4th edition, Planescape, and Paizo

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mcgihoh's picture
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4th edition, Planescape, and Paizo

I have to say that 4e does not seem very compatable with 3.5 Planescape, or ANY D&D product from an earlier edition.

Has anybody looked at the Paizo website? They have an interesting 3.5-based system called Pathfinder.

Here's a link:

http://paizo.com/pathfinder

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4th edition, Planescape, and Paizo

'Remainaery' wrote:
In my eyes, the spirit of both Pathfinder and 4E is to somewhat cater to the MMORPG-generations - to give out cool powers. While I don't want to critizise the attempt to make a system more streamlined and smooth when running it, I'm not too keen on "Newer, Faster, Better"-mentality, which will render old powers, spells and abilities boring, and at some point cry out for even "cooler stuff".

So with all the incompability that 4E is concerning Planescape (not only setting-canon-wise elements), I don't think Pathfinder is any more compatible. It's made for the high-power-Pathfinder adventure path, but even when the system itself would work with 3E Planescape, I doubt the mentality behind it does.

Now admittedly, I'm not involved with their system work (but there's a strong chance I might switch to using it after my current campaign is done), but let me reassure you regarding the mentality going into the stuff Paizo is coming out with.

Paizo employs the guys who wrote Fiendish Codex I, which by itself gives them as much planar street cred as they need; it's a worthy successor to Faces of Evil in my mind. Their view isn't lockstop with mine for instance, but as far as planar elements I'd rather go with something they had a hand in than something by the folks who made the BoED or Planar Handbook.

Of course, I'm somewhat biased here since I'm freelancing for Paizo at the moment and I'm involved with their Pathfinder Chronicles Campaign Setting (though I can't say which sections I wrote just yet). I'm impressed with the stuff they've come out with so far, and I'm eager to see more from them in the future (and it has been a blast working with them).

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4th edition, Planescape, and Paizo

Stumbled upon the Pathfinder-stuff recently, and well, at first I was pretty exicted hearing stuff like "3.5 lives on", as it was being said, but I dunno. After looking at the Alpha's, the excitement kinda ebbed off, because I can't help myself but think "Isn't this a wee bit overpowered?". I know, people might disagree, but I guess what Paizo is doing is not so different from what Wizards seem to be achieving with 4E, just based on the 3.5 framework.

In my eyes, the spirit of both Pathfinder and 4E is to somewhat cater to the MMORPG-generations - to give out cool powers. While I don't want to critizise the attempt to make a system more streamlined and smooth when running it, I'm not too keen on "Newer, Faster, Better"-mentality, which will render old powers, spells and abilities boring, and at some point cry out for even "cooler stuff".

So with all the incompability that 4E is concerning Planescape (not only setting-canon-wise elements), I don't think Pathfinder is any more compatible. It's made for the high-power-Pathfinder adventure path, but even when the system itself would work with 3E Planescape, I doubt the mentality behind it does.

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4th edition, Planescape, and Paizo

Well, maybe that sounded a little too harsh, but I still can't help myself that the whole setup of the Pathfinder RPG Alphas (not anything else, just the "numbers"!) looks pretty much fast-paced-action-orientated at its core, and it does stress PC-power. While that's not bad on its own (streamlining and improving something never is, and I guess smoothing out some points in the skill system is good too), I get some sort of vibe that - in my eyes - doesn't go well with Planescape.

Paizo might employ whomever wrote whatever, that doesn't have to mean anything. In some cases, setting and system are closely tied together. With the D&D 3.5-base, I tend to view system and settings as separate entities, and whatever mentality is behind Pathfinder's writing as a whole, that might not say everything about the Pathfinder 3.5 system adaption.

Though maybe Pathfinder as a setting and the Pathfinder RPG go together very well (one should be able to expect that, heh), I kinda don't see it as a totally convincing option for PS material. I lack the insider-perspective though. I might very well be wrong. We shall see.

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4th edition, Planescape, and Paizo

Personal power (as in strength of arms, magic, etc.) is irrelevant in Planescape. You can play it at 1st level or 45th. That's part of the point.

