Did anyone else take their time to read this book?
It's not a bad book when compared to 3e material (although it pales in comparison to Hordes of the Abyss). But it didn't do much to change my opinions on the new cosmology.
Major pros:
. The Feywild: In my opinion this is by far the best rendition of elves and the fairie realm in any incarnation D&D has ever had. This is not to say it's perfect, I wouldn't have minded if the fey were more dark, dangerous and unpredictable. But that's a matter of taste.
. The Plane of Dreams and the Shadowfell were also pretty good, if a bit underdeveloped.
. Metaplot: I like the fact that there's a metaplot going on in the new cosmology. It feels more alive than 3e was.
Major cons:
. Primordials versus gods: Even though I like the fact that there's a metaplot going on, I happen to really dislike its core element - the whole primordials versus gods thing. They may think they moved D&D away from the alignment system, but in truth they just simplified it. The whole thing can be summed up as 'big chaos entitites seek to destroy the cosmos but the forces of law keep them at bay'. Very cliched. Very uninspiring.
. Demons: It's pretty sad to see what the demons became in the new cosmology. I used to love all things demonic in 2e, now they're just mindless beasts. This new trend to conceptualize chaos as mindless destruction irks me.
. Locales of interest: There's very little interest in them. The specific adventure locations described in the book just feel bland and uninspired for the most part. It lacks that wonderland surreal feel often associated with the planes in Planescape (or even Beyond Countless Doorways).
Overall, I'm glad I read it at the bookstore instead of buying it. I wasn't expecting Planescape 4e, I just don't think the product stands on its own that well, comparisons aside. Also, did anyone else notice that even though Far Realm, Dreams and the Plane of Mirrors are all listed as alternate planes, the Plane of Mirrors was the only one totally omitted?! That was a major let down as well, since the Plane of Mirrors is a favorite of mine.
Well, at least they didn't screw up too badly on the Sigil material, assuming you can stand the fact that Shemeska the Marauder is now a "Raavasta" instead of an "Arcanaloth". There certainly is a shortage of locations to adventure in as things stand now, but I assume more will be added as time goes by. And since there's no set number of "Dominions" in the Astral Sea, you could add as many old or new planes as you wanted, something that wasn't really possible with the Great Wheel. I was glad to see stats for Baphomet and Grazz't, but suprised to learn that Grazz't is now an ex-Devil... go figure. I don't think it's a bad book, just not as good as it could've been. And what's with Shadow Demons not collecting souls anymore? PHHH-LEEEEZZZEEE!!! (P.S. There's quite a few references to older material here, including the Dread Emperor from Book of Vile Darkness and Spelljammers... heh heh.)