A bizarre Connundrum

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Jack of tears's picture
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A bizarre Connundrum

So, I've a bizarre connundrum, as you might have been able to guess. Recently I have taken to running Planescape full time. In the past I'd only run the occasional foray into sigil and the planes, as my players weren't really prepared for the experience. This time around, however, they are enjoying the experience emensely (they have been steadily maturing as gamers over the last 13 years) however, I've run into a bit of a snag.

You see, do to the nature of everyones schedule, we only get four-five hours to game each week. Not so bad as it could be, but certainly not optimal. Since session three of the current campaign a trend has arisen in which the players spend the first hour of each session getting into philosophical dialogues or arguments with npcs. To my mind this is fantastic ... if not for the issue of our limited timeframe. I don't want to discourage people from thinking this way when engaged with the setting, but I fear we are making no progress in the story itself.

So, the question is, what to do? Should I find a way to sidestep or tremendously shorten these dialogues? As it sits I have to cut them short after the (approximately) one hour mark - wrapping up the debate with a generalized description of how their characters continue to discuss for another few hours before situations drag them or the npc away.

Has anyone else run into a similar obsticle? Advice and anecdotes would be welcome.

Jack of tears's picture
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Good point, I guess I should get a concensus before assuming the hour of debate is a problem. Me, I would run entire sessions of nothing else if I had the opportunity, but I do like telling a story as well.

I must say, though, it is nice to see them getting into the setting. The high point of last session (for me) occured when one of the players - engaged in a battle on the Astral plane - smacked his head and said "I'm thinking too literally!"

As for gaming through an internet medium ... the problem there arises in that most of the players don't care for such - one of them rarely has access and another is too lazy to ever post. Thus, despite possible best intentions, we never get anything done until game night even when trying to use said methods.

Thanks for the advice, though.

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Joined: 2008-06-30
A bizarre Connundrum

Well.

I'd say the first and biggest question to ask is to your players actually. Ask them if *they* see a problem with the pace of the game. If they don't then I'd say you don't have to worry much at all. Smiling

Alternatively if they *really* want to get into the nitty gritty with a few NPCs - or if it's often one on one with one PC and one NPC, leaving the rest just sitting - consider switching media. Use AIM, email, or forums instead - to allow you to cover the ground outside of the limited face time.

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Webmonkey
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A bizarre Connundrum

That's why I asked if it was often one on one or if it was debates the entire party involved themselves in. Eye-wink If you have one or two players who debate often and *are* reliable online, then you can save time by handling them between that way.

Jack of tears's picture
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Well, it varies. Sometimes the entire party gets involved, sometimes just one or two people. The thing is, I only have three players (and I like only having three players ... four is typically my comfortable max - though in my early days I ran groups of more than a dozen) ... and as I noted below, one is unreliable, one has limited internet access and one doesn't like doing much through that medium. ::smirks:: Thus, it doesn't serve as a possible option. Again, thanks for the idea ... it just won't work in this instance.

Almighty Watashi's picture
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A bizarre Connundrum

My group always has problems with timing and that really turns lots of campaigns into hacknslash because it's easier to play when lots of players are unceirtan if they'll show up.

It's great if you can all meet up and keep continuity in the story. Soner or later you'll find more time. Until then, just plane around and advance slowly. Maybe it would help if you did one session of storyline, and then one session of combat or something like that Smiling

Jack of tears's picture
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An entire session of combat? I think I'd go into a coma. I hate combat - the only reason I even involve it in games is for those players who enjoy such. If I could, I'd avoid combat entirely. As it is, the party rarely encounters it more than once every few gaming sessions.

Almighty Watashi's picture
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A bizarre Connundrum

I like dnd combat because it's a fun boardgame to rest the brain from diplomacy Laughing out loud

But i didn't mean an entire session of hacking, just that if you're limited with time and play rarely, every now and then you can do something more action oriented because that can be wrapped up whenever you want without having trouble of people failing to remember the important bits of rudely cut conversation

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A bizarre Connundrum

Have you tried using other scenarios that involve risk and danger such as roof-top chases, fights that involve swinging from chandeliers and breaking in to a fortified house in which a nobleman is hosting a masked ball?

The reason I ask is that I had a couple of players who were very much in to combat. But by introducing some of the above in to scenarios the players experienced the sense of excitemet as they did in straight forward face-to-face slugging it out fights without having to always roll initiative. They came up with some very clever ideas and it built on the role-play as opposed to breaking up the flow so to speak.

Some of the most fun that I have had in a role-playing game was a scenario involving a dinner at anobleman's house that lasted four sessions. There was no drawing of swords, although there were a couple of duel challenged. Not only was the politics and intrigue between the PCs and NPCs but also between the PCs themselves when they began to discover some more of the the secrets that each harbored.

Days of fun, but it really depends on the group. Our GM asked us to mark the items on a list of elements in a campaign that we were interested in. That has been the best way that I have seen to get that information for running a campaign enjoyed by all.

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