I hate that the Far Realm has become the ultra-evil realm! I'm sorry, are nine hells of burning souls not evil enough? Are three endless plains of soul-numbing greyscape not evil enough? Not even an uncountable number of cursed chaos-scapes? It isn't enough that the denizens of these planes provide an endless variety of filthy, retched, malicious, scheming, 99% irredeemable fiends who have the evil subtype? We really need an even more ULTRA-EVIL REALM?
Honestly, how is a DM supposed to explain that a realm is more evil than the realms where murderers, rapists, genocidal maniacs and politicians go when they die? No, really, I'd love to hear the explanation!
Now, I'm not often nostalgic about second edition, but I remember my introduction to the Far Realm back when I discovered planescape. Maybe I didn't read all the first references to the Far Realm, or maybe I just blanked them out, but I remember when for me at least the Far Realm was just bizarre. And what's wrong with bizarre? Oh, I suppose that once the Far Realm became part of standard D&D it suddenly had to conform to the archetypal "Bizzare = Evil" standard, even at the cost of internal consistency.
I say, to the Abyss with "ultra-evil"! If I need a realm devoted to evil and insanity in my game, I'll just label another layer of the Abyss because THAT is the realm of evil and insanity. If I need a certain breed of aberrations to have a defined origin, I'll put such a place in Baator with the devils because THEY are the epitome of cunning, diabolics, arrogance and evil. In my game, the Far Realm will always be bizzare. PERIOD.
That feels better,
TS
Amen, brother