The Great Wheel cosmology offers gamers a comprehensible, interconnected reality. Every major Outer and Inner Plane has cosmic significance, and ever plane can fit myriad but interrelated locations and deities Given that the number of major planes are finite, interplanar communication and conflicts can fall along easily understood lines of alignment or element. Finally, the idea of the cosmos as Wheel, a shape that one can hold in the mind, means that a threat to Multiverse means a threat to all that limited set of planes you've grown accustomed to. Such a threat feels more personalized, and adventurers can feel for the Multiverse in the same way they might feel for the continents and oceans of their homeworlds.
However, the counter to the Great Wheel cosmology is that it can feel stifling and limited. Can't there be another manifestation of Order besides a plane of gears? Can't there be different levels of Hell beyond the nine layers of Baator? Isn't Neutral Evil more than the apathy of the Gray Wastes? While decentralized and perhaps disconnected, the variety of a limitless collection of planes allows adventurers to be had in realities that can be abandoned once they start growing stale, and for some the ability to fully express different cultural cosmologies outside the confines of the Great Wheel might feel like a breath of fresh air.
Bridging these two positions is the idea of the Metaverse, where one proves that in fantasy sometimes you get to have your quantum cake and eat it too.
"To walk the Wheels is to understand every form of Paradise and Perdition there is. It is an impossible but irresistible quest for every true scholar invited. Because who else could possibly grasp the Truth but us? Who else can decide the meaning of that diamond word but those who've at least garnered an inkling of its myriad facets?"
-Juriaxinae, blind pixie monk who uses a Creation Song for multidimensional echolocation
"Exemplars and elementals, gods and men, in the wake of every lost war and every tide turned against them and even every hairbreadth escape ask themselves: What if things had been different? Even the content will ask it, that question of questions, and historians will endlessly debate it.
Everyone gets to ask, but only chronomancers and parallel walkers get to traverse through the answers...and nobody likes those know-it-all chronomancers."
-Morning Dew on an Exposed Ribcage, One of the Seven Silverback Shadows
The Process of Parallel Walking
Planeswalking is a matter of finding keys and accessing portals, or the usage of some clever arcana. Planeswalking is about cutting across distances too vast to be otherwise traversed.
Parallel Walking is different - it is the redefinition of your being, a retuning to bring you into harmony with a foreign reality. So long as you stay in your own Multiverse you are part of a symphony - the elemental foundations of the Inner Planes and liqueur of beliefs that are the Outer Planes are a part of you just as you are a part of them.
To enter a new Multiverse requires unstitching yourself from one reality's seams and sewing yourself into the the cloth of another. It is an act of conscious will, and oftentimes in the beginning you will find yourself vomiting out blood and possibly guts after a traversal so keep your healers handy...and make sure you are going somewhere where their magic will still work.
Every time one journeys into a new parallel they are changed, their body and soul are altered. Some parallel walkers believe only the soul moves between Multiverses, that you make up a body from the material found there. Others say that parallel walking is ultimately a violent act - that you gut one reality, scarring it even as you graft yourself onto another. Others will laugh at this and say one cannot damage the Wholeness anymore than one can scar the sea with a sword - they will say there is only a song, a poem, a Myth retold across the campfires of distant Dreamers. They will tell you that it is in the cadence of the teller's voice and the reaction in the hearts of the listeners from which new Wheels are forged, all branching out from a First Tale so long ago told....
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