A while back, I had asked for feedback for what to tackle with the Planar Renovation Project (/forum/planar-renovation-project-0)
While I think the most egregious of the Outer Planes have been given decent renovations (or at least attempts were made), I did hear one complaint with which I had to agree. While several planes are decent in general, there are definitely layers or at least areas of the planes that could use some additional detail. Thus, I’ve started what I hope will turn into a series of topics called “Adding Color to …” [And yes, I appreciate the irony of the title in this case]
For example: The first layer of the Grey Wastes has unique species, conflict, unique sites, etc. The other two layers could (IMHO) use a little more detail
I was thinking a little about Niflheim and Pluton. My first thought was that maybe the three layers should exhibit increasing levels of bitter apathy and resignation. I mean Oinos has a lot going on and a lot of emotion involved (comparatively). There is warfare (although mostly by outsiders), there is plotting and manipulation, and there is virulent disease.
By contrast, when I think of Hades/Pluto and his realm, I think of a god that is truly spiritually dead and resigned to his bleak fate. He just sits in his dark realm with his hordes of wealth (which he doesn’t enjoy) and broods. [That might just be my take. I could see the counter-point that his passion for Persephone refutes this argument]
So if this model is followed as a starting point, what would the layer of Niflheim be like?
The official sources say that the layer has abundant plant life (although all of it grey). The layer is pervaded with mists that distort sight and sound and inhibiting long-range combat. If you want to fight on Niflheim, you usually have to get toe-to-toe.
To me, this all suggests a layer that is in-between the two extremes. While the residents may not plot as extensively as the yugoloths (and who does?), there is a small sliver of themselves that holds on to the passions of life. This isn’t seen most of the time; but on occasions, a resident can have a burst where he rages “against the dying of the light”. Sure the residents may not care enough to fight constantly, but when they run into a confrontation, they won’t back down and will fight to the end. Even in the terrain; it isn’t the mostly barren caverns of Pluton. This layer has plant “life” that struggles to exist even if it never thrives nor blooms.
To support this idea of a middle-stage draining, the town of Death of Innocence is found on this layer. This is a town with people that haven’t resigned to their fates and are trying, against all odds, to improve their lots
Even Hel’s traditional role is mildly more active than Hades’. In legend, Hel will play an important role in Ragnarok and her forces will eventually side with Loki.
To me, this seems like a mentality of someone who is mostly drained of motivation but who can find just enough spark within herself to rise up for one last fight.
Hel is also a goddess of disease as well as death which suggests, to me, a slightly more active role than Hades takes.
While there is definitely disease and conflict on the layer of Oinos, I could easily see it as Hel deriving her power from being able to extinguish this last spark of rebellion against the eventuality of death (of spirit). Deriving power from the last death throes of a person trying to fight back against a disease that is killing him.
By contrast, Hades presides over the souls that are absolutely spiritually dead with no spark of rebellion or individuality left.
Those were my initial ideas. Any feedback, contributions, or better suggestion? Most importantly, do you have any specifics to spice things up?
I did some research on the Norse myths I remembered. A lot of this is already in the description for Niflheim but I'll include it anyway in case it inspired someone:
Niflheim – the name derives from “realm of mists” [or perhaps, “realm of darkness”]
Supposedly, the cold, deadly realm of Niflheim was existent at the beginning of time (although originally uninhabited). The ice from Niflheim interacted with the flames of Musphelheim to produce the gods and all of creation.
Niflheim is said to exist under the third root of the World Ash, Yggdrasil. It is said to have replaced the “Yawning Void” that existed there before [does this imply a re-ordering of the planes?]. The root above Niflheim is being gnawed away by the dragon/serpent, Nidhogg.
Later, Loki sired Hel and her brothers the Fernis Wolf and the Midgard Serpent. Hel was then cast down into Niflheim by Odin where she was given the power over those who died of sickness or old age. [It is implied that she was banished for the damage she and her brothers had done in Jotenheim where there were raised or the three were banished for the damage they were prophesied to do]
Hel has a great residence/mansions/hall here (sometimes called Helheim) surrounded by great gates and exceedingly high walls. She is said to have “great possessions” although I couldn’t tell with my limited research if this meant treasures or just the vast structure of her home.
