TheSky's earlier thread has (*just* by mentioning steam ) just put me into alternate-history mode: "What if a contemporary of Heron of Alexandria had taken a look at his steam-powered devices and decided to try applying the idea to a ship or a wagon?"
(Yes, I watch the History Channel.)
I can't really call it 'steampunk,' since that genre involves a ton of other technologies (printing press, guns, etc.) and usually a Victorian Era setting/cultural assumptions. I'm thinking something more ancient/medieval, but with the assumption that some of the marvels of that period saw more widespread use.
Wondering how much these ideas have seen use in Planescape -- or how 'Planescapey' they would feel to other PS fans. The two elements that would make a setting 'not Planescape' and definitively sci-fi in my mind are modern corporations and guns. (What I'm thinking of doesn't really fit into the Urban Planescape mold -- i.e., no real industrialization, no factories, no nukes, not 20th/21st century in character.)
I'm thinking more along the lines of that 100% automated play in the ancient Greek period using only materials that were available in that era, programmable automata (using string/rope for instructions), etc. The technology of the modrons comes to mind right away, but I'm wondering if much else has been done with the idea in PS. There's a lot that was technologically *possible* before the Renaissance that simply wasn't widely adopted.
Educational links:
http://en.wikipedia.org/wiki/Hero_of_Alexandria
and for the modron in us all:
http://en.wikipedia.org/wiki/Antikythera_mechanism
Notice the part in the latter article where it says 18th century clocks.
I suppose the summary of this thread is that while the average level of ancient and medieval technology was low by our standards, it was also uneven, and in some ways higher than most people realize. Machine guns may be not-Planescape, but steam-powered temple doors should definitely be within the realm of possibility.
Then there are the Byzantine flamethrowers...
I've always run my PS campaigns with certain elements of Steampunk in them.
Sigil definitely has roots in Victorian England, from its slang to the Hive (rookeries) to its culture. I find absolutely no problem with plopping Victorian-tech right into the middle of things.
To avoid absurdities with fire-arm use, I use flint-locks, single-shot pistols, and single-shot muskets (treating them as essentially identical to light crossbows, normal crossbows, and heavy crossbows respectively). I've got parts of the Hive crawling with pneumatic tubing; hot air balloons and gas-powered mini-dirigibles driven by dwarves, gnomes, and goblins are a little dangerous but not unheard of. And gyro-copters--why the hell not? And dwarven-made flamethrowers complete with fire-retardant platemail? Hells yes.
I've even got a goblin kid by the name of Woot who wants to create a sprawling system of pneumatic tubing woven throughout all of Sigil (and through the use of portals, throughout the entire Multiverse). Once complete, he'd turn it on, creating the Tubeverse--designed to allow effortless transportation of ideas throughout the Multiverse.