About good and evil

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Archibald's picture
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About good and evil

I´m creating this thread to prevent digressing too much on the "what would be your alignement?" one.

'Zeniel' wrote:
There is a good definition of evil in faces of evil. "To be willfully, wontonly and maliciously indifferent to the needs of others, just for the sake of doing it, not because you neccessarily have anything to gain from it." or something like that..

I think that this definition (and faces of evil as a whole) is way too extreme. To my point of view, evil would be: not minding stepping on someone else´s interest for your own good, while the bad inflicted on the other (or good is he is deprivated of) is bigger than what you get. In other words, I´m evil because I don´t mind making you lose two if it means me getting one.
The more evil you are, the more you are ready to make the others pay for your own interest (everybody but a fiend has a moral limit)

Continuing on this idea, the neutral character can cause loss to others if he gains at least close to as much as they lose (isn´t neutraliy about balance?)

The good character acts as to increasing the general good, even at his own detriment. Most times, it means promoting it´s own good (which is part of the general good) but not always. And a good character could have actions detrimental to some, as long as these actions benefit more to others (eventually including himself).

To summarize:
-evil: my interest above any other
-neutral: my interest as long as it doesn´t cost too much to the others
-good: the general interest, which include mine

Of course, no one ( but an immortal and a paladin) acts always in accordance to his alignement, it´s the general behaviour that counts.
And of course, your interest is also the interest of the ones you love or relate to, and of what you believe in. A nazi officer could have acted without personnal benefits in mind, but the cause of the german nation, but to fulfill this goal. However he was ready to make pay the other nations much more than his own would gain, he was therefore evil. This example even brings law versus chaos, as the lawful (like our nazi) is more aimed toward group interest, and the chaotic toward individual interests.

Chaos would be considering that the goal is to increase the interest of the one individual you´re interested in, only, within the limits of goodness, neutrality and evil.

Neutrality would be trying to promote both individual and group interest, without one being more important than the other.

Law would be that the interest of the group precedes and rules the interest of the individual.

That makes:

-lawful good: I strive to promote the common good, even if it means sometimes walking over one´s interest, including mine.
-neutral good: I strive to promote the common good, but will not sacrifice one´s interest (including mine) in that search.
-chaotic good: I try to always bring up the better for the individuals around me and myself, but will not promote any kind of general scheme.
-chaotic neutral: I´m living for myself, on my choices only, causing no harm unless the end justifies the means.
-true neutral: I´m l trying to accomodate the dictates of the whole with my own needs, and the interests of the others with mine.
-lawful neutral: I´m working along with my group and it´s vision, always bending in it´s ways. Yet other visions should be respected, as long as their tenants respect ours.
-lawful evil: I´m dedicated to the interests of my group or my beliefs, and will walk over anything that stands in it´s way.
-neutral evil: my goal is my own interest, as well as the one of my group. They should walk hand in hand, never compete. I won´t sacrifice for them, but I won´t sacrifice them for myself. Interests of outsiders to my group are of no relevance.
-chaotic evil: only my little self and what I cherish count. I will never make concessions, and always grab what I can get, no matter what.

THis is all a bit sketchy, but thoses brave enough to read to the end please comment my little theory!

Zimrazim's picture
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About good and evil

In my opinion, a character doesn't get to wantonly tread on the necks of others and preserve a Good alignment. This definitely includes those Fated who engage in activities of this type. It seems obvious to me that "personal gain" is not a moral justification for hurting someone else.

I think part of the reasoning behind that passage came about because of Fated characters and NPCs; many of them make a living out of screwing over their fellows. Such activity really should have alignment consequences.

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lsdfjkdsf's picture
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About good and evil

The alignment system is fundmentally flawed (but that's a whole other topic). While your definitions of good and evil seem pretty good, your ideas for law and chaos have a few flaws.

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Chaos would be considering that the goal is to increase the interest of the one individual you´re interested in, only, within the limits of goodness, neutrality and evil.
What about the good rebel who is trying to overthrow an evil tyrant. He's working for the greater good, but he's breaking the law and using chaotic methods to do it.

Quote:
Law would be that the interest of the group precedes and rules the interest of the individual.
What about the honorable samuri who will blindly obey the commands of his master, and only his master. He doesn't care about the intrests of the group, he's only intrested in the intrests of his master.

I prefer to think of law as a willingness to obey a set of guidelines (however evil, disturbing, or even self-harming they may be), while chaos is refusing to follow any form of guidelines. The nazi officer: lawful because he is obeying the military guidelines set down. The freethinking rebel lunatic: chaotic because he refuses to follow any type of pattern or rule.

All that said, any system that attempts to fit the broad range of human (not to mention dwarven, elvish, outsider, celestial, and yugoloth) emotions into 9 categories is going to have its flaws.

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About good and evil

Chaotic folks don't like tyranny 'cause it imposes on that individual liberty that they feel is so important. Overthrowing bad gov't. is working in the interests of a large number of individuals.

Spot on about the samurai, though.

