Bejeweled Sigil - A Setting within a Setting

16 posts / 0 new
Last post
TheSky's picture
Offline
Namer
Joined: 2007-09-28
Bejeweled Sigil - A Setting within a Setting

Hello everyone, I hope the title wasn't intimidating, I really only have the beginnings of an idea, I'm going to be making it up as I type. Not that the setting of Planescape is stagnent, but I need a new spin on it.

~

Picture a different time, a different age within the Multiverse, it is neither past nor future, just a different now, an altered now, with a Sigil that is very different from the one you know.

Rather than grime filled streets, constant swirling fog and spikey hovels, the streets are wide and warm ethereal lights dance through stained glass of broad, bronze domes and marble white towers. Well, lets keep the spikes on the places; but they can be made of silver, of magic blue metal, of carved stone with veins of rose quartz. Every building is different in architecture, and then some berk moves in and paints it in their cultures style and then at a later date it has to be reroofed with whatever tiles happen to be around...It's a mess basically, but a beautiful one.

The Lady, who's rule is all but a secret, mythic even, interfers very little with the city and her dabus are a rarity. The dabus do not appear in great numbers and while they can, they do little of the building within the city, leaving it to the populus.

The city can and does have any number of factions and sects, the Lady made no edict.
A faction is defined as a group that holds sway over an area of Sigil society (such as the Brotherhood of Foundations that all but own the construction industry).
A sect is much like a faction, but exist purely as a philosophical group.

Sound like fun? My next post will outline some of the factions and sects I have in mind for the setting.

Palomides's picture
Offline
factotums
Joined: 2010-06-26
Re: Bejeweled Sigil - A Setting within a Setting

When you next post, please give more details on the aspects of Sigil that are traditionally very polluted, etc.
I can easily imagine the Lady's Ward the way you describe but I'm not sure what your vision of the Hive or the Lower Wards would be? Are they also clean and cultured? Are they still somewhat chaotic in terms of hussle and bussle? Is there still a destitute underclass and if so how does this fit into your new vision?

TheSky's picture
Offline
Namer
Joined: 2007-09-28
Re: Bejeweled Sigil - A Setting within a Setting

FACTIONS
Brotherhood of Foundations
Philosophy: Understand the structure of things and you will master them
Social Hold: Construction of Sigil's buildings

Order of the Clear Lens
Philosophy: Be skeptical. Not everything is as it appears (or sounds or feels).
Social Hold: None divine healers, purifiers, detectives, banishers and more (yeah so I'm not sure)

The Antiquarian Society
Philosophy: Things were better in the past. Learn from history. Find lost lore. Go spelunking in ruins!- Ahem.
Social Hold: The Sigil Museum, city records, most of the Clerk's Ward

Expansionists [which is a sect as is, just borrowing it]
Philosophy: Everything grows. A berk should expand and grow too, physically and mentally.
Social Hold: The Great Gymnasium, they own much land in Sigil, landlords of the Lower Wards

Conflitians, "Trigger Men"
Philosophy: Conflict defines life, without change and hardship you wouldn't know you were ever alive, things simply wouldn't matter. Set about to make change.
Social Hold: The Armoury, mercenary work, militia

Theater of Life, "Authors" or "Playwrights"
Philosophy: Life plays out according to the power of narrative, life is a story, a fable waiting to happen. They control story. They seek to find the "actors" of a particular story and bend the story to their will e.g setting an orphan to go on a quest that will lead him to kill the evil tyrant (their enemy)
Social Hold: Some children's schools and, of course, the theaters and fictional books of Sigil

The Decadant Lodge of Aesthetics, "Dandies" or "Feathered"
Philosophy: Do not trouble yourself, beauty is all a berk needs.
Social Hold: Many crafts from carpentry to tailoring, The Public Bath, shading dealings involving "women of negotiable romance"
-This faction is very old and loosing it's power.

The Winter Cortege, "Depressionists"
Philosophy: The living world is ending, prepare for the apocalypse, seek salvation and redeem the sinful
Social Hold: The Mortuary (shared and often contested with the Dustemen), The Urn Basin

The Old Mantle
Philosophy: Magic is the hidden material in all things, magic is the thing that binds the planes and can be found anywhere if you know how to look. They tend to magic the way a druid does to a forest. They also consider it their job to destroy and lock up wizard made monsters and other magic troubles. (quite like Jedi I think, before the newer films)
Social Hold: The collages and universities of magic, most magic users want to be in this faction, at least giving lip service to it, in order to seem legit.

