Hey peeps. If there was a new elemental plane what type would you like it to be? My votes in for The Elemental Plane of Chalk, but I'm open to all comments.
A new elemental plane
I'm gonna go the route of Chinese elements and say that a Plane of Metal would be pretty awesome.
Pants of the North!
Pfft! That would be too much like Acheron, and besides who needs Chinese alchemy? Personally, I think the Elemental Plane of plastic would be pretty cool. Heh. Actually, that doesn't sound as dumb as I thought it would. Hmm, maybe I should post that over on UPS.
It would be like Acheron, but cooler. Wouldn't metal elementals be the most awesome thing ever?
And speaking of coolness... why not the Elemental Plane of Coolness?
Pants of the North!
I think a Metal plane would be cool as a positive quasi-plane connected to Magma.
I like the Plane of Wood best, myself. Lots of different elemental planes like Plastic and Metal and suchlike are fun, but it is hard to fit them conceptually into the structure of the Inner Planes that we already have.
It's hard fitting anything new into the existing Inner Planes structure because it's so damn symmetrical. If you add Wood or Metal as separate plane you'll have to add 2 more antithetical planes to the equation so that everything balances.
Personally instead of adding something - if I were going to do an asian themed of elemental planes I would just replace the Inner Planes in their entirety with the set of five. It would defiantely be something I ran past players in advance so they would know the different configuration though.
If you did Chinese Inner Planes, you could still have Quasi-planes, but I don't think the Para-planes would work anymore.
Or you would need a very different para-elemental structure. Something where each plane touches two neighbors and Earth, in the middle, touches all four of the other planes.
Metal > Water > Wood > Fire > Metal
Metal + Earth = ore? mineral?
Water + Earth = Ooze
Wood + Earth = soil?
Fire + Earth = Magma
Metal + Water = quicksilver?
Water + Wood = ?
Wood + Fire = coals?
Fire + Metal = erh, molten metal?
Metal + Positive = something really similar to Mineral?
Metal + Negative = Rust (and tarnish)
Wood + Positive = growth?
Wood + Negative = Rot
You could move Mineral to be the positive quasi-Metal, and make the positive quasi-Earth something else, such as Obsidian.
I suspect that if I were more versed on the interactions of the five elements in Chinese alchemy that the proper configuration of para and quasi elements would become rapidly apparent. There's no reason for the four/six point sphere to remain once we have a five/seven point sphere. Hey - look - something for me to research while I'm at work!
The wu jen class (from Complete Arcane) uses the five Asian elements as a school structure and introduces several metal spells to fill out that list from those available already. They might even perceive the Inner Planes in this fashion already!
A quick glance at Wikipedia reveals to me that there are two different interaction systems: one "generating", in which one element creates another, and one "overcoming," in which one element lessens another. Instead of having quasi- and para-elemental planes, then, perhaps you could have more dynamic Generating and Overcoming planes, combining aspects of the quasi- and para- divisions.
Picture, then, the five elements arranged in a ring: Wood, Fire, Earth, Metal, Water. On the pole above them is Yang (positive energy) and on the pole below them is Yin (Negative Energy). Truth to tell, of course, there's no such direction in the ethereal: every elemental plane in this arrangement shares a border with every other elemental plane, even Wood with Earth and with Metal. You could arrange the ring Wood, Earth, Water, Fire, Metal, and in so doing more clearly show the arrangement of Overcoming planes, which normally have to be shown on a separate map for two-dimensional mapmakers, or hung between the planes in the shape of a pentacle for three-dimensional orreries.
So we'd have the following ten, oh, let's call them hemiplanes:
Generating Hemiplanes:
Wood generating Fire: Hemiplane of Air. Winds rustle through reeds and shake branches as you pass toward the plane of Fire; gradually, the winds become faster, the grasses dry out, the branches rub harder... and then they burst into flame all around you. (There seems to be a large inhabited portion of this plane far away from any wood at all. How very strange, think the wu jen.)
Fire generating Earth: Hemiplane of Coals. Follow the cinders as they collect, from specks into rivers of red-hot boulders, cooling and solidifying into a wall in front of you. Rich ash fertilizes the soil that surrounds you, volcanic obsidian glimmers. (Negative energy? When ash is so good for plants and volcanos create whole islands? What strange notions foreigners have of the elements. This plane is touched by Yang, not Yin.)
