4E Spirelight

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Dunamin's picture
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Joined: 2006-06-13
4E Spirelight

The following table presents 3 different schemes for how a DM might use the effects of the Spire in the Outlands, implemented in 4E D&D. The basic premise is that magic and other forces gradually are restricted as you come closer to the Spire (“balanced out”), starting with strongest effects.

The classic 9 ring division appeals to tradition, though since I think it’s inherently based on the 9 level spell system of past editions, it may not be something everyone still wants to use. The 3 ring division appeals to ease of play and adaptation to 4E’s tier organization, while the 30 ring division appeals to detailed use of the Spire proximity effect.

Note that even if a non-classic scheme is used mechanically the characters of the Planescape world may still perceive there to be 9 rings technically, if so desired.

Proximity to the Spire

Tier-based: 3 Rings

Classic: 9 Rings

Level-based: 30 Rings

Effects (cumulative as you get closer to the Spire)

Inner Ring

1st

1

At the Spire, all rituals are negated and non-basic attacks are negated.

2

Level 2 rituals negated.

3

Level 3 rituals negated.

2nd

4

Level 4 rituals negated. Encounter powers and those with a recharge mechanic hindered (-5 to attack rolls).

5

Level 5 rituals negated. All creatures gain resist 5 fire and cold (“heat balanced with cold”).

6

Level 6 rituals negated. All utility powers negated.

3rd

7

Level 7 rituals negated. Class At-Will powers impeded (-2 to attack rolls).

8

Level 8 rituals negated.

9

Level 9 rituals negated.

10

Level 10 rituals negated. Level 6 utility powers negated.

Intermediate Ring

4th

11

Level 11 rituals negated.

12

Level 12 rituals negated.

13

Level 13 rituals negated. Level 10 utility powers negated.

5th

14

Level 14 rituals negated. Daily powers hindered (-5 to attack rolls).

15

Level 15 rituals negated. All creatures gain resist 5 radiant and necrotic (“light balanced with darkness”).

16

Level 16 rituals negated. Level 12 utility powers negated.

6th

17

Level 17 rituals negated. Encounter powers and those with a recharge mechanic impeded (-2 to attack rolls).

18

Level 18 rituals negated.

19

Level 19 rituals negated.

20

Level 20 rituals negated. Level 16 utility powers negated.

Outer Ring

7th

21

Level 21 rituals negated.

22

Level 22 rituals negated.

23

Level 23 rituals negated. Level 22 utility powers negated.

8th

24

Level 24 rituals negated.

25

Level 25 rituals negated. All creatures gain resist 5 poison (“poison balanced with antidote”).

26

Level 26 rituals negated. Level 26 utility powers negated.

9th

27

Level 27 rituals negated. Daily powers impeded (-2 to attack rolls)

28

Level 28 rituals negated.

29

Level 29 rituals negated. Deity-specific features negated.

30

Level 30 rituals negated.

catland93's picture
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Great Work. This is what we

Great Work. This is what we need!!!

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