4E Devils

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Dunamin's picture
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Factor
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4E Devils

I was thinking I’d give it a shot and convert some missing baatezu to 4E, particularly two missing classics: the hamatula (barbed devil) and cornugon (horned devil). My first attempt, however, is the falxugon – my favorite devil from Fiendish Codex 2. To start off with, I set up a table to compare levels between editions to help me decide where to put the missing fiends:

 

Devil (4E level / 3E CR)

Imp (3/2)

Spinagon (spined devil) (6/4)

Falxugon (harvester devil) (8?/7)

Succubus (9/7)

Kyton (chain devil) (11/6)

Barbazu (bearded devil) (13/5)

Osyluth (bone devil) (17/9)

Hamatula (barbed devil) (18?/11)

Gelugon (ice devil) (20/13)

Malebranche (war devil) (22/14)

Cornugon (horned devil) (24?/16)

Pit Fiend (26 Elite / 20)

 

Harvester Devil (Falxugon) Level 8 Controller

Medium immortal humanoid (devil) XP 350

Initiative +7 Senses Perception +6; darkvision

HP 88; Bloodied 44

AC 22; Fortitude 17, Reflex 20; Will 22

Resist 20 fire

Speed 6

Tail Sting (standard; at-will) [basic melee]

+13 vs. AC; 1d8+2 damage.

Corrupt Soul (standard; at-will) * Necrotic

Ranged 10; +12 vs. Will; the target takes 1d8+5 necrotic damage and is weakened (save ends).

Infernal Contract (standard; each contract once per encounter) * Charm, Psychic

Close burst 5, one creature within burst; +12 vs. Will; the target is fooled into believing it has signed a contract with the devil. The target may choose not to follow the terms of the contract, in which case it believes its soul is damned and takes 3d8+5 psychic damage. The devil selects one of the following contracts, each useable once per encounter:


Contract of Treachery: The terms require the target to immediately shift 1 and make a basic attack against an ally, if possible, with a +1d8 bonus to damage.



Contract of Submission: The terms require the target to drop and remain prone until end of the devil’s next turn.



Contract of Cowardice: The terms require the target not to make an attack that includes the devil until end of the devil's next turn.

Soul Harvest (immediate reaction, when a creature within 10 squares of the harvester devil dies; encounter)

The harvester devil regains 22 hit points and gains +2 to attacks until the end of its next turn.

Change Shape (minor; at-will) * Polymorph

The harvester devil can alter its physical form to take on the appearance of any Medium humanoid, including a unique individual (see Change Shape, page 280).

Alignment Evil Languages Common, Supernal

Skills Bluff +14, Diplomacy +14, Insight +11

Str 11 (+4) Dex 17 (+7) Wis 14 (+6)

Con 14 (+6) Int 14 (+6) Cha 21 (+9)

 

Harvester Devil Tactics

Harvester devils generally avoid battle – they are manipulators and schemers, not warriors. They typically travel with capable bodyguards and aid them when combat is forced upon them. The harvester devil uses change shape to take on the guise of its foes or bodyguards if such a con seems viable and uses one of its infernal contracts. When all contracts are exhausted the devil relies on corrupt soul.

 

Design Notes

I followed the guide on p184-185 of the DMG pretty closely, I think, with the supplementary Damage by Level tables.

Ability scores were tricky – I looked mostly at differences between a 3E and 4E succubus to guide me, since that’s a fiend close to the falxugon in focus, role, and power.

Tail Sting and Corrupt Soul should be on par with the Quarterstaff and Poison Ray, respectively, of the Troglodyte Curse Chanter (also a level 8 controller). Necrotice energy is described as wounding the soul (PHB p55), so I thougt that was fitting for Corrupt Soul.

The Infernal Contracts are meant to capture the basic theme of the falxugon – a devil that tricks mortals into signing a contract that damns their souls. Having this literally happen as a combat power would have consequences well beyond what I think a creature of his level should be able to, so I thought the next best thing would be an imagined contract with harsh punishment for those who break it.