Earth generating Metal: Hemiplane of Ore. Gems are pretty, yes, we see why you call this the Plane of Mineral, but really, ask any dwarf and he'll tell you it's the veins of metal he's after here.
Metal generating Water: Hemiplane of Rain. Down it pours from pure Yang, gentled into droplets by the elemental nature of Water, to be collected here by Metal and poured into its native plane.
Water generating Wood: Hemiplane of Muck. Yang enriches water with nutrients, which thicken until you slow from swimming to a crawl through mud and lush soil oozing with vitality, to emerge in the great forest of the Plane of Wood.
Overcoming Hemiplanes:
Water overcomes Fire: Hemiplane of fumes. You can get from Water to Fire, if you're willing to pass close to Yin, and go through a choking hemiplane of gradually dirtier steam and smoke to get straight to your destination.
Fire overcomes Metal: Hemiplane of Magma. Metal in this plane has fallen under the relentless assault of fire. It may be a necessary step in the process of purification, but the wu jen can be uncomfortable so near a manifestation of Yin. (Even if you don't think the plane is near Negative Energy at all.)
Metal overcomes Wood: Hemiplane of Vacuum. To travel from Metal directly to Wood, you must pass in the track where the blade has struck, through this plane the wu jen call the Wound. Launch yourself from the point of the metal's wedge; if you know the way, you will land in a notch of wood on the other side.
Wood overcomes Earth: Hemiplane of Dust. Travel to where the forest thins, where Wood has taken the nutrients it needed from Earth, and in this border region you see the dry, lifeless dust that is left behind. To dig down here is the fastest route from Wood to Earth, but don't hope for a pleasant trip.
Earth overcomes Water: Hemiplane of Salt. If you must cross the abyss between Earth and Water without passing through Metal, you will pass through the realm where the Earth has sucked up the water that reached it.
This is also a possibility, since the other four elements are associated with directions: wood in the east, fire in the south, metal in the west, and water in the north, while earth is associated with "center." However, it does give Earth a certain primacy.
I'd put in a Quintessence Plane, based on the rule Center of All. It is where all opposite elements intersect. Dunno what to put in it.
Quintessence is the substance of the Ethereal, which works nicely as the plane where the inner planes intersect.
Well, the Plane of Wood would be the most needed. IMO it should be a demiplane with numerous portals to some of the elemental planes (mainly air, since in Japanese culture the Chinese element of wood is associated strongly with wind, due to the blowing of seeds, fallen leaves, and cherry blossoms. Wood generally isn't associated with earth as it is in the west.)
Likewise, the Elemental Plane of Metal would actually be certain regions of Quasielemental Mineral. These regions are coterminous with Earth and contain many portals to lightning (in Japanese culture, earth, metal, and electricity are strongly associated with one another, and in many anime and videogames, they use the western concept of the four elements, grouping them as fire, water/ice, air/wood, and earth/metal/electricity.) Obviously, altering the Shugenja and Wujen classes to better align with the eastern concept of the elements and sub-elements would be difficult, and would probably bar most electricity spells. Though it is a project I have dreamed of working on, someday.
I honestly never understood why there wasn't a quasi-plane of wood in place of mineral. Seriously, while the idea of an entire infinite plnae of precious gems and stones is ironically awesome, it also creates a lot of serious issues. The existence of such a plane could very well cause a collapse of the entire economical system. I think Mineral is a randomly occuring "geographical feature" of the Earth, and it increases in frequency towards core earth.
Another interesting plane, though more fitting to Urban Planescape maybe, would be an elementa plane of fossil fuel: An elemental plane of oil and gas. Though the end result would be the same economical collapse of mineral, it would fit the theme of the setting
The plane of Mineral is mainly crystal (quartz, lead, etc.), as I see it, with precious gems and metals extremely rare.
I like the idea of a Plane of Plastic - reminds me of a George Carlin monologue ("Why are we here?" "PLASTIC, ASSHOLES!").
On the other hand, how about a Plane of Wine, or more generically, Alcohol? Would that be a popular destination or what? Just make sure you can distinguish the ethanol from the harder stuff!
