In a campaign thats I'm planning, the planes ( every plane, every prime) is under a massive antimagic attack.
Red stars have apperead in the sky of every plane (even those that normally don't have stars) And slowly, magic is degrading everywhere. The effect is similar to someone walking toward the spire.
The why I won't go into so I don't spoil it for my players, but while I have an idea for the beginning, and alot of ideas for the end, I'm stuck in the middle. Lots of free space.
I know I wan't to have at least a couple situations where , as magical defenses fall, the players can either halp or take advantage
For example: the magical barriers around the prison have fallen! The city is filled with violent criminals looting everything!
They can either a: help out the criminals or a: use the chaos as cover to pillage areas that used to be guarded by heavy magic.
But in the end, it will get bad enough that even the gods are powerless, unless the PC's catch on quick and are ahead of schedual.
So: any specific crisis likly to result from failing magic?
also: at what point in the approach the spire scenario does the magical enhancements on weapons begin to fail? Because thast the most likely thing to get their attention, and It isn't clerely stated.
1 ) Religious wars. Crisis of faith as requests for spells fail.
2 ) Falling floating castles (Like the Fall of Netheril).
3 ) Economic war over magical weapons - esp in Blood War areas.
4 ) Arcanaloth 'nervousness', which can result in wars, backstabbing and jockying for position in the new order.
5 ) Mezzoloth 'eagerness' (along with other lower ranked loths), as the magic dependant higher ups seem to lose force.
6 ) Apply the above for Baatazu as well.
7 ) Psions become High Demand. Githyanki laugh and start planning hostile takeovers.
8 ) Wardings begin to ravel in Belarium (maybe releaasing something trapped there, or allowing invading forces?) - or in the 9th's layer of Hell (with simular results).