Awesome adventure/plot idea demiworlds in addition to the Dreamscape

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Hyena of Ice's picture
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Awesome adventure/plot idea demiworlds in addition to the Dreamscape

So, I believe we already have the 3.5 update from 2E for entering a sleeping person's dreamscape *Heroes of Horror has the 3.5 update for the 2E Ravenloft/Guide to the Ethereal rules for Dreamscapes*
However, there are other uber-interesting, exotic "demiplane" and "pocket plane" ideas.

--Mindscape: Dragonlance: Towers of High Sorcery presents a spell called "Travel the Paths", which allows one to enter a world of a character's past memories *along with complete rules to go along with it*. This is perfect for combining with the "Flashback Campaign" rules from Eberron: Forge of War.

--Artscape: Necromancer's "Eldritch Sorcery" book presents a spell (Merge with Art) which allows a character to hide in a painting. However, that gave me the idea of pocket demiplanes called artscapes (I'm not much of a novel reader sadly, so the only example I can think of off my head is an old Darkwing Duck episode involving the villainess Splatter Phoenix, who sealed Gozallin, Drake Mallard's *Darkwing's true identity's adopted daughter* in a black-and-white Matisse-style painting. Over the course of the episode, Darkwing and Launchpad end up *using Splatter Phoenix's paint magic as I recall* leaping into various paintings, including one involving a Jurassic landscape, where they are nearly devoured by dinosaurs and swallowed by a volcanic eruption. Naturally, there was also a Scooby-Doo style chase scene in Escher's Relativty)

--Bookscape: The D&D worlds are already filled with instances of sealing monsters into enchanted tomes. A bookscape works best for books of fiction and history.

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Re: Awesome adventure/plot idea demiworlds in addition to ...

A few questions pop to mind:
-In the case of Artscapes and Bookscapes, are they shared realities?
For example, if the PCs were to get sucked into "Alice in Wonderland" (an excuse to tie in the classic module EX1 Dungeonland), would they potentially meet other real-world people(?) who were sucked into other copies of the book? Or is this pocket realm unique to the unique copy of the book? If the realm is shared and the PCs escape, into which copy would the PCs emerge (e.g. they might step out into a private library or into the nursery of a young prince)
For Artscapes, it might be different as there might be multiple paintings of "Atlantis" (or wherever) that define different "edges" of this shared realm

-In the case of Bookscapes, can the PCs change the story? E.g. if they defeat the Red Queen, would the book re-write itself with a different ending or would it just "reboot" once the PCs exit?
I guess a similar question would be, if you changed the painting (e.g. painted a pile of gold) would this alter the Artscape and would actions taken in the Artscape (e.g. solidifying the melting watches in a Dali paint using magic) cause the painting to change (e.g. the surreal landscape is now populated with normal looking watches)?

-What is the nature of objects taken from these realms? Do they remain intact upon leaving or do they exist only within the pocket realm? (E.g. the PCs might be tempted to keep re-reading "Jabberwocky" until the entire team had vorpal swords) I guess you could get around this by saying that the items "native" to the art or book disappear when you leave but that there are some treasures left behind by earlier visitors from the real world (e.g. a magical shield from someone who was NOT able to defeat the Jabberwocky and died)

-Do these realities "reboot" and if so, can the populace learn. E.g. if the PCs go through "Alice in Wonderland" once andthen go back a second time (if that is allowed) would their allies still remember them as allies or would they have to re-introduce themselves? If they trick a monster into a trap once, could they just follow the same steps and trap the beast again or would it remember and learn?

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Re: Awesome adventure/plot idea demiworlds in addition to ...

In Doom Patrol: The Painting That Ate Paris (part of Grant Morrison's run on the comic, highly recommended to fans of planar weirdness) there's a painting that... eats Paris. Pretty much how it sounds. It sucks up the entire city, as well as the protagonists. The painting has multiple layers, each based on a different style of art (surrealist, cubist, Dada, etc.). And deep within the world of the painting, something wicked is stirring...

You might also want to check out Bruce R. Cordell's Mindscapes.

And not to be too pedantic, but her name is spelled Gosalyn.

I did read a novel once, I can't even remember what it was called at this point, that took place entirely within the world of a unique book, the characters reliving the story of the book over and over again until there was a revolt, or a revolution or something, and then the only copy of the book became damaged, and the world started to die, until one of the characters escaped into the head of someone who read a fragment of the book. The book was rewritten, better this time, and this time multiple copies were made, ensuring the survival of its inhabitants. I also read a webcomic, inspired roughly by Peter Pan, about a world that exists only in the imagination of a girl, and what happens to the people in it after the girl dies... the world slowly begins to shut down and fade away, with a single character escaping into the void beyond.

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Re: Awesome adventure/plot idea demiworlds in addition to ...

-In the case of Bookscapes, can the PCs change the story? E.g. if they defeat the Red Queen, would the book re-write itself with a different ending or would it just "reboot" once the PCs exit?
Probably just "reboot" once the PCs exit.