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About good and evil

Particularly good examination with regards to good and evil, a little more iffy regarding law and chaos, but those are more theoretic ideas.

I tend to think that the vast majority of people are fundamentally neutral. They want to do nice things for people, but not if it causes them trouble, and they are fairly selfish, wanting stuff for themselves, but not to the point of harming others. Very few people are particularly good OR evil, although some lean one way or another. To be truly good means self-sacrifice on a considerable level, to be evil is to wantonly cause harm without (much) expectation of reward.

Kay
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About good and evil

Just my three cents:

1. The whole discussion is flawed since it focuses way too much on intention and free will, which humans only posses to a certain degree. Nature (DNA or whatever equivalent you have in mind for dnd) and the pressing demands of social systems should be taken into account. Decisions have at least to be weightened in relation to these factors.

In response to Archibald
2. So you are putting out a book and look what good is done and wht evil and whatever outweights the other is your alignment? I do not think so.

3. Is law an chaos really about following the law vs. your personal opinion? Well, maybe this dichotomy finally makes sense - but what then is to be 'neutral'?

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About good and evil

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The whole discussion is flawed since it focuses way too much on intention and free will, which humans only posses to a certain degree.
If outsiders, who are supposed to be the enbodiment of their ideals, have enough free will to change their alignment (even if only in rare cases), certainly mere mortals without such extreme ties can do the same.

In response to the nature / DNA argument. After all, it doesn't matter if you're a insane pyromantic killer because you willingly choose to be or because your dad and his dad were both insane killers and you inherited the crazy. You're still evil and still need to be stopped before burning down half the hive to ashes.

Similarly, the social standards arn't a cure-all either. Sure, everybody in Plague-Mort was killing innocents and whatnot, but that doesn't make it any less evil.

That said, I agree with Kay that nature and social standards DO need to be recognized when determining alignment. But they're not a get-out-of-the-grey-waste-free card.

Kay
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About good and evil

'lsdfjkdsf' wrote:
Quote:
The whole discussion is flawed since it focuses way too much on intention and free will, which humans only posses to a certain degree.
If outsiders, who are supposed to be the enbodiment of their ideals, have enough free will to change their alignment (even if only in rare cases), certainly mere mortals without such extreme ties can do the same.

Well, how many of the bazillion Outsiders actually do so?

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About good and evil

Well, if following the rules and social standard of your society, and following what runs in your blood should be taken into account regarding alignement, an average ,member of any society should be considered neutral. Thus most fiends and celestials should be neutral?
No, the thing is just that societies as a whole have a general alignement, and as a member of this society, you have way higher chances of being of that alignement. Alignement is not about your choices of being evil or good. After all, constructs can have an alignement that they didn't ever choose, but was given by someone else. Alignement is just a rule of game to be able to determine the general way of acting of a character, and what personality reading (know alignment) spells will say of him. You don't have excuses to be good or bad, you just are.

Yet, a guy from a slavers society that's exceptionally nice to his slave, isn't he better than the guy who rejoys of someone's elses small miseries, yet would never consider slavery, since it doesn't exist in his society?
This is why you can't tell "this or that act is necessarily evil" you just have to consider what the person is aiming at in terms of general or individual good by his acts. See it otherwise, and everyone in the upper planes gotta be vegetarian.

Kay
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About good and evil

'Archibald' wrote:
No, the thing is just that societies as a whole have a general alignement, and as a member of this society, you have way higher chances of being of that alignement. Alignement is not about your choices of being evil or good. After all, constructs can have an alignement that they didn't ever choose, but was given by someone else. Alignement is just a rule of game to be able to determine the general way of acting of a character, and what personality reading (know alignment) spells will say of him. You don't have excuses to be good or bad, you just are.

Thats what I intended to say. Though not that:

Quote:
Yet, a guy from a slavers society that's exceptionally nice to his slave, isn't he better than the guy who rejoys of someone's elses small miseries, yet would never consider slavery, since it doesn't exist in his society?

I think we all know, when it comes to good and evil, that we're entering Einstein's plane of relativity (to give a familiar example) or (to give a less known but no less remarkable one) Luhmann's realm of autopoietic systems.

A last word about the fiends (and celestial and so forth): Yep, they're living in a very mean society, yet if the term exemplar bears any meaning at all their "nature" is essentially that of their respective plane - and it may take a devastating personal experience or a strange mood of the multiverse to make it change. That's what makes it such a fatally mistake to deal with fiends.

Quote:
A scorpion was walking along the bank of a river, wondering how to get to the other side. Suddenly, he saw a fox. He asked the fox to take him on his back across the river.

The fox said, "No. If I do that, you'll sting me, and I'll drown."

The scorpion assured him, "If I do that, we'll both drown."

The fox thought about it and finally agreed. So the scorpion climbed up on his back, and the fox began to swim. But halfway across the river, the scorpion stung him. As poison filled his veins, the fox turned to the scorpion and said, "Why did you do that? Now you'll drown, too."

"I couldn't help it," said the scorpion. "It's my nature."

