers allow one to move up the chain of command.

Excellent, Being a martial artist and a fan of 300 (and greek myth) that's great news! Given this I'm leaning towards my Yanki samurai idea.

Any chance of changing the weapon feats in the class description to just being greatsword specialisations? If you're open to the suggestion I'll post a list of substitutions to show how I see it working, the greatsword just seems more culturally appropriate to the Githyanki (and Japan to tell the truth although they'd probably have some emphasis on spear/naginata).

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not familiar with dark sun, sorry.
i was thinking morescout, but infiltrator'd be more fun to play, probably. i could be the skills guy too (woooooooo!!) maybe i could play a githzerai instead, it would suit better, much more fun to rp too. can i trade the bended mail armor for something lighter or annother magic item? it'd be staying in the backpack otherwise

also, can we buy other magic items with our 1000 gp?

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Az, your ideas for modifying a 'Yanki samurai sound great to me.

Wei, substitutions are fine, and magic is so comman in Sigil, I really can't keep you from buying magic items, which is why the 10K gp limit (while normally lvl 9 wealth is 30K +) . I'll have final say, of course, but I'm open to anything reasonable and in-character. Playing a githzerai in a githyanki party might really prove to be interesting. I figure the 'zerai population in Git'raban are fairly reviled by their fellows, as well as by most githyanki. Even so, githyanki residing there are mostly outcasts too, so the 'zerai are tolerated, even relied upon for certain things. There is probably a large and active cadre' of The Reconciliation in Git'raban, having been an outcast group for a long time.

Just a run-down on Dark Sun (my second-favorite setting). Athas is a desert world, where reckless use of magic has turned large tracts of the planet into wastelands. Athasan gith are perhaps the decendants of the survivors of a failed incursion. They lead a barbaric life, gathering in tribes and hordes to raid other tribes and settlements. They remain psionic, and since psionics are comman on Athas, are often as powerful and well trained mind-warriors as any other gith race (if not more so, for Athas hardens and tempers those who survive the harsh environment). In Git'raban there are many Athasan gith who taken over in an area now known as "The Tribes". They are mostly street-thugs and portal-raiders, but a few who have been born and raised in Sigil are a bit more civilized than their clan-mates.

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What's the ruling on special materials for the magic weapons/armour you're giving us? Also can we use stuff from the PSCS releases? What about other planewalker articles?

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I was reading up on githyanki in the Planescape Campaign Setting, Expanded Psionics Handbook, Monster Manual, Rrakkma projects and the Mirmir, and quite a few things in the XPH puzzled me.

'Expanded Psionics Handbook, p10' wrote:
Alignment: Most githyanki are ambitious, cruel, self-centered, and violent. They favour evil alignments, particularly neutral evil and chaotic evil. Those who have decided to turn their backs on their native society are neutral or chaotic neutral. Very few githyanki are lawful or good.

What is this nonsense? They got it completely the wrong way, with relation to the Law-Chaos axis.
XPH also gives ‘yanki and ‘zerai a shared language (“Gith”) – I take it this is completely ignored?
And what’s up with the suggested githyanki names in the XPH? They don’t look anything like those suggested by other sources. There wasn’t even a single apostrophe (‘) in any one of them. Laughing out loud

'Azure' wrote:
I use the "Psionics are different" rules. This means that Psi does not equal Magic. Psi powers will work in magic-dead areas. Psi powers are Psi powers, not 'spell-like abilities'. Spells with specific effects, will effect Psi powers. For instance, blocking teleportation blocks ALL teleportation, protection from scrying protects from clairvoyance as well. A dispel magic will not have any effect on Psi powers, however. Because they are so different, it is very rare to find one highlty skilled in both crafts at once.
Now, I’m new to psionics, and am skimming through the Expanded Psionics Handbook, but what does that mean for my prestige class? Do its abilities now not work against psionics? One of the considerations I had for the class was that it lends itself nice towards battling illithids. Do they still have spell-like abilities, or has that changed to psionics as well? Are all/most mind flayers now of the psionic variant as on page 204 of the XPH? And if so, is a mind blast, for instance, now the equivalent of a psi-like ability, not a 4th level spell-like ability?

'Azure' wrote:
I see githyanki society as being like ancient Japan mixed with ancient Sparta. Every githyanki is a battle-brother (unlike Japan with it's rigid caste structure). While remaining equals in a basic sense, leadership in githyanki society is a meritocracy, where deeds, conquests, experience, and the respect of your peers allow one to move up the chain of command.
Sounds great, and also pretty much how I have imagined them.