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4th edition, Planescape, and Paizo

So far, I think the Pathfinder system is a worthy improvement on 3.5. Take skills, for instance. If your 3.5 character has more than one class, you have to keep track of which skill points belong to which class so you know which skills at which levels to pay 1 point per rank and which skills at which levels to pay 2 points. Oh, and if rogue is one of your classes, it had better be at 1st level to get that (8+Int)x4. :roll:

But in Pathfinder, you just add up all your skill points, assign them to skills, and add +3 to trained class skills from any of your classes. Is rogue your 1st level class or 2nd level? Doesn't matter, since you get the same number of points either way. Your max skill rank is your character level. That's it. Cross-class, multiclass, doesn't change a thing.

But that isn't the real reason Planescape fans should go with Pathfinder. The real reason is that Wizards of the Coast hates Planescape. Not everyone there does, as evidenced by the person who pushed to keep Sigil in 4E. But it's obvious that the 4E team went out of their way to ditch the old cosmology, and I think they did it to purge the last traces of Planescape from the game.

They say the Inner Planes are useless because you can't visit them without massive magical protection, yet the 1st-level adventure The Eternal Boundary included a visit to the Elemental Plane of Fire. Dead Gods includes a visit to the Negative Energy Plane. Neither one requires the PCs to have any special magical protections. This so-called "problem" was already solved in 2nd Edition. Why do we need it to be "solved" again in 4th?

They say the Blood War is useless because it's just evil fighting evil and the good PCs have nothing to do with it. Except, of course, for the PCs playing Hellbound: The Blood War. And so on.

I say Paizo should offer to buy the Planescape license. After all, with their new and "superior" cosmology, why would Wizards say no?

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4th edition, Planescape, and Paizo

They're not fiddling with the cosmology to crap from a great height on Planescape. WotC are doing it to give the core setting something that's simpler and less cumbersome than the Great Wheel for newcomers. Also alignments are supposed to be less important in 4e, some of the pre-generated characters are Unaligned.

Nor does WotC hate Planescape, it's one of the developer's favorite settings. It might not be the first one of the extra settings to get published after FR and Eberron (mostly due to sales figures being poor in the TSR days, it was certainly behind Dark Sun anyway) but it's still going to get published at some point. Just don't hold your breath waiting for it to be the first one.

Personally I've not been a fan of 3e D&D simply because PrCs seem to sprout from trees and many of the DM-friendly stuff involves having 5 bajillion different monster manuals. What happened to good adventures with just the normal MM?

While I do have my gripes, I do respect the work the Paizo people have done, especially the masses of work they put into their adventure paths. I've never figured out how they make such big dungeons, mine seem to squeeze in the minimum number of rooms and that's it. But with 4e less than a month away I expect they're going to convert to 4e with everyone else.

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Paizo and 4th Edition

Paizo has stated on their web site that while they might sell 4th edition materials from other publishers, they will not author any. They will be using Pathfinder as their sole system for creating new content once it is published.

Personally, I have mixed feelings about this. Paizo is trying to keep 3.5 alive - kudos to them. But I am concerned about the fragmenting of the game. We'll have people playing 4e, 3.5e, Pathfinder, and 2e, not to mention if there are any other 3.5 variants that another publisher comes up with. I will be interested to see how many publishers move to 4e, and how many just don't bother.

Personally, I'm sticking with 3.5. Between all of the Dragon and Dungeon mags I have yet to exploit, the wealth of material from other publishers, online material, and my own creativity, I can continue playing for decades. I may pick up materials which use new rules, but that would only be for ideas.

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4th edition, Planescape, and Paizo

You know, there are some gamers that don't play D&D/d20; they play GURPS, or WoD, or Rifts, or Shadowrun, or HarnMaster, or Champions, etc. Do we worry that they play these games instead of D&D? I don't. I don't see people choosing one edition of D&D over the others as any different from people playing other games entirely. The way I see it, the people who go to 4E are mostly the people that would have seen 3.x evolve into something very differtent from what I want to be involved with. They are welcome to it. They can have their meta-gaming and I can have my Sim.
The only part I don't like is that all of the stuff for 3.5 that isn't in the SRD is now going to be untouched by professionals. So nothing in the Great Wheel, no Tome of Battle, no Divine Feats, etc. anymore.

