Ok - let's kick this project off right! Anyone who wants in, just post your interest and get started. What I have here is the project outline. This is a rough structure of the sections we need to cover for our support of Planescape in 4th edition.
The way I see it this work should have two primary target audiences.
Our audience for the first half is: The new 4e player who has never seen any of this before but is interested in playing Planescape. That half of the book isn't much about the numbers at all, but on orrienting the new player and showing the DM how to adapt his existing 4th ed fluff material to fit the Planescape setting and/or feel. For the player or DM who wants the feel of Planescape without having to tweak the system or cosmology too much. (Handy for adapting existing campaigns.)
Our audience for the second is: The older 3e / 3e player who wants to use the new system and still play the Planescape setting as he has before. For the player or DM who wants to keep as much of the old setting support as possible and map old mechanics to new ones.
Outline:
Introduction
How to apply the Planescape Twist to the PoL Cosmology (no rules changes - keep the new cosmology, old flavor)
1) Planescape concepts to uphold in the 4th Edition design
2) GM advice to Flavour for the PoL planes
3) Techniques to use Sigil in the PoL cosmology
4) Techniques to translate Faction Beliefs to PoL archetypes
5) Techniques to translate the Blood War to the PoL Lower Planes
6) Techniques to translate the Shadowplane
7) Techniques to translate the Inner Planes
8 ) Techniques to translate the Outer Planes
9) Techniques to translate the Transitive Planes
How to apply the 4th edition rules to the Planescape Setting (all rules changes - keep the old cosmology, old flavor)
1) Sticking points in the 4th Edition design to account for
2) Planar Affects
* Affects by Plane
* The Styx
* Madness Rules
3) Missing Races (PC races)
4) Missing Classes and Prestige Class Conversions
5) Faction Classes and Feats
6) Belief Systems, alternate Belief Systems
7) Missing Spells and Psionic Effects
8 ) Missing Equipment
9) Missing Monsters (generally non-PC races)
This thread is meant to gather commentary on the overall project, and links to threads that address the specific topcis above.
What I will do:
I will maintain a running list of whats done and needs doing based on the responses to this thread.
I will also maintain a Word document, nicely formatted, based on the posts we create and agree on which will be turned into a PDF in the end for download and reference.
This PDF will be the basis for Planewalker's work in 4th ed as regards to any 4e modules or work we create in the future.
What others should do:
If you have a resource, or a thread, that we need to include in this work - post a link to it here with a short description. Make it easy for us to find!
In a simular vein - if you find a conversation developing into a longer debate or work - create a new thread and link to it from here. That way we don't trip over each other as we work.
/forum/4e-planescape-race-updates
The original thread where we figured out a few planning details. Also covers a summary of what we think we're going to need to address and how. Also some suggestions on the Styx, bariaur, primordial, reintroduction of alignments to the system, ways to handle faction powers, and a preliminary version of an expanded tiefling race.