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Quote:
Now, I’m new to psionics, and am skimming through the Expanded Psionics Handbook, but what does that mean for my prestige class? Do its abilities now not work against psionics? One of the considerations I had for the class was that it lends itself nice towards battling illithids. Do they still have spell-like abilities, or has that changed to psionics as well? Are all/most mind flayers now of the psionic variant as on page 204 of the XPH? And if so, is a mind blast, for instance, now the equivalent of a psi-like ability, not a 4th level spell-like ability? Now, I’m new to psionics, and am skimming through the Expanded Psionics Handbook, but what does that mean for my prestige class? Do its abilities now not work against psionics?

That's right, Psi and magic are different. Certain critters, illithid and aboleth included, use Psi-powers not magic. Don't despair though. Even though he might not be better against typical illithid than any other githyanki warrior of similar level, your occult slayer is trained to recognize and take out spell-casting illithid (who can really trip-up a Rrakkma), as well as spellcasters of other races. Also, his effectiveness against creatures with true spell-like abilities comes into play when facing almost any outsider. Basicly, he has magic potential as well, but instead of becoming a sorcerer, he uses his magical energy to detect, counter, and harm other magic-users.

BTW, I don't have XPH. I do have the regular PH, the MM, and Lords of Madness, so any illithid will be based on stats from those sources. Really the only variation from basic stats is the ruling that specific races are Psionic, not magical. Of course, even Psionic races (like illithid, aboleth, and gith) have individuals who have the ability to wield magic, but even then, their racial abilities remain Psi, not spell-like.

As far as alignment goes, I have to agree with you and disagree with the official source :shock: LE should be the most comman alignment for githyanki fanaticly loyal to Vlaakith. Most Githyanki would probably be NE, and a few CE. This makes then much more different philosophically than the githzerai. Githzerai have a racial identity and duties, but are much more the individualists (CN), while githyanki should be more fanaticly loyal to their society and power stucture (Lawful). For that matter, there should be a few CG or CE githzerai and LN and Ntl githyanki. Certain subcultures, like the Order of the Knights of Vlaakith, might gravitate toward a specific alignment. The Knights may be predominately CE because of certain traditions and credos of their order, weeding out or twisting the morality of members very quickly.

Quote:
What's the ruling on special materials for the magic weapons/armour you're giving us? Also can we use stuff from the PSCS releases? What about other planewalker articles?

To reply to Azriael, githyanki weapons are made from substances mined and refined from the corpses of dead Powers floating in the Astral. Anything on planewalker or PSCS is fine to use, so long as it works.

O.K... Dunamin set me right about ECL, so I am changing it. Take 8-9 class levels. I'll have to look up LA for half-dragons (I think it is +2...but not sure without it in front of me).

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la for 1/2 dragons is +3 (it's my basline template for finfing LA)

pm'ing my char to you now, Azure

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Since githyanki have +2 LA, I'm upping the ECL to 10. A half-dragon is +3 LA. I'll rule that, for half dragons, if you advance by a hit die, you get wings, a tail, or a bite attack.

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A few more background notes.

Githyanki Warrior Mindset.

The githyanki live under martial law. Each githyanki warrior sees herself as permanantly on campaign. Their leaders are military leaders. Their homes are fortresses. Their leaders don't have thrones or offices, they have swords.

To a githyanki, another thinking being is either an ally or an enemy. Githyanki don't take prisoners for the same reason they don't take slaves. Every thinking being has one basic right, to choose ones enemies. One who offers alliance to a swinging blade is all the sooner slain, so the only way to have any surity in the multiverse is to attack, to choose to be an enemy to whomwver you are facing. This is just one of the pillars of githyanki racial agression.

Githyanki divide 'allies' and 'enemies' into three categories each.

The highest form of alliance is found among "Battle-Brothers". A githyanki forms the closest bond with her clutch-mates. They represent a cohort in a single warband who train and fight together their entire lives. A single githyanki may have dozens of battle brothers, while other githyanki might never have any friends this close. The second level of alliance are "Fellow Warriors". This consists of githyanki from other warbands and close allies like dragons. Rarely, a githyanki may have such respect for a member of another race as to consider them a "Fellow Warrior" but that kind of thinking is highly discouraged by the dogmas of the Queen. The third level of ally are "Potential Enemies". These are allies that one watches, like the human nation that you conquored and are now fighting for the gith. Githzerai on an active Rrakkma are afforded this status temporarily.