The Blind Creed
Philosophy: Simply do good and you will gain good unto yourself eventually, karma (it doesn't work too well but they do have many allies)
Social Hold: Hospitals, mental homes, orphanages etc.
-The Ring Givers, a few key Planes Militia and a few other minor sect joined togethor to form the Blind Creed and took the title of Faction quite easily, some might resent their quick rise to power

SECTS
Cartel of the Faithless
Philosophy: The Powers only want their worshipers to be servants and soldiers once they die, mortal spirits should have their own personal afterlife
-An off-shoot of the Winter Cortege

The House of Clay
Philosophy: The general shape of humanoids is previlant throughout the multiverse, why is this? Obviously it is the superior shape of intelligence...those that aren't...

The Discordant Opposition
Philosophy: Professional bone-pickers and renegades, officially formed to sit on the fence and weigh all views equally. They really don't believe in anything but random chance.
-This is a new sect, but gaining members rapidly.

The Council of the Well
Philosophy: Everything reincarnates (just their opinion), learn about your inner self and eventually your past lives to know more about the multiverse.

There would also be all current factions in Sigil. I hope I can edit this to keep adding to it.

TheSky's picture
Offline
Namer
Joined: 2007-09-28
Re: Bejeweled Sigil - A Setting within a Setting

Palomides wrote:
When you next post, please give more details on the aspects of Sigil that are traditionally very polluted, etc. I can easily imagine the Lady's Ward the way you describe but I'm not sure what your vision of the Hive or the Lower Wards would be? Are they also clean and cultured? Are they still somewhat chaotic in terms of hussle and bussle? Is there still a destitute underclass and if so how does this fit into your new vision?

Ah, sorry, my vision of this Sigil is a bit dream-state at the moment!

This Sigil would have a better system for removing filth generally, and I don't feel there would be as many open portals to Ooze etc.

The Lower Ward may be run down, but the actually buildings could be quite classy, Tudor-like manor houses and wooden long halls, the only difference is they might be home to two families and be used as a shop by day and have an imp that hangs out in the attic.
The Hive would have strange structures, some that might even have Far Realm influences (are they even houses or are people just living there?), but Sigil would have plumbing and under floor heating in most places and magical versions of technology so the actual standard of living would be higher.

The hustle and bussel is more like lots of mad shouting in languages you don't understand, people argueing in the streets and merchants hawking gear about in your face, its just as if not more busy than usual. This Sigil may even be bigger overall! I imagine lots more carriages and magical vehicles darting about; the roads may be wide but driving laws are hardly policed. Add to that the fact that some races might be at home using the rooftops to travel and the odd flier and you have a action packed set of streets.

There is still an underclass (and even under races e.g goblins) but there are several education systems in place in Sigil, meaning that even the poorest will at least attend a school in his youth to learn to read and write. Teachers are given a lot of freedom, so a Literature teacher may sneak in a bit of minor cantrip lessons if he wishes. The poor can, with some hardship and a lot of working to pay for it, get into a collage which will eventually earn him a place in higher society. Joining a faction or sect can be a method of getting out of povety, some factions actually place new members into a collage.

Calmar's picture
Offline
Namer
Joined: 2006-06-07
Re: Bejeweled Sigil - A Setting within a Setting

TheSky wrote:
Rather than grime filled streets, constant swirling fog and spikey hovels, the streets are wide and warm ethereal lights dance through stained glass of broad, bronze domes and marble white towers. Well, lets keep the spikes on the places; but they can be made of silver, of magic blue metal, of carved stone with veins of rose quartz. Every building is different in architecture, and then some berk moves in and paints it in their cultures style and then at a later date it has to be reroofed with whatever tiles happen to be around...It's a mess basically, but a beautiful one.
Hehe, that's how I imagined Sigil when I first heard of the fabulous city at the center of the multiverse... Laughing out loud

I like what you're doing and I really like the idea of new factions!

However, I have some suggestions.
I think the core-philosophy of the Brotherhood of Foundations sound too similar to that of the Fraternity of Order.

The Antiquarian Society should have a precise "Golden Age" of the past that it tries to revive. Otherwise it'd be too vague for me.

The House of Clay to me seems to be, at it's core, just another form of racism. That might work, but it could become annoying if one of your players is inherently hostile towards non-humanoids. Eye-wink

__________________

"La la la, I'm a girl, I'm a pretty little girl!"

--Bel the Pit Fiend, Lord of the First (in a quiet hour of privacy)

TheSky's picture
Offline
Namer
Joined: 2007-09-28
Re: Bejeweled Sigil - A Setting within a Setting

Calmar wrote:
Hehe, that's how I imagined Sigil when I first heard of the fabulous city at the center of the multiverse... Laughing out loud

I like what you're doing and I really like the idea of new factions!

However, I have some suggestions.
I think the core-philosophy of the Brotherhood of Foundations sound too similar to that of the Fraternity of Order.

The Antiquarian Society should have a precise "Golden Age" of the past that it tries to revive. Otherwise it'd be too vague for me.

The House of Clay to me seems to be, at it's core, just another form of racism. That might work, but it could become annoying if one of your players is inherently hostile towards non-humanoids. Eye-wink

Thanks for the support! I'm always open to suggestions too.