In tales where gods or mortals had to enter Niflheim, they are said to have to penetrate a dark and misty cloud, and then continue along a path worn from heavy use over the ages (i.e. worn down from all the dead who have traveled this path).
Along the way, they encounter:
*a sunny region where women grow hemlock during the winter months
*a nine-day journey through valleys so deep and dark that one is effectively blind
*Gjoll, a river of blue-black water [part of the Styx?] full of rapids, icy waters and dangerous knives and weapons that float about and strike those in the waters. The name of the river means “noisy” or “resounding” perhaps describing the tumult of the rapids although we might make it to be the cries of mortals that unsuccessfully attempted to reach the realm of Hel and who now suffer eternally in the chaotic, painful waters
[Side note: Gjoll is also, in some tales, the name of the rock to which the Fernis Wolf is chained. I can’t think of any way to make a significant connection but I thought I’d mention it]
*spanning this river is a covered bridge, Gjallarbru, with a roof made of shining gold. The bridge is guarded by a giantess, Modgud [her name might mean “furious battler”], who attempts to prevent all but the dead from crossing. [Although other tales state that a visitor merely has to truthfully state his name and business in Niflheim to cross]
The bridge seems to amplify sound to painful levels making it difficult for all but the dead to cross
*nearby the bridge lies the massive walls and gates to true realm of Hel. Some tales state that prior to reaching the gates, one may pass vast armies in perpetual combat. These gates are often guarded by the blood-soaked dog Garmr
[Side note: Garmr is sometimes equated with the Fernis Wolf in legends]
The walls of Hel’s realm prevent all magical or mundane means of scaling or flying over them.
To open the gates, a female shaman guide took a rooster she had taken along on the journey, snapped its neck, and tossed the bird over the wall (which was now easily possible). The visitors then heard the reanimated (brought back to live or undead?) rooster crowing which magically opened the gates.
[I found this last item both creepy and unique enough that I’m sure to include it in my campaign]
In another tale, a god was able to leap his horse over the protective walls; but I feel this shouldn’t be possible for visiting mortals
Within Hel’s compound, there is a huge hall called Eljudnir [meaning “damp with rain and sleet”]. The entrance to the hall is called “Stumbling Block” and has a pitfall called Fallandaforad [meaning “falling to peril”]. Within, poison drips from ceiling and poisonous snakes cover the floors; the daily feast turn poisonous from the ceiling drainage and it is used to torture the starving dead
**Residents of Niflheim
-The dead in Hel’s realm are said to appear in a different color than the living. [Is this the color-drained grey of the plane or is this a unique coloring for this domain?]
-Depending on when one visits, the god Balder might be a permanent resident of Hel due to the manipulations of Loki. However, Balder is even respected by the cold goddess of death and sits in a seat of honor
-There are a group of [frost] giants killed by Thor shortly after the halls of Asgard were built and the giants went back on some oath they had made with the gods. As punishment, their souls were not allowed to join their compatriots in Jotunheim and Musphelheim
-Volvas – female shamans of great wisdom and power. In one case, Odin journeyed to Hel in order to ask information from one of these women concerning prophetic dreams that Balder was having. In this way, Odin gained much of his knowledge of Ragnarok including the fact that Hel’s armies will support Loki in the final conflict.
[Interestingly, he felt that he had to get the information while disguised. Are the volvas antagonistic to Odin?]
-Ganglati and Ganglot – serving maids of Hel [Both their names mean “lazy walker”, possibly a reference to a zombie-like status?]
**Sites/Items in Niflheim
-Hvergelmir – a well that is the source of several major (presumably dangerous) rivers
-“Hunger” – a serving dish belonging to Hel
-“Famine” – a dagger belonging to Hel
-Kor - Hel’s curtained bed [name means “sick bed”]
-Galgvior - a “sooty-red” rooster that is one of three (the others being in Jotunheim and Vahalla) that signal the beginning of Ragnarok when they begin crowing
-Helhest – a three legged horse that serves as Hel’s mount and is a harbinger of plague and pestilence [This appears to be a meshing of traditional Norse lore and Danish folklore, but I liked it so I included it]