(changed the title just now so people actually know what the topic is about)
Since I'm working on other things instead of D&D for awhile (Dragonball Z fanfiction to be specific, just in case you wanted to know), I'm thinking I need to send what I have thus far in the in-depth treasure chart project; it's all in a single RTF file. Thing is, I don't have most of the dice roll charts done yet (I'm also not finished with the woods or shells, but what is there is good enough for now). Though I should mention that I've started working on it again over the past several days.
For those not familiar or whose memories are fuzzy, I mentioned last summer that I was working on a highly detailed RTF file full of various treasure item charts-- namely a greatly expanded (and with a few corrections to original inaccuracies-- e.g. incorrect prices for jade and esp. alexandrite) gems chart, a small shells chart, an ingot/metal bar list (including most special materials from 3x, though only the amount per lb of metal is given, and not the prices for weapons/armor/etc.), food lists, a compiled monster spoils list, a stones list *e.g. granite, marble, meerschaum, etc.* which I hope to make into a chart, and a woods list.
Anyone who is willing to work on it-- or just plain wants to see the file, should PM me with their email address disclosed. One of the charts is a vastly expanded gems table. It includes a glossary with short descriptions of what the gem or mineral looks like, and there are also notes about an optional rule for making Profession: Jeweler and Profession: Lapidary *or was it craft?* separate skills, along with Craft: Blacksmithing and Craft: Whitesmithing (blacksmithing would involve hard minerals such as lead, tin, zinc, and iron, while whitesmithing involves the soft precious metals-- gold, silver, copper, platinum. I can confirm that the properties of the precious metals are similar enough that a whitesmith who knows how to work with one won't have much trouble working with the others, though copper is a slightly different matter due to its oxidation tendency-- that said, copper is by far the cheapest and most common of the four, so a whitesmith should be experienced with it.) Non-Weapon Proficiences would follow the same rules, of course.
Other charts:
--A modifier chart for various special materials; one for minerals, another for textiles, and the other for woods. Be warned that in order to fully utilize these charts, you will need the Kalamar: Goods and Gear book, and possibly Aurora's Whole Catalogue *though most of the important treasure items are listed in the file*, and IIRC the 3E Arms and Equipment Guide (not as important as the other two, as most of the art items are listed in the file, and many are either in Aurora's Whole Catalogue or Goods and Gear)
--Various food charts
--Furs (taken almost entirely from the canon)
--Scented oils, resins, waters, and attars chart
Note: I say send me a PM with your email so I can send you the file. Just in case anyone didn't have that figured out.
Although looking at the file, I won't be able to send it for a couple days because it requires some serious cleanup (it is an unfinished draft after all; I have tons of compiled data from canonical sources as well as mathmatics and estimations)