The Brotherhood of Foundations is intentionally like that of the Fraternity of Order. It's basically their name strung through a thesaurus! The idea being that as any number of factions can exist, these two can stand side by side without actually being the same. Indeed once I create a Factol for the Brotherhood, *that* is where the difference will lie. The Fraternity are experimental theory to the Brotherhood's practical tests.

The Antiquarian Society are...a bloody good reason for all those dungeon crawls everyone goes on, they pay you too. But apart from that they're looking into all lose massive ruins that seem to run on magic, it is a constant question for them as to how the people of all did it all. The Golden Age I suppose is the time when people were more likely to become gods, when empires were massive world spanning things (every setting says some race ruled everything at some point, don't they?). Also they don't make vases like they used to, you know?

The House of Clay are bad guys, perhaps in their view justified? Most races are humaniod. But yes, they're racists.

Palomides's picture
Offline
factotums
Joined: 2010-06-26
Re: Bejeweled Sigil - A Setting within a Setting

Not related to factions but one odd idea that I use that might fit in with this theme is that I had a company that operated a fleet of baruir-driven Hansom cabs (which hold two to three regular sized passengers)
.
While a little too modern for most people's campaigns, I liked the idea of the talkative cabbie who picks up and drops rumors as he chats with the PCs while taking them to the distant locations in Sigil.
Since your vision of Sigil is a little more Victorian, Hansom cabs (driven by bariurs or not) would be a good addition.
.
Since I mentioned "Victorian"; just to help us imagine it; what rough time frame are you envisioning. I sort of picked up a cleaner Victorian kind of vibe (not that parts of the Victorian era weren't as filthy as the current Sigil).
So do you see this as medivael (sp?) but cleaner or should this potential Sigil channel in a different vibe? Sherlock Holmes London? Rennaisance (sp?)?
I know not ALL aspects have to be incorporated; but I'd like a stake or two in the ground to build up from.

TheSky's picture
Offline
Namer
Joined: 2007-09-28
Re: Bejeweled Sigil - A Setting within a Setting

It is difficult for me to say at the moment Palomides, but under floor heating and plumbing were of Roman design, well *before* medieval times.

I would say it is closer to Victorian that medieval, but the level of technology is all over the place; for instance I think Sigil would know of and widely use the Printing Press, as it would not be a difficulty to make them (you must take into account races like gnomes loving to invent more than we do and dwarves have a naturally higher standard of craftsmanship, and we did alright just by ourselves!) and the resources to make them would be fairly easy to get a hold of, however, things like cars would require a lot of work, resources and enough people making spare parts that magic using Sigilians just wouldn't care for it.

This setting is not steam punk (mainly 'cos 'm sure someone around here is doing that), inventions can run on just about anything and they most often run on magic.

As a general note I imagine magic to be more common in Sigil and anywhere else, picture hobos vanishing in shadows, drunkly! Picture a busy clerk having a letter flap over to him on tiny wings and him tuting about another bill. Picture a group of children carrying a bag of newts to take to her grandmother, a high ranking witch. Picture a chimney sweep invoking the spirits of dust to get a move on.

While an adeventurer might opt for one path (fighter, avenger, barbarian) Sigilian mostly go the route of learning to fight (or get out of one quick enough), how to hide and a few cantrips to help with their chores and careers (and something fun to do at a party).

Oh, and there will be taxi drivers. What they're driving is another question. Chariot? magic carpet? giant millipede instead of a tram? "Horseless Carriage" etc.

Palomides's picture
Offline
factotums
Joined: 2010-06-26
Re: Bejeweled Sigil - A Setting within a Setting

OK, so a little Victorian, a little "Harry Potter" (at least the parts not set in the "real world")
.
This may not be what you're after but the Victorian angle has sparked my imagination; but I'll remember to cut back on the more advanced technology.
So what are some staples of that genre?
-Phineas Fogg type of inventor/explorer - imagine an upbeat, eccentric gnome who challenges the Planewalker Guild that he can go "Around the Great Ring in 80 Days"!
-Sherlock Holmes solving mysteries using logic (perhaps a peripheral member of whatever new faction takes up the cause of law enforcement - or perhaps law enforcement is a profession outside of the factions but there is a faction of mystery buffs that try to help out the official police)
And of course, a corresponding Prof. Moriarty type. Mysteries and plots abound
-Capt. Nemo - character who has invented a craft that can travel through and shift between the various planes and survive their environments. More of an emphasis on his being an explorer than an inventor. Perhaps a member of the current incarnation of the Anarchists since he was previously shunned (sort of a darker but still noble version of Phineas Fogg). Perhaps, his dimension-crossing craft is highly sought after by various groups
-Allan Quartemain type - a macho explorer/hunter wanting to take on the greatest risks in search for adventure. Might invite the PCs to tag along
-The current manifestion of the Sensates (or the Prolongers) is led by a Dorian Grey type
-Current version of the Harmonium more like London Bobbies and Scotland Yard

