4th ed MM excerpt: Devils

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Darkness_Elemental's picture
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4th ed MM excerpt: Devils

here

I swear they got Maladomini and Malbloge backwards, but other than that it looks like it will be at least somewhat compatible with Planescape; which is good if, like me, you intend to not use the new cosmology, but would still like some kind of support.

Also, the Devils are listed as "Evil" which means that this is probably correct and the Alignments are now Lawful Good -- Good -- Unaligned -- Evil -- Chaotic Evil

Remember, though, that alignments are suposed to have very little mechanical effect in 4th ed, so this would be a snap to change back. It's just amusing.

Spiteful Crow's picture
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4th ed MM excerpt: Devils

If they threw out Chaotic Good and Lawful Evil, I'm boycotting 4E. I am SICK of the whole "Lawful is good and Chaotic is bad" mentality. ¬_¬

Kobold Avenger's picture
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4th ed MM excerpt: Devils

Other sources such as an audio interview from Sarah Girard I believe, have said that all 9 alignments are still in the game, and that "unaligned" is a different alignment from "neutral".

The statement from EN World comes from a poster that quickly jumped to conclusions from something said by Mearls and the gang trying to be coy and not say too much.

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4th ed MM excerpt: Devils

Yeah, you're right, that's a pretty big jump I made to get to that conclusion.*

I was assuming that if Devils weren't LE anymore then nothing would be, But given all the other changes being made and the deliberate dropping of the whole Devils vs. Demons aspect, that assumption may be false.

Still, I have to wonder if Mearls and Co. would bother being coy about something like alignment, given that they weren't exactally being stingy with other details. On the other hand, they may have been joking.

*EDIT FOR CLARITY: Umm... I jumped to the conclusion that The ENworld poster on that thread jumped to the right conclusion. I am not the person that originated the ENworld post.
I don't think anyone actually cares, but what hey.

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4th ed MM excerpt: Devils

It seems that alignment isn't a partcular relevant feature because it isn't detectable. No more "I detect evil to see if I can trust him" crap.

One is stuck by watching actions, a poor indicator at best.

But I'm freely speculating without the source books. Removing alignment detections was a grand move in the right direction.

Dire Lemon's picture
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4th ed MM excerpt: Devils

I don't think I'll ever understand the idea that removing options is a good thing.

Wretch's picture
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4th ed MM excerpt: Devils

Allow me to repectfully disagree. As a PLAYER, having it is a wonderful crutch. As a DM, the detects either ran the risk of derailing the "secret villain" or forced one to continually justify nondetection spells and items to keep things hidden, or a long string of coincidences which short circuited their desires, or just forbid the spell.

And quite frankly, I always hated the mechanic. When Lothar the Bad was thinking charitable thoughts about his grandson, was he evil? When Pirapus the Upright was frustrated into thinking about lopping body parts off a reluctant prisoner, was he lawful good?

A DM had the duty to provide clues about bad-uns and good-uns, but having a FIRST LEVEL spell provide incredibly complex and philosophical analysis of a person seems to be too much.

But as a player, it rocked...except that it took up magic missle slots.

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4th ed MM excerpt: Devils

'Wretch' wrote:
Allow me to repectfully disagree. As a PLAYER, having it is a wonderful crutch. As a DM, the detects either ran the risk of derailing the "secret villain" or forced one to continually justify nondetection spells and items to keep things hidden, or a long string of coincidences which short circuited their desires, or just forbid the spell.

Any DM can change things they don't like when there are options. It's allot harder to add something back in that was removed.

'Wretch' wrote:
And quite frankly, I always hated the mechanic. When Lothar the Bad was thinking charitable thoughts about his grandson, was he evil? When Pirapus the Upright was frustrated into thinking about lopping body parts off a reluctant prisoner, was he lawful good?
Yes and Yes. One good deed does not excuse a lifetime of evil, so one neutral thought certainly wouldn't. Being Lawful good is about being constant, having restraint, and not compromising your ethics just because things get hard. Getting frustrated and thinking about things you'd never do is a natural part of human nature. One thing that makes a person good or bad is how they react to thoughts like that.

'Wretch' wrote:
A DM had the duty to provide clues about bad-uns and good-uns, but having a FIRST LEVEL spell provide incredibly complex and philosophical analysis of a person seems to be too much.

But as a player, it rocked...except that it took up magic missle slots.

You personally don't like it, therefor you don't want anyone to be able to use it? It's a DM's job to plan around things like this."

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4th ed MM excerpt: Devils

Quote:
Any DM can change things they don't like when there are options. It's allot harder to add something back in that was removed.

Um, no. Well, yes and no. Yes a DM can change anything they want, either to remove something which troubles you or (ahem) add something back which they thought really rocked but is no longer canon (thus the entire purpose of this website). You cannot have it both ways.

But by making it canon, WOTC is seeking to mute the problems of some rather simplistic and abused notions. And by making it canon, it gets Irwin the Annoying off my back ("Hey, DM. There's a spell in the book I want. You are being SO unfair. If you were a good DM, one little spell wouldn't bother YOU!) Sorry, don't need THAT grief.

And yes, I'll freely stipulate that a good DM can get around inconvienient spells AND punish "chaotic good" free riders. But why make me work that much harder? Why does every Doppolganger have ready access to "nondetection amulets"? How do I intergrate a "lawful evil" NPC who really means the players well as he gives them great info on nuking a ta'annari lair, but who by virtue of a "know alignment" spell, has the whole issue totally derailed? Why are guys who strap suicide bombs to defend their homelands "evil" but a bunch of steroid hopped well armed racists who force their way into a goblin den to kill everything and loot every last copper out of it "good"? In both cases, these definitions might very well be true, but the labels are a bit too self serving.

So I happen to be in favor of, if not scrapping the system, of putting a great whommping governor on the whole mess. Because of the spiritual elements, you cannot get fully away from it.

In some ways, I feel a jerk for having this position, simply because (as noted in my last post), most players would rather put a lot more flash and bang in their slots. BUUUTT...! Better to have it off the table.

If someone is winging arrows at me, I'm not particularly comforted that his aura happens to read Lawful Good really....

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