[Believe it or not, this wasn't occasioned by Bane's False Alignment spell; I'd been planning to post this last night but forgot.]
It strikes me that most of the detect X spells (X = law, chaos &c) are inappropriate for a Planescape campaign, at least as written: without some kind of save, that polymorphed glabrezu doesn't have a chance in hell of convincing anyone of anything (at least not without some kind of magical gew-gaw which seems... inelegant). I'd like to see this changed somewhat, and I came up with a few options:
- Any creature that is aware of a detect alignment attempt against them can make an opposed check to mask their aura. This check is creature CR + Chr modifier v. caster level + relevant ability modifier.
- Same as above, but instead of a flat success v. failure have gradations: for every 10 points over the opposed check, the hiding creature may lower its detection category (as per the tables in the PH) by one rank. This means that more powerful creatures (e.g. balor, solars) will be able to mask some of their aura, but some more will leak through.
- Possibly require a feat to enable this; can also make it a class feature of certain classes and/or clerical domains.
- Disable detect alignment spells against non-exemplar races, or even non-paramortal races.
- Remove the bloody things entirely as being too essentialist for PS. Or at least make them higher level.
Any other thoughts? For that matter, do people simply not mind the detect alignment spells?
I don't mind them as much - in no small part because of the emphasis of Planescape on belief and goal orriented actions - even knowing a person's alignment you can't easily judge what they will Do with it in relation to their beliefs/goals. So yeah, I may be evil - but if I'm a evil Indep I may go about trying to free slaves *anyway* to allow people to follow their own paths and beliefs - and to get the chance to torture some slavers. Slowly.
In addition, Planescape is honestly one of the only campaign settings where I can actually see a legitimate in character reason to have the concept of alignment. Most settings I don't see as much of a legit reason to have it. But with the affects of the Outer planes on characters and the concept of an afterlife sort of slapping you in the face - you'd *know* what planes you are more comfortable in, and therefore what your alignment is.