-What is the nature of objects taken from these realms? Do they remain intact upon leaving or do they exist only within the pocket realm?
Without the aid of a major artifact, it would be impossible to emerge from an artscape or bookscape with an object or creature native to it. In all likelihood the PCs would likely be tasked with destroying such an artifact (just imagine if the cultists of Tharizdun got their hands on such a thing and then lept into a book about the Far-Realm)

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Re: Awesome adventure/plot idea demiworlds in addition to ...

Oh! I found the webcomic I was thinking of!

Perchance to Dream. You should read it!

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Re: Awesome adventure/plot idea demiworlds in addition to ...

VanWormer - my respect for you grows daily

I loved Doom Patrol's "The Painting That Ate Paris". I thought of that too but didn't reference it as I felt it was too esoteric and whenever you introduce Morrison into the equation, ideas start getting REALLY bizarre. (I love him for that but it does make for difficult discussion with people who haven't read the work)

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Re: Awesome adventure/plot idea demiworlds in addition to ...

Hyena of Ice wrote:
--Bookscape: The D&D worlds are already filled with instances of sealing monsters into enchanted tomes. A bookscape works best for books of fiction and history.

This reminds me a bit of the Discworld's L-space, the space between dimensions of libraries that links all of them in space and time. A dangerous but wondrous place, that. Rows upon rows of bookshelves that lead into infinity, and even with its own ecology complete with monsters (the thesaurus is a particularly dangerous specimen). (the discworld is a book series by Terry Pratchett, btw)

On another note, another good idea for adventuring is the mirror world. Although it seems to be rife with cliche, there's a lot more you can do with it than just turning evil guys into good guys and vice versa. I once played in a d20 module called the Ebon Mirror (I think?) which was filled with interesting twists, like ghouls with fast healing that were powered by the positive energy plane. They still ate people (though usually only evil ones). Looking it up on the internet many years after having played in it, it was written by Keith Baker (of Eberron fame, apparently).

other ideas:

-living demiplanes (I think there have been several, you could do several different takes on this- a greedy genius loci type place that is trying to entice people to stay their forever, or maybe a planar version of shrinking down and going into a physical body with organs, etc)

-the plane of lost gym socks. Seriously, where does that left gym sock always wind up? You knew you put it in the washer, but somehow it's still MIA. The Plane of Lost Things is where it went, along with everything (and everyone) else that is lost is likely to wind up here. An unknown race of hoarders dwell here, catalouging and arranging every lost article and/or person. Imagine the PCs winding up here after putting a portable hole in a bag of holding, or going into the Bermuda Triangle. Hell, they might even run into Amelia Earhart, Elvis Presley, the lost Roanoke colony, or other legendary missing people or places. (I believe the Real Ghostbusters cartoon had an episode with this once).

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Re: Awesome adventure/plot idea demiworlds in addition to ...

On another note, another good idea for adventuring is the mirror world.
The Plane of Mirrors and Demiplane of Mirrors are already in D&D canon.

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Re: Awesome adventure/plot idea demiworlds in addition to ...

Hyena of Ice wrote:
On another note, another good idea for adventuring is the mirror world. The Plane of Mirrors and Demiplane of Mirrors are already in D&D canon.

I think Surreal means the world on the other side of the Plane of Mirrors rather than the Plane of Mirrors itself, the opposite-alignment world from which the nerra draw mirror-doubles of those who venture into their realm. For example, the mirror version of Oerth is called Uerth, mentioned briefly in Expedition to the Ruins of Greyhawk as a place where a mirror artifact drew evil duplicates of the adventurer Robilar and the legendary Company of Seven.

"The Mask of Diamond Tears" in Dungeon #143 dealt a little more with the idea of nerras (and their ethergaunt allies) using the Plane of Mirrors to draw evil duplicates of their enemies from parallel worlds.

I compiled everything I know about the Plane of Mirrors into this wiki entry, by the way.

Oh, and here's a review of The Ebon Mirror by Kieth Baker. It is indeed a mirrored version of a Prime world, not the Plane of Mirrors.

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Re: Awesome adventure/plot idea demiworlds in addition to ...

Actually, when I said "Plane of Mirrors", I was referring to the mirrorscapes in MotP and Expedition to the Demonweb Pits.

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Re: Awesome adventure/plot idea demiworlds in addition to ...

It's not really a demi-plane per se, but there was once an episode of Samurai Jack that took place entirely in the digestive tract of a gigantic dragon. There was something that was disturbing the dragon internally and it was causing all sorts of problems for the surrounding landscape. Upon finding the dragon, Jack agreed to be swallowed whole and to deal with whatever it was that was bothering the it (the disturbance turned out to be an egg). The environment inside was quite bizarre. Cavernous organ cavities filled with all sorts of exotic flora and fauna (parasites, fungi-like growths and suchlike), and "vines" of bodily tissues.

After watching that, I've always thought it would make for a pretty interesting location and have had plans to incorporate the place into a game, should I ever get a chance to run anything.

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Re: Awesome adventure/plot idea demiworlds in addition to ...

Neth, the Demiplane that Lives, is a similar idea; a vast planar landscape within an organism.

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