I get the impression you want to avoid the darker cliches of the Victorian genre; but for completeness sake, I'll mention some of them:
-Some dangerous killer terrorizing the city like Spring-Heel Jack, Jack the Ripper, Mr. Hyde, Sweeney Todd or the Phantom of the Opera
-Opium dens filled with the worst sorts of criminals and the rich who want to rebel against the mores of the era
-Dark cults (e.g. Crowley, etc.) that tap into the repressed desires of the well-to-do people
-Creepy Egyptologists with a fascination of digging into ancient mysteries containing forces the should not be meddled with (perhaps make this a small subset of the Antiquarians you mentioned)

Some other inspiration might come from:
-The Dr. Who episodes "The Talons of Weng-Chiang" and "The Pyramids of Mars" (Tom Baker era although, you'd have to strip out the tech)
-The League of Extraordinary Gentlemen
-I've been told Ankh-Morpork on Discworld [although I've never read it]

I promise that if I post again, I'll not bring up any more Victorian or steampunk ideas

TheSky's picture
Offline
Namer
Joined: 2007-09-28
Re: Bejeweled Sigil - A Setting within a Setting

Oh please do, I just don't want to set anything in stone before I know where I want to go with this, thats all. Laughing out loud

I like your ideas in fact! A Sherlock type could easily be the factol of the Order of the Clear Lens.

Yeah, Ankh-Morporkian would be a way of describing it. The guilds of Ankh are vaguely like factions actually.

I imagine Sigil as run by unelected officials, much to the annoyance of the population, but since they can form pretty decent militia and some of them are powerful (in a fight), people don't get that oppressed.

So far it is slightly lighter in tone, just because I find it easy to make things sinister, I don' want it to be too dark when GM's can add that themselves...so I'll add horror and the criminal aspects later.

Here, have a title or two for no reason:

Subject to change, I jus' like making them.

Wicke's picture
Online
factotums
Joined: 2009-04-24
Re: Bejeweled Sigil - A Setting within a Setting

An idea for the Brotherhood of Foundations: They're currently engaged in a construction project with the aim of building a tower to the center of the Ring.

TheSky's picture
Offline
Namer
Joined: 2007-09-28
Re: Bejeweled Sigil - A Setting within a Setting

Wicke wrote:
An idea for the Brotherhood of Foundations: They're currently engaged in a construction project with the aim of building a tower to the center of the Ring.

That is very clever! Yep, thats canon as it were. Laughing out loud

I'll be at work all week so my next update will be next weekend, I'm sorry, however that is quite fast for a Planewalker project! Eye-wink

Surreal Personae's picture
Offline
Namer
Joined: 2005-07-08
Re: Bejeweled Sigil - A Setting within a Setting

About the orphanages, if the Blood Wars (or other similar planar wars) occur with any frequency, then they might leave behind a lot of widows and orphans. This may have long-lasting effects on society, particularly with some of the longevity of planar and demihuman races. So there would be a need for orphanages and other such social services. Of course, this could also be the source for many of the street urchins that are running in a land where clerical magic might prevent or mitigate a lot of otherwise normally occurring deaths (like disease, etc).

Eldan's picture
Offline
Namer
Joined: 2006-12-04
Re: Bejeweled Sigil - A Setting within a Setting

If you go victorian, or at least more Victorian than Sigil already is (I mean, there's a fair deal of it right in the old core books), then you also need one important thing, I think: Imperialism.

Think about it. Sigil? The free city. It goes anywhere. All the mightiest adventurers live there, the bravest explorers, the brightest mages. And they are filthy rich from all their loot.
So why not go and, say, conquer parts of the Outlands and Prime for a bit? After all, we are the superior city, let's bring some civilization to those primitive backwater places!
Just be careful not to piss off anyone too significant and powerful.

Palomides's picture
Offline
factotums
Joined: 2010-06-26
Re: Bejeweled Sigil - A Setting within a Setting

Don't the Harmonium already (or least easily) fit into the role of imperialistic Victorian attitude. "We know what's best for the other nations and we will occupy them while we teach the the right way things are done" (while also taking what profitable goods they want)

Eldan's picture
Offline
Namer
Joined: 2006-12-04
Re: Bejeweled Sigil - A Setting within a Setting

They sure do. However, so far, they don't seem to be taking over much in normal Planescape. There's Arcadia and Sigil, but I don't know of any other large colonizations.
Now, if you really want to go with the theme, various planar factions, among them Sigil, could try and take over backwater primes. Primes provide new markets, and you could spread the light of glorious planar civilization among those poor underdeveloped people.

Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.