Thing about oil, coal, and gas is, they're mostly made from the bodies of living beings -- organic ones, which aren't the same as animentals of earth. Also, gravity is a feature of the Prime, and oil requires pressure to transform from biomass. So I like to play it that such things are fairly rare on the Inner Planes, and prices for them are good there: coal, oil, and gas go one way, and gems and precious metals go out, in much smaller quantities. (I agree that a lot of Mineral is stuff like quartz, marble, malachite, lapis, and similar stones.) Coral, pearl, fine furs and leathers, silk and cotton, indigo and vermilion, tend to come from the Prime, and are the rare luxuries in the markets of the Inner Planes. Saffron for its weight in gold is even fairly historically accurate. Air does do a decent trade in feathers and feather tokens, though.
The existence of such a plane could very well cause a collapse of the entire economical system.
Well, luckily that's countered by the angry natives who REALLY hate it when non-natives take pieces of their land home. Also, they organize themselves like armies, so defeating them isn't easy. Oh, and don't forget the Dao.
The plane of Mineral is mainly crystal (quartz, lead, etc.), as I see it, with precious gems and metals extremely rare.
Actually, the way I see it is that it's a plane primarily of quartz and ferrous metals, with precious metals and minerals being uncommon. "Extremely rare" is more how they're categorized on Earth. Also, like I said, Inner Planes sets it up so that the DM can plot-device a way to keep the PCs from profiting big-time off of it and destroying their base city's economy. It's also likewise set up so that the DM can allow an exception in the case of a quest where a special material from Mineral is needed.
Gas and fossil fuels would be a sub-region of Ooze if anything. It's the only plane that consists in large part of organic matter, and some areas are highly pressurized.
Oh yeah, there is even canonically a set of places where pressure turns some of the Ooze into relatively valuable rocks, isn't there? I'd forgotten that. In that case, Ooze might indeed have some oil in it. Not sure how much, but some.
The plane of Mineral is mainly crystal (quartz, lead, etc.), as I see it, with precious gems and metals extremely rare.
Actually, the way I see it is that it's a plane primarily of quartz and ferrous metals, with precious metals and minerals being uncommon. "Extremely rare" is more how they're categorized on Earth. Also, like I said, Inner Planes sets it up so that the DM can plot-device a way to keep the PCs from profiting big-time off of it and destroying their base city's economy. It's also likewise set up so that the DM can allow an exception in the case of a quest where a special material from Mineral is needed.
Gas and fossil fuels would be a sub-region of Ooze if anything. It's the only plane that consists in large part of organic matter, and some areas are highly pressurized.
I think the second really explains it way better than the first, honestly. The elemental planes are infinite so far as I'm aware, and so I'm pretty sure there's a 100% chance that at any given moment there's an area empty enough of locals for someone to snatch a few goods and move on to the next one.
Though actually I suppose that means that even if a randomly selected region is (some huge but not quite 100)% quartz and ferrous metals and the rest is precious metals and minerals, that there's still an infinite quantity of the latter to collect.
Has there ever been a solid statement about the population of the inner planes, are the number of elementals infinite as well? I mean, it's entirely reasonable to assume so (although that runs into its own weird side effects), but has anything ever said for certain that there are or not?
(This gets me thinking about other stuff too, but I'll split that into a separate thread.)
Oh yeah, there is even canonically a set of places where pressure turns some of the Ooze into relatively valuable rocks, isn't there?
That is correct. They're turned into blue and green gems that sell for up to 1000gp on the market IIRC so long as you don't tell anyone what they actually are (unless the client is a collector)
Has there ever been a solid statement about the population of the inner planes, are the number of elementals infinite as well?
As far as I am aware, there's never been a solid statement on the population beyond that elementals (and animentals/element creatures) are the most common and mephits come a distant second. After that comes the genies. I do not remember if the ratio is ever mentioned, but I would estimate that those three groups make up at least a good 75-80% of the Inner Planar populations. The ratio of non-indigenous wildlife and creatures OTOH, I would rank at around 1-5 percent at the highest, but even less on the Paraelemental and Quasielemental Planes.
On Fire, the vast, vast majority of non-natives are Fire Giants, while on Mineral the vast majority are Earth natives who wandered over for high-quality yummies.
My vote is for the Plane of Crypts--err, okay, no. The plane of elemental wood/plants is probably what I like most as a new addition. Talislanta had a very neat version of that called The Green World which gave rise to all the nature spirits, plant spirits and Far Eastern-type critters out there.
Chalk would probably already be a quasi-demi-pseudo-elemental subplane of Elemental Earth.