I´m creating this thread to prevent digressing too much on the "what would be your alignement?" one.
I think that this definition (and faces of evil as a whole) is way too extreme. To my point of view, evil would be: not minding stepping on someone else´s interest for your own good, while the bad inflicted on the other (or good is he is deprivated of) is bigger than what you get. In other words, I´m evil because I don´t mind making you lose two if it means me getting one.
The more evil you are, the more you are ready to make the others pay for your own interest (everybody but a fiend has a moral limit)
Continuing on this idea, the neutral character can cause loss to others if he gains at least close to as much as they lose (isn´t neutraliy about balance?)
The good character acts as to increasing the general good, even at his own detriment. Most times, it means promoting it´s own good (which is part of the general good) but not always. And a good character could have actions detrimental to some, as long as these actions benefit more to others (eventually including himself).
To summarize:
-evil: my interest above any other
-neutral: my interest as long as it doesn´t cost too much to the others
-good: the general interest, which include mine
Of course, no one ( but an immortal and a paladin) acts always in accordance to his alignement, it´s the general behaviour that counts.
And of course, your interest is also the interest of the ones you love or relate to, and of what you believe in. A nazi officer could have acted without personnal benefits in mind, but the cause of the german nation, but to fulfill this goal. However he was ready to make pay the other nations much more than his own would gain, he was therefore evil. This example even brings law versus chaos, as the lawful (like our nazi) is more aimed toward group interest, and the chaotic toward individual interests.
Chaos would be considering that the goal is to increase the interest of the one individual you´re interested in, only, within the limits of goodness, neutrality and evil.
Neutrality would be trying to promote both individual and group interest, without one being more important than the other.
Law would be that the interest of the group precedes and rules the interest of the individual.
That makes:
-lawful good: I strive to promote the common good, even if it means sometimes walking over one´s interest, including mine.
-neutral good: I strive to promote the common good, but will not sacrifice one´s interest (including mine) in that search.
-chaotic good: I try to always bring up the better for the individuals around me and myself, but will not promote any kind of general scheme.
-chaotic neutral: I´m living for myself, on my choices only, causing no harm unless the end justifies the means.
-true neutral: I´m l trying to accomodate the dictates of the whole with my own needs, and the interests of the others with mine.
-lawful neutral: I´m working along with my group and it´s vision, always bending in it´s ways. Yet other visions should be respected, as long as their tenants respect ours.
-lawful evil: I´m dedicated to the interests of my group or my beliefs, and will walk over anything that stands in it´s way.
-neutral evil: my goal is my own interest, as well as the one of my group. They should walk hand in hand, never compete. I won´t sacrifice for them, but I won´t sacrifice them for myself. Interests of outsiders to my group are of no relevance.
-chaotic evil: only my little self and what I cherish count. I will never make concessions, and always grab what I can get, no matter what.
THis is all a bit sketchy, but thoses brave enough to read to the end please comment my little theory!
In my opinion, a character doesn't get to wantonly tread on the necks of others and preserve a Good alignment. This definitely includes those Fated who engage in activities of this type. It seems obvious to me that "personal gain" is not a moral justification for hurting someone else.
I think part of the reasoning behind that passage came about because of Fated characters and NPCs; many of them make a living out of screwing over their fellows. Such activity really should have alignment consequences.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!