Now that the cat is out of the bag and the torrent is available I decided to engage in some rubbernecking.
This was the fastest torrent EVER, I downloaded the thing in like 20 minutes and averaged about 300kb/s dn speed.
Every single one of my worst fears and predictions has come true. The game is a pile of stinking excrement. Go ahead and ask any questions you want I'll try to answer them. But I've only had the books a few minutes so I'll be looking it up as I go.
First Impressions
*Art-some rather good art in here. But countered by some really horrible art too. And there's a lot of stuff re-used from 3e.
*Organization-these books are organized very well, the layout is good with high production quality. But it also reads like a WH miniatures rule book.
*Classes-we will solve the problem of GMs who can't deal with PC abilities by taking all the fun ones away from PCs.
*Power Level-I was right they did mean nerfage by Sweet Spot. It's like they took the 1-10 play experience and stretched it out over 30 levels.
*Rituals-an elegant and effective system. That will be quickly relegated to the back of the character sheet because most take far more resources than are worthwhile and don't give much back.
*Spells-Kaboom, everything is just variants of boom with a few status effect add-ons. No illusion, no necromancy, no summoning, no transmutation. Just for example the best illusion in the game is a high level ritual that lets you create a single small static illusion close to the caster that can't even interact with the NPCs.
*MM-It's like they took the DDM2 miniature cards and expanded a little.
*DMG- comparing this to the PHB there's a major case of RPG schitz here.
Verdict
*Major case of RPG schitz here, the mechanics and the narrative approach are completely at odds with each other.
*The monsters are one dimensional and pathetic.
*They replicate the PC/Monster mechanic divide from Perfect World(Chinese MMO). Even down to having approximately the same percentage of divergence in the PC HP/PC damage vs. Monster HP/Monster damage realm at equivalent levels. In fact the magic systems are very similar too.
*Magic has been thrown down the white cliffs of Nerf and broken on the rocks below.
*Magic Items- major suckage here, if you have MIC take their design philosophy in this book and turn it up to 11.
*Greatest Flaw of 4e is that they didn't follow Dungeons & Dragons with "Miniature Game." Nuff said
I'm fairly satisfied with 3.0/3.5e. I wouldn't go out and buy 4e unless it's overall a significantly better product.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!