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About good and evil

I agree with neotiamat, that few people are actually good or evil and that most are actually nuetral. I also think that the alignment all come in various shades. As their are many types of one alignment in many people. Otherwise every single planar would be exactly the same in thinking. As for mortals, I think that most people would be nuetral in some way, however it is the adventurers that display their alignment more boldly than the others, as they are more often than not, powerful individuals by their own right and as such are able to explore their morality further than those just trying to get by in the multiverse.

For instance an adventurer may have become a powerful fighter who swears to protect the weak and innocent from harm. He is able to do so, as he has broken away from society as a whole in order to become a driving force of his own morals. Just as an archer might swears to do right by his country and choose to assasinate a king of another nation, although he may still hold fealty to a society, he has become separated from them by attempting to do more than is neccessary. A rogue who chooses to proove himself to a guild, to be better than just, the average cutpurse or highwayman and attempt a more daring caper.

In my opinion everyone has the potential to show strong signs of a paticular alignment but, don't usually show them. Whereas adventurers do because, they entire bussiness is dictated by their morality and their beliefs.

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About good and evil

Quote:
A scorpion was walking along the bank of a river, wondering how to get to the other side. Suddenly, he saw a fox. He asked the fox to take him on his back across the river.

The fox said, "No. If I do that, you'll sting me, and I'll drown."

The scorpion assured him, "If I do that, we'll both drown."

The fox thought about it and finally agreed. So the scorpion climbed up on his back, and the fox began to swim. But halfway across the river, the scorpion stung him. As poison filled his veins, the fox turned to the scorpion and said, "Why did you do that? Now you'll drown, too."

"I couldn't help it," said the scorpion. "It's my nature."

Assume for the moment that scorpions are yugoloths.

A question on the nature of Evil:

Wouldn't a yugoloth at least wait until he himself was across the river before stinging the fox?
Would he be obligated to sting the fox at all?

Let's say three loths each get a fox to swim them across a river. Are they different enough as individuals that:

a) One refrains from stinging the fox altogether, because he gains no personal profit from it. The fox may even be useful to him in the future, and discarding a potential tool is foolish.
b) One waits until the fox has swum him across, then stings the fox for pleasure or for philosophical reasons (to punish the fox for trusting him, for example).
c) One waits until the fox has swum him across, then stings him for reasons of personal gain (someone hired him to, or he thinks the fox's pelt would make a lovely cloak, or he can perform divinations using the fox's liver).

I don't think Evil beings are necessarily always pointlessly self-destructive. I see the evil of the loths, for example, as being the evil of the most hideous sort of pragmatism and self-interest. A loth might sting the fox midriver if he had allowed himself to become consumed with hatred for the fox (perhaps the fox had thwarted him in the past), but loths generally look down on such behavior.

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BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Kay
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About good and evil

It is a fable Sad

Besides, the point was they are evil, not how they like to enjoy their evilness.

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About good and evil

The thing to keep in mind about D&D morality is that it has very little to do with our morality. D&D is a Kantian universe in respect to alignments--lying is not something a Lawful Good character does, regardless of the circumstances, and even if they have a damn good reason to lie they're supposed to at least feel guilty about it.

I wouldn't get too deep into an ethics debate about the D&D universe. Good and evil are real, tangible concepts there--not the products of subjective reality.

In addition--obviously, every permutation of an alignment is unique, as has been noted above. Two Neutral Evils aren't the same guy. Case in point: One of the guys I played with had a Neutral Evil thief who loved his cat. Everyone else could go to Hell and die in a fire, but he'd stick his neck out for that damn cat every time. Does that mean he'd have to revoke his Neutral Evil alignment license? Of course not.

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About good and evil

'Archibald' wrote:
In other words, I´m evil because I don´t mind making you lose two if it means me getting one.

That does not make a person evil. It makes a person an euphamism for male genetalia.

Alignments are guidelines to help players understand the moral compass of the character they are portraying and, by and large, where it ends in terms of its definition. People generally do not consider themself evil if that is what they are since being good or evil is strictly based on cultural reference. I doubt that there is a single fiend who, when asked why they sought revenge on the sod who peeled him rather than 'forgive/forget' answered "Because I'm Evil" as a serious reply.

People and Outsiders have their own goals and culture that drives their motivations. Loth's will do what they want because it furthers their agenda. That you do not agree with their agenda, or means by which they accomplish it, really does not matter to them not because they are evil but because they were not conditioned to care about your opinion. While the Archons make better neighbors, they are no less rigid in their ideals, "Love thy neighbor or be punished!" so to speak.

It is far easier to define a creature's goals and cultural reference to identify their behavior than it is to try and define their alignment. The alignment grid is simply a tool for GMs and PCs to determine how far from 'typical societal convention' a creature is willing to go in order to accomplish those goals.

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About good and evil

Precisly! Although I always It'd be pretty hilarious to do some kind of heinous crime get on one of those god awful current affair shows and instead of walking away while they chase me down the street, I'd stand my ground admit to everything in a "Yes it was me! And theres not a damn thing you can do about it! Mwahahahahahahaa!" Emphasis on the melodramatic laugh!

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