Similarly, there are three levels of enemies. First are "Potential Allies". Non-alligned gith races fall into this category, as do humanoid races that are being fought to conquor and subborn them to the githyanki agenda (and turn them from potential allies to potential enemies, which even many githyanki admit is a marginally better state of affairs). Interestingly, Githyanki outcasts, called Emissaries, fall into this category as well. It is the resposibility of the warband to which a traitor belonged to train assassins to eliminate her, but other warbands usually ignore Emissaries. The second level of enemy are "Blood Foes". Enemies that deserve naught but death, like the githzerai, fall into this category (as do 90% of the rest of the multiverse in many githyankis' minds.) The last category is reserved for "The Great Enemy" i.e. the illithid, their creations, and their thralls. Sometimes a particularly reviled trator, like someone who killed githyanki allying with a Blood Enemy, can fall into this category and be hunted by all githyanki.

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Ah, the Rule-of-Threes at work Laughing out loud

'Azure' wrote:
As far as alignment goes, I have to agree with you and disagree with the official source
Well, thankfully that’s only one “official” source against many other sources that say the opposite. I’m sorry to say that it doesn’t seem like the githyanki section in that book is very well-researched. It’s not just the alignment that’s off, it’s also the presentation of githyanki attitude to slavery, the replacement of the two distinct githyanki and githzerai languages with one common, and the naming presentation.

Slavery in particular is naturally an extremely hot and decisive topic for githyanki, considering their history. So why does the XPH claim that githyanki are all about capturing slaves? Isn’t it that they absolutely resent slavery, and that they usually execute foes that surrender instead of taking them prisoner?

'Azure' wrote:
Quote:
What's the ruling on special materials for the magic weapons/armour you're giving us? Also can we use stuff from the PSCS releases? What about other planewalker articles?

To reply to Azriael, githyanki weapons are made from substances mined and refined from the corpses of dead Powers floating in the Astral. Anything on planewalker or PSCS is fine to use, so long as it works.


You mean all githyanki weaponry and armor is Astral Driftmetal as per the PSCS (Ch. 6, p46), with the property it bestows (25% chance of protecting against an incorporeal attack)?
I think what Azriael is asking, is whether we can choose to have the gear that are given (+3 weapon and +3 splint mail) made of special materials.

Oh yeah, do our characters have a shared history? Are we from the same fortress and/or warband?
As outcasts, does that mean we are hunted by the githyanki empire? How did we become outcasts?

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'Dunamin' wrote:
Oh yeah, do our characters have a shared history? Are we from the same fortress and/or warband? As outcasts, does that mean we are hunted by the githyanki empire? How did we become outcasts?

Particularly important if it is the resposibility of the warband to which a traitor belonged to train assassins to eliminate him/her. I suppose one of the unwritten laws of Git'raban might be that we all by necessity look out for everyone else's warbands coming for revenge...

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'Armoury99' wrote:
'Dunamin' wrote:
Oh yeah, do our characters have a shared history? Are we from the same fortress and/or warband? As outcasts, does that mean we are hunted by the githyanki empire? How did we become outcasts?

Particularly important if it is the resposibility of the warband to which a traitor belonged to train assassins to eliminate him/her. I suppose one of the unwritten laws of Git'raban might be that we all by necessity look out for everyone else's warbands coming for revenge...


That was my concern as well. I had actually envisioned my character as fanatically loyal to the previous empire, so it would put him in a bit of a dilemma should he encounter his old warband trying to take him down. Sad

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Hey Weishan, still thinking of being a githzerai fighter-rogue/inflitrator? I'm just trying to get a handle on the party makeup so far, before I finalise my choices.

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So far we've got an arcane slayer, and a rogue/sorcerer. Az will have a samurai (right? Did you decide to go half-dragon?) . What we really need is a Psion or Psi-warrior. A full-blown Sorcerer would be good too.

To reply to the question of background, that is up to the players. In Git'riban there are spies for the Queen as well as outcasts. As far as the party coming together, lets just say I will present a situation where all of you are naturally going to have the same goal.

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yeah, armorer

also, should we post background here or PM it to you, Azure?

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I had a look at changing the samurai a bit and I'm not sure it'll work so I'm happy to go Psychic Warrior mechanics with Samurai values. I was also thinking of taking some levels in the Sanctified Mind PRC if that's cool.

Oh and yes I was thinking half-dragon but I'm not set on it. I think the party should have at least one and it should probably be one of our hitters.

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Just give me the low-down on PRC. Frankly, I was used to 2nd ed. Taking a straight fighter and choosing gear and style ( more the way you play than stats ) can yield a wide variety.

