Acheron orc encounter

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Rhys's picture
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factotums
Joined: 2004-05-11
Acheron orc encounter

Help me write an interesting encounter or three for my next session.

The level 6 PCs are stranded on Nishrak and are on the run from a couple of orc patrols. The players have never adventured on Acheron, so I figured they should do all the landmark things like meet orcs, see some battles, watch cubes fly around.

1) What happens? Do they get away? The orcs wouldn't want to let interlopers escape. How do they chase after them? Can they outrun them?

2) At what point is fighting a cube-world full of orc soldiers too much?

3) Where is the portal back to Sigil? The plot kind of needs them back in Sigil by tonight or tomorrow (game time). How do I get them home besides plopping a portal in front of them and say, "Oops, I guess something in your pockets turned it on"?

Fidrikon's picture
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Factor
Joined: 2004-12-19
Acheron orc encounter

Heres how I would run it:

Have the orc patrols keep following them, but have the PC's come across a more or less ruined outpost. If you feel like it, have a few orcs or goblins stationed there from some army or another.

Let them know that the patrols have found them there, but that this is clearly the most defendable area they have to work with. Let them fortify it in any way that they can in a couple minutes (pretty much whatever keen uses of spells they can come up with, "Grease those stairs!"). After a bit, have more than the simple patral of orcs show up and attack. Set a time limit that they have to hold the building for, before theres a horn or something and all of the orcs start to run away. Spot check to notice that there is a large metal object in the sky that is getting closer by the minute. Their only hope is to hide in the deepest part of the outpost, which is little more than a few ditches and trenches, no basement to be found.

Scare the pants off of them by convincing them that they are about to be crushed to death, then have them end up being sucked up by the other cube as it bounces away, effectively being jostled onto the cube by the impact.

That part isn't exactly required. What is important is that after the collision, they find a mine where people are mining acheronian metal. They have a portal to a refinery in the outlands, which has a portal to the foundry in Sigil.
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Hows that?

Rhys's picture
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factotums
Joined: 2004-05-11
Acheron orc encounter

I like your thinkin', Fidrikon. Well, I did before this, but I still do, too.

Anyway, here's what I did.

They arrived on Acheron onto a tiny Sodkiller-controlled cube just in time to realize that they were spiraling out of control into a collision with Nishrak. Previously, a scorned Sigil detective had decided to bring down the faction his own way, and had sabotaged the orrery that should have warned them of the impending cube-tastrophe.

There was a really fun encounter where they all had to make the jump between the cubes as buildings started to lift off the ground and a flying henchman peppered them with arrows.

So, now they've peeled themselves off the pavement and are stumbling along the surface of Nishrak on the run from orc patrols, which is where I made this post (slow forum-based game).

Based on Fidrikon's suggestions, I made a compromise with my railroading instincts and instead gave them a nicely-defensible spot to pick to make their stand. It's a former orcish ore mine, but it's been wiped off the map by the cube that they rode in on. The smaller cube tumbled across the surface of Nishrak and, in the process, evidently turned this mining camp into a crater. So now they get to have a battle in the half-intact buildings.

Jem
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Factor
Joined: 2006-05-10
Acheron orc encounter

Would definitely be in character for a portal from Acheron to require a successful combat as a key: "a weapon smeared with the blood of an enemy," for example.

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