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Edition Schisms

Well, its certainly correct that there are plenty of other games out there. Planescape has survived the 2nd/3rd split fine, because most of the background material remains.

My concern is two-fold: will Paizo be able to have adventures set in the Planescape setting we know? Their recent adventure paths in Dungeon added a lot to the Abyss.

Second is the edition schism itself. I've seen a lot of games lose players when they shifted mechanics and setting. The World of Darkness lost a lot of players (myself included) when they arbitrarily went through Gehenna/Apocalypse/whatever, and remade their setting. Champions learned their lesson after the Fuzion debacle, and went back to their original system.

When 3E came out, we still could buy the books and use them for Planescape. While the mechanics changed, the setting didn't (for the most part). Now, the resemblance between 2E and 4E is only the most basic things. Paizo is attempting to update 3.5 to 3.75, but that's been tried before (in the CCG arena, especially). It hasn't really succeeded.

D&D will continue to be played in a variety of forms. But to be honest, I could run a generic fantasy RPGs with Lego figures and a few d6's. D&D has always been more than just mechanics to me.

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Quote:
WotC are doing it to give the core setting something that's simpler and less cumbersome than the Great Wheel for newcomers.

But why do newcomers need any kind of cosmology? They'll almost certainly be playing Material Plane-only adventures. If a cleric summons an angel or a devil during the game, all the players need to know is that it came from "somewhere else."

Once they become experienced players and decide to try exploring the planes... they'll need a lot more information than the 4th Edition books currently have. So, they'll have to come here and stop playing 4th Edition anyway. Laughing out loud

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4th edition, Planescape, and Paizo

this was an interesting tidbit James Jacobs wrote in March:

Quote:
A fair amount of the "yugoloths" are open for us to play with, thanks to the Tome of Horrors. While we'll be developing new daemons and new flavor for them, one of the goals I'm hoping to hit with them is to keep them viable for Planescape, so that if you're running a Planescape game, you CAN use a Golarion daemon as a yugoloth if you want, with very little or no retconning on your end.

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4th edition, Planescape, and Paizo

more Jacobs goodness:

Quote:
There will indeed be an outer plane tied to each of the nine alignments. Some, like Heaven and Hell and the Abyss, will be relatively similar to the planes of the same name in the Great Wheel. Others, like Axis or the Boneyard, are pretty different. And we will indeed need to come up with exemplar races for all nine of these planes. We're working on that right now, in fact. The info will likely first see the light of day in the hardcover Campaign Setting.

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4th edition, Planescape, and Paizo

Now those are two very interesting quotes. Nine planes is less than 17, but the names given certainly sound colorful and there appears to be an effort to make the cosmology "planescape-like," and deliberately so.

Since Pathfinder is going to be supported by publications now, I'm thinking that it looks like Pathfinder mechanics would be a good update if people want to update Planescape to a current setting. Pathfinder may have its own cosmology, but it sounds like they're trying hard to keep the important parts so similar that you can swap some names and some history and make a go of it. I like that.

Where are you getting these quotes? I'd be interested in reading more.

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4th edition, Planescape, and Paizo

purusing paizo staff blogs and message boards. i was reading about their NE fiends (the daemons aka yugoloths) and started typing in stuff in google.

their campaign setting comes out in august.

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4th edition, Planescape, and Paizo

'mcgihoh' wrote:
I have to say that 4e does not seem very compatable with 3.5 Planescape, or ANY D&D product from an earlier edition.

Has anybody looked at the Paizo website? They have an interesting 3.5-based system called Pathfinder.

Here's a link:

http://paizo.com/pathfinder

Monthly subscription = yuck!

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4th edition, Planescape, and Paizo

Puzzled:

the sub is for the adventure path, not the 3.5 based rules.

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