I have the pleasure of DMing an online game every Saturday. The 4 characters started at 1st level, spending some time on their homeworld before being rescued by the Four-Horned Feathered Fowl (from the Oathbound Campaign Setting) when their world was destroyed. The characters stumbled upon the World Serpent Inn (from the 1E and 3E Manual of the Planes) and were introduced to planar travel. After visiting a world where dwarves were the majority and solving a mystery for the king ("In the Dwarven King's Court" from Dungeon), and visiting a world where the aju'das (a plant race from Dragon) aggressively obliterated all signs of "civilization," the characters found themselves in Sigil.
I now have 6 players in the game, and only two of them know anything about Planescape (my wife and her best friend). The setting is fresh and new for the players and characters, full of wonders and surprises they never thought possible in standard D&D. They're having a grand time roaming around the city, exploring the shops, talking with the unusual races, and making Gather Information checks to shed some light on the dark of the planes. Now at 9th level, I've eased them into the start of The Modron March to really get them invested in the setting.
I relate all this as background to yesterday's session. See, the characters were in Automata when the modrons started marching, and they quickly booked it back to Sigil to try and figure out what's going on. They know there's a problem, and they figure the best way to find answers is to visit Mechanus. The party cleric polished up his plane shift spell, tracked down the proper tuning fork at The Friendly Fiend (beware of yugoloths bearing gifts, eh?), and proceeded to cast the spell for the party. The following is what happened:
Almost immediately dabus appear, pouring in from all directions. They surround you, shaking their heads in a silent negatory. Although their mouths do not move, they collectively generate a message in their peculiar script which appears in the air above you.
|\|() |\|() |\|() Y()|_| (@|\||\|()+ |_3@\/3 3x(3P+ |3Y +|-|3 (-R@(3 ()F +|-|3 |_@|>Y ()F P@1|\|
+|-|3 P()R=@|_5 @R3 Y()|_|R ()|\|1Y /\/\3@|\|5 ()F 3|\|+3R1|\|(- ()R |_3@\/1|\|(- +|-|3 (1+Y ()F |>()()R5
The players were floored. The two Planescape veterans had completely forgotten you couldn't plane shift or teleport into or out of Sigil (and their characters didn't know in any case). They spent a good 10 minutes trying to translate the dabus rebus (I think leetspeak is the best way to portray the dabus online, especially when conversing in real time). When they finally got the message, everyone felt they had learned an important lesson. The newbies are scared of the Lady of Pain now...they don't know what other spells might or might not work. With the World Serpent Inn closed and Mitchifer gone for the holiday (if you have the 1E supplement Tales from the Outer Planes, you'll know which holiday ), the characters now have to learn about the portals, and keys, and the factions...
I love Planescape.
Sweeeet - I never would have thought of using leet - but now that you mention it - it's *perfect*- I bet the looks on their faces were priceless (what you wouldn't give for a webcam huh?).
How well does the online thing work anyways? Are there particular ways you have to go about setitng up for an online game? I've played in PbeM's before but not in a realtime chat.