So, I could use some advice here. In the recent campaign my group has been preparing for I have - for various reasons - decided to let all the dice fall where they will, that means no Oops rerolls, or nice gm flubs on either side of the screen.
In this theme, we rolled up magic items for the group this last week - whatever they rolled they kept, be they weak, overpowered, or downright useless to the player, these are to be the things they start the game with. For the most part it wasn't an issue, some poor rolls, some very good rolls ... BUT two of the players rolled items that belonged to gods. The presumption is, they got them second or third hand, in some way, from the people who actually stole them - or whathaveyou. The items are Garl Glittergold's Axe and Athena's Spear.
So now I have a problem. I can't just have the players wandering around with these things without a some serious attention from many and varied power groups - not the least of which being the gods' servants. I don't have a problem with this per se - these things are minefields of campaign potential - but I was not planning for something like this initially and I am finding myself completely devoid of ideas for what to do in the coming adventure. What kind of obstacles should the PCs encounter because of these possessions, what measures should the gods be taking to retrieve their items and punish the culprits? (most gods aren't forgiving enough to care that you didn't steal the items yourself)
So I need either a very interesting campaign seed to roll with here, and/or some ideas for encounters created by this situation while figure out what to do.
Thanks in advance.
Garl's axe Arumdina is sentient, and his close companion. It's been speculated (mostly by me) that it contains the spirit of one of the lost gnomish "sister gods," the missing female members of the pantheon who vanished in some forgotten incident. Arumdina and Garl no doubt miss each other terribly. She'll whine a lot, and look for kobolds to trick. Maybe Garl is missing for some reason, though, and Arumdina likes the idea of hanging out with some planewalkers as long as they help her find him.
Athena will probably be wanting her spear back, as will the half-divine proxy (one of her children, or Zeus's) who lost it. Her rival Ares may wish for her to continue missing it, so he may exert powers to keep it hidden and subtly reward the impudent mortals who continue to use it without her permission (especially if doing so increases the amount of violence in the multiverse).