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'Azure' wrote:
Just give me the low-down on PRC. Frankly, I was used to 2nd ed. Taking a straight fighter and choosing gear and style ( more the way you play than stats ) can yield a wide variety.

It's in "Lords of Madness" p198.

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'Azure' wrote:
So far we've got an arcane slayer
Arcane and divine, mind Smiling

Could anybody link to or provide a summary of what happened in the Incursion campaign? I know that the queen apparently died in it, but any specifics on the events that transpired would be valuable knowledge for playing our characters.

Oh, and what about the special materials question, Azure?

'Dunamin' wrote:
'Azure' wrote:
Quote:
What's the ruling on special materials for the magic weapons/armour you're giving us? Also can we use stuff from the PSCS releases? What about other planewalker articles?

To reply to Azriael, githyanki weapons are made from substances mined and refined from the corpses of dead Powers floating in the Astral. Anything on planewalker or PSCS is fine to use, so long as it works.


You mean all githyanki weaponry and armor is Astral Driftmetal as per the PSCS (Ch. 6, p46), with the property it bestows (25% chance of protecting against an incorporeal attack)?
I think what Azriael is asking, is whether we can choose to have the gear that are given (+3 weapon and +3 splint mail) made of special materials.

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Double postedness... That's a first...

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'Dunamin' wrote:

Oh, and what about the special materials question, Azure?

Um, no on materials, at least for primary "free" weapons. They are made from astral god-steel. Period. Secondary/additional weapons are OK for any material you want and can afford. One of the reasons so much of your wealth is tied up, is the apartments of Git'riban are like mini-fortreses, with crossbows watching stairways, floorplans altered periodicaly, secret escape routes, etc.

Now a few more Meta-game rules. There is a potential for inter-party conflict, which will (hopefully) make it interesting. When we start, I will have to describe what each person sees of the others. WE know that one of the characters is really githzerai, but the characters don't, and they should never find out.

THe question about Incursion came up. Now the incurion campaign was based on the premise of "Githyanki invade YOUR game world." So, what in fact happened for our purposes here, is that the Lich Queen ordered the invasion of several prime worlds at once. Now, I played out incursion (sort of) from the githyanki point of view as a mental exercise. I had them invade the Forgotten Realms. I could enlighten you all as to how I saw it playing out, as certain of the characters may have taken part in the great incursion.

Once We Have fleshed out the gith and their backgrounds, we will start the game with a "prequal" post describing the set-up.

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I'm a little shaky on what role the duthka'gith played in incursion and the time leading up to now. If anyone could fill me in it'd help me figure out where my character's coming from.

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The half-dagons (I use this term instead of duthka'gith because i can remember how to spell "half-dragon" with consistancy) were Vlaakith's champions and special strike forces during incursion. They tended to be too proud, too chaotic, and too different to work well integrated with regular githyanki, so they tended to form their own units. Even so, they were highly loyal to the Queen, especially in her role of keeper of the Dragon Pact. With Vlaakith's demise, they mostly signed up with the Cult of Tiamat, but others remain more loyal to their warbands (or themselves).

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'Azure' wrote:
The half-dagons (I use this term instead of duthka'gith because i can remember how to spell "half-dragon" with consistancy)
Poking at the DM is fun. Laughing out loud

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:oops: Laughing out loud

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I know you said that much will be explained in the first post of the campaign, Azure, but I just read this summary of the Lich-Queen's Beloved campaign in the Rrakkma project forum section, and thought I'd ask if The Reconciliation is sort of the githyanki "subdivision" of the Sha’sal Khou? If so, is Zetch’r’r recognised as the leader of the Reconciliation? Is it generally known to the githyanki that he "ordered the hit" on the Lich-Queen?

I was also thinking perhaps it would be better to use a different word than “factions” for the various githyanki groups competing for power, to avoid confusion with the philosophical Planescape factions. Preferably a military term, to make it fit with githyanki society. Divisions? Forces? Orders?

Which group rules the githyanki embassy now the Queen is dead? As the most important inhabitant is called the “Queen’s Knight”, I take it it’s the Ascendancy?

Minor point: The PSCS (Ch.7) spells the name of the githyanki district in Sigil as Git’Riban or Githariban, while here it’s Git’raban. Which is it?

Sorry for the barrage of questions, by the way.

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While there's questions coming out- does anyone know what skills I can take for my half-dragon monster level? (yes I want wings). Also I'm assuming my Psychic Warrior idea was ok, the party seems to need one and it works with the image I'm going for.

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