I thought Soul Harvest was fitting within the concept – the falxugon “harvests” the soul of a dead being and becomes stronger for it. Change Shape seemed a no-brainer, when compared to the succubus.

Otogi's picture
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Joined: 2007-11-18
I like it, it seems very

I like it, it seems very balance and it adds a dash of intrigue even when none is used. I always thought 4E could use some more devils, but I'm not really sure how to make them

Dunamin's picture
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Factor
Joined: 2006-06-13
Thanks! I've made some

Thanks! I've made some radical changes to the contract power, however, based on feedback on the EN World thread.

 

The hamatula is in the works!

Dunamin's picture
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Factor
Joined: 2006-06-13
Alright, so here's a loose

Alright, so here's a loose draft on the hamatula. I think I put down the basics of what I want in such a 4E version, though it's missing something... Probably another power. I'm also unsure about how it balances out - feedback would be greatly appreciated!

 

Barbed Devil (Hamatula) Level 18 Soldier

Medium immortal humanoid (devil) XP 2000

Initiative +15 Senses Perception +16; darkvision

HP 175; Bloodied 87

AC 34; Fortitude 32, Reflex 32; Will 30

Resist 20 fire

Speed 6

________________________________________

Claw (standard; at-will) * Fear

+25 vs. AC; 2d8+7 damage, and the target takes a -2 penalty to attack rolls (save ends).

Impale (standard; recharge 4+)

+25 vs. AC; 3d10+6 damage, and the target is grabbed; see also piercing embrace.

Barbed Defense

When an adjacent creature hits the devil with a melee attack, the creature takes 1d10 damage.

Piercing Embrace

When a creature is grabbed or starts its turn grabbed by the devil, it takes 10 damage and receives a -2 penalty to escape the grab.

________________________________________

Alignment Evil Languages Common, Supernal

Skills Endurance +20, Intimidate +18, Stealth +21

Str 25 (+16) Dex 25 (+16) Wis 14 (+11)

Con 23 (+15) Int 12 (+10) Cha 19 (+13)

Clueless's picture
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Webmonkey
Joined: 2008-06-30
Can this be added to the 4e

Can this be added to the 4e Conversion Project?

Dunamin's picture
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Factor
Joined: 2006-06-13
Certainly. I have also just

Certainly. I have also just learned that there are abishais provided in the new Draconomicon book:

Wrack Abishai (Level 5 Lurker) ~ Black Abishai?

Venomous Abishai (Level 6 Controller) ~ Green Abishai?

Storm Abishai (Level 7 Artillery) ~ Blue Abishai?

Inferno Abishai (Level 8 Elite Soldier) ~ Red Abishai?

White abishais or equivalent are missing, but otherwise the power order matches exactly.

Kobold Avenger's picture
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factotums
Joined: 2005-11-18
Dunamin wrote: Certainly. I

Dunamin wrote:

Certainly. I have also just learned that there are abishais provided in the new Draconomicon book:

I'm guessing is this creature.

catland93's picture
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Cool! About the white

Cool!
About the white abishai, I' m sure we will have in DDI. Grrhhrrhhrr

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Shadowbite's picture
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  heh, pretty old thread

 

heh, pretty old thread but rather relevant to my needs. Was wondering if the OP or anyone else ever got around to converting the Cornugon to 4e? I'm planning on having one as the bodyguard of the primary antagonist in my upcoming Planescape campaign.

Another question, are you basing your conversion more on the 3e stats or 2e stats of the cornugon? 

 

Dunamin's picture
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Factor
Joined: 2006-06-13
Unfortunately, I haven't

Unfortunately, I haven't gotten around to stat up a 4E cornugon yet. It may have come out in a supplement or article by now, though.

 

Generally, my Planescape conversions are based on the original 2E products though I sometimes try to compromise with 3E iterations. I care more about keeping true to the basic concept, however, then